Rimworld has some pretty...interesting sexuality mechanics (RPS)

I don't know if it's possible to program romance logic without offending somebody.

Unless it's just "lol everyone is nonbinary pansexuals", but that in no way represents reality.


I think the main issue is maybe that this was created with a single view of sexuality. There should have been more consultation. Like, at least ask a woman or two for feedback.
Some people actually didn't like that about Dragon Age 2.
 
Some people actually didn't like that about Dragon Age 2.

I do think that there are very different conversations to be had around games that feature a finite number of defined characters and games that rely on procedural generation

When it comes to something like this, the code in question represents a view of "how human sexuality is" (as opposed to "how this cast of characters is") that features some pretty severe gender biases, and the developer's reaction (and past history) don't appear particularly pleasant when confronted with this.
 
No it doesn't. No more so than the Sims normalizes the idea that babies materialize and mature swiftly and painlessly, and therefore women should breed often and with confidence. No more so than Dwarf Fortress, the game that inspired Rimworld, normalizes all of its own goofy concepts and orientation percentages.

Dwarves aren't real, whereas Sims and the humans of Rimworld are, you know, humans. Like you or I. Dwarves can be given whatever fictional rules they want as they arent real. That does however, not stop them from presenting the world in a certain way that normalizes certain aspects of our world that aren't particularly progressive through how their characters interact.

I don't recall The Sims eliminating the actual possibility of bisexuality in one gender. Nor do I recall Sims of either gender being unable (whether through code or through player action) not being able to react to constant advances from other Sims. In fact, i recall the exact opposite

A sim being born and maturing faster than it would in reality is more a concession to the fact The Sims is a game, as the world of the Sims and Simcity in general run much faster than our own, and would require the entire game to be rethought to account for actual aging and real world time passage. A woman or LGBTQ person not being able to respond to other characters or men not being bisexual is not a concession to the idea of Rimworld being a game, it's a conscious choice to limit the models expressed by a system the game already had in place - and the dev's response to the article makes me think it was not accidental but based on his own worldview.
 
I'm disappointed that I did not know the dev was a gamegator, alt right creep who also puts his horrid hateful views in the game. I think it's to late to steam refund it so I guess I'll just delete his game.
 
Is Rimworld supposed to be a simulation of real-world sexuality? Looks like some non-perfect romance code that the developer threw in to get it working. This is assuming authorial intent based on game design and engineering considerations we know nearly nothing about.
Again, the game has "romance code" for straight, bi and gay characters so it's not about it just being too hard for the dev to create that kind of AI, it just inexplicitly removes the bi possibility from men and the straight possibility from women because apparently all bi men are gay but just don't admit it and no such thing as a straight-woman-who-doesn't-want-to-experiment-with-other-women exists.
 
I'm curious if someone could detail any 'rule set' about relationships that couldn't be determined to be offensive. While I agree there seem to be some very problematic issues in the rules listed in the OP, it seems to me any attempt to proceduralize 'pawn' generation would necessarily require rules and those rules would always have real life exceptions, meaning those people would feel excluded. Heck, even if one offered every option, there might be issues with the percentage chance associated with each characteristic. But in order to proceduralize anything, you do need rulesets. And if you created some sort of 'universal' ruleset that gave every individual, regardless of other characteristics, the same chance of 'attractivness' to other pawn demographics [ie, every individual has the same percentage chance for every factor], you may avoid most pitfalls, but would, in the process, be creating your own version of a digital utopia that may not have any grounding in the real world.
 
I'm curious if someone could detail any 'rule set' about relationships that couldn't be determined to be offensive. While I agree there seem to be some very problematic issues in the rules listed in the OP, it seems to me any attempt to proceduralize 'pawn' generation would necessarily require rules and those rules would always have real life exceptions, meaning those people would feel excluded. Heck, even if one offered every option, there might be issues with the percentage chance associated with each characteristic. But in order to proceduralize anything, you do need rulesets. And if you created some sort of 'universal' ruleset that gave every individual, regardless of other characteristics, the same chance of 'attractivness' to other pawn demographics [ie, every individual has the same percentage chance for every factor], you may avoid most pitfalls, but would, in the process, be creating your own version of a digital utopia that may not have any grounding in the real world.
I mean, I think you could probably address most of the problems here pretty simply:
-Normalize the chance of being bisexual, gay, or straight across men and women instead of this weird gender divide
-Normalize the degree to which people find different ages attractive or unattractive instead of, again, dividing it by gender
-Remove the hit that being disabled makes to a person's attractiveness.
-Don't just make rejection emotionally negative for men being rejected

