Nintendo Switch Dev Kit Stats Leaked? Cortex A57, 4GB RAM, 32GB Storage, Multi-Touch.

Status
Not open for further replies.
So about 60GB if I'm being VERY generous.

...

We will obviously have to wait and see as we don't know the size of Switch games yet, but we have to look at the current consoles and try and draw conclusions from that.
Ehh, the median PS4 game is still way below 20 GB, and given Switch will indeed have many more titles that come from a handheld pedigree or developed primarily for Switch its average will probably be even less. The gamer who insists on downloading all their AAA western games and doing so on Switch might run into trouble, sure.
 

MacTag

Banned
Largest carts and launch dates for comparison;

GB: Densha de Go! 2 (8MB) 12/08/00
GBA: Kingdom Hearts: Chain of Memories (32MB) 11/11/04
NDS: Ni No Kuni: Dominion of the Dark Djinn (512MB) 12/09/10
3DS: Resident Evil Revelations (4GB) 01/26/12

NES: Kirby's Adventure (768KB) 03/23/93
SNES: Tales of Phantasia (6MB) 12/15/95
N64: Resident Evil 2 (64MB) 10/31/99

VB: Virtual Boy Wario Land (2MB) 11/27/95
PM: Togepi's Great Adventure (512KB) 11/16/01
 

Thraktor

Member
The largest DS cards are 512MB fyi, and the first one was Ni No Kuni in 2010 I believe.

Thanks. I've just looked over DS and 3DS game card sizes to try to find when each size was first used, although it's tricky to find reliable sources on these things, and I've updated the graph:

gamecardsizes2.png


For the trend line I've just used the size of launch games for each device, as I feel that's the most appropriate for our current discussion. (A game like Ni No Kuni releasing in 2010 probably wasn't pushing the boundaries of technology at the time, considering 2GB 3DS games arrived just two months later). I've also seen other claims that Ni No Kuni was actually a 256MB game card, and it seems Rub Rabbits was the first 128MB, so I honestly can't be 100% certain on anything other than the launch games anyway.

Here's the data, in case anyone has any corrections:

Code:
		Release		MB
Various		16/11/04	32
Meteos		10/03/05	64
Rub Rabbits	20/10/05	128
ASH		04/10/07	256
Ni no Kuni	09/12/10	512
SSF:IV		26/02/11	2048
RE:R		26/01/12	4096
 

MuchoMalo

Banned
So much complaining about a problem without a single person even trying to offer a viable solution. I suspect that's it's because nobody wants to admit that it's not a simple problem to solve and just wants to blame Nintendo.
 
Thanks. I've just looked over DS and 3DS game card sizes to try to find when each size was first used, although it's tricky to find reliable sources on these things, and I've updated the graph:

gamecardsizes2.png


For the trend line I've just used the size of launch games for each device, as I feel that's the most appropriate for our current discussion. (A game like Ni No Kuni releasing in 2010 probably wasn't pushing the boundaries of technology at the time, considering 2GB 3DS games arrived just two months later). I've also seen other claims that Ni No Kuni was actually a 256MB game card, and it seems Rub Rabbits was the first 128MB, so I honestly can't be 100% certain on anything other than the launch games anyway.

Here's the data, in case anyone has any corrections:

Code:
		Release		MB
Various		16/11/04	32
Meteos		10/03/05	64
Rub Rabbits	20/10/05	128
ASH		04/10/07	256
Ni no Kuni	09/12/10	512
SSF:IV		26/02/11	2048
RE:R		26/01/12	4096

Thanks for the detailed info. From the graph you created, it doesn't seem like the card size will be an issue for the Switch.
 
Thanks for the detailed info. From the graph you created, it doesn't seem like the card size will be an issue for the Switch.

If it's true it could wind up actually being a selling point rather than a potential problem. We all know how gamers love having more GBs of everything.
 

FyreWulff

Member
So much complaining about a problem without a single person even trying to offer a viable solution. I suspect that's it's because nobody wants to admit that it's not a simple problem to solve and just wants to blame Nintendo.

Cart sizes will either increase or devs will become interested in data de-dupe and optimization again.

A large amount of file sizes in PS4/Xbone titles is because there's so much space on the discs that you essentially don't really have to care much anymore. Even studios like Bungie went from having a specific tool to remove all unused and unreferenced data in Halo 3/Reach to maximize the DVD to leaving unused areas in their data install in Destiny because there's just so much space.
 

