Final Fantasy XV SPOILER THREAD

Actually come to think of it, none of the summons really did anything. Leviathan killed plenty of people for no good reason, Shiva gave Noctis a trident and Bahamut told Noctis a bedtime story. I'm still lost at why Luna had to form the Covenant with them to begin with. I mean, Ardyn was the problem, so why doesn't Bahamut tell Regis to kill him or something as opposed to being super vague in the Omen trailer?

Regis himself was wrong about all of this.

Why didn't HE sacrifice his old ass to use the crystal's power and rid the world of scourge ?

Why was he willing to tolerate so much destruction(even of his own kingdom) just for a fleeting chance that Noct could be able to do it ?

Why didn`t Ardyn fight Regis ? Why did he wait specifically for Noctis ? So much missing & doesn`t make sense.
 
'Cause he couldn't, right? Noctis was the Crystal's and the gods' Chosen One. All the previous kings needed to die to be able to infuse the Ring with enough power to destroy Ardyn and the Starscourge. Ardyn specifically wanted to kill the Chosen One to spite the gods and deplete the Crystal of its power, or die doing it.

Also I'm fairly certain it's only some of the upper levels of Altissia that were destroyed, where the Covenant took place, and the majority of the city and its inhabitants survived.
 
on Astrals from the wiki:
In A.E., the Astral Ifrit betrayed the prosperous nation of Solheim. This caused the Great War of Old and created a parasite that slaughtered Solheim's populace. Bahamut then descended from the stars to select the first Oracle. He chose a pious woman of the Fleuret family from Tenebrae and bestowed upon her the power to commune with the Six. Bahamut also gave this woman his trident.

A king of Lucis is said to have once fought alongside the Astrals against darkness..

edit. also what was the deal with the moon anyway. This scene doesn't even happen:
mN4Vz4j8LZ58Q.gif
 
Regis himself was wrong about all of this.

Why didn't HE sacrifice his old ass to use the crystal's power and rid the world of scourge ?

Why was he willing to tolerate so much destruction(even of his own kingdom) just for a fleeting chance that Noct could be able to do it ?

Why didn`t Ardyn fight Regis ? Why did he wait specifically for Noctis ? So much missing & doesn`t make sense.

Well, the Crystal did have Noctis as the Chosen One. Although part of me just wants Regis to go "Get in the crystal" to Noct at a young age before shit went down and so everyone will be happy. He could always get another child to rule the kingdom. Let Noct be the fall guy.

on Astrals from the wiki:

That still doesn't explain why the Astrals need to have Luna commune to them and form a Covenant or the like considering you have Astrals like Leviathan who get really really prissy. Bahamut especially, he can commute to the Kings of Lucis via the crystal. Why not just tell them that Ardyn and Ifrit are the problem. Or hell, when Niflheim kidnapped him, why not tell the Emperor to kill off Ardyn and Ifrit. They seem to have the technology to kill Astrals.


edit. also what was the deal with the moon anyway. This scene doesn't even happen:

Pretty sure that was just there as a message to the fans. Although regarding the Red Moon from ED, I personally think at one point in development, they wanted to have a red moon and red sky as shown in the trailer which had Cartanica bathed in red.
 
Regis was able to use the Crystal's power to support an entire unit of powerful warriors like the Kingsglaive and he put up an impenetrable magic wall for decades.

Sounds pretty compatible with the Crystal to me & his feats are far more impressive than anything Noctis has ever done during the course of the game.
 
That still doesn't explain why the Astrals need to have Luna commune to them and form a Covenant or the like considering you have Astrals like Leviathan who get really really prissy. Bahamut especially, he can commute to the Kings of Lucis via the crystal. Why not just tell them that Ardyn and Ifrit are the problem. Or hell, when Niflheim kidnapped him, why not tell the Emperor to kill off Ardyn and Ifrit. They seem to have the technology to kill Astrals.

Pretty sure that was just there as a message to the fans. Although regarding the Red Moon from ED, I personally think at one point in development, they wanted to have a red moon and red sky as shown in the trailer which had Cartanica bathed in red.

yeah, it doesn't. it's more of a when this unexplained thing started really.

still, it's even on their Special Edition console:
was it just to represent the longer nights and Luna in a way?
 
So with time repeating over and over again. Though I don't think time repeats or anything with them pushing the car. It's just a callback to how their journey began.