Like...where is the desire for these parameters to be "reflective of the real world" coming from, and who exactly is defining "the real world" of the sexuality spectrum?
 
it's honestly kinda dumb that people are trying to pretend as if people are offended at the game itself and not the awful way the developer reacted to criticism and his attitudes in general

the game is mostly fine, with interesting and diverse mechanics. the RPS article focused on one small part of it in order to use it as an example of how personal biases can create an accumulation of small design decisions that can overall limit how your game systems behave.

then sylvester took that criticism and wildly overreacted in the most stereotypical paranoid gamergate manner one could possibly imagine. that is the problem here.
 
it's honestly kinda dumb that people are trying to pretend as if people are offended at the game itself and not the awful way the developer reacted to criticism and his attitudes in general

the game is mostly fine, with interesting and diverse mechanics. the RPS article focused on one small part of it in order to use it as an example of how personal biases can create an accumulation of small design decisions that can overall limit how your game systems behave.

then sylvester took that criticism and wildly overreacted in the most stereotypical paranoid gamergate manner one could possibly imagine. that is the problem here.

However, you're downplaying the underlying malice of the article writer, and overemphasizing the developer's reaction. It's pretty clearly a hit article on a game the guy is passionate about.

He asked the writer to be quoted in full and not have his comments cherrypicked, and didn't even get a reply. Perhaps if they'd had the decency to tell him they weren't willing to do that, they could've continued a dialogue. The developer might've agreed to other interview terms, for all we know. Instead, after cutting off all communication they went ahead with the article sans his inclusion. I'd be pretty frustrated too.

You say his reaction was paranoid in a thread that fully justifies his concern.
 
Ignoring his completely scientifically and historically flawed argument about sexuality. The societal expectation that men have to be the initiators in a relationship affects both genders. Men walking down the street throwing around dating requests and women receiving them on a constant basis is not how it works.
 
"Every bi man I've know" is not a scientifically accurate statistic. His bullshit 'oh bi women are more bi than bi men' pisses me off. Reach out to the community and do a little research beyond your circle before you try to simulate something as volatile as sexuality!!
 
Like...where is the desire for these parameters to be "reflective of the real world" coming from, and who exactly is defining "the real world" of the sexuality spectrum?
Isn't that obvious? People want a simulation, and that being rejected actually effects the mood seems like a pretty cool detail that other games miss. Now of course will there be issues when the creator has more controversial views, and that's fair to critize but the desire to get the simulation close to real life seems pretty normal to me.
 
However, you're downplaying the underlying malice of the article writer
Sorry, are we reading the same article?

We're talking about the RPS article linked in the OP, right? Because I couldn't find any "underlying malice" in there. Seemed more like someone just voicing a genuine concern to me. But maybe I'm not good at reading subtext. You'd have to elaborate on this one for me, I think.
 
Yeah. I feel bad for the dev. It seems obvious this is something he was scared of.

I don't think any of this will end up being better if everyone simply reacts offensively to this and calls forth the usual witch hunt and attacks on character.

Aiding the dev with proper and clean communications to have a better system or even making a mod with what would be considered a better vision for the relationship system and contacting the dev to see if it could be integrated would both be much better actions.

I agree with both of you. I just cant help but chuckle when we do try and start a civil dialog it is very quickly met with hostility and nastiness. Look no furthur than the pokemon boy/girl question thread.

Hopefully the dev will make changes to have bi men.
 
I think people are just going to have to accept that sexuality is a touchy subject that means different things to different people and people will react in different ways over something that is deeply personal.

I can easily see why some people would have been offended by the developers views (and his frankly bullshit excuses and attitude) but coming into the thread and saying "wow you guys are getting worked up over nothing" or the ever helpful "wow people are offended over anything these days" contributes absolutely nothing and is bound to make threads like this get somewhat heated.

Expecting a "civil dialog" in threads like this is foolish because there will always be those who are genuinely offended and upset and the ignorant people who don't understand why said people are upset
 
i thought his long answer of this subject on reddit was pretty good

https://np.reddit.com/r/RimWorld/comments/5ax9a9/some_notes_on_recent_controversies/

what you guys think?

His defense is that basically people didn't read his code right lol.

