Final Fantasy XV SPOILER THREAD

The problem with Shiva isn't necessarily just her design. I might be able to get over it, just like I might be able to get over Cindy's design (as awful as it is) if the camera didn't seem intent on leering at her.

Shoutout to the three best/interesting Shiva designs, XIII, XIV and Dissidia.

Shiva.Sisters.full.126183.jpg

visual_01.png

542aab345cf6eba0e3074bd99af4e823.jpg
 
That Dissidia Shiva pic... is that the arcade version? How do summons work there.

Seeing that, I want a FF Summon Dissidia game where you play as your favorite summons.
 
Malik, does the Big Bang art factor into the game at all? What it represents?
It has zero significance in the game, which is a shame to say the least. I think it had way more summons while the final game just has 6 of them. But atleast the summon do play a role in the story and aren't merely new ways to kill monsters.

Thanks for the impressions, Malik, it was a really great read! I feel like when they cut down Versus' story for XV, they should have probably been a hell of a lot more conservative again with what they left in. I think they would have been better off with a small cast of supporting characters that had solid screen time, were relevant to the overall narrative, and had stories that were resolved by the end. I'm still really surprised about the Aranea/Iris/Cor situations. Ravus/Iedolas/etc seem to have gone the way of Jihl/Cid/Yaag in terms of being underutilized, bizarrely even more so. At least with FFXIII, we see what happens to Jihl and Cid, and we are there the moment before Yaag dies. (I'm complimenting XIII's use of its supporting cast, and it pains me.)

At the very least, I think XV has done three solid steps for me with its lead/party/villain in areas that both XII and XIII had issues with. Noctis seems to be one of the most genuinely well-written FF leads, that also has good character development. I really like the poor kid! I also think Ardyn (like Sephiroth, for example) is at least a constant presence throughout the story. Noctis has interactions with Ardyn from very early on in the game, so by the final boss, there is a lot of history and interactions there. I think another positive is that Noctis/Gladio/Ignis/Prompto have good chemistry with each other and spend a lot of time together. Unfortunately, like with Luna, I was hoping they might be more realised characters outside of moving Noctis' own story forward. I guess we get DLC for that, which is a bit of a shame in itself. I was musing the other day that the bros -> Noctis' story are like what Vaan -> Ashe's story. Like we saw with the Omen trailer, if the bros weren't there, we would have had a very different ending to XV. A positive for XII is that Vaan very much has his own subplot, and has more of a direct influence on Ashe's story and the overall narrative. A positive for XV is that the bros weren't advertised as the leads of the game!
Great post. You nailed what I felt about the game in term of the main characters.

Anyone have a link to the ending?
I mean if you want to spoil it, by all means, go ahead. But honestly I wouldn't recommend it as the ending is made in such a way that is resonates with your journey. It is better to play the game and then experience it otherwise it won't have the same impact.
 
What's the opinion on Ardyn? His motivation seems a bit weak based on what I've heard, but I always rather liked what I'd seen of his performance so curious how that went through the whole game.
 
It has zero significance in the game, which is a shame to say the least. I think it had way more summons while the final game just has 6 of them. But atleast the summon do play a role in the story and aren't merely new ways to kill monsters.
Thanks.

Funny how the initial art and soundtrack were created for such a different story but repurposed for this game and used in the marketing. You would think, showcasing the Big Bang art on a deluxe cover, they would have more elegantly retrofit it into the game's lore somehow.
 
After a quick google search I just realized barely wearing any clothes is actually Shiva's thing in Final Fantasy.
 
What's the opinion on Ardyn? His motivation seems a bit weak based on what I've heard, but I always rather liked what I'd seen of his performance so curious how that went through the whole game.
One of the best written FF villain. He is with the party from start to end so he doesn't just randomly conjure up out of thin air like a lot of other JRPGs. His character receives a lot of exposure near the end which helps in the final fight and adding more intensity to it.
 
One of the best written FF villain. He is with the party from start to end so he doesn't just randomly conjure up out of thin air like a lot of other JRPGs. His character receives a lot of exposure near the end which helps in the final fight and adding more intensity to it.