AzaK

Member
So much complaining about a problem without a single person even trying to offer a viable solution. I suspect that's it's because nobody wants to admit that it's not a simple problem to solve and just wants to blame Nintendo.
I've offered a solution. Pack in a really beefy microSD. 256GB minimum.
 
D

Deleted member 465307

Unconfirmed Member
Is Xenoblade the largest port rumored so far? It is 23GB apparently.

Unless BotW (which I know that technically isn't a port) or Smash Bros. Wii U with all its DLC passes it (can't find numbers on it), I think that's probably the biggest port, yeah.
 

jnWake

Member
Thanks for the detailed info. From the graph you created, it doesn't seem like the card size will be an issue for the Switch.

Are we really assuming that graph is a good predictor of the future? Nothing against Thraktor but using statistics like that is so wrong haha, there are multiple factors that could accelerate or deaccelerate the growth rate. Let's avoid using such simplistic analysis.
 

rekameohs

Banned
Unless BotW (which I know that technically isn't a port) or Smash Bros. Wii U with all its DLC passes it (can't find numbers on it), I think that's probably the biggest port, yeah.
Somehow I doubt that Zelda will be very big, without voices or FMVs to run. Smash is huge because of its enormous library of music and sounds, along with all of the videos.
 
D

Deleted member 465307

Unconfirmed Member
Somehow I doubt that Zelda will be very big, without voices or FMVs to run. Smash is huge because of its enormous library of music and sounds, along with all of the videos.

I agree. It would be a surprise to me if BotW ended up being anywhere close to the size of XCX. I included it just because it's obviously a big game and a lot of it remains a mystery.
 
I've offered a solution. Pack in a really beefy microSD. 256GB minimum.
If they're packing it in for everyone, it should be internal rather than a card. Aside from that, it'd be a big waste of money to toss in the current most expensive card when most people won't need it.
AzaK said:
At about a billion times the cost that Nintendo can give to them to us for. No thanks.
If it were as cheap as you're suggesting, why would they even consider 32GB? Spite?
jnWake said:
Are we really assuming that graph is a good predictor of the future? Nothing against Thraktor but using statistics like that is so wrong haha, there are multiple factors that could accelerate or deaccelerate the growth rate. Let's avoid using such simplistic analysis.
Without actually getting into factors that would change it, following the pattern of a decade seems a solid place to start for me.
 
Nintendo wants to reduce the price of the Switch as much as possible, not add to it. They can't risk selling the thing at a high price.
 

Steiner

Banned
Are we really assuming that graph is a good predictor of the future? Nothing against Thraktor but using statistics like that is so wrong haha, there are multiple factors that could accelerate or deaccelerate the growth rate. Let's avoid using such simplistic analysis.
Factors such as...? Tech and cost have evolved pretty steadily (read predictably) over the years. It's a boring but useful graph, and I think pretty safe to go by. No one was saying we take it as gospel, but we have no reason to believe that anything has happened to "accelerate or decelerate the growth rate."
 

AzaK

Member
If they're packing it in for everyone, it should be internal rather than a card. Aside from that, it'd be a big waste of money to toss in the current most expensive card when most people won't need it.

Well I'm guessing that internal might be more expensive than microSD which is pretty commodity level now.

If it were as cheap as you're suggesting, why would they even consider 32GB? Spite?

The 32GB is internal and I am guessing more expensive than a microSD as I mentioned above. I did a naive search and found this site (http://www.made-in-china.com/multi-search/SD_Card/F2--PV_3302050000_37411743_13518722/1.html) which lists 32GB 600x micro SDs for about 10c each. Sure 128/256 is not going to be linearly more expensive but geez, even if they were $5 it'd sure is cheaper than what we buy them for. And what would Nintendo order? 5 million a year? 10 million?

The reason for 32GB is simple, it's the minimum Nintendo think they can get away with and hit a price point. They did it on Wii U. They weren't thinking HD and modern gaming when they did that. They were thinking Wii+ and probably got a good deal on 32GB and just thought they'd lump the expanse on consumers who could just go and buy their own storage without Nintendo having to think about it. This of course meant people had to pay WAY more for the storage, it wasn't internal, and made the cost of the console come to PS4 levels for a machine that was an xbox 360 with a shitty resistive screen controller and no games. Nice one. And now everyone is just thinking the same is OK.
 
I think the Switch will have a fixed amount of internal memory, like 32 or 64GB, purely for the OS. And Nintendo will pack in various sizes of SD card, like a 32GB card for the base model and 64GB or larger for the Splatoon pack in SKU.
 