In addition to that, he also contradicts what he said in the comments section of the article about his "research."

Easy to hide behind everything as "bugs" but the way he reacted in the comments in the RPS article speaks volumes.

Also starting the post by saying the whole situation is "banal" is trivializing the whole thing.
 
His defense is that basically people didn't read his code right lol.

In addition to that, he also contradicts what he said in the comments section of the article about his "research."

Easy to hide behind everything as "bugs" but the way he reacted in the comments in the RPS article speaks volumes.

Also starting the post by saying the whole situation is "banal" is trivializing the whole thing.

well but is he right about that much of that was the interpretation of the blogger about the code? Cause it's really easy to read the code and imply nonsense stuff from that (i do agree that saying the situation is banal is trivializing but a lot of the interpretation seems sketchy, too, like this)

"Rebuffing people doesn’t cause to a mood decrease for female pawns"

I'm not sure if this is true, but if so it's not as intended. If it is true, it's just a bug and it'll get fixed. There are thousands of things like this in the game and they break and fall through cracks very easily - from our bug tracker and forum we've fixed about 3,500 formal bugs and many other informal ones. It's a very bug-happy game!

and i think you saying 'its easy to hide everything as bugs' is not fair because in most of the post he doesn't do that. The game IS in early acess, though, so maybe some of it are bugs?

anyway the situation is shitty all around, i don't think that reddit explanation was bad tho
 
well but is he right about that much of that was the interpretation of the blogger about the code? Cause it's really easy to read the code and imply nonsense stuff from that (i do agree that saying the situation is banal is trivializing but a lot of the interpretation seems sketchy, too, like this)



and i think you saying 'its easy to hide everything as bugs' is not fair because in most of the post he doesn't do that. The game IS in early acess, though, so maybe some of it are bugs?

anyway the situation is shitty all around, i don't think that reddit explanation was bad tho

Certainly possible that every piece of code was misread by the RPS writer, but the stuff about the forum being a huge alt-right circlejerk (albeit according to one poster) and the ridiculous response by Ty in the comments, I'm more inclined to think this dude has some pretty old school ideas about sexuality, gender, etc. and it bled into his game.
 
Certainly possible that every piece of code was misread by the RPS writer, but the stuff about the forum being a huge alt-right circlejerk (albeit according to one poster) and the ridiculous response by Ty in the comments, I'm more inclined to think this dude has some pretty old school ideas about sexuality, gender, etc. and it bled into his game.

no i don't think every piece was misread (he even says he's going to correct some of that stuff), just that the way he (apparently) was open about this on reddit was a good response to everything happening

also you can't blame the dev if the community is shitty, i mean look at (the now dead) bioware's forums

i could be wrong and he's a dick, though, who knows
 
no i don't think every piece was misread (he even says he's going to correct some of that stuff), just that the way he (apparently) was open about this on reddit was a good response to everything happening

also you can't blame the dev if the community is shitty, i mean look at (the now dead) bioware's forums

i could be wrong and he's a dick, though, who knows

Yup, I guess it'd be presumptuous of me to assume it's intended and he's a huge asshole but I've become so wary recently with the weird backwards bullshit that gets thrown into games to push stupid agendas.
 
Is Rimworld supposed to be a simulation of real-world sexuality? Looks like some non-perfect romance code that the developer threw in to get it working. This is assuming authorial intent based on game design and engineering considerations we know nearly nothing about.

That was my first thought as the game is Early Access and the systems in play are already ridiculously complicated.
 
However, you're downplaying the underlying malice of the article writer, and overemphasizing the developer's reaction. It's pretty clearly a hit article on a game the guy is passionate about.

He asked the writer to be quoted in full and not have his comments cherrypicked, and didn't even get a reply. Perhaps if they'd had the decency to tell him they weren't willing to do that, they could've continued a dialogue. The developer might've agreed to other interview terms, for all we know. Instead, after cutting off all communication they went ahead with the article sans his inclusion. I'd be pretty frustrated too.

You say his reaction was paranoid in a thread that fully justifies his concern.
Did you read the whole article? Cause I'm not seeing this "underlying menace" on the part of Claudia Lo. If you want to make a hit piece, you don't go into such detail about the code and try to reach to the developer for a Q&A. If there's any malice, it's on the part of the developer who refuses to be questioned unless if he gets full editorial control of the interview, which is not allowed in journalism. Of course they can do an article without an interview, because the article makes a lot of good points that code is never neutral and that humans are programming these relationship mechanics, which leads to women having little agency and not being able to refuse men over a certain age limit or never being into younger men or there being no negative consequences for men continuously harassing women or that women can't be just straight or that bisexual men just don't exist. These kind of barriers don't just come out of nowhere.
 
