The Guardian: Street Fighter V: victory and diversity in the eSports world final

Are you sure your experience level with both genres are the same though? Most people who have been playing game for years are steeped in fighting games even if they didn't play them much, while MOBA being a newer genre is more of an unknown. With someone starting from scratch, both are just as oblique. Fighting games about beating the other guy. MOBAs are about invading the enemy base. 'There's more to it than that' applies on both sides. And what makes watching a fighting game exciting if you don't know the execution layer? Seeing a spastic polygon figure getting thrown around and blasted with balls of light isn't compelling until you know the high speed chess side of things. MOBAs are the same way.

I've played Dota and Lol and find them very boring to watch even knowing what's going on. It's just not very exciting to watch in a visual sense. Fighting games are much more immediate, direct and faster.
 
Nah, SFIV music has always been completely forgettable/garbage. People only remember indestructable and training stage. Worst of the series.
The overpass and drive-in themes were also memorable. The character themes were generally lacking, though (Viper's and Decapre's were okay).
 
Persecution complex much? The article was posted at 2AM EST.

Also, I need The Beast to win one more EVO.



https://www.youtube.com/watch?v=HhnObclA_R0

Nothing eh? Not even the end?

Not really. It's not that the competition isn't fierce or anything but visually neither Dota or Lol are very fun to watch. They can be very visually muddled at times especially when things get hectic and the art styles in my opinion are not doing the games any favors on top of that.
 
Actually talking about the article, it impresses me greatly about how Capcom absolutely sucks at moderating the chat. A company that size could totally do something about how the chat turn into a toxic waste of misogyny and transphobia when Ricki is even mentioned
 
Actually talking about the article, it impresses me greatly about how Capcom absolutely sucks at moderating the chat. A company that size could totally do something about how the chat turn into a toxic waste of misogyny and transphobia when Ricki is even mentioned

I agree the chat is terrible but it would be difficult to moderate. Literally every twitch stream broadcasting a large tourney has people talking shit on whatever aspect of a person they can find.
 
Love seeing people give Ricky her due, she's one of the true OGs and has basically been an axe murderer with technical perfection for like 15 years now, consistent godhood
 
Ricki! <3 I was sad she lost in the final but she did great, better than anyone expected.

I agree the chat is terrible but it would be difficult to moderate. Literally every twitch stream broadcasting a large tourney has people talking shit on whatever aspect of a person they can find.

Twitch themselves need to go over the logs and do a ban wave of the IPs and logins of these idiots but they don't care, they're okay with their community being a cesspit.
 
I agree the chat is terrible but it would be difficult to moderate. Literally every twitch stream broadcasting a large tourney has people talking shit on whatever aspect of a person they can find.

I am talking about just the official Capcom Cup twitch chat!
Capcom CAN do it but they just don't care about how people treat the second best player of the tournament I guess
 
I know that overall th FGC makes the news for cases of idiots being mysoginists for the most part, but imo the FGC must be the most inclusive community from all games, you have white, black, latinos, asians, filipinos, transgenders, gays, all mixed up while being pro, and besides the stream monster tasteless joke, from the most part people don't give a crap for the color of your skin or sexuality.
 
I am talking about just the official Capcom Cup twitch chat!
Capcom CAN do it but they just don't care about how people treat the second best player of the tournament I guess

Why Capcom? Bigger companies like Riot games and Blizzard don't do shit about it. It's a twitch thing.
 
I know that overall th FGC makes the news for cases of idiots being mysoginists for the most part, but imo the FGC must be the most inclusive community from all games, you have white, black, latinos, asians, filipinos, transgenders, gays, all mixed up while being pro, and besides the stream monster tasteless joke, from the most part people don't give a crap for the color of your skin or sexuality.

Color of your skin and sexuality is OK ... The problem is gender of the participants

Why Capcom? Bigger companies like Riot games and Blizzard don't do shit about it. It's a twitch thing.

Because we are in a thread about the Capcom Cup =P
 
It's difficult to even tell what character is doing what. Pretty much every other competitive game including more complex ones like SC2 are easier to spectate for a non player. This just looks like a mess.

I mean, no?

I think for someone who doesn't know the game, sure. However, as someone who does know all the heroes, and their abilities, I find it easy to follow what character is doing what. I think Dota is actually really good about it's animations being clearly visible.

