Giant Bomb PSVR Launch Day Support Stream | Not what you're looking for

Nothing they really showed here screamed "must buy" to me. Had seen 2 other PSVR streams before this one and felt the same.
Guess I'll keep waiting.
 
The Vive looks way cooler than this and I wasn't blown away by that stream either.

Some of the Vive stuff in VRodeo looks really great though. Roomscale and Vive controllers can produce genuine wow moments it seems like.

The cool stuff with Vive is that you can try all this weird stuff. The idea of a walled garden in something like VR seems counter intuitive.

If I'm spending the money on an emergent technology I want to try everything I can.
 
There. They addressed the set up. AGAIN. Hopefully people will stop with "they don't know what they are doing".
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I'd get those too, except for Hypercube.

Don't get me wrong, it's not a bad line-up, especially for a launch.

Just nothing made me go "Wow, I HAVE to get a PSVR RIGHT NOW" Like Wii Sports and Halo made me do.

I wonder if we'll ever see a Wii Sports again. Simultaneously the first and best piece of software showcasing a new hardware and effortlessly explaining why it's special and why one would want it in their lives. That was a masterpiece.
 
Unfortunately, due to me being dumb enough to order from Shopto, my headset isn't likely to arrive until Monday. Did get to hang out with a friend today and play with his though. No issues.
But people are having issues even with trying everything that can be done to resolve the problems. Maybe it's a manufacturing problem! I don't know but there is a problem. It's a fact.
 
The cool stuff with Vive is that you can try all this weird stuff. The idea of a walled garden in something like VR seems counter intuitive.

If I'm spending the money on an emergent technology I want to try everything I can.

I would agree with that.

This shit is for early adopters and that's totally fine but there's a few people pretending like this is a mass consumer product that's ready for the mainstream and that if you're not on board you are some kind of filthy Sony hater.
 
I wonder if we'll ever see a Wii Sports again. Simultaneously the first and best piece of software showcasing a new hardware and effortlessly explaining why it's special and why one would want it in their lives. That was a masterpiece.

Maybe with the NX lol.

I'm still definitely buying a PSVR, just not this year like I was originally going to.

Probably a holiday 2017 bundle.
 
But people are having issues even with trying everything that can be done to resolve the problems. Maybe it's a manufacturing problem! I don't know but there is a problem. It's a fact.
There are probably hardware issues. It's a launch, after all. They do seem to be isolated cases though, and you can always get a replacement if you're unlucky enough to get one.
 
I haven't watched the entire VR stream, but where are the VR games where you actually get to explore? Everything I have seen thus far has been just sitting in one spot looking around. That doesn't look very fun to me.
 
People just really really want this to be good.
Those people certainly exist, although at this point, I've been reading up on impressions from reviewers and people who've put multiple hours into it at home, and a noticeable majority are having little to no issues. Maybe its just the honeymoon period thing, but let's not pretend it's as black and white as what you said.

Either way, I'm curious how this'll look in several weeks. Hot takes are fun and all, but they're hot takes. It might be fine by then or it might be on fire. We'll see.
 
He brings up other websites to support his issues, pretty much saying it's broken, but doesn't mention most people aren't having these issues? Sounds fair. He also went as far to suggest there's some smoke an mirrors with dev kits vs retail PS4's? The hell is wrong with this guy?
 
I haven't watched the entire VR stream, but where are the VR games where you actually get to explore? Everything I have seen thus far has been just sitting in one spot looking around. That doesn't look very fun to me.
Welcome to VR without roomscale. Movement is hard to do without potentially causing tons of motion sickness. Sitting in one spot and trying to move in an environmentally can be jarring.

Having a cockpit/HUD to center you as you move is one solution. But a general exploration game is going to be harder to do.
 
Let the record show that if GB says something it must be true, no matter anyone or everyone else says.

Well, they're saying they're having issues with headsets both in studio and at home. I'm not sure how anyone could refute that as anything but true because we're not there?

Have they ever said other people must be having these issues and their experience speaks for everyone? Or instead, have they said they're interested in hearing reports/public consensus once retail units hit the streets?

I'll give you a hint - it's the latter.
 