"Pawn with disabilities will always be found less attractive."
Well gee, that's another horrible stereotype.

Yeah, that's pretty bad. Yikes. Has he backpedaled on this one?

How is that offensive/cruel? IF the game aims to be realistic then that's how it is. Disabled people on average will be way less attractive than non-disabled people. Afaik the game was not designed as a feel-good escapism adventure for disabled people but as a survival simulation game.

So the issue is that this sort of stereotyping is damaging and necessarily perpetuates those stereotypes. Realism is not an excuse to generalize minority groups, especially in a negative way, not the least because those generalizations are not themselves true in all cases. If you want to include an unattractive disabled person, be my guest. But don't make literally every disabled person unattractive in the name of "realism."

On a somewhat-related note, can you point me towards a "feel-good escapism adventure for disabled people?" In my two decades of gaming I have found none of those.

Edit: LurkerPrime's post below mine quotes some useful context. Makes a bit more sense with that explanation. Not perfect, but better.
 
In the reddit thing he explains the disability attraction penalty thusly:
Q: "Pawns with disabilities are found to be less attractive"

A: No, not in general, not as presented. I just checked the code, there is a factor for the probability of romance attempts related to several Pawn Capacities like Talking and Moving. This means that pawns are less likely to attempt romance with a pawn who can't speak, or can't move. This can be for any reason, including the person being shot and recovering in bed, drunk and near-passed-out, or sick from the flu. It is not a penalty for "disabilities". In truth there isn't really a concept of "disability" in RimWorld as there is in real life; there are major injuries or illnesses pawns can have but it's not the same feel at all as what people think from the word "disability".

You probably wouldn't attempt a romance with someone who had a gunshot wound or who had severe flu. That's all these factors are intended to represent. If I had characters attempting romance in these cases it'd look ridiculous in the game and it'd be reported as a bug.

Again, this assertion also depends on confusing the ideas of "attraction" and "probability of romance attempt when interacting socially".
[...]
So, yes, that is actually what's happening, but it's a side-effect of what it was built for without really considering the ramifications in the rest of the game.

i thought his long answer of this subject on reddit was pretty good

https://np.reddit.com/r/RimWorld/comments/5ax9a9/some_notes_on_recent_controversies/

what you guys think?
The orientation stuff is kind of weak, because like it or not the game clearly identifies gay pawns (it is a trait) and not straight or bisexual pawns, so by his same reasoning players should assume that bisexuality in Rimworld doesn't exist. They will rarely if ever see displays of bisexuality for female pawns (because they will likely be snatched up by male pawns before initiating romance themselves) and will never see it for males because it simply isn't possible in game, as per his (current) code. So he's not going to have an upper hand here by either a player-view or code-view; no matter what, one group is left out in the cold.

...And as an aside, Tynan's comments about player-facing interpretation makes me wonder how he would react if Claudia had simply analysed Rimworld's romance, attraction, and orientation mechanics without digging into the code.


The other stuff sounds fine and reasonable, but this section in particular raises my eyebrow (it's the rest of the disability attraction answer I quoted above):
[...]
Also note that the original article presented this as a "code comment" which made it look like it came directly from my code. Decompiled code does not include comments. The blogger wrote that comment (and all the others) herself. She also restructured the code and added names of variables and such (decompiled code doesn't include local variable names). It's better regarded as her pseudocode interpretation of my code, not anything I actually wrote. (this text edited to clarify)
Blogger, really? RPS is not a blog; it's like calling him a hobbyist or modder instead of a game developer.

I can get that he's frustrated, but to so thoughtlessly demean Claudia Lo's work is gross.
 
I don't know if it's possible to program romance logic without offending somebody.

Unless it's just "lol everyone is nonbinary pansexuals", but that in no way represents reality.


I think the main issue is maybe that this was created with a single view of sexuality. There should have been more consultation. Like, at least ask a woman or two for feedback.

A lot of people don't like that approach because it seems unlikely there are societies with absolutely no sexual taboos. I remember articles pointing out it's unfair to gay people that you can just choose to be gay to fulfill your fantasies without any consequences whatsoever when the reality is obviously the complete opposite of that.
 