Compare that to say Heroes of the Storm, which even as someone who used to play the game a lot, it could be a nightmare to try and distinguish ability animations.

Don't play LoL or SC2, so can't really comment.
 
I could live to 100 and ill never understand how games like League of Legends and DOTA2 became bigger spectator games than Street Figbter.

what's so difficult to understand? both are team-based, have a good mix of teamwork and individual skill, a good mix of strategic and tactical aspects, a very large range of heroes, and the games are long enough that there can be turnarounds and comebacks. it doesn't exactly seem like a mystery to me that MOBAs are popular spectator games.
 
Street Fighter fares better as in its explosive animations, as it’s clear when one player has performed a spectacular move or comeback.

this. Still baffles me why fighting games arent even bigger.
 
Sorry but whoooo caaaaares...I don't!

I don't care about pro players. I don't care about pro tournaments. I just want to enjoy the game I paid $60 for and the $30 or whatever season pass I coughed up a year ago. And I simply have not enjoyed my experience with the game whatsoever.

I think Capcom pandering to the tournament scene has contributed to this game's lukewarm reception. I understand that's a very import crowd to cater to, but not at the expense of the "casual" player.

And I'm wrapping "casual" in parenthesis but I am anything but. I have been playing Street Fighter since it debut in the arcades and it's by far my favorite franchise. I have bought so many copies of the game over 2+ decades, it would be a fool's errand to even recount them here. My point being: I feel left out! Even when pro players are "on my side," expressing their frustrations with the game's release, it seemingly rings hollow. We're not the same. We have different needs and wants. Pro players likely received the game for free, etc etc.

Fuck Street Fighter 5.
you still feel the need to post this though? Your voice has been heard, LOUDLY, that most SF threads on here are negative. It takes time to add modes, that's all that's stopping them now, resources, and money.
 
Revisionist history.

Vanilla SFIV was pretty balanced outside of Sagat doing too much damage. Certainly bottom tier was more viable than in SFV, where Zangief is horrible.

Super was wildly unbalanced compared to vanilla, with most of the new characters severely underpowered and many second Ultras far too good.

SFIV also had a fully functional arcade mode, far better UI, and superior stages/music right off the bat. The home version also had great extras.
ummm what? Sagat, Rog, Ryu, Sim, dominated Vanilla SF4, what are you talking about it was very balanced? Sagat alone challenges that notion.

SF2, SF3, did exist as well, meh...I disagree, I think that's one of the core things SF5 did right, lot of diversity in the tourney scene and high level play. As you said, the only character that is complete trash is Zangief.
 
ummm what? Sagat, Rog, Ryu, Sim, dominated Vanilla SF4, what are you talking about it was very balanced? Sagat alone challenges that notion.

SF2, SF3, did exist as well, meh...I disagree, I think that's one of the core things SF5 did right, lot of diversity in the tourney scene and high level play. As you said, the only character that is complete trash is Zangief.
And (sadly) Juri.
 
Grats to Ricki, a lot of people, including myself did not expect her to make it even half as far as she did in such a stacked tournament, since she can place in top 8 but never won much during the year. This tournament really was something else, all the favorites went out early, and Ricki especially clutched it out in so many close sets that were last round last game and a breath away from losing. She really was the dark horse, especially since someone like KnuckleDu had a hot streak right before Capcom Cup.
 
Grats to Ricki, a lot of people, including myself did not expect her to make it even half as far as she did in such a stacked tournament, since she can place in top 8 but never won much during the year. This tournament really was something else, all the favorites went out early, and Ricki especially clutched it out in so many close sets that were last round last game and a breath away from losing. She really was the dark horse, especially since someone like KnuckleDu had a hot streak right before Capcom Cup.

Shit had me on the edge of my seat the whole time, especially since Ricki would always go 3-2 3-2 3-2 3-2

goddamnit ricki
 
What is the problem with SFV, the game is great innit?
The base game is great & is more balanced than most other first iterations of SF games (or seasons, in SFV's case). The issue is really the lack of content at launch (something that has mostly been rectified outside of stuff like Arcade Mode, which is on the way), the netcode, & some other QoL stuff.
 
Twitch chat is pure trash and they don't give two fucks because they banking that $$$. I'd say almost all of the asshole trolls don't even have the nuts to go to a tournament.

