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So uh, Titanfall 2 Campaign is amazing

I mean, in the Raid, they need to reach the crime boss at the top floor. That's "barely a story" too

Since when does a story need to be complex to be enjoyable?

I am not asking for a complex story though. Campaigns are traditionally judged by their stories just as much as their gameplay. Maybe a bit less. There are exceptions of course (Doom comes to mind), but nearly all of the popular single player campaigns in the last two decades have placed just as much importance on their story. The Last of Us and the Uncharted games are the obvious examples, but Halo 3 was marketed as Finishing the Fight. People wanted to see how it all ends. Same goes for MGS games with MGSV getting criticism for a barebones story.

Having a barebones story hurts this campaign. Not having any likeable characters besides BT or memorable villains hurts this campaign. If you are going to rank this campaign as one of the best in recent years then you have to compare it to the best and I just dont think having a character icon at the top right corner talking to you over comms is good storytelling.
 
I am not asking for a complex story though. Campaigns are traditionally judged by their stories just as much as their gameplay. Maybe a bit less. There are exceptions of course (Doom comes to mind), but nearly all of the popular single player campaigns in the last two decades have placed just as much importance on their story. The Last of Us and the Uncharted games are the obvious examples, but Halo 3 was marketed as Finishing the Fight. People wanted to see how it all ends. Same goes for MGS games with MGSV getting criticism for a barebones story.
Pretty sure we're talking best shooter single player campaigns. And as much as I value story and storytelling in games, in the FPS, the shooting, gameplay, level design, etc. comes first

Trying to compare this to The Last of Us and Uncharted seems like an odd position to take IMO
 
Just got to the part where
time freezes and you scan the Ark
. Really did not expect this type of campaign (I was expected Call of Duty 4 type action with a good story). I understand the Half Life comparisons now.
 
I totally skipped this game yesterday at the Target B2G1. Got world of final fantasy because I was scared of titanfall 2 being bad.

Arrrrr. I picked Titanfall 3 as the throwaway game from the buy 2 get 3 Target sale. After playing it I can't believe how amazing it is! The campaign is one of the best ones I've played in years and the multi is really fun. Definitely looking forward to a Titanfall 3 now, especially for the story which could potentially be on par with the Halo series.
 
I'm in the middle of the campaign now and I agree it's really good. I even like the MP better than I thought I would. I find myself playing it more than BF1 at this point.
 
no cutscenes is just one of my criticisms of the story. for the first four levels the entire story is you looking for major anderson. thats pretty much half of the game. that is not a good story. it's barely even a story.

Gears 4 is another game whose campaign is nearly universally praised, but the story is literally
looking for Marcus and Reyna.
A good story can still be small and personal.
 
Just got to the part where
time freezes and you scan the Ark
. Really did not expect this type of campaign (I was expected Call of Duty 4 type action with a good story). I understand the Half Life comparisons now.

ECHO?

echo

echo

echo

:p

(that's what I said)
 
Gears 4 is another game whose campaign is nearly universally praised, but the story is literally
looking for Marcus and Reyna.
A good story can still be small and personal.

Yep. I think it's a lesson that the entire game industry, fans, critics, and developers, could stand to learn at times. Many of the best stories of all time have plots that can be summed up in one sentence, and honestly, that's typically a good thing more often than not.

Good stories are good because of the execution, not because of the complexity or lack thereof.
 
Campaign spoiler:
Sprinting at a shielded enemy, time-shifting, then sliding and spinning around and switching back mid-slide to hit him in the back with a shotgun is endlessly satisfying

I'd play an entire game with that kind of dual-timeline combat and platforming
 
Campaign spoiler:
Sprinting at a shielded enemy, time-shifting, then sliding and spinning around and switching back mid-slide to hit him in the back with a shotgun is endlessly satisfying

I'd play an entire game with that kind of dual-timeline combat and platforming
This is basically how I wished that Raven's S
ingularity
would have played.

What an incredible chapter.
 
Just finished it. Wow, what an amazing game. Read some snippets of the eurogamer review and some comments on gaf here and decided to check it out (also BF1 SP sucks and MP does feel unfinished).