DonMigs85

Member
I think the Switch will have a fixed amount of internal memory, like 32 or 64GB, purely for the OS. And Nintendo will pack in various sizes of SD card, like a 32GB card for the base model and 64GB or larger for the Splatoon pack in SKU.
Yeah this seems likely, or the internal memory might allow smaller downloadable games at least. Then for large games they probably figure most people will buy carts.
 

mrklaw

MrArseFace
Nintendo aren't going to increase the price by including a large SD card when most people will just think 'I buy the games on a card, why am I paying for this?' - they won't see the value if they don't plan to buy a lot digitally. Leave that to consumers to decide for themselves and keep cost of entry as low as possible
 

Panajev2001a

GAF's Pleasant Genius
Well I'm guessing that internal might be more expensive than microSD which is pretty commodity level now.



The 32GB is internal and I am guessing more expensive than a microSD as I mentioned above. I did a naive search and found this site (http://www.made-in-china.com/multi-search/SD_Card/F2--PV_3302050000_37411743_13518722/1.html) which lists 32GB 600x micro SDs for about 10c each. Sure 128/256 is not going to be linearly more expensive but geez, even if they were $5 it'd sure is cheaper than what we buy them for. And what would Nintendo order? 5 million a year? 10 million?

The reason for 32GB is simple, it's the minimum Nintendo think they can get away with and hit a price point. They did it on Wii U. They weren't thinking HD and modern gaming when they did that. They were thinking Wii+ and probably got a good deal on 32GB and just thought they'd lump the expanse on consumers who could just go and buy their own storage without Nintendo having to think about it. This of course meant people had to pay WAY more for the storage, it wasn't internal, and made the cost of the console come to PS4 levels for a machine that was an xbox 360 with a shitty resistive screen controller and no games. Nice one. And now everyone is just thinking the same is OK.

One thing that could be a problem if they really do not require installation before playing a game is sustained read speed from cartridge (easy for Nintendo as they make them) and from SD cards. The latter is tricky as people will obviously go for the cheapest cards they can find and their performance may suck in practice or not be very dependable... how do you explain to an angry consumer that it is their fault Skyrim does not work as well as expected?

The solution would be speed checks when you add a new SD card or to force users to manage the fridge and only use the SD card as extended storage, but only allow gameplay from the internal flash storage or the official game cards.
 

Shiggy

Member
One thing that could be a problem if they really do not require installation before playing a game is sustained read speed from cartridge (easy for Nintendo as they make them) and from SD cards. The latter is tricky as people will obviously go for the cheapest cards they can find and their performance may suck in practice or not be very dependable... how do you explain to an angry consumer that it is their fault Skyrim does not work as well as expected?

The solution would be speed checks when you add a new SD card or to force users to manage the fridge and only use the SD card as extended storage, but only allow gameplay from the internal flash storage or the official game cards.

Do you know how it works on 3DS?
 
Well he is assuming scaling up from 3DS, Wii U and current generation software is not part of that graph.
It's not software size, it's media capacity. And from PS3 to 4 that's flat and not changing.
Panajev2001a said:
The solution would be speed checks when you add a new SD card or to force users to manage the fridge and only use the SD card as extended storage, but only allow gameplay from the internal flash storage or the official game cards.
Not allowing games to run from the SD would be a really awful solution, especially since game cards will probably get larger than any internal storage amount launch units will have.
Easy_D said:
The 3DS can load games straight off the SD card without issue. Don't see why the Switch would take a ginormous step back like that lol
The problem is with RAM and game file sizes probably dozens of times that of 3DS, what was an acceptable transfer speed for 3DS games could seem slow for Switch games. But yeah, it would be a massive step back in usability to just not let it happen.
 

The_Lump

Banned
So have we ruled out the possibility of an HDD/SDD in the Switch Dock?

It's obviously way too chunky to just have the HDMI/USB connectors in it so must house something else. Even if there's some active cooling in there still seems there's plenty of room for some fixed storage, no?

If it did, could see a solution where you just load whatever games you want to take with you on the go, from the base unit HDD/SDD onto whichever SD card you have in the switch at the time and you're away.
 
So have we ruled out the possibility of an HDD/SDD in the Switch Dock?
It's a logical enough and many of us assumed the dock would at least allow for USB hard drives like Wii U does, until the rumorfolk who have been right about most other things said it's not happening. I suppose if there's enough outcry Nintendo could patch it in.
 
So have we ruled out the possibility of an HDD/SDD in the Switch Dock?

It's obviously way too chunky to just have the HDMI/USB connectors so must house something else. Even if there's some active cooling in there still seems there's plenty of room for some fixed storage, no?

