SlimySnake
Flashless at the Golden Globes
I mean, in the Raid, they need to reach the crime boss at the top floor. That's "barely a story" too
Since when does a story need to be complex to be enjoyable?
I am not asking for a complex story though. Campaigns are traditionally judged by their stories just as much as their gameplay. Maybe a bit less. There are exceptions of course (Doom comes to mind), but nearly all of the popular single player campaigns in the last two decades have placed just as much importance on their story. The Last of Us and the Uncharted games are the obvious examples, but Halo 3 was marketed as Finishing the Fight. People wanted to see how it all ends. Same goes for MGS games with MGSV getting criticism for a barebones story.
Having a barebones story hurts this campaign. Not having any likeable characters besides BT or memorable villains hurts this campaign. If you are going to rank this campaign as one of the best in recent years then you have to compare it to the best and I just dont think having a character icon at the top right corner talking to you over comms is good storytelling.