Campaign = Halo + Half Life + Mirrors Edge + interesting setting (never played the first game) + one of the highest production values I have ever seen + creativity + great level design + unbelivable good pacing of gameplay elements.
There is pretty much nothing I have to criticize in the campaign. Regarding the length, it feels perfect imho, ends when it is best, a couple hours of awesome entertainment.
If I had to pick one thing, as I'm used to Halo, sometimes the enemies feel a bit weak (played on the second hardest difficulty). I mean it realy makes you feel powerful and it actually feela good, and there are challenging situations, I maybe would have put in a couple more. But I'm maybe speaking about 10 more challenging encounters over 5 hours, so yeah, no real criticism. Will probably go back in 1-2 years and try the hardest difficulty, tried that for 15min but it felt a bit unbalanced, enemies where instantly hitting me from 100m when I stuck my head out.


Have only put a few hours into Multiplayer yet, I don't usualy like Cod style shooters but prefer Halo, where you have longer firefights and don't die after 1 second. Maybe it was because I rocked the scoreboard a few times, but it felt suprisingly good! Perfect progression system and menu (Battlefield 1 is so bad in that regard), same high production value as the campaign. Will defintily put in some more time.

Bought this thinking I will play through the campaign, probably not touch multiplayer, so sell it directly after and buy it back for my collection at a budget price in 1 year.
But fuckno, that campaign was so refreshing, Respawn def. deserves the dayone sale. Will keep it now, bonus, I can play some multiplayer when the servers are still full. Will instead sell uninspired Bf1 in 2 weeks.

PS: Turn up the volume and listen to that menu music!!
 
It's so nice to have a shooter with bosses. That's always the #1 thing a majority of shooters always miss. And real bosses, not a drawn out fight against a helicopter.
 
Was really interested in the game, so I just bought it for PC on GMG since they have it discounted. Looking forward to trying it out :)
 
After a few hours, just witnessed a really cool moment (
time frozen in the middle of a big explosion, wall running through debris
) I strongly agree so far.
 
Even after playing almost 50 hours of the original, for some reason I had no interest in TF2. That was compounded after hearing all of the abysmal talk about the beta. But then you nerds come around comparing it to HL2 and Portal??? I'm out $60, let's ride some giant robots.
 
It's pretty good, but REALLY short. Blasted through in one sitting, like 4.5 hours. Lots of fun experimentation, some of which worked much better than others.
 
Beaten.
It has several flaws, but speaking in general it's a great campaign.
Not great as some of the hyperboles I've read in this thread, but still.

As a longtime CoD fan, I'm happy to see that Zampella & C. are still very talented.
Hopefully they respawned to stay.
 
I am getting some Halo vibes from parts of the campaign. Halo 5 campaign was unbelievable bad and after playing this I wish they would have something good as Titanfall 2.

I mean it is not perfect, but what is perfect? Interesting story, creative leveldesign, fun gameplay and great artdesign.
 
Just finished the campaign. Definitely up there with Doom and I can see where the Vanquish comparisons come in. It's pretty much balls to the walls frenetic action from the word jump. One thing I really appreciate is just how concise and coherent the levels feel. Most shooter campaigns like this feel like a random grab bag of levels but this feels like everything fits together extremely well.

I need single-player DLC now.
 
After reading through this thread I bought it on PS4 this afternoon. I only finished the first level and I'm totally blown away. This game is a perfect example of why I love video games. My simplest first impression is that what I'm doing in the game feels meaningful and purposeful. That's something I rarely feel in games anymore. I can't wait to finish it. Bravo, Respawn.
 
Ahhh....This is where the power of my gigantic backlog really starts working for me. I'll put Titanfall 2 on my todo list and buy it in a year when it's deeply discounted.
 
Beaten.
It has several flaws, but speaking in general it's a great campaign.
Not great as some of the hyperboles I've read in this thread, but still.

As a longtime CoD fan, I'm happy to see that Zampella & C. are still very talented.
Hopefully they respawned to stay.

How does the campaign compare to Wolfenstein: The New Order and DOOM?
 
I had great fun with Titanfall 1 regardless of how the console wars made people think of the game. Looking forward to playing the sequel.
 
Respawn is the best. They've been the best for a while. Even when they were IW and doing CoD2, CoD4, MW2 etc. The campaign looks and plays amazing.
 
Be interesting to see what the overall impressions are for this are in a few weeks. A lot of games on this forum seem to be the best ever in the first week and the bandwagon just snowballs for a little while before the backlash. I have a feeling this might be pretty legit though.
 
I wish there was more to the enemy design that the standard humanoidish things. That's where the comparisons to Doom feel insane to me. The sheer amount of different enemy types and the way they all convincingly functioned as a weird unit without completely falling apart was so god damn impressive. Titanfall 2 just... I never got that sense. The enemies were all cannon-fodder, else could be dealt with with by just not getting too close.

