Behold Nintendo Switch (March 2017, Hybrid w/ Dock, Detachable Controllers, Nvidia)

Status
Not open for further replies.
D

Deleted member 125677

Unconfirmed Member
This looks like something I'd be very interested in! I like everything about it, except maybe the joycon-grip transformer looking controller (pro controller day1).

For me, switching effortlessly between handheld and tv play is a major plus (also one of the big reasons I was initially positive about the Wii U as well), and the solution this time looks to be much, much better handled than Wii U.

Obviously I'm a bit concerned about how limited handheld play will be battery wise, but as most of my handheld gaming is done in-house, I think I'll live (if it's more or less on par with 3DS that's ok). I hope Nintendo will support SD-cards with this thing, so that storage doesn't become a bottle neck for those that want to go digital on the go.

All in all I'm getting a much more positive vibe from this system than from Wii U, and even if it turns out to be a system that'll be mostly just supported by the handheld and home console Nintendo franchises I'm pretty much sold on this thing as of yet.
 

Glix

Member
I dont think that is actually the answer to the problem with the handheld market before though. Like does anyone think Vita failed because the games werent AAA console style enough?

It works with cross play stuff.

It was the discrete 2 A's and a half stuff that never seemed right.

Being able to take DQ Builders on the go is amazing tho.

Remote Play is AMAZING.

So im assuming this will feel like remote play without needing a net connection, so im in.
 

Gleethor

Member
Local multi is... I dunno... kinda 1995. Sure, it has its uses and some will like, but the world has moved on to online play. No one is saying that they have one at the expense of the other, but I don't see this as a driving feature.

I live in a big college town. Local multi is huuuuuge here.
 
It looks really interesting as a concept, but for me, as someone who plays mainly at home and very rarely on the go, the proposition on offer here is very uninteresting. Since the graphics seem to be on-par with the Wii U, I won't make me feel like I'm getting any sort of an upgrade over the Wii U. I'm just being forced to replace my Wii U with similar hardware, losing a screen in the process.

Why should I purchase this Nintendo, other than you leaving me no choice if I want to keep playing your games?
 
I'm not optimistic. Remember what other console was advertising 5 year old ports as some great thing?

I think it will live or die on its launch lineup. Nintendo has never seemed to understand this though, so I'm not optimistic.
 

Ponn

Banned
My issue is this.

The main issue with the diminishing handheld space was the lack of a compelling argument why anyone would carry one in the age of smartphones. Handhelds were losing that argument. The "console style games on the go" argument was lost with Vita already, and people decided 99 cent smartphone games were preferrable.

What does this do to change that issue? What is the hook? People can play all third party games on more competent hardware elsewhere, and more portable games elsewhere. So you end up with the same problem as before, not compelling most of either audience.

At least that is how i see this playing out. Unless Nintendo has some remarkable marketing for the Switch.

You are overlooking a very BIG aspect. Nintendo games. I love my Vita, to me it had alot of games I enjoy. I'm not naive enough though to realize my taste in games (Jrpgs, strategy, etc) has become a niche market. The games on the Vita were never going to be a huge draw for it. It's killer game to most was a PS2 RPG port. You cannot use the Vita as any kind of measurement success for switch. If you are going to try to measure its success based on a previous console the logical choice would be the 3DS which despite mobile competition was still relatively successful.

Nintendo was never going to have a successful console if they concentrated on power. That is hardcore gamers wet but delusional dream. To do that they would have to be expensive and would have been lost in the pool with the other two. With this they are capturing the still relevant handheld crowd, homogenizing two divisions to create a powerhouse of games (even if the third party support isn't there) and will have Pokemon on a home console finally. Nintendo games are hugely, tremoundously, bigly relevant still.

To sum up my thoughts on this I would say those that are bagging on it being a handheld are going to come to a simple realization. You can still hook this up to your TV and play Mario and Zelda Breath of the Wild. Regardless how much someone wants to poo poo the idea of a dedicated handheld console in the age of IAP same old same old mobile games this is a still a Nintendo gaming device with Nintendo games that is also a home console. You can complete ignore the portable aspect of it if you wish and still benefit from the increased games its going to have from Nintendo focusing on one console experience.
 

Afrikan

Member
I hope the screen is 1080p at least... would've loved if higher, but Nintendo.

With that, they could've still did some type of VR with this thing. Sliding it into Samsung Gear type of thing.

but if it's 720p, like the dev kit is...I don't think that works. They might be missing out on an opportunity.
 

Sanctuary

Member
I've never had any use for a handheld (other than when I used to own a Gameboy briefly), mostly due to the screen size and not having a video out. The PSP was a bit wonky in that regard too. This might actually change my mind, especially since the screen that comes with it is rather large.
 
