No Man's Sky: Foundation Update (v1.1)

Couple questions since I've played some of this game but not much.

Can you visit other peoples bases?

Can you go back to planets you've named or been to before. If so how?
 
Exactly the same here. They're pearls so I'd think they're supposed to be underwater but I just don't seem to be able to find them.

There needs to be proper diving equipment with upgradeable propulsion because swimming isn't fun and I always avoid it.

The only thing I could think of is that they're in some kind of underwater cave system - which I did find but not where the marker was. Still - glad I didn't get lost under there!
 
So can I buy this now or should I hold out for large-scale space combat?

Hold out for whatever you want to hold out for.

When it comes to all these promised features that are missing, people seem to focus mainly on the details said more blatantly by him in videos and interviews. That whole reddit compilation post didn't even take into account many of the details that came from magazine articles and such. I remember there being a lot of stuff on space combat. It talked about different weapon types, different combat centric upgrades, and different enemy types. Hopefully they can get all that stuff worked in at some point.
 
I wish they would add some value to your ship when you exchange it. I guess it wouldn't make since unless you could own more than one ship, but as of now it feels like you just throw away your old ship upon trading it.
 
Is it always possible to survival in survival mode, or do unfavorable starting conditions potentially make it impossible?

I found if you die especially more than once you might find yourself in an impossible situation as you lose what you gathered but it remembers what you gathered so the ones you mined are gone. So you could find yourself stuck in a situation with no reachable resources before your life support runs out (especially as plutonium isn't so common and you need that to recharge the life support). I had to restart several times before I could even reach my ship. And now that I took off (and realized my launcher only has enough space to hold one launch's worth of plutonium) I am refusing to land until I see a good trading post or at least good plutonium resources around.

I like survival but I admit it's a little too tough for my tastes. It definitely makes fallout 4's survival look easy (at least I can regather what I lost if I die).
 
Space flight is still as bad as I remember it being but I do wonder if adding upgrades will make it better. I rebought the game from GMG while it was on sale. With the additional discount they had for all games it was down to $32. Which I feel the game originally should have launched at anyway. I always felt $60 was to much and unacceptable. $30 was the price I was comfortable with as far as a survival game goes and especially this game. Below would be even better. I took a long look at the Foundation Update and gameplay and felt I'd be okay with rebuying the game to mess around with. I put close to 10 hours into the game this weekend going back and forth between Normal and Survival mode.

Survival I think is a bit to brutal. Took me a few tries to get to the ship. Either the amount of resources need to be increased in this mode a little or they need to shorten the distance between the initial spawn point and the ship. There is way to much luck in additional to trial and error at play here. Having you need the launch thrusters to be full every single time when you lift off in your ship is completely unacceptable as well. Since they need a specific resources that in itself is very rare now no way should you need to have the thrusters full every single damn time. The ship is the only method of exploring in a reasonable way since hour haz suit and life drain so quickly. Like said either resources need to be increased more or better yet the thrusters need to accept other resources as well. There is plenty of iron around and nothing is really using it outside of some crafting.

Normal is about the same as I remember it. The milestone screen is still annoying and frustrating as ever. This needs to be addressed. Give people an option to that turn that off. That almost got me killed a few times. The star map though is still a piece of shit.

The game so far has been one where I play it in windowed borderless mode while listening to something else or watching/doing something else. That was one of the big things I was curious about when I rebought it. If I could simply play it as a relaxing distraction while doing other things and I can and that's likely how I'll play it going forward. Since I only paid $30 for it I only have a few hours left before I feel I've gotten a good time vs dollar amount out of it. So if I don't touch it ever again after say another 2 or 3 hours (which would put the play time around or close to 15 hours) then I'm okay. Having it there to go back to if I wish will be okay.

I do question if I was right to spend money but the combination of the much lower price in addition to it being something I've continued to be interested in along with the significant update was enough. I'll leave my feelings and opinions (they are negative) about Murray out of this for now. My focus was on the game and what I see interesting about it (as it is and potentially could be as a result of the update) and how much those out weight the negative.
 
Survivalists warning: I found a planet that had zero natural plutonium. None. Zip. Zilch. ZERO. You might think "Oh, silly SmiteOfHand, it is in caves, you just missed it."