A lot of people don't like that approach because it seems unlikely there are societies with absolutely no sexual taboos. I remember articles pointing out it's unfair to gay people that you can just choose to be gay to fulfill your fantasies without any consequences whatsoever when the reality is obviously the complete opposite of that.

To counter-point, I've read stuff about Dragon Age 2 from LGBTQ+ writers that posit because it's a fantasy game, having a fantasy world where gay or bi characters exist without negative consequences can be a good escape for people who identify as that so they don't need to feel bad all the time.
 
Some people aren't able to imagine that their experience isn't the defining way to experience somthing. Hopefully they can learn from this and improve this aspect of the game.
 
it's honestly kinda dumb that people are trying to pretend as if people are offended at the game itself and not the awful way the developer reacted to criticism and his attitudes in general

My instinct would be that if I played the game, I would be like "Oh, that's a little weird" and that'd be the end of it. I didn't even click on the thread to begin with because the title didn't really catch my eye. But then when the story broke that the developer got into a weird eDrama argument and it became a proxy for the gaming culture wars, I smhed a bunch and that was the end of that.

As someone who tracks Kickstarters, Rimworld has been really great with delivering a steady flow of progress and great communication and I get the impression it's way beyond the scope originally promised and still growing. It's a pity to see the developer self-sabotage by responding in a way that presents the culture wars ultimatum to prospective customers on any side of the argument. It seems the exact opposite of the stated goal of taking politics out of gaming to take an unremarkable mechanical decision and make the defence of it explicitly politically and drag all this other stuff into it.
 
My instinct would be that if I played the game, I would be like "Oh, that's a little weird" and that'd be the end of it. I didn't even click on the thread to begin with because the title didn't really catch my eye. But then when the story broke that the developer got into a weird eDrama argument and it became a proxy for the gaming culture wars, I smhed a bunch and that was the end of that.

As someone who tracks Kickstarters, Rimworld has been really great with delivering a steady flow of progress and great communication and I get the impression it's way beyond the scope originally promised and still growing. It's a pity to see the developer self-sabotage by responding in a way that presents the culture wars ultimatum to prospective customers on any side of the argument. It seems the exact opposite of the stated goal of taking politics out of gaming to take an unremarkable mechanical decision and make the defence of it explicitly politically and drag all this other stuff into it.

By far the best response. The response to hate - if you can even insinuate hate in this case, it seems more likely that he didn't do proper research and just hastily designed that system - should never be more hate.
Take it easy people. Hating will do you more harm than good.
 
This is especially weird given that the game that inspired large parts of Rimworld, Dwarf Fortress, is actually really good about this. Dwarves can belong to one of two sexes, male or female. Each dwarf can receive one of three possible reactions to a given sex - they can be disinterested / interested, but not in commitment / interested in commitment (the former will take lovers but not marry, the latter will attempt to marry partners). If you ignore for a moment the difference between the commitment levels, that allows for four basic sexual attractions: straight, bisexual, homosexual, asexual. Both male and female dwarves are equally likely to end up in any of those four categories (and both have even stances on commitment).

It's not perfect - it does dichotomize a fluid range of possibilities into four discrete categories. But as an abstraction of something enormously complex, it does an excellent job, and I've had various different dwarven couples that I've been pretty strongly attached to as a result of the level of depth that goes into the relationship mechanics. It's pretty common for players to do generation games, where they attempt to create dynasties of the original dwarves, just to see how the families progress and how the relationships form.
 
Blogger, really? RPS is not a blog; it's like calling him a hobbyist or modder instead of a game developer.

No offense to online writers, but are we sure this is an insult? If I was just a casual browser and I saw the website, what are the odds i wouldn't say that? Wikipedia says it's a blog outright. Unless you're writing professionally it would seem difficult to connect "blogger" in an offensive way.
 
No offense to online writers, but are we sure this is an insult? If I was just a casual browser and I saw the website, what are the odds i wouldn't say that? Wikipedia says it's a blog outright. Unless you're writing professionally it would seem difficult to connect "blogger" in an offensive way.

I don't know, but I also raised an eyebrow at "blogger". It would be a really cheap way of demeaning someone's position and work if you wanted to. At the very least, I'd rather we all be charitable about the parties involved, and the term blogger has baggage associated with it, unlike writer/editor/etc.
 
if it were in a values neutral judgement I might not quirk an eyebrow at blogger, but the context is very obviously meant to imply a lack of professionalism and to throw shade at the article.
 
