depths20XX
Member
and superior stages/music right off the bat.
Nah, SFIV music has always been completely forgettable/garbage. People only remember indestructable and training stage. Worst of the series.
and superior stages/music right off the bat.
Are you sure your experience level with both genres are the same though? Most people who have been playing game for years are steeped in fighting games even if they didn't play them much, while MOBA being a newer genre is more of an unknown. With someone starting from scratch, both are just as oblique. Fighting games about beating the other guy. MOBAs are about invading the enemy base. 'There's more to it than that' applies on both sides. And what makes watching a fighting game exciting if you don't know the execution layer? Seeing a spastic polygon figure getting thrown around and blasted with balls of light isn't compelling until you know the high speed chess side of things. MOBAs are the same way.
Oh look at that.
A positive SF5 thread that no one wants to participate in.
Shocking!
I've played Dota and Lol and find them very boring to watch even knowing what's going on. It's just not very exciting to watch in a visual sense.
Overpass!Nah, SFIV music has always been completely forgettable/garbage. People only remember indestructable and training stage. Worst of the series.
The overpass and drive-in themes were also memorable. The character themes were generally lacking, though (Viper's and Decapre's were okay).Nah, SFIV music has always been completely forgettable/garbage. People only remember indestructable and training stage. Worst of the series.
Persecution complex much? The article was posted at 2AM EST.
Also, I need The Beast to win one more EVO.
https://www.youtube.com/watch?v=HhnObclA_R0
Nothing eh? Not even the end?
Actually talking about the article, it impresses me greatly about how Capcom absolutely sucks at moderating the chat. A company that size could totally do something about how the chat turn into a toxic waste of misogyny and transphobia when Ricki is even mentioned
Is this a worldwide consensus about the game :O ?
I agree the chat is terrible but it would be difficult to moderate. Literally every twitch stream broadcasting a large tourney has people talking shit on whatever aspect of a person they can find.
I agree the chat is terrible but it would be difficult to moderate. Literally every twitch stream broadcasting a large tourney has people talking shit on whatever aspect of a person they can find.
I am talking about just the official Capcom Cup twitch chat!
Capcom CAN do it but they just don't care about how people treat the second best player of the tournament I guess
I know that overall th FGC makes the news for cases of idiots being mysoginists for the most part, but imo the FGC must be the most inclusive community from all games, you have white, black, latinos, asians, filipinos, transgenders, gays, all mixed up while being pro, and besides the stream monster tasteless joke, from the most part people don't give a crap for the color of your skin or sexuality.
Why Capcom? Bigger companies like Riot games and Blizzard don't do shit about it. It's a twitch thing.
It's difficult to even tell what character is doing what. Pretty much every other competitive game including more complex ones like SC2 are easier to spectate for a non player. This just looks like a mess.
I could live to 100 and ill never understand how games like League of Legends and DOTA2 became bigger spectator games than Street Figbter.
Ryu's legendary BO jab antiair will not be missed. And I say that as a Ryu main.There is NOTHING perfect about anti-air jabs.
Street Fighter fares better as in its explosive animations, as its clear when one player has performed a spectacular move or comeback.
you still feel the need to post this though? Your voice has been heard, LOUDLY, that most SF threads on here are negative. It takes time to add modes, that's all that's stopping them now, resources, and money.Sorry but whoooo caaaaares...I don't!
I don't care about pro players. I don't care about pro tournaments. I just want to enjoy the game I paid $60 for and the $30 or whatever season pass I coughed up a year ago. And I simply have not enjoyed my experience with the game whatsoever.
I think Capcom pandering to the tournament scene has contributed to this game's lukewarm reception. I understand that's a very import crowd to cater to, but not at the expense of the "casual" player.
And I'm wrapping "casual" in parenthesis but I am anything but. I have been playing Street Fighter since it debut in the arcades and it's by far my favorite franchise. I have bought so many copies of the game over 2+ decades, it would be a fool's errand to even recount them here. My point being: I feel left out! Even when pro players are "on my side," expressing their frustrations with the game's release, it seemingly rings hollow. We're not the same. We have different needs and wants. Pro players likely received the game for free, etc etc.
Fuck Street Fighter 5.
Drive-in-night is great!The overpass and drive-in themes were also memorable. The character themes were generally lacking, though (Viper's and Decapre's were okay).
ummm what? Sagat, Rog, Ryu, Sim, dominated Vanilla SF4, what are you talking about it was very balanced? Sagat alone challenges that notion.Revisionist history.
Vanilla SFIV was pretty balanced outside of Sagat doing too much damage. Certainly bottom tier was more viable than in SFV, where Zangief is horrible.
Super was wildly unbalanced compared to vanilla, with most of the new characters severely underpowered and many second Ultras far too good.
SFIV also had a fully functional arcade mode, far better UI, and superior stages/music right off the bat. The home version also had great extras.
And (sadly) Juri.ummm what? Sagat, Rog, Ryu, Sim, dominated Vanilla SF4, what are you talking about it was very balanced? Sagat alone challenges that notion.
SF2, SF3, did exist as well, meh...I disagree, I think that's one of the core things SF5 did right, lot of diversity in the tourney scene and high level play. As you said, the only character that is complete trash is Zangief.
Yeah, I got my but kicked by a Juri player, but it was definitely the player just had higher level spacing and abilities than me and being unfamiliar with the character. I'm not sure she's as bad as Gief, but she's bad yeah.And (sadly) Juri.
