Kwansu Dudes
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What was the significance of showing off Ifrit in the very beginning?
Also, is Ardyn a brother or just related?
Also, is Ardyn a brother or just related?
What was the significance of showing off Ifrit in the very beginning?
Also, is Ardyn a brother or just related?
I've only ever seen a Cactuar in the arena. And yeah, Pitioss Ruins was intense. I don't know if it was fantastic or horrible but it was a gripping experience. Very interesting move to have a multiple hour long dungeon in an action RPG consist solely of platforming. The controls weren't great and the game wasn't made for jumping around but it's very impressive the stuff they did there with what they had and it nailed the mysterious creepy vibe.
That's the explanation that makes the most sense. They never outright say Izunia was Noctis' ancestor, but it's the best conclusion you can draw from Ardyn's dialogue. Izunia could have also been the first oracle, but it seems awfully arbitrary for Ardyn to take the oracle's name.Cliffhanger maybe? Because I can't think of any other significant reason.
From what I understand Ardyn = OG Lucis and Regis and Noctis are from Izunia line that usurped the name when they gained divine favor... Someone here has an official guide and can probably offer a more meticulous explanation though.
The friendship beam came in an after battle cutscene death instead.That being said, for a game focused on the idea of friendship and brotherhood, why the hell was the last fight a 1v1? I fully expected the whole "power of friendship" route with your friends one by one recovering in order to help you in the last fight. I knew it was going to be cheesy, and I didn't care. But then that didn't happen. Kinda ruined the buildup to the final confrontation.
Cliffhanger maybe? Because I can't think of any other significant reason.
From what I understand Ardyn = OG Lucis and Regis and Noctis are from Izunia line that usurped the name when they gained divine favor... Someone here has an official guide and can probably offer a more meticulous explanation though.
A little bit of both I think.
That being said, for a game focused on the idea of friendship and brotherhood, why the hell was the last fight a 1v1? I fully expected the whole "power of friendship" route with your friends one by one recovering in order to help you in the last fight. I knew it was going to be cheesy, and I didn't care. But then that didn't happen. Kinda ruined the buildup to the final confrontation.
Also, what's the significance of Luna and Noctis going to sleep at the end? Just to show the cool logo?
It's a crime that XIII got a trilogy instead of this game. It even had a fully fleshed out first game
What was the significance of showing off Ifrit in the very beginning?
Also, is Ardyn a brother or just related?
It is my absolutely most hated way to start a game/movie/TV episode. You do it and claim it creates a mystery where the viewer is left wondering "how do we go from here to there?!" But in reality it is done because as a creator you have no faith in your audience to have patience and wait for normal narrative payoffs. Like we are all going to quit 5 minutes in if we don't have something intriguing or exciting immediately. John Wick is the most recent example I can think of. Battlestar Galactica did it a few times. Firefly. Person of Interest. Actually....what TV show HASN'T done this?What was the significance of showing off Ifrit in the very beginning?
If someone flips away from Battlestar Galactica, they should have their TV taken away.I wouldn't have faith in the TV audience tbh. They'll easily change channels 15 minutes into a show if they aren't hooked.
Am i missing something in chapter 13? I just got back to the quay during world of ruin and it wants me to run 3 miles in the dark with super scary bosses every few feet? Did I miss some transport somewhere?
It's a crime that XIII got a trilogy instead of this game. It even had a fully fleshed out first game
I'd never play more of this...I played XIII-2 and LR, and I love LRIt's a crime that XIII got a trilogy instead of this game. It even had a fully fleshed out first game
I hate that wild enemy encounters don't even slightly scale with your level.
At a certain point it's just impossible to get into a satisfying random battle because you one-shot everything.
I just want to chill in Cleigne and listen to the best battle soundtrack ever but fights are over in 15 seconds.
And that's the highest-leveled region, too.
Leide is 99% Level 2-12 enemies the entire game - even the post-game.
At least it gives you a really easy way to grind AP.
It is my absolutely most hated way to start a game/movie/TV episode. You do it and claim it creates a mystery where the viewer is left wondering "how do we go from here to there?!" But in reality it is done because as a creator you have no faith in your audience to have patience and wait for normal narrative payoffs. Like we are all going to quit 5 minutes in if we don't have something intriguing or exciting immediately. John Wick is the most recent example I can think of. Battlestar Galactica did it a few times. Firefly. Person of Interest. Actually....what TV show HASN'T done this?
I really really hate it
What was the significance of showing off Ifrit in the very beginning?
Also, is Ardyn a brother or just related?
"You guys...are the best"
;_;
Their relationship was explained in this loading screen. And I think it's about the only place I actually saw it mentioned....
Now for the story, a lot has been told already. I do think it mainly boils down to Square Enix missing the 'Show, don't tell'-mechanic since FFXIII. Can anyone explain the nature of the relationship between Luna and Noctis? I mean, I assume they're lovers. This is never explored thoroughly.
Thanks for the answers! I have the guide so I'll check it for myself, the names go over my head haha
Also, what's the significance of Luna and Noctis going to sleep at the end? Just to show the cool logo?
Mummy ;-;
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Mummy ;-;
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brazzers.jpg
Load your completed save and time jump back to the past.So...back in the review thread, I was hearing talks of some crazy post-game dungeon that is worth checking out?
How do I access that
Might not be the best guide, but this place has a list of things to do post-game, including the high level dungeons.So...back in the review thread, I was hearing talks of some crazy post-game dungeon that is worth checking out?
How do I access that
Load your completed save and time jump back to the past.
Load your completed save and time jump back to the past.
which is fitting because there was also a Naja snake thing in the room also
If I ever go back to check out what the hell they're doing with the PS4 Pro patch, the first thing i'll do is get anti-stone/frog charms and put 'em on everyone.
Cause I hated those things.
which is fitting because there was also a Naja snake thing in the room also
Mummy ;-;
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It's a crime that XIII got a trilogy instead of this game. It even had a fully fleshed out first game
It's a crime that the world they crafted is unappreciated. Sure some people are bored because of lack of things to do, but look at the landscape. It's not only huge, it's beautiful, consistent, and very open. I think people just want more setpieces in this open world. All of this in about 4 years is not bad.