The real FGC ones that go to tournaments and shit are much more diverse and accepting of course you do have some assholes but they are quick to be told to fuck off.

Really happy for Ricki and Nuckle Du both have gone through a lot of hardships and both showed up rep'ed America like boss mofos.
 
What is the problem with SFV, the game is great innit?

hurf durf

Street Fighter went into a repetitive cycle of appealing more and more to a core audience of die-hard players, to the point where the game being played at a professional level and the game being played at a casual level were almost unrecognizably different. Your average person can never actually play Third Strike, not the way a Daigo does, and they can't even play a remotely similar version of the game without many hours of literal practice--not playing, but training-style practice--and healthy pool of competitors... and for that second point, keep in mind that solid online play hasn't been around in fighters for very long (and many still release with mediocre netplay).

By contrast, League of Legends took a game most people could already more or less play (DOTA) and made it a game almost anyone can play in a way that's roughly similar to the way professional players do.

Think of it as the difference between tennis and football. I can "play" tennis with a friend of mine and have a tennis-like experience, but we aren't playing the same game the Williams sisters play. On the other hand, I can get together with a bunch of coworkers and kick a few goals and while it won't be anywhere near on the same level as a World Cup event, at least it more or less looks like we're playing the same game.

We have always been at war with Oceania.

Good article, but the diversity part is barely touched upon. Strange to make it part of the title.

Yeah, I know. Same as the thread!
 
this. Still baffles me why fighting games arent even bigger.

smaller player base and higher barrier to entry

to do a special in a fighting game often requires complicated motions, and stringing together combos requires memorization and practice

In League or Dota, you hit a key on the keyboard and maybe click to target.

this is brought up in the article:

Anyone who, like Ortiz, played Street Fighter 2 growing up in the 1990s will still have the muscle memory to send a ball of flames streaking from the palm of poster boy character Ryu’s hands. But the arcane joystick movements required to handle the game’s ever-expanding character roster is broad and varied. In Street Fighter, command inputs usually combine specific movements of the joystick, more often in quarter or half-circle revolutions, followed by button presses – but these must often be deployed in complex sequences to optimise the attacks. The best players know exactly how long – in fractions of a second – each move takes to execute; a practice known as counting frames (referring to single frames of animation, of which there are 60 per second). Simply learning the fundamental language of the game takes months.
I'm sure somebody will get annoyed at this, but this is how the game looks to people on the outside. "Arcane" and "complex."
 
smaller player base and higher barrier to entry

to do a special in a fighting game often requires complicated motions, and stringing together combos requires memorization and practice

In League or Dota, you hit a key on the keyboard and maybe click to target.

this is brought up in the article:


I'm sure somebody will get annoyed at this, but this is how the game looks to people on the outside. "Arcane" and "complex."
You're really going to call any aspect of fighting games arcane while trying to highlight LoL and DOTA as easy to understand?
 
You're really going to call any aspect of fighting games arcane while trying to highlight LoL and DOTA as easy to understand?

The strategy of MOBAs is arcane and confusing, the core gameplay is ridiculously simplistic and easy to understand.

The core gameplay of fighting games is arcane and confusing, while the strategy is often relatively simple (vs. Mika gameplay basically boils down to a 50/50 guessing game in a lot of situations, for example).

The first is a barrier to experiencing high-end play that most people don't care about. The second is a barrier to experiencing even a remotely similar game, and most people simply aren't willing to invest a few hours in Training Mode hammering out combos to get to the point where they can experience the strategic layer of the game to find out that it's actually relatively simple and satisfying (when the RPS doesn't get short-circuited by your character doing Rock when you tried to input Scissors).

SFV is actually quite a bit better about this than III/IV, but it's still miles apart from most popular modern competitive games. The execution barrier is real.
 
I could live to 100 and ill never understand how games like League of Legends and DOTA2 became bigger spectator games than Street Figbter.

Better games, right place and the right time also play a huge role.

I also think one Balance patch per season isnt enough, got bored of the game the moment i realize the game is horribly balanced (thanks to chun li instant air kick).
 
You're really going to call any aspect of fighting games arcane while trying to highlight LoL and DOTA as easy to understand?