NO!

I explored every inch within 15 mins of my worthless ship. Above ground. Below ground. Under water. Carved into every resource node I could find. NOTHING.

The only way to get plutonium was the small red cargo boxes that are extremely sparse. And you get 3-4 out of each one with a chance of getting nothing. And to top it all off the planet had extremely hostile sentinels, so I couldn't stop for more than a second before they were on my ass. There was these weird glowing plants that would blind me if I got too close. I grabbed one and that REALLY pissed the sentinels off. Spawning the upper level land sentinels.

Fuck. That was brutal. Good riddance.
 
Yeah it was suggested before if you get a bad planet then you should delete the save and start again and I'm starting to agree with that. It's going to be tedious until and if they tweak how initial planets are generated. The state of the planet is likely very important. It just sucks you can't go back to the menu. You have to quit the game in order to get to the mode selection screen. Unless I've missed something on the PC version.
 
Yeah it was suggested before if you get a bad planet then you should delete the save and start again and I'm starting to agree with that. It's going to be tedious until and if they tweak how initial planets are generated. The state of the planet is likely very important. It just sucks you can't go back to the menu. You have to quit the game in order to get to the mode selection screen. Unless I've missed something on the PC version.

This planet was several jumps in, to be clear, not a starting planet/star system. I feel like I was getting a pretty good grip on survival and landed on the planet surface despite not having plutonium to take off and not being able to find a landing pad because gathering 200 isn't too bad and I'd get most of the way there just exploring.

I didn't think the game would throw a planet with NO natural plutonium at me. Woke me up, for sure. Now I am scared what might be out there the deeper I get. Can't take anything for granted.

I found if you die especially more than once you might find yourself in an impossible situation as you lose what you gathered but it remembers what you gathered so the ones you mined are gone. So you could find yourself stuck in a situation with no reachable resources before your life support runs out (especially as plutonium isn't so common and you need that to recharge the life support). I had to restart several times before I could even reach my ship. And now that I took off (and realized my launcher only has enough space to hold one launch's worth of plutonium) I am refusing to land until I see a good trading post or at least good plutonium resources around.

I like survival but I admit it's a little too tough for my tastes. It definitely makes fallout 4's survival look easy (at least I can regather what I lost if I die).

I've run into a couple situations where I thought for sure my game was fucked and I'd have to restart, but I managed to find a way out each time. I even hit a save pod moments before death, like a dummy, and had no better previous save to go back to. So I was in a loop of being alive about 7 seconds. I looped death probably 5 dozen times before managing to work a way out.
 
There is no way to scan a planet for plutonium before landing on it right? Also I assume you can't fly low enough to see it without mods?
 
Survival I think is a bit to brutal. Took me a few tries to get to the ship. Either the amount of resources need to be increased in this mode a little or they need to shorten the distance between the initial spawn point and the ship. There is way to much luck in additional to trial and error at play here. Having you need the launch thrusters to be full every single time when you lift off in your ship is completely unacceptable as well. Since they need a specific resources that in itself is very rare now no way should you need to have the thrusters full every single damn time. The ship is the only method of exploring in a reasonable way since hour haz suit and life drain so quickly. Like said either resources need to be increased more or better yet the thrusters need to accept other resources as well. There is plenty of iron around and nothing is really using it outside of some crafting.

I agree survival is a little too brutal but it is definitely more what I was expecting out of the game before it came out (The game ended up being too easy, I was expecting it to have a survival feel which it only had some at the beginning).

With some tweaks I'd love it. As is I do think you are better off restarting and finding an ok starting planet. I think the tweak I'd put in is make plutonium not so hard to find (and don't make the ship launcher need so much of it to launch). I don't think they should let iron refuel it as that would make it too easy as easy as iron is to find around there (I do like the challenge but it's just too frustrating as is). For one thing iron isn't also used as your life support so that would make things too easy combined with how easy iron is to find. But plutonium is used both for life support which you need to explore and for launching your ship. I'm fine with that. But it should be easier to find at the very least (maybe not as easy as it was before the patch though). Or not so much used to launch the ship at the very least. Personally I'd vote for a little of both. Or alternatively don't use it for life support (make it hard to find and a lot for using the ship but make something easier to find important for life support so you can at least have a chance of walking around to find what you need).