That's actually quite nice to hear and I look forward to seeing his interactions with everyone through the whole game myself. I must confess as to whether that was a role he'd always been intended to have though he did show up in the 2013 trailer when Nomura was still on the project so he was at least present.
 
We can say he existed atleast when FF15 came into the equation, who knows if he was around in Versus or not.

With that being said, i'm glad Tabby still kept him in and had him as the main dude. I always liked his design, even though i had no idea who the guy was.

His brand a hot purple was just very interesting, and he seems way better of a purple antagonist than shitty 80s rock band reject Caius
 
We can say he existed atleast when FF15 came into the equation, who knows if he was around in Versus or not.

With that being said, i'm glad Tabby still kept him in and had him as the main dude. I always liked his design, even though i had no idea who the guy was.

His brand a hot purple was just very interesting, and he seems way better of a purple antagonist than shitty 80s rock band reject Caius

True, though we didn't really know anyone from beyond the main four, Stella, and Regis from the Versus days if memory serves. Oh and the hooded figure/Ravus I suppose.

Indeed, he has the most striking design personally and being voiced by Keiji Fujiwara certainly helped too. I actually really like his English voice as well. Probably the most out of the English cast.
 
I don't think that interacting with the final villain of the game from start to finish is necessarily a good thing. There is a middle ground between that and, uh, Necron. (Which I still like!)
 
I don't think that interacting with the final villain of the game from start to finish is necessarily a good thing. There is a middle ground between that and, uh, Necron. (Which I still like!)

I like how FF7 did it... Sephiroth was a constant threat, you keep hearing about him. constantly on his trail, running into his aftermath, hell you're even made to think you keep running into him. Really, the only time you ever see him outside of a flashback is at the crater near the end.
 
That's Bahamut. He's saying Bahamut isn't Aranea.

That doesn't make sense. Once you beat Ifrit 1st stage, Areana walks by you, jumps in the sky, and then you see the winged Bahamut circling and then does the sword attack, then it swoops in to attack/distract Ifrit and you see a human eye under the mask. Also, Gentiana is Shiva, so the summons take human forms in this game. So how is Areana (the Dragoon) not Bahamut?
 
That doesn't make sense. Once you beat Ifrit 1st stage, Areana walks by you, jumps in the sky, and then you see the winged Bahamut circling and then does the sword attack, then it swoops in to attack/distract Ifrit and you see a human eye under the mask. Also, Gentiana is Shiva, so the summons take human forms in this game. So how is Areana (the Dragoon) not Bahamut?

was this added in a patch


Yooooo.

Weird oversight if they forgot to add it in. But then someone mentioned Bahamut being the voice over in the Omen trailer... thus being a male.
 
Ok 3.5 hr in. I got to the point where
they got the invasion news through paper, the added Kingsglave CGI, and got to the bridge to Lucis and then drove away

The
driving away scene
was basically part of the Versus trailer below starting from 1:23.
https://www.youtube.com/watch?v=g2en0gdL5T4

So this could be one example where Nomura and Tabata's versions converge.

Now, we have two versions of how the game starts

From all the trailers/interview etc. here is what Nomura might have envisioned:
Invasion starts -> Empire army reaches citadel -> Lucis in the throne room talking to be the last king -> Lucis yakuza gangs summon weapons vs empire magicians scene -> Noctis drives to the party (driver scene) ) -> Meets with Stella -> Full on invasion begins -> Teams up with Friends -> Fights their way out of Insomnia (Lady dragoon, street war, behemoth boss battle etc) -> the team escapes and drives away (trailer 1:23)

Tabata's version:
Lucis sends Noctis and co for the wedding -> Kingsgalve -> Lucis dies -> Noctis gets the news -> rushes back to Lucis -> gets blocked -> fights their way back to Insomnia but stops at the bridge -> turns back -> drives away

Assuming my description of Nomura's version is somewhat accurate, we see a very strong resemblance structurally to FF7's start all the way to leaving Midgar.