I'll be blunt, but the proper way to play a MOBA is really backward to how people normally think they should play it. Like you see all these jerks running up to your base and you need to defend it, so you think getting them out of the way efficiently would be the best, but nope, the best situation is to basically stall them closer to your tower because you are safer, and wait at the last moment to kill them so you gain gold. Normally people would think playing faster is better or pushing your defensive zone farther out would be best but it actually is the complete opposite. Pushing the lane or just trying to kill the other laner can be extremely counter-productive to winning a game if it makes it harder for you to gain gold and experience. So that is why people try to last hit and play it safer near a tower, since they can be ganked from other players.

Fighting games, you just want to beat the shit out of the other guy and not get beat yourself. Seems simple enough, 2 health bars, and one must go down. There is a lot of strategy to achieve that but generally if you are hitting your opponent, you are doing something right.
 
I could live to 100 and ill never understand how games like League of Legends and DOTA2 became bigger spectator games than Street Figbter.

Humans are social animals and no matter how toxic the internet may be, we will gravitate to team games over 1vs1.
 
Better games, right place and the right time also play a huge role.

I also think one Balance patch per season isnt enough, got bored of the game the moment i realize the game is horribly balanced (thanks to chun li instant air kick).

? If that were true, wouldn't we have Chun's winning everything? This isn't 3rd Strike. The game overall is pretty well balanced, imo.
 
Better games, right place and the right time also play a huge role.

I also think one Balance patch per season isnt enough, got bored of the game the moment i realize the game is horribly balanced (thanks to chun li instant air kick).

The fact that you think the game is horribly unbalanced shows you have no clue what you're talking about. There are reasons to not enjoy it but that sure ain't a valid one.
 
I'll be blunt, but the proper way to play a MOBA is really backward to how people normally think they should play it. Like you see all these jerks running up to your base and you need to defend it, so you think getting them out of the way efficiently would be the best, but nope, the best situation is to basically stall them closer to your tower because you are safer, and wait at the last moment to kill them so you gain gold. Normally people would think playing faster is better or pushing your defensive zone farther out would be best but it actually is the complete opposite. Pushing the lane or just trying to kill the other laner can be extremely counter-productive to winning a game if it makes it harder for you to gain gold and experience. So that is why people try to last hit and play it safer near a tower, since they can be ganked from other players.
...I understand some of these words.
 
Color of your skin and sexuality is OK ... The problem is gender of the participants



Because we are in a thread about the Capcom Cup =P
Again the chat is run through Twitch. They need to step in. Capcom can't do anything. Nor any company to that level of vitriol.
 
Again the chat is run through Twitch. They need to step in. Capcom can't do anything. Nor any company to that level of vitriol.

They do have the option of turning the chat on Subs-Only Mode, which is a pretty ugly kludge as solutions go, but at least lowers the throughput to a level where human moderation becomes possible.
 
They do have the option of turning the chat on Subs-Only Mode, which is a pretty ugly kludge as solutions go, but at least lowers the throughput to a level where human moderation becomes possible.

That's an awful solution since that stifles communications and hype reactions.

Twitch should just make a better system istead of bowing to trolls.
 
I could live to 100 and ill never understand how games like League of Legends and DOTA2 became bigger spectator games than Street Figbter.

Because I can understand what's going on in them. People in fighting games could be flailing on the controller spamming buttons like I do and it would look about the same to me.

I mean, whenever you're talking about sports there's a functional divide between what people enjoy playing, what is competitive, and what people enjoy watching. Sometimes those don't line up.

Games like Dota, StarCraft and the like have some built-in game advantages over things like FPS, for example&#8212;you can easily take in movement across the map, you have big views that aren't limited to one team's side of things. I play as much Halo as I do Dota, but I don't really enjoy watching Halo as much. But I think they're simply easier to grab in terms of strategies than fighting games (helps that they have an ebb and flow to combat, which might not appeal to some people but seems like a part of good spectator sports.)

For fighting games I think a lot of it is that whatever skill there is, it's a lot more opaque to viewers. I get that RTS players are performing meaningful actions hundreds of times per minute. But that doesn't come through with fighting games for me, even if it in fact requires "higher" skills.

If there's something NeoGAF has taught me it's that fighting games seem to be a pretty walled garden, witness the common "why no Street Fighter as most iconic and influential gaming franchise" posts in that recent thread. Fighting games simply aren't as big a market. None of the top ten selling games are fighting games.
 
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