Grats to Ricki, a lot of people, including myself did not expect her to make it even half as far as she did in such a stacked tournament, since she can place in top 8 but never won much during the year. This tournament really was something else, all the favorites went out early, and Ricki especially clutched it out in so many close sets that were last round last game and a breath away from losing. She really was the dark horse, especially since someone like KnuckleDu had a hot streak right before Capcom Cup.
The base game is great & is more balanced than most other first iterations of SF games (or seasons, in SFV's case). The issue is really the lack of content at launch (something that has mostly been rectified outside of stuff like Arcade Mode, which is on the way), the netcode, & some other QoL stuff.What is the problem with SFV, the game is great innit?
What is the problem with SFV, the game is great innit?
Street Fighter went into a repetitive cycle of appealing more and more to a core audience of die-hard players, to the point where the game being played at a professional level and the game being played at a casual level were almost unrecognizably different. Your average person can never actually play Third Strike, not the way a Daigo does, and they can't even play a remotely similar version of the game without many hours of literal practice--not playing, but training-style practice--and healthy pool of competitors... and for that second point, keep in mind that solid online play hasn't been around in fighters for very long (and many still release with mediocre netplay).
By contrast, League of Legends took a game most people could already more or less play (DOTA) and made it a game almost anyone can play in a way that's roughly similar to the way professional players do.
Think of it as the difference between tennis and football. I can "play" tennis with a friend of mine and have a tennis-like experience, but we aren't playing the same game the Williams sisters play. On the other hand, I can get together with a bunch of coworkers and kick a few goals and while it won't be anywhere near on the same level as a World Cup event, at least it more or less looks like we're playing the same game.
Good article, but the diversity part is barely touched upon. Strange to make it part of the title.
No, it's a shitty troll and nothing more. Ignore it.Is this a worldwide consensus about the game :O ?
this. Still baffles me why fighting games arent even bigger.
I'm sure somebody will get annoyed at this, but this is how the game looks to people on the outside. "Arcane" and "complex."Anyone who, like Ortiz, played Street Fighter 2 growing up in the 1990s will still have the muscle memory to send a ball of flames streaking from the palm of poster boy character Ryus hands. But the arcane joystick movements required to handle the games ever-expanding character roster is broad and varied. In Street Fighter, command inputs usually combine specific movements of the joystick, more often in quarter or half-circle revolutions, followed by button presses but these must often be deployed in complex sequences to optimise the attacks. The best players know exactly how long in fractions of a second each move takes to execute; a practice known as counting frames (referring to single frames of animation, of which there are 60 per second). Simply learning the fundamental language of the game takes months.
You're really going to call any aspect of fighting games arcane while trying to highlight LoL and DOTA as easy to understand?smaller player base and higher barrier to entry
to do a special in a fighting game often requires complicated motions, and stringing together combos requires memorization and practice
In League or Dota, you hit a key on the keyboard and maybe click to target.
this is brought up in the article:
I'm sure somebody will get annoyed at this, but this is how the game looks to people on the outside. "Arcane" and "complex."
I dont think it is, there are plenty of people who don't like the gameplay.No, it's a shitty troll and nothing more. Ignore it.
You're really going to call any aspect of fighting games arcane while trying to highlight LoL and DOTA as easy to understand?
I could live to 100 and ill never understand how games like League of Legends and DOTA2 became bigger spectator games than Street Figbter.
Yeah but they suck butts so...I dont think it is, there are plenty of people who don't like the gameplay.
I could live to 100 and ill never understand how games like League of Legends and DOTA2 became bigger spectator games than Street Figbter.
You're really going to call any aspect of fighting games arcane while trying to highlight LoL and DOTA as easy to understand?
I could live to 100 and ill never understand how games like League of Legends and DOTA2 became bigger spectator games than Street Figbter.
Better games, right place and the right time also play a huge role.
I also think one Balance patch per season isnt enough, got bored of the game the moment i realize the game is horribly balanced (thanks to chun li instant air kick).
Better games, right place and the right time also play a huge role.
I also think one Balance patch per season isnt enough, got bored of the game the moment i realize the game is horribly balanced (thanks to chun li instant air kick).
...I understand some of these words.I'll be blunt, but the proper way to play a MOBA is really backward to how people normally think they should play it. Like you see all these jerks running up to your base and you need to defend it, so you think getting them out of the way efficiently would be the best, but nope, the best situation is to basically stall them closer to your tower because you are safer, and wait at the last moment to kill them so you gain gold. Normally people would think playing faster is better or pushing your defensive zone farther out would be best but it actually is the complete opposite. Pushing the lane or just trying to kill the other laner can be extremely counter-productive to winning a game if it makes it harder for you to gain gold and experience. So that is why people try to last hit and play it safer near a tower, since they can be ganked from other players.
Again the chat is run through Twitch. They need to step in. Capcom can't do anything. Nor any company to that level of vitriol.Color of your skin and sexuality is OK ... The problem is gender of the participants
Because we are in a thread about the Capcom Cup =P
Again the chat is run through Twitch. They need to step in. Capcom can't do anything. Nor any company to that level of vitriol.
They do have the option of turning the chat on Subs-Only Mode, which is a pretty ugly kludge as solutions go, but at least lowers the throughput to a level where human moderation becomes possible.
I could live to 100 and ill never understand how games like League of Legends and DOTA2 became bigger spectator games than Street Figbter.