What does Tabata's version bring to the table?
IMO, he shortened the sequence significantly, and also added the open world right at the very beginning.
 
The problem with Shiva isn't necessarily just her design. I might be able to get over it, just like I might be able to get over Cindy's design (as awful as it is) if the camera didn't seem intent on leering at her.

Shoutout to the three best/interesting Shiva designs, XIII, XIV and Dissidia.
FFXIII Shiva in humanoid forms is awesome.
 
Ardyn was an obvious attempt at remaking Kefka. The parallels are insane. Even Noctis calls him a "jester" at one point lol.

I think he was a very good villain, one of the best in the series (though not as good as Kefka or Sephiroth), but his weak, unexplored backstory brought him down a little bit. Also, I think they overdid him a little in the after Altssia chapters, but overall I really enjoyed him.
 
One of the best written FF villain. He is with the party from start to end so he doesn't just randomly conjure up out of thin air like a lot of other JRPGs. His character receives a lot of exposure near the end which helps in the final fight and adding more intensity to it.

I just finished Chapter 4 and Ardyn is creepy as shit. It's hilarious how the party doesn't trust him at all. What I find super weird though is how NONE of them know who he is or what he looks like and then he helps them escape and at the beginning of Chapter 5 they don't say anything about their time with him.
 
Ok 3.5 hr in. I got to the point where
they got the invasion news through paper, the added Kingsglave CGI, and got to the bridge to Lucis and then drove away


Assuming my description of Nomura's version is somewhat accurate, we see a very strong resemblance structurally to FF7's start all the way to leaving Midgar.

What does Tabata's version bring to the table?
IMO, he shortened the sequence significantly, and also added the open world right at the very beginning.


I think your thinking too hard about trying to merge Versus and 15 together. The long and short of it is that they could save time on CGI so used the old assets to make a scene more fluid in the day 1 patch without having to commission new CGI. They seem to have just been adding random scenes from the movie and promotional trailers lately anyway
 
Now, we have two versions of how the game starts

No we only have one. The other exists in your head, and is based on assumptions made from promotional material for another game, with another script, with other characters, directed by someone else. Never got finished. Never got released.

Not the same game, not the same content. <-- Literally true this time. Thx Reggie.
 
I just want to say something regarding the story since I have finished the game.

I completely agree that it looks like a lot of stuff was cut from the script in order to fit it within the game. This might not sit well with others obviously, and it really has a great effect on the narrative which ends up being confusing and messy during the majority of the game. But again, if the story content was all there, and provided that we have an idea of what the end was going to be, I highly doubt if the extra content could have made the story better, if at all.

I feel like Nomura had this whole story and trilogy in mind and as awesome it can sound in theory, the resources and time it would require would have been too much. So by the end of the game, the task was to take what Nomura had envisioned and make a game out of it that was fun to play. I feel like they achieved exactly that because the game is fun to play, but this comes at the cost of the narrative. Now the writing obviously couldn't be better but the narrative is also important here. Thankfully the character interaction is something that isn't effected by the cutting of the script but it is pretty obvious for the characters that are not the main party members.

For example, while Ardyn is a pretty good villain by the end of the game, IMO, the other side characters all have stories that feel unfinished. Aranea gets a complete personality change without much explanation and the same can be said for pretty much every character.

I will say this though, I don't mind Luna's death. If the ending was anything to go by, I feel like she served her purpose. Not to say it was a good thing but atleast I was satisfied with her arc in the end as both her and Noctis were together one last time. It was an emotional scene for me even though Luna was never really developed or given chance as a character. I do implore others to explore more of the world as there was such a good scene showing Luna as the oracle. I hope there are more hidden scenes that detail her character since she was interesting to say the least. Still, the ending was good to me no matter what others will say.

There were some clear leap of logic during the story but these are to be expected from a FF game. There were plenty such moments in the past games as well. We literally go inside Sin to fight the final boss in Final Fantasy X, for example. A lot of the stuff in that game never made sense to me either :P
That scene with Luna was so good! I think it adds a lot to her character the radio voice over and then that scene shows that she is selfless and thinks of others before herself. Which carries over to her death scene. People that rush through and miss that (while it is a small scene) are really missing out on that character development.
 