There. They addressed the set up. AGAIN. Hopefully people will stop with "they don't know what they are doing".
Have they tried turning off the coloured lights? Seems the most likely culprit to me.
He brings up other websites to support his issues, pretty much saying it's broken, but doesn't mention most people aren't having these issues? Sounds fair. He also went as far to suggest there's some smoke an mirrors with dev kits vs retail PS4's? The hell is wrong with this guy?
Jesus christ... Why do people trust these guys again?
Well, they're saying they're having issues with headsets both in studio and at home. I'm not sure how anyone could refute that as anything but true because we're not there?

Have they ever said other people must be having these issues and their experience speaks for everyone? Or instead, have they said they're interested in hearing reports/public consensus once retail units hit the streets?

I'll give you a hint - it's the latter.
It has hit the streets. Read the OT.

No one is saying that they weren't having issues at home as well, what people are saying is that we don't know how their home setup looks, and that most people don't seem to be having any major problems.
 
Exactly. Their stuff is fucked up regardless of setup.

Trying to dismiss these issues as if they are nothing is completely counter-productive.

Totally, especially with multiple people experiencing the same thing. I almost cancelled my order after the last stream, but got assurances I could return it first and took a punt... And it just worked. 7 feet away in my living room or 2 feet away while streaming. I haven't even had to go to the advanced calibrarion.

If anyone is interested in buying it, just make sure you can return it if it tracks badly, but for a lot of people it is going to be plug and play too. There's now plenty of evidence of it going either way, so as long as you can return it, the tracking issues shouldn't put people off.
 
People still won't believe them. They are Microsoft shills or something

It's not that people don't believe them, in fact there are some tracking problems that seem relatively common (jittery hands), some people are just pointing out that there are obvious problem spots in that room despite multiple set up attempts, therefore whose to say their home set is "perfect" when other sites, even ones that had issues, didn't experience them as radically?

But no one's saying that some of the tracking problems aren't a hardware or software issue, just that something is making them worse than they need to be.
 
Those people can look at 90% of the other websites coverage which say it is.
Let the record show that if GB says something it must be true, no matter anyone or everyone else says.
Eh, I put a lot of stock in the guy that was willing to get fired for not toeing the publisher-paid line, versus the "90%".

But sure, 9/10 sites out there say it's good and that people should buy it. Yup. That's an Accurate© Statistic™.
 
Welcome to VR without roomscale. Movement is hard to do without potentially causing tons of motion sickness. Sitting in one spot and trying to move in an environmentally can be jarring.

Couldn't moving be achieved via analog sticks? I'm not interested in Wii U pad type VR experiences. Those are incredibly boring. Definitely not worth $500 if that's all that's being offered.
 
Have they tried turning off the coloured lights? Seems the most likely culprit to me.

Jesus christ... Why do people trust these guys again?

They have, they have turned them off, they dimmed them, they messed with the distances.

They tried. They are not new to fucking VR either, give them some credit.
 
Move controllers sucked on PS3 and they still seem to suck. They should have added another tracking point on them.
 
They LITERALLY just confirmed they tested it in multiple settings and people are STILL asking about their setup.
They mentioned doing this. More than once.
Fair enough. Still, if it's not their setup, I think we have enough units out there by now that we can safely say it's a hardware issue. Have they tried getting a replacement yet?

Sorry, but I'm not watching the stream. I've never liked GB, nothing to do with VR in particular. Just don't get why so much importance is placed on this one group of people's experiences when we have plenty of other people with no issues.
 
Couldn't moving be achieved via analog sticks? I'm not interested in Wii U pad type VR experiences. Those are incredibly boring. Definitely not worth $500 if that's all that's being offered.
I think the tomb raider game had traditional fps stick movement, but it was confined to an enemy free environment (which seems to be what you're asking about actually). It's definitely possible. But I think the busier the game is while having those controls will cause issues for the user.
 
There are probably hardware issues. It's a launch, after all. They do seem to be isolated cases though, and you can always get a replacement if you're unlucky enough to get one.
Well whether it's isolated or not only time will tell! After all it's only the 1st day of launch. Hopefully it is as I want vr to succeed.
 
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