Normal is about the same as I remember it. The milestone screen is still annoying and frustrating as ever. This needs to be addressed. Give people an option to that turn that off. That almost got me killed a few times. The star map though is still a piece of shit.

The milestone screen should easily get you killed in survival mode (damnit, I need to refuel my life support right now and this damned screen will not go away). And yeah, I really wish he'd give a way at least of easily going back to systems you've been to before (I really want to go back to the system I named after my cat that passed away :( ). Plus yeah, it's almost impossible to check out a star system you specifically want to look at with how the star system lets you navigate.

Yeah it was suggested before if you get a bad planet then you should delete the save and start again and I'm starting to agree with that. It's going to be tedious until and if they tweak how initial planets are generated. The state of the planet is likely very important. It just sucks you can't go back to the menu. You have to quit the game in order to get to the mode selection screen. Unless I've missed something on the PC version.

I had to restart a few times before I found a workable one. And when I did I was mostly enjoying it though thinking it was still a little harder than I'd want (and there was a lot of waiting in shaded areas to recover my radiation protection so it didn't eat away my life support too quick). I think maybe radiation/heat/whatever protection shouldn't take so long to recharge. Having to find shelter is the hard part really. Once you find it it's just a matter of waiting which just gets boring so the them slowing down the recharge on radiation/whatever protection just ends up adding to tediousness, not challenge.
 
There is no way to scan a planet for plutonium before landing on it right? Also I assume you can't fly low enough to see it without mods?

Nope. No way to tell.

Although, a planet I passed (but didn't stay much on due to extremely bitchy Sentinels) had big lumps of a red material (think the huge Heridium or Gold "columns" but red). Here it is on video. I was curious to see if it was Plutonium in a new form other than crystal but didn't stick around. More likely than not though.
 
doesn't every planet have Pu and Tha9?

i must admit, the base stuff has its hooks in me in a way i didn't expect. if you dorked out over Don't Starve or Planetbase this is like crack.

when i saw unlocked the decorations i peed a little bit. Too bad the tool rack doesn't show your old multitools, was hoping it did. I want that and a Mass Effect style display case of previous ships. and aforementioned space pony

just got the adv laser and gloves so i'm ready to go die on the hellmoon where i found the Cadburyium or whatever
 
I think the tweak I'd put in is make plutonium not so hard to find (and don't make the ship launcher need so much of it to launch).

Nah, keeping plutonium sparse is the right move. My experience above aside, pulling together 200 isn't bad in most scenarios. Having a power cell dedicated to powering the launcher that has heafty requirements would be nice. 200 iron + 200 carbon + 100 Thamium 9. Something like that. Should still be an arduous task, but having SOME alternative in cases like my hell planet would be nice. Even getting 200 iron and carbon would have been hell on that planet with the sentinels, but at least it would have been a goal with appreciable progress. Walking around a 15 min diameter hoping for random loot boxes was some shit.

Although, a planet I passed (but didn't stay much on due to extremely bitchy Sentinels) had big lumps of a red material (think the huge Heridium or Gold "columns" but red). Here it is on video. I was curious to see if it was Plutonium in a new form other than crystal but didn't stick around. More likely than not though.

I had a bunch of those on my hell planet. I ran to each one in hopes it was a giant Plutonium spire. Might not be the same here, who knows, but was definitely not plutonium.

doesn't every planet have Pu and Tha9?

I thought this was a safe assumption too, even in survival, but read my experience a few posts up. Nothing is sacred.
 
here is my humble homestead... trying to take pics periodically so I can see the progress

Jr7FSck.jpg

SmiteOfHand said:
I had a bunch of those on my hell planet. I ran to each one in hopes it was a giant Plutonium spire. Might not be the same here, who knows, but was definitely not plutonium.
If it was big bricks of red metal it was probably Iridium

took me a while to realize that Nickel comes in arches now
 
This planet was several jumps in, to be clear, not a starting planet/star system. I feel like I was getting a pretty good grip on survival and landed on the planet surface despite not having plutonium to take off and not being able to find a landing pad because gathering 200 isn't too bad and I'd get most of the way there just exploring.