Blogger, really? RPS is not a blog; it's like calling him a hobbyist or modder instead of a game developer.

I can get that he's frustrated, but to so thoughtlessly demean Claudia Lo's work is gross.

I think you're really stretching here. I didn't see any kind of underlying ofense or demean there.

A lot of people see Kotaku and other sites as blogs and not really in a offensive way. Also relevant: A lot of bloggers are really relevant.

You could say he tries to do that at the beggining (with the whole banal thing), but to jump to this conclusion just from blogger is kinda silly

I don't know, but I also raised an eyebrow at "blogger". It would be a really cheap way of demeaning someone's position and work if you wanted to. At the very least, I'd rather we all be charitable about the parties involved, and the term blogger has baggage associated with it, unlike writer/editor/etc.

But he doesn't in any moment try to demean the writer in the article. You guys are interpreting all of this just from "blogger". Like, really stretching.
 
This is especially weird given that the game that inspired large parts of Rimworld, Dwarf Fortress, is actually really good about this. Dwarves can belong to one of two sexes, male or female. Each dwarf can receive one of three possible reactions to a given sex - they can be disinterested / interested, but not in commitment / interested in commitment (the former will take lovers but not marry, the latter will attempt to marry partners). If you ignore for a moment the difference between the commitment levels, that allows for four basic sexual attractions: straight, bisexual, homosexual, asexual. Both male and female dwarves are equally likely to end up in any of those four categories (and both have even stances on commitment).

It's not perfect - it does dichotomize a fluid range of possibilities into four discrete categories. But as an abstraction of something enormously complex, it does an excellent job, and I've had various different dwarven couples that I've been pretty strongly attached to as a result of the level of depth that goes into the relationship mechanics. It's pretty common for players to do generation games, where they attempt to create dynasties of the original dwarves, just to see how the families progress and how the relationships form.

I've never even heard of a videogame allowing characters to be asexual. Dwarf Fortress must be one of the most impressive videogames ever made that I never want to play XD
 
Certainly possible that every piece of code was misread by the RPS writer, but the stuff about the forum being a huge alt-right circlejerk (albeit according to one poster) and the ridiculous response by Ty in the comments, I'm more inclined to think this dude has some pretty old school ideas about sexuality, gender, etc. and it bled into his game.

If he had "old school ideas" about sexuality, everyone would be "straight".
 
Some of the most ridiculously controversy I've seen in a long time.

The fact that an article was written about this is insane. The anger from people is insane.

The guy wilfully decided to have gay people in the game and people are calling him out for being homophobic/sexist?

His responses seem pretty damn reasonable.
 
He has actually written a post on reddit defending his stance. Now I agree that some things may be ignorance and also that the writer at RPS is taking it out of context a bit too much (it also seems there was an older article about the mechanic but purely as a game mechanic, and most information is got from there).

His mains points of defence are that people are not bi/straight/gay based on the code, it only affects the chance to attempt a romance. As an example most people would thing his women are straight and see one in ten that has a lesbian relationship. In my own game I have 2 men and 8 women and there is only one relationship (men-women) so it makes a bit of sense.

It is also a strong point for the disability. He says people that can't move or talk on that moment have a big penalty, because if someone is sick on bed/waiting for an operation it would look silly to see someone hitting on them, and I agree it makes sense to avoid it from a game perspective.
 
It is also a strong point for the disability. He says people that can't move or talk on that moment have a big penalty, because if someone is sick on bed/waiting for an operation it would look silly to see someone hitting on them, and I agree it makes sense to avoid it from a game perspective.

yeah his reasoning for that part especially was really sound. Makes the original complaint about that pretty stupid
 
I'm echoing everyone else, the asexuality thing in Dwarf Fortress is a really smart addition. It seems so obvious in retrospect.
if it were in a values neutral judgement I might not quirk an eyebrow at blogger, but the context is very obviously meant to imply a lack of professionalism and to throw shade at the article.

This is where I am re: "blogger." Just feels like every word he uses to refer to Claudia or the article is seething with... not malice, but something close.

Though I admit I didn't realise that people classified anything other than hobbyist websites as "blogs."
 
So why didn't this guy just make everyone bisexual? I feel like he'd get minimum grief from that.

EDIT: Oh wait, I read the comment thread on RPS, I guess he's getting most of the grief from acting a prick.
 
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