Jonneh3003
Banned
Star Fox Zero released in April this year and was met to with some mixed opinions. Some called it the best Star Fox game since Star Fox 64 whereas others out right hated the new control scheme and over familiar themes. Personally I was in the camp that loved the new gyro controls but I did find a few missions a little inconsistent on my first playthrough (some gyrowing missions in particular).
I’ve replayed Star Fox Zero multiple times over the last few months and I’m still yet to grow tired of it. Aiming is second nature with the motion controls and I love the added mobility it grants. Fichina is pretty much the best level for me, it showcases the same jolly Star Fox formula that we’ve loved since the original but it’s more flexible. The slow, clunky landmaster from Star Fox 64 can now spout wings and take to the sky like an arwing, enemies are designed with weak points that require you to bend and manoeuvre around them.
In my opinion Star Fox 64 falters a little in all range mode, having movement and aim on the same configuration can make aiming at small targets like Star Wolf pretty challenging and I’m glad to say Star Fox Zero really nails it. I wish there were a few more on rails stages like the brilliant Sector Omega but it is one of the more diverse Star Fox titles without ever completely changing the vehicle pacing like Star Fox 64 does. By the end of the game your Arwing pretty much absorbs every vehicles power.
Star Fox Zero improves upon a lot of Star Fox 64’s issues but I can also see that it’s a rather safe return for the series. I don’t agree with those that say it’s a clone of Star Fox 64 as I feel like Corneria is the only directly comparable level but it certainly doesn’t stretch too far from the core feeling of 64. While Assault and Command aren’t great games they’re at least interesting sequels, Zero just does the same old stuff with a new coat of paint. A very well painted coat of paint.
If you’ve struggled with the control scheme I suggest using the cockpit view (its on the gamepad by default but you can shift screens), the third person view has an odd perspective that doesn’t feel 100% accurate. Zero clearly isn’t the most accessible game in the series but all it took was that short training mission for me to understand it. From a design perspective it easily rivals Star Fox 64 and there are so many reason to play it again and again. But then again I always enjoyed Star Fox Zero, has anyone’s opinion changed in the 7 months since it launched?
I’ve replayed Star Fox Zero multiple times over the last few months and I’m still yet to grow tired of it. Aiming is second nature with the motion controls and I love the added mobility it grants. Fichina is pretty much the best level for me, it showcases the same jolly Star Fox formula that we’ve loved since the original but it’s more flexible. The slow, clunky landmaster from Star Fox 64 can now spout wings and take to the sky like an arwing, enemies are designed with weak points that require you to bend and manoeuvre around them.
In my opinion Star Fox 64 falters a little in all range mode, having movement and aim on the same configuration can make aiming at small targets like Star Wolf pretty challenging and I’m glad to say Star Fox Zero really nails it. I wish there were a few more on rails stages like the brilliant Sector Omega but it is one of the more diverse Star Fox titles without ever completely changing the vehicle pacing like Star Fox 64 does. By the end of the game your Arwing pretty much absorbs every vehicles power.
Star Fox Zero improves upon a lot of Star Fox 64’s issues but I can also see that it’s a rather safe return for the series. I don’t agree with those that say it’s a clone of Star Fox 64 as I feel like Corneria is the only directly comparable level but it certainly doesn’t stretch too far from the core feeling of 64. While Assault and Command aren’t great games they’re at least interesting sequels, Zero just does the same old stuff with a new coat of paint. A very well painted coat of paint.
If you’ve struggled with the control scheme I suggest using the cockpit view (its on the gamepad by default but you can shift screens), the third person view has an odd perspective that doesn’t feel 100% accurate. Zero clearly isn’t the most accessible game in the series but all it took was that short training mission for me to understand it. From a design perspective it easily rivals Star Fox 64 and there are so many reason to play it again and again. But then again I always enjoyed Star Fox Zero, has anyone’s opinion changed in the 7 months since it launched?