I didn't think the game would throw a planet with NO natural plutonium at me. Woke me up, for sure. Now I am scared what might be out there the deeper I get. Can't take anything for granted.

Wow, I didn't think they'd make a planet with no Plutonium at all considering how essential it is.

You went spelunking?
 
I agree survival is a little too brutal but it is definitely more what I was expecting out of the game before it came out (The game ended up being too easy, I was expecting it to have a survival feel which it only had some at the beginning).


My survival planet isn't too bad, the only real hazard is the fact it's 80 degrees during the day, so I can only explore freely at night. It had all the resources I need, although the trek to the heridium took four in game days as I had to shelter in a drop pod half way between the deposit and my ship both ways, and in a cave near the heridium after mining it. But I haven't died yet and I've fixed my ship now. Really the only thing that was a bit annoying was having to spend a lot of time sheltering. The ground is very rugged though, I like the fact you really have to watch your step as falling can really hurt you - you need to play a lot of attention to the environment. Mountains and ravines are genuine obstacles to be conquered.

I don't want to leave the atmosphere yet because I've heard that pirates are a real problem. I'm probably going to try and explore this place and look for blueprints. Heat shielding would be amazing to have, lol, but I really want to upgrade my ship to stave off attacks.

So far I think I'm fine with the plutonium scarcity and the amount required to launch, it changes the gameplay so you really have to think about the moves you make. If there's one thing that I'm really hoping for it's land vehicles. With it being harder to launch having the increased mobility - that doesn't drain your life support - would be fantastic.
 
Wow, I didn't think they'd make a planet with no Plutonium at all considering how essential it is.

You went spelunking?

I explored every exposed cave system I found. Not a damn thing. Loads of Thamium 9, at least. I could run for days.

When I get grenades I might go back as they might be in hidden tunnels. It is the only sense I can make of it.
 
I explored every exposed cave system I found. Not a damn thing. Loads of Thamium 9, at least. I could run for days.

When I get grenades I might go back as they might be in hidden tunnels. It is the only sense I can make of it.

Plutonium doesn't seem to be in caves now. I don't have much to go on, but on my survival planet it seemed to be more prevalent on top of mountains. Also there's usually a little near any buildings. Not to mention you can get it in the little red crates that are lying about - if you can find any drops or structures. Can you find a habitable base? If you can then you can teleport.
 
My survival planet isn't too bad, the only real hazard is the fact it's 80 degrees during the day, so I can only explore freely at night. It had all the resources I need, although the trek to the heridium took four in game days as I had to shelter in a drop pod half way between the deposit and my ship both ways, and in a cave near the heridium after mining it. But I haven't died yet and I've fixed my ship now. Really the only thing that was a bit annoying was having to spend a lot of time sheltering. The ground is very rugged though, I like the fact you really have to watch your step as falling can really hurt you - you need to play a lot of attention to the environment. Mountains and ravines are genuine obstacles to be conquered.

I don't want to leave the atmosphere yet because I've heard that pirates are a real problem. I'm probably going to try and explore this place and look for blueprints. Heat shielding would be amazing to have, lol, but I really want to upgrade my ship to stave off attacks.

So far I think I'm fine with the plutonium scarcity and the amount required to launch, it changes the gameplay so you really have to think about the moves you make. If there's one thing that I'm really hoping for it's land vehicles. With it being harder to launch having the increased mobility - that doesn't drain your life support - would be fantastic.


So, like the first few planets I had to give up and try again. The one doable planet was radiated day around and I had to keep ducking into whatever little shelter (even if it was a dent in a side of a wall) that would let my radiation suit recover every time it started to run low. Cause if i let it get to where my radiation shield went out my life protection would go down so fast I couldn't keep up). Luckily there were a lot of arches that had little areas I could duck under. Not too much plutonium. With the much time I spent there just trying to get to my ship and then trying to get to the heridium and mine iron, I still didn't have enough excess to fill my tanks. So then I had to go find more while using it up for my life support (and using carbon only for my life support/recharging the laser cause plutonium was way too valuable and carbon at least was easier to find). Only to find it was only worth one take off. Now I'm afraid to land again (unless it's at a space port which is way too rare. I found one but it was elevated above ground and it didn't sheild me so I didn't need life support so I wasn't willing to try to gather more plutonium from there (jetpack uses up your life support really quick).So now I'm searching for another landing platform that doesn't require jet pack to get to it.