Could serve as a power brick but wouldn't take up all the space.
I don't think it's a big as it looks though, the notch taken out of the rear right might make enclosing a laptop size HDD impossible.

I think the toaster design is a pretty weird choice, but it probably needs a bit of thickness just to avoid feeling like it's going to fall over when you touch it.
 

keakster

Member
It's a logical enough and many of us assumed the dock would at least allow for USB hard drives like Wii U does, until the rumorfolk who have been right about most other things said it's not happening. I suppose if there's enough outcry Nintendo could patch it in.

Nintendo's apparent reasoning was that they don't want anything to mess with the portability of the unit. They want people to be able to pull it out of the dock and go, no waiting for files to transfer or save.

Makes sense to me, but I could see them releasing a home only Switch down the road (2+ years in) with no screen and a bigger HDD
 

Jackano

Member
So have we ruled out the possibility of an HDD/SDD in the Switch Dock?

This is an alternative, not a solution, as the content will only be accessible in docked mode.

It is also the kind of thing Nintendo will be unaware of and discover 6 months after release that people wants it, then work on an update that will release 9 months later.
Ninjedit: So that's a 2018 "Summer Update" feature lol

ATM, all I hope is that the internal chip will be 128GB, or at the very least 64GB.
Once again I don't think they will be aware that lower than 128GB will restrain digital sales at some point and for some people.
 
So have we ruled out the possibility of an HDD/SDD in the Switch Dock?

It's obviously way too chunky to just have the HDMI/USB connectors in it so must house something else. Even if there's some active cooling in there still seems there's plenty of room for some fixed storage, no?

If it did, could see a solution where you just load whatever games you want to take with you on the go, from the base unit HDD/SDD onto whichever SD card you have in the switch at the time and you're away.

I think the shape of the dock is primarily an aesthetic choice so that the chunkiness is primarily for providing stability. If it was any thinner it would probably be much easier to knock over.
 
I think the shape of the dock is primarily an aesthetic choice so that the chunkiness is primarily for providing stability. If it was any thinner it would probably be much easier to knock over.

Yeah it looks about the same width as the Wii stand, And ~2 inches shorter than the Wii in the other two dimensions.
 

_PsiFire_

Member
I believe you'll be able to attach a hard drive in the sense that if you want to play games you will have to manage library on the SD card. Move your library from HDD to SD. I at least hope they do that much!

If you have a 128GB SD card you will still be able to carry along quite a few games.
 
I looked at the link in the OP again and while I still don't know why or how the person who "leaked" this supposedly has this information (while claiming a week earlier that they knew Nvidia wasn't involved in the NX hardware), they are claiming that these specs are only for the devkit and that the final retail unit will be fairly different.

That goes against the claims of a few insiders here who have said we should expect the final unit to have specs similar to what we see in the OP (whatever that means) but we do know for a fact that the SoC will be custom, so not the stock TX1 detailed in the OP.

Either way, the source of the list in the OP never claimed this will be the final specs, and apparently claims that the final specs will indeed be fairly different. For what it's worth.
 

Genio88

Member
About the storage discussion i think you'll be surprised by the Switch games size, for example games like Spatoon, Mario Maker or Mario Kart 8(which will be ported to switch) are less than 5GB, Switch won't get the latest COD and even if it did, that game wouldn't be 60GB(like the one i played on PC) cause resolution would be 720p at best and texture and other stuff would be downgraded and the game weight will be significantly lower than the other versions. So i think with a lets say 64GB internal storage for the Switch pro version, and a 128GB micro SD we shouldn''t have really many problems for a while and i think in comparison we could keep more games than a 1TB PS4 for example
 
About the storage discussion i think you'll be surprised by the Switch games size, for example games like Spatoon, Mario Maker or Mario Kart 8(which will be ported to switch) are less than 5GB, Switch won't get the latest COD and even if it did, that game wouldn't be 60GB(like the one i played on PC) cause resolution would be 720p at best and texture and other stuff would be downgraded and the game weight will be significantly lower than the other versions. So i think with a, lets say, 64GB internal storage for the Switch pro version, and a 128GB micro SD we won't have really many problem and i think in comparison we could keep more games than a 1TB PS4 for example

switch will get the next call of duty, even if just a one off you can guarantee Acti will chuck it on to see if it sells
 
I looked at the link in the OP again and while I still don't know why or how the person who "leaked" this supposedly has this information (while claiming a week earlier that they knew Nvidia wasn't involved in the NX hardware), they are claiming that these specs are only for the devkit and that the final retail unit will be fairly different.