That's where I'm at too.

If I were someone who was looking at the Switch as my only or primary gaming device I might think a lot different, but for my purposes a unified Nintendo library on a single device that I can play on the go or at home on the big screen is the perfect device.
Same. A good looking Nintendo console with all of their creative output behind it sounds too good to pass up as a secondary gaming device.
 
An easier way to carry around.

But I don't see this as the traditional mobile gaming of 5 minute bursts in your commute. The handheld part seems that it could work for making the use of it comfortable for as many situations as possible. Move room to room, kill longer time between appointments/classes or any other situation where schedules and responsibilities give it value, and that you're not compromising the experience in terms of top end gaming.

I'd probably prefer to save money on a desktop only version without the need of the screen components and the rest, but that's not coming before 2018.

I think it's more likely than not that there'll be a cheaper microconsole SKU at some point (especially with Laura K. Dale hearing that games won't be allowed to require touchscreen controls), but yeah, that's not likely to happen in 2017.
 

Scrawnton

Member
I think the power level of this system is just right. I don't think Nintendo is concerned with getting hardcore PS4 or PC gamers to make the jump to Switch. They want the crowd that's gaming on mobile devices and tablets to jump to the Switch, and this is a vast upgrade compared to those.

My Thoughts:

1) Handheld + Dock $299
2) Handheld + Dock + Middle Thingy + Pro Controller $349

I'm guessing all systems will come with that middle shell controller.
 

Matt

Member
I hope the screen is 1080p at least... would've loved if higher, but Nintendo.

With that, they could've still did some type of VR with this thing. Sliding it into Samsung Gear type of thing.

but if it's 720p, like the dev kit is...I don't think that works. They might be missing out on an opportunity.
The would be a huge waste.
 

icespide

Banned
I hope the screen is 1080p at least... would've loved if higher, but Nintendo.

With that, they could've still did some type of VR with this thing. Sliding it into Samsung Gear type of thing.

but if it's 720p, like the dev kit is...I don't think that works. They might be missing out on an opportunity.

it will be 720p, they have to keep the price reasonable
 
The more I think about it the more it seems like Nintendo figured out what made the Wii work. It was a crazy novelty that you could instantly put into anyone's hand and they basically just "get it". It also had the benefit of being a novelty that you shared, and with Wii sports you were sharing it right out of the box. The WiiU was another crazy gimmick but was one that was only of any interest for their core audience. Even worse everything fun and new about the WiiU couldn't be shared.

This thing is a crazy new novelty that can instantly be shared ANYWHERE. All units will be multiplayer equipped at all times. They made their big personal super portable console but made sure that it can seamlessly be shared.

Basically he secret sauce behinf the Wii was "every unit = a demo unit".

I also hope they know that they really really really need decent app support for this thing at launch. If this thing has a competent internet browser and has the standard YouTube, Netflix, Hulu stuff they have a very real shot at stealing some market share from Apple.
 
Do you guys think they will sell it packed as this?

1) Handheld only
2) Handheld + dock + plastic thing in the middle

Pro controller sold separtely
Makes sense to me but they'd have to be very careful communicating that to customers through the packaging. Defeats the purpose of the Switch name though...

Might not be worth the headache after Wii U.

My Thoughts:

1) Handheld + Dock $299
2) Handheld + Dock + Middle Thingy + Pro Controller $349
The middle attachment has to come with the any version of the console. Or else it's just portable. I don't think people are going to be cool with just using two detached controllers in most cases.
 

nortonff

Hi, I'm nortonff. I spend my life going into threads to say that I don't care about the topic of the thread. It's a really good use of my time.
Nintendo Sandwich would be better.
 

Wurst

Member
I really like the ideas of games behaving differently docked and outside. You could link a proper Pokemon adventure with a Pokemon Go outside mode. Doubt this will be utilized much, though.

Still, the selling point for me is that every Nintendo studio is developing on one unified system now. That could mean more installments in existing franchises but also more room for new and innovative titles. I'm really curious how Nintendo handles this.
 
I wish we had more information. I feel like we pretty much already knew everything they revealed besides the name. I'm excited for the reveal but I we knew a lot of this for a while now. I need the details.
 

anothertech

Member
Well, first impressions from friends and family after watching this:

Looks a bit complicated.

Lots of options which is good, but also many parts that look a bit clunky to figure out which goes where. Kinda wish the handheld part was a bit more ergo, and more pocket sized. The removable controllers don't look comfortable.

None of us are big fans of the name.

I was also hoping for a bit more robust looking cartridges instead of the small memory card type, but that's just my wishes lol.

TBH, we all love the idea of the hybrid. But we mostly thought it would be much more simple.

