I definitely see some issues with this: "There's a lot more to come, this is just the foundation!" strategy though.
Like, what exactly should people do now, buy into the game and then be in an on again off again relationship with it as more patches come out with months between each update?
Or wait until they come out and say, well, that's it for now folks, have fun!
I definitely see some issues with this: "There's a lot more to come, this is just the foundation!" strategy though.
Like, what exactly should people do now, buy into the game and then be in an on again off again relationship with it as more patches come out with months between each update?
Or wait until they come out and say, well, that's it for now folks, have fun!
Predictablity was a huge problem, but at the same time, at least for me, there was a stark lack of things to do with the life on these planets. You could take a picture, shoot it, scan it, give it food (so it could return with an item or tell you were the rest of the shit is), and watch them fight amongst themselves. Sometimes they run around or eat corpses, but I never saw that.
Asking for deep AI is a little much, but I'd love to collect some species and put them on my ship. Or maybe for the bigger creatures add collision so they don't feel like paper cut outs. A quest system where you'd have to interact or find certain creatures would be nice as well.
Basically, they need to hide that loop better is what I'm saying.
I think the update is only up for PS4 atm.
As they have learned with the release, gamers will hold everything you say against them, and in some cases even threaten your life with it, so if I were them I wouldn't have shared any kind of plans or hints of coming updates until I was 110% sure of delivery.
Isn't this patch just the foundation for them to actually build the things in the trailer?
They should not have even released the game without being honest about what their plans were. They didn't even need to say dates and details, just tell us what we were getting and to hold on for more. Instead they just dropped a pretty barren early-access game and went dead silent. At every opportunity to communicate anything to their fans they chose hyperbole and dreams up until now. This game is going to be a masterclass in how not to do PR.
There's a lot less of this kind of pressure when your game is released as early access, as NMS should have been.How do people solve this situation with Ark, Minecraft, Subnautica, The Long Dark, Rust, etc?
If they release exact plans for what they want to do, people will hold every single detail of those plans against them, and the devs won't have any flexibility whatsoever.
If they promise nothing more, people will hold that against them, call them scammers, and ask what they're doing with the money from their 1m+ sold copies on PC/PS4.
Because MP is difficult?But this now actually resembles a game instead of an overhyped tech demo. There is actually something of worth to do now.
For me the game died the moment it was clear that there was no MP though, so this update doesn't do anything for me.
Personally, this game should've been MP focused from it's inception. The fact that it's not still baffles me.
Looks good.
Please put a Santa hat on your avatar. >.<
EU here and playing atm
"If you could have lived our lives"
oh get it over it you overselling shrill. Next time don't run a prerelease campaign of pure chaff and then release what was a relatively polished indie early access title at $60.
You lied your way to a fortune. No one will make the same mistake with one of your titles again.
Most of this stuff must have been planned way before the launch. I wonder whose decision it was to launch the game as early as they did.
Oh its time to forgive Hello Games for lying because they added the feature No man's Sky needed the most, base building!
Sarcasm aside, this update will have almost zero impact on how the game is played, and the flaws/lies are still there, it might make the game less tedious to play, but it won't be fun to play.
I'm genuinely surprised at all the praises this "preview" is getting.
So...is this patch out yet? Any date given? Did they fix the bad memory problems on the PC version?
The devs of Ark etc. usually announce roadmaps of what's to come http://steamcommunity.com/games/346110/announcements/detail/809908386661854074How do people solve this situation with Ark, Minecraft, Subnautica, The Long Dark, Rust, etc?
If they release exact plans for what they want to do, people will hold every single detail of those plans against them, and the devs won't have any flexibility whatsoever.
If they promise nothing more, people will hold that against them, call them scammers, and ask what they're doing with the money from their 1m+ sold copies on PC/PS4.
They should not have even released the game without being honest about what their plans were. They didn't even need to say dates and details, just tell us what we were getting and to hold on for more. Instead they just dropped a pretty barren early-access game and went dead silent. At every opportunity to communicate anything to their fans they chose hyperbole and dreams up until now. This game is going to be a masterclass in how not to do PR.
Most of this stuff must have been planned way before the launch. I wonder whose decision it was to launch the game as early as they did.
i hope they put out VR support
Normal mode: the original chilled exploration experience
I'm donwloading right now on PS4. Probably out on PC too.
Am I the only one that thinks that setting up a base on your own planet is at odds with the original premise of exploration?
Are we sure everything we see in that video is in the first patch or is it the goal they set themselves? I'm just being extra careful here..
Not necessarily : if they really changed things around with the generation algorithms and such, it could push you to stay on a planet for some time.
Use Terminus Teleporters in Space Stations to teleport to and from your base at will