That goes against the claims of a few insiders here who have said we should expect the final unit to have specs similar to what we see in the OP (whatever that means) but we do know for a fact that the SoC will be custom, so not the stock TX1 detailed in the OP.

Either way, the source of the list in the OP never claimed this will be the final specs, and apparently claims that the final specs will indeed be fairly different. For what it's worth.

Yeah, I don't think Nvidia would make so much noise about how great the Switch's custom Tegra is if it was barely more than a X1 Tegra. I'm expecting the custom Tegra in the switch to be a very interesting piece of kit.
 
Yeah, I don't think Nvidia would make so much noise about how great the Switch's custom Tegra is if it was barely more than a X1 Tegra. I'm expecting the custom Tegra in the switch to be a very interesting piece of kit.

Eh, I don't know about the bolded- Nvidia apparently likes to hype up everything they possibly can. But yeah I do expect the final unit to be fairly different than what we see in the OP.

Not to mention this will be the first truly portable COD, not counting the one that got trashed on Vita. It will sell.

I really think the Switch can make a killing if it's billed/marketed as a machine for easy LAN parties. Playing CoD or Mario Kart together on one screen can be tough but if you have like 4-12 people each with their own Switch (or a Switch for every 2 people) that's a very simple and attractive way to do local multiplayer.
 
About the storage discussion i think you'll be surprised by the Switch games size, for example games like Spatoon, Mario Maker or Mario Kart 8(which will be ported to switch) are less than 5GB, Switch won't get the latest COD and even if it did, that game wouldn't be 60GB(like the one i played on PC) cause resolution would be 720p at best and texture and other stuff would be downgraded and the game weight will be significantly lower than the other versions. So i think with a lets say 64GB internal storage for the Switch pro version, and a 128GB micro SD we shouldn''t have really many problems for a while and i think in comparison we could keep more games than a 1TB PS4 for example

What about Xenoblade though? That's approximately 20 GB on Wii U.
 

The_Lump

Banned
This is an alternative, not a solution, as the content will only be accessible in docked mode.
To quote myself:
Me said:
If it did, could see a solution where you just load whatever games you want to take with you on the go, from the base unit HDD/SDD onto whichever SD card you have in the switch at the time and you're away.
Could work. UI of the data management would have to be very well designed and intuitive to prevent this seeming like too much of a chore, but I'd personally be happy with that solution


Could serve as a power brick but wouldn't take up all the space.
I don't think it's a big as it looks though, the notch taken out of the rear right might make enclosing a laptop size HDD impossible.

I think the toaster design is a pretty weird choice, but it probably needs a bit of thickness just to avoid feeling like it's going to fall over when you touch it.

Yeah power brick is most likely I guess. Not like Nintendo to care keeping psu internal though, they usually have external ones.

Agree the toaster design looks pretty clumsy, especially weird if it is indeed just a housing for video outputs/input for power cable. Could have been much simpler. Like I don't know why there is a need to cover the screen up like that.
 
What about Xenoblade though? That's approximately 20 GB on Wii U.

There will likely be games on 32GB cards early on. Remember, 16GB isn't the limit, it's just the standard size that Nintendo is offering. Bigger and smaller cards are certainly going to be available.

In fact, if the trends of the last decade or so continue on, Nintendo should be able to offer games on 128GB cards at the Switch launch for a $60 MSRP (source), though no games will need such a large amount of data.

But it seems that physical game media is one area in which the Switch will have a major advantage over the competition.
 

Aroll

Member
There will likely be games on 32GB cards early on. Remember, 16GB isn't the limit, it's just the standard size that Nintendo is offering. Bigger and smaller cards are certainly going to be available.

In fact, if the trends of the last decade or so continue on, Nintendo should be able to offer games on 128GB cards at the Switch launch for a $60 MSRP (source), though no games will need such a large amount of data.

But it seems that physical game media is one area in which the Switch will have a major advantage over the competition.

A definitely advantage, especially given no installs. If you are a big physical game purchaser, Switch makes the most sense given that fact alone. Feels least PC like in that regard - just plug and play, hearkening back to the older home console days (yes, 3DS used carts, but load times were a bit meh due to power restrictions). If you go physical, you won't need a big harddrive.

But we'll see. Right now everything is still rumors. That being said, people really should stop worrying about cart sizes. Nintendo has a long winding history with cartridges where the standard size is easily adjustable on a per game basis. The Witcher 3 lands and needs 40gigs? They can easily produce a card big enough for it.
 
Status
Not open for further replies.
Top Bottom