Interested to see what the spec analysis ends up being.
 
It looks like one of the retail display cases leaked from a GameStop.
switchcase.jpg
 

Boss Man

Member
I'm not big on handhelds so I don't feel like I need to have this, but I am excited for Nintendo to finally start making some games again (and force me to get it anyway).
 

zulux21

Member
hmmm, not impressed here.

unless this thing somehow launches at $199 I don't see it doing that much better than the wiiu. (I would expect it to be at least $299)

it's merely a specialized tablet in an ipad dominated world.

I'll still eventually get one because I like nintendo games, likely 8 months or so after launch when there is a nice bundle due to low sales.

only saving grace for the system might be an increase of games due to not being split between handheld and console. but if it doesn't sell well I could easily see them creating another 3ds like handheld so they don't lose the japanese market.
 

Oersted

Member
I'm not optimistic. Remember what other console was advertising 5 year old ports as some great thing?

I think it will live or die on its launch lineup. Nintendo has never seemed to understand this though, so I'm not optimistic.

You know that PS4 and Xbox One are riddled with remasters and Skyrim Remastered is coming for all 3, right?
 

SuperPac

Member
My issue is this.

The main issue with the diminishing handheld space was the lack of a compelling argument why anyone would carry one in the age of smartphones. Handhelds were losing that argument. The "console style games on the go" argument was lost with Vita already, and people decided 99 cent smartphone games were preferrable.

Vita may have been a victim of its timing in that regard.

What does this do to change that issue? What is the hook? People can play all third party games on more competent hardware elsewhere, and more portable games elsewhere. So you end up with the same problem as before, not compelling most of either audience.

At least that is how i see this playing out. Unless Nintendo has some remarkable marketing for the Switch.

I see this somewhat differently. I see the Switch not so much as a portable in the traditional sense.

To me some of the most compelling and innovative console features of the last few generations are off-TV play, remote play, and cross-save. But none of the implementations of those on previous systems were great experiences. Off-TV play worked well on the Wii U but you couldn't take it out of range of the base system. Remote play on the Vita was a great idea but in practice it has lag issues and isn't ideal for all types of games because of missing buttons. And cross-save never worked automatically and instantly in most games that supported it outside of maybe Rogue Legacy.

With the Switch, it's solving all of these issues in one motion.

To me it's not about being able to play the same games on a more competent or graphically intensive platform. It's about the convenience of being able to play in a multitude of situations. Someone else wants to use the TV? Fine! Want to get in some more game time before bed? Easy! About to go on a trip when a game you've been looking forward to on console just came out? Bring it with you.

That's pretty damn compelling to me, over graphical fidelity and smartphone gaming.
 

Koren

Member
My Thoughts:

1) Handheld + Dock $299
2) Handheld + Dock + Middle Thingy + Pro Controller $349
The middle thing will definitively be in all SKUs. The pro controller won't be more than $50. No use for two bundles, and I'm sure they won't do different bundle hardware-wise (at most, a game bundle, but I think they'll want to avoid something that seems more expensive).
 
It all makes sense to me, at first glance.

1.) Releasing a "proper" console seems redundant at this point.

2.) They won't have to follow the upgrading-model of the other consoles

3.) This kind of mobile/hybrid-gaming seems to be the road they almost went with the WiiU

4.) PC and/or PS4 + Switch seems to be pretty attractive combo. It feels like a fitting "quality of life" product for this generation. Personally I'm more of an oldschool gamer. I like my PC and some solid games but the concept could work!

Now it all depends on the price!
 

Justified

Member
The full controller has 8 buttons (4 are "direction") and 4 shoulder buttons, with 2 sticks. Half gives you 1 stick, 4 buttons, and 2 shoulders (You can see by the way you're holding the controllers that their fingers are in a place to use them).

A self-controlling camera (Which you'd want anyway if two people were on the screen) is already something you see in a lot of games. And if 6 buttons aren't enough to play a basketball game, well, I'd say there's probably some over-design going on right now, but that's a matter of opinion.

Well if its the full version of NBA2K is definite needs all of the buttons, and sticks.

NBA2K is heavily simulation based. You need them to pull off some moves. 4 buttons are dedicated to passing alone (regular, bounce, lob, icon). Also you need the stick for shooting and dribbling thats separate from moving. Its not over-design, its on purpose for more control of your character.

Im not saying 2K cant make it work, but I see this be the Wii all over again for some 3rd Party AAA games where you had a separate "Wii edition"
 
That trailer was corny as fuck and ripe with shitty amateur acting.

But I may actually be interested in this thing. Will wait for more details.
 
Status
Not open for further replies.
Top Bottom