Yeah, for me, I think it's either not plentiful enough for how much you need it. And that planet seemed a little more generous on the amount of it it had than the previous ones. I'd really like to be able to focus on actually doing something more than managing to survive the environment and get my ship going. But it seems that my whole time is just searching for plutonium to stock up on (I haven't even fixed my visor yet. I don't have the spare laser power to use on mining more iron than I need).

(and yes, I do actually like that I really have to decide priorities including do I run for shelter or do I quickly mine that carbon/plutonium. It's just a little too much for me and at least making plutonium easier to find I think would balance it out better).

hell, come to think of it, having more than one save would maybe fix my problem (I'm terrified now of getting a save point where I pretty much screwed myself). or at least have the save point go back to the point I saved from and not save that I already mined resources (I don't mind it getting rid of everything in my inventory). I just feel like I'm one mistake away from making my save point unusable and having to restart entirely. At least with Fallout survival I knew if I made a mistake I could try over again (the terror of having to do everything over again was enough to make death scary but not too much that it's overly stressful).
 
Yeah, for me, I think it's either not plentiful enough for how much you need it. And that planet seemed a little more generous on the amount of it it had than the previous ones. I'd really like to be able to focus on actually doing something more than managing to survive the environment and get my ship going. But it seems that my whole time is just searching for plutonium to stock up on (I haven't even fixed my visor yet. Carbon is too valuable for recharging the laser and my life protection).

I'm sure there's degree of luck when it comes to your starting planet. At least I could get around at night :). The first thing you should do is fix your scanner, though. It's the difference between life and death IMO. Some of the plutonium crystals are really tiny.

Can you use carbon for life support? I was only using thamium.
 
here is my humble homestead... trying to take pics periodically so I can see the progress




If it was big bricks of red metal it was probably Iridium

took me a while to realize that Nickel comes in arches now
So serene.

The planet scale in the background really adds to the beauty of these screenshots.
 
I an many others played well beyond 2 hours and still enjoy it.

Well obviously. I've played more than 2 hours as well, but what I mean is around that time you realize that the game just copypastas buildings onto X planet with Y color scheme.

Sure the planets look different but the initial excitement wears off quick once you realize just how much everything repeats.

The update helps alleviate this but the game still has some serious underlying problems that need to be reworked.
 
Spend ca. an hour setting up shop on a stormy lush planet. Ocean view included and riiiiight next to a worm whole.

Figured instead of searching for that perfect planet I can already do all those little fetch quests to get the blueprints. Especially the ones now needed to mine some of the resources.
The extra storage options are appreciated as well.

Won't go to deep/decorative until I find really the perfect base spot. Mostly need iron so next time I can build the base super fast.

Ship parked on top for scale:
nomanssky_2016112901261kn0.png

I've been working a tower as well. Night and Day shots

 
I'm sure there's degree of luck when it comes to your starting planet. At least I could get around at night :). The first thing you should do is fix your scanner, though. It's the difference between life and death IMO. Some of the plutonium crystals are really tiny.

Can you use carbon for life support? I was only using thamium.

No, scanner is fixed, visor isn't (the one you use to discover animals). You can use carbon along with plutonium (which is why I said you need plutonium for life support). Cause you can make an energy cell. But you cannot just charge your life support from carbon alone (I think you could before the update and maybe in normal mode? I haven't played normal mode as much since the update so don't know on that one). And I definitely don't find enough thamium to refill my life support. It's more like a nice find to make my plutonium go longer.
 
They made the transition into space too immediate. As soon as you fly upwards you're already passed the clouds. Look back down and you're in the atmosphere in what looks like it should of took you much longer. Takes me out of the game every time. It was never perfect, but before this update it was more gradual.

Entering the atmosphere from space looks the same as before the update and is not as quick as leaving.

They really need to get these things right. I wonder if it has to do with performance why they keep on changing it.
 
They made the transition into space too immediate. As soon as you fly upwards you're already passed the clouds. Look back down and you're in the atmosphere in what looks like it should of took you much longer. Takes me out of the game every time. It was never perfect, but before this update it was more gradual.

Entering the atmosphere from space looks the same as before the update and is not as quick as leaving.