I'm trying to diagnose what about the game made it feel so flat to me. I'm not understanding all the praise for the variety and the like. The jumping bits all felt kinda one note? Wallrun into jump felt cool in the first level, but that's about as complex as it ever got. Other than the one notable level in the middle of the game, obviously.

Also, I guess I never found a weapon that really clicked with me. When I think back on some recent examples like Doom or Wolfenstein, I fondly remember certain weapons combinations (double shotgun, pulse rifle burst, getting the super shotgun upgrade) and enemy layouts (the waves of enemies as you rose up the big circular tower, the first time one of those giant hell demons shows up, looking down on the bridge from the helicopter, the shootout in front of the hospital, leaping through the window into the bar). With Titanfall 2 it's all a bit of a haze, and I played the game yesterday. I intentionally switched weapons up fairly often because I wanted to find that thing that worked for me, and I never found it. I can remember one combat arena with a real fondness (the end of the assembly level), and even that ended by what must have been the AI teammates killing the main foe (and I was playing on hard! The game just sort of continued as I was madly dashing around preparing for the battle ahead and I felt cheated out of a cool moment).

The game obviously feels really good to play, and the few moments that it really worked were good enough to frustrate me when it ended ("is that it?!"). It felt like it was only just scratching the surface. Maybe because I didn't play the first game or the multiplayer, I'm missing a crucial puzzle piece here. The comparisons to Doom and Wolfenstein probably set my expectations way too high, as they're some of my favourite games of the past few years (and I'm not really a shooter fanatic or anything like that).
 
How does the campaign compare to Wolfenstein: The New Order and DOOM?

I like it much better than DOOM.

Hard to compare with Wolf because I really liked that game. But that game to me focused more on the story and character of BJ while being a good shooter with throwbacks were this is more focused on gameplay and crazy wall running stuff. I think the mechanics in Titanfall 2 are better, but the story is not as good as wolf.
 
Is there a consensus best difficulty level? Wondering if this is one of those "If you've played a FPS before, play it on Hard" games or not.
 
Is there a consensus best difficulty level? Wondering if this is one of those "If you've played a FPS before, play it on Hard" games or not.

Definitely play it on hard. It's not overly difficult at all and after you've done that you can play Master mode for the real hard challenge.
 
How does the campaign compare to Wolfenstein: The New Order and DOOM?

I'd say that Wolfenstein stood out because of it's story/characters and well crafted traditional shooter level design and DOOM with its crazy arcade/arena shooter design reimagined for the modern age, Titanfall 2 excels when it comes to the inventiveness of its level design as well as its fluidity of movement and combat. Personally, I'd say a better comparison can be made to the Half-Life games because of how it pushes the boundaries of what to expect from level design in FPS campaigns.
 
Finished it. Good as hell. Felt like as someone said, it's pretty much the modern shooter stripped down to the core with some platforming on some valve shit. Found a way to make setpieces fully playable. Big step up from there obvious last SP in MW2. Wasn't a fan of the AI but I feel like there was a compromise.


Good as hell, definitely a GOTY contender with this MP as well.
 
I don't even like shooters, but I love wall-running in any game I can get it, and I feel Titanfall 2 calling me...

Hopefully this game busts past the sales projections and hits well. I'm hearing so many good things about it and I hope gamers don't ignore it because two other shooters (and an unfortunate tech test) got in its way.
 
Probably my favorite shooter campaign in a very long time. Loved every minute of what I played and hope they can someday do a Titanfall 3 with another campaign of this quality.
 
Any Steam Controller experiences to share? Gonna pick this up on PC and figure out how to launch an Origin game in Steam (a quick Google suggests it's pretty easy) but I want to play the campaign with a Steam Controller.
 
Glad to hear it. Still not paying full price though I'll wait until a sale. They released it at a horrible time

Is horrible really the word? I get that it's sandwiched between a remaster of a game from 2007 and an epic WW1 shooter, but for many people it's the perfect game to tide them into the holiday season (and if you have a limited budget like me, much further still).

Hard is normal. Normal is baby mode.

Great, now I feel like a baby.
Still, this is one game I feel like I could definitely platinum if I can be bothered with the pilot helmets. (Would be nice if there was some incentive behind those other than a trophy. Skins for MP, or at least artwork or something...)
 
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