That doesn't make sense. Once you beat Ifrit 1st stage, Areana walks by you, jumps in the sky, and then you see the winged Bahamut circling and then does the sword attack, then it swoops in to attack/distract Ifrit and you see a human eye under the mask. Also, Gentiana is Shiva, so the summons take human forms in this game. So how is Areana (the Dragoon) not Bahamut?

Wait what. I didn't see this in any video or stream, and neither does anyone else by the looks. Did this become a recent change? Are you sure you're not misremembering Gentiana?
 
I will say this though, I don't mind Luna's death. If the ending was anything to go by, I feel like she served her purpose. Not to say it was a good thing but atleast I was satisfied with her arc in the end as both her and Noctis were together one last time. It was an emotional scene for me even though Luna was never really developed or given chance as a character. I do implore others to explore more of the world as there was such a good scene showing Luna as the oracle. I hope there are more hidden scenes that detail her character since she was interesting to say the least. Still, the ending was good to me no matter what others will say.

This is a bit worrying to be that it sounds like there are some important scenes in the game that you could miss if you don't explore and do side stuff? I usually like to just go through the main story without doing much side contents so hope this doesn't mean I miss out on some important story elemnts...
 
This is a bit worrying to be that it sounds like there are some important scenes in the game that you could miss if you don't explore and do side stuff? I usually like to just go through the main story without doing much side contents so hope this doesn't mean I miss out on some important story elemnts...

I think World of Ruin in FF6 is a very apt analogy here - there's a main path but there's also a ton of worldbuilding you don't get unless you're exploring.

or using a guide
 
Haven't checked in, in this thread for a while but any screenshots or vids of Ultima Weapon/Omega Weapon?

If not, what's the Ozma or Yazmat equivalent?
 
I think World of Ruin in FF6 is a very apt analogy here - there's a main path but there's also a ton of worldbuilding you don't get unless you're exploring.

or using a guide

Yup this is a great way to put it. That scene is actually at a story point but if you don't do any exploring (the game literally puts you right in front of the event that leads to the scene) and you quickly move on you will miss it. It's not that big of scene but it is a touching one and gives more incite into Luna's character.

I can say if you don't do some of the sidequests you will definitely miss out on world building. One of the sidequests involves finding frogs. After you complete it you get told that the frogs are a genetic mutation that just randomly popped up in Eos and their appearance correlated with the nights getting longer which ties into the nights getting longer later in the game.
 
That scene with Luna was so good! I think it adds a lot to her character the radio voice over and then that scene shows that she is selfless and thinks of others before herself. Which carries over to her death scene. People that rush through and miss that (while it is a small scene) are really missing out on that character development.
I mean how is Luna developed? She's the same one note character in the anime, game, and movie all the way up to her death. She never deviates from "love interest completely devoted to Noctis." and gets fridged. There's no arc so much as a straight line.
 
I mean how is Luna developed? She's the same one note character in the anime, game, and movie all the way up to her death. She never deviates from "love interest completely devoted to Noctis." and gets fridged. There's no arc so much as a straight line.
Sorry to say you are wrong but again, I have read your comments on this matter so it is not like you can change your mind.

I will just say that this cutscene in particular is not about Luna and her devotion to Noctis, it shows her character as an Oracle to the people. We learn how the people love and worship her and how much she cares for them. This is something that is not clear in the game or even the movie but pretty evident and beautifully shown in the cutscene.

It has zero thing to do with Noctis x Luna.
 
Sorry to say you are wrong but again, I have read your comments on this matter so it is not like you can change your mind.

I will just say that this cutscene in particular is not about Luna and her devotion to Noctis, it shows her character as an Oracle to the people. We learn how the people love and worship her and how much she cares for them. This is something that is not clear in the game or even the movie but pretty evident and beautifully shown in the cutscene.

It has zero thing to do with Noctis x Luna.
How do you get this scene in-game?
 
Top Bottom