They really need to get these things right. I wonder if it has to do with performance why they keep on changing it.

Oh damn, that's a real shame. I loved flying through the atmosphere slowly - my favorite part of the game.
 
I wish they would add some value to your ship when you exchange it. I guess it wouldn't make since unless you could own more than one ship, but as of now it feels like you just throw away your old ship upon trading it.

The video showed multiple ships in the dude's freighter. So maybe there is or will be a way to keep your squadron of various ships on your freighter as you add hangar space?

I do wish there was a trade-in option to get some cash back from ships you don't want anymore though.
 
Plutonium doesn't seem to be in caves now. I don't have much to go on, but on my survival planet it seemed to be more prevalent on top of mountains. Also there's usually a little near any buildings. Not to mention you can get it in the little red crates that are lying about - if you can find any drops or structures. Can you find a habitable base? If you can then you can teleport.

I searched high and low. I spent nearly 4 hours on that planet. I can say with absolute certainty there is no natural plutonium (the red spiky stuff). I went to every point of interest within 15 mins and searched around all of them. It was my first base so I had no where to teleport to. The only way I was able to get off was scrounging the tiny bit of plutonium out of those red cargo boxes when I could find them. And they were rare.
 
They should let you convert other resources to similar types. Like convert carbon to plutonium at a 10-1 ratio or something using a special device.
 
Here is what my main base looks like from outside

RM1ZZGY.jpg


Here is what the inside looks like of the first floor which isn't done yet since the grind is real.

6nioI2w.jpg


Also here is the top view since I have Circle structure in the middle of my home base.

s2jA4Pr.jpg


Oh also, yes my base is designed with Trading in mind. Since I have a dock on my base, trading ships will land on them. So have fun :)
 
I'm really liking the new changes, but I'm kind of bummed that the update ruined my Pokemon planet. What used to be a lush and green creature filled Pokemon is now a barren wasteland with only Caterpie's and PITA Suicune's. It's kind of sad to think of all the species that went extinct in the Great Foundation Shift.
 
I don't think trading ships will land on your platform, but I could be mistaken. I think it's just for your personal use.

Was about to say. That would be an interesting addition if it's in the game or to come. Setting things up to be bought or sold while you're off doing something else.

No they land on your dock. I get them all the time on my base. Great for selling goods at a higher price.

Very nice.
 
My mistake! I just assumed it was a private pad.

Thats what I thought too but when I started seeing them come onto the docks while in Creative mode. I was surprised. Yet happy at the same time. I mean if you made 2 or 3 docks, providing the resource grind. It could be a good thing long game for money wise.
 
Are all planets changed? Or are planets we've already been to locked to the old ways? I've been wondering how they might try to both improve things without breaking what's already there.

The whole universe got reset because they had to change the proc gen algorithms, so yeah previously explored planets are now changed. My old creature discoveries are still listed, but I don't know what they'd look like now if I went back. Maybe they don't exist at all now.

Plutonium doesn't seem to be in caves now.

Plutonium is still in caves, but finding crystals there seems to be very rare. The desert moon I posted that I was on last night, I explored for two hours on foot and only found three tiny outcroppings of Pu.

They made the transition into space too immediate. As soon as you fly upwards you're already passed the clouds. Look back down and you're in the atmosphere in what looks like it should of took you much longer. Takes me out of the game every time. It was never perfect, but before this update it was more gradual.

Do you use L1+R1 pulse boost to leave a planet, or just the normal thruster boost? I guess if it bothers you, you can just leave at a more shallow angle rather than pointing straight up.

I just hope they improve the cloud tech you stare at every time you leave, because it's the only part that looks kind of janky bad proc gen at this point. From the ground they just look like Perlin noise blobs mapped onto a 2d texture.
 
I'm assuming you can't grow plutonium since it's a mineral in your base, only plants?

It would be so nice to not have to go on impromptu adventures every time you want to leave.
 
I'm assuming you can't grow plutonium since it's a mineral in your base, only plants?

It would be so nice to not have to go on impromptu adventures every time you want to leave.

Nope, at least I don't think you can. I've completed all the steps and unlocked all the recipes from the farmer guy. Not sure if there's others you can find somewhere else.
 
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