Type-0 did a similar thing.
If I recall correctly.
The basis of the plot is that the events of the game repeat over and over again.
When one country controls all the Cristal's then the world is reset. It had reset millions of times before.

Reason why is that the Falcie wants to open up the gates of Etro.

So same mythology and all perhaps there was gonna be cycles of time originally?
 
You're on a road trip to meet your beloved (yeah yeah I know) after 12 years of sending text messages, who also happens to be named Luna.

Off topic, but it just occurred to me many weeks ago when dicussing Ifrit's battle theme in one of the old threads you mentioned that the lyrics for his theme aren't in Latin and has a specific meaning to it. Can you shed some light on it now that the game is out or are you still under NDA for that?

There's a special reason, not a special meaning. Important difference ;p

But yeah, can't really talk about OST details till OST is out.


Ah fair enough.
 
There's a special reason, not a special meaning. Important difference ;p

But yeah, can't really talk about OST details till OST is out.

edit: Just to properly set expectations, it's not going to shed some cosmic light or anything.
 
We caused so much destruction to achieve the meh status at the end of the game.

Luna and Noctis destroyed the entirety of Alitissia to get Leviathan's power...How is this any better than what Niflheim's doing to get the Crystal from Insomnia ?

It was a beautiful thriving kingdom.

Not to mention the deaths on the train ride.

At the end of it all,the summons weren't even needed! We beat Ardyn solo anyway,though we do get some assistance against Ifrit.

Noctis wouldn't be able to defeat Ifrit without the othet summons. He didn't even have the slightest chance against him until Bahamut weakened him significantly with his attack, and Shiva was the one that finished him off.

Ifrit was the main threat, not Ardyn.

Regis himself was wrong about all of this.

Why didn't HE sacrifice his old ass to use the crystal's power and rid the world of scourge ?

Why was he willing to tolerate so much destruction(even of his own kingdom) just for a fleeting chance that Noct could be able to do it ?

Why didn`t Ardyn fight Regis ? Why did he wait specifically for Noctis ? So much missing & doesn`t make sense.

Noctis os the chosen King of Light, not Regis. The crystal wouldn't give Regis its power.
 
I don't understand this.

How did Regis put up a wall and power the kingsglaive unit ?

Was he not drawing on the Crystal's power ?

He was able to use the crystal power to some extent, same as all the kings before him. Noctis is the only one able to do the sleep-10-years-and-abaorb-every-bit-of-its-energy thing, since he's the chosen one.
 
The final camp scene had more feels than Luna being killed off followed by the Logo change which was great.

Good game i enjoyed it.
 
Its spelt out to us in a cutscene: The calling of the crystal is to crown the king of light, and until that time the kings of lucis guard the crystal using some of the power of the ring which has ties to the crystal. Their bloodline has magical shenanigans too, similar to Luna's bloodline.

As for the collection of the Astrals plotline, that was meant to be a means of becoming powerful enough to take on the empire head on. However, shit turns for the worse and that stops being the reason for why things are happening. Gentiana gives a blessing because she wants humanity to succeed, Bahamut gives a blessing so that "the afflicted" could be rid from the world (I also think he has grudge against Ifrit he wanted to settle). All the other ones are fought or collected to gain god-favoured power against the enemies that killed your homeland. The original plan was "noct needs to gain the power of the crystal, its in niflhim, so he can't bruteforce it without gods' aid." This also shows why Ifrit isn't gained, but just straight up killed in both body and spirit :S

As for why Leviathan was not the same as the insomnia invasion. One was a historically expected event which required the attention from the government and evacuation of the citizenry and the other was a hostile invasion. That said, the game doesn't make light about the Leviathan incident, as the news talks about how people are being blamed, how no one is happy about it, and how Ravus is sentenced to death because of it all.
 
Pitioss Dungeon is brilliant and I thoroughly enjoyed it. It did get frustrating towards the end because while the controls surprised me for how good they handled the platofrming, they aren't designed to jump from tiny platform to platform.

I think you should consider this dungeon mandatory during your playthrough. It's obvious a ton of work went into it and really quite the imaginative mind behind making this all work.
 
I've now begun Ch. 14. I haven't finished the game, but I stopped caring around Ch 9-10, so I'm familiar with how it ends. I have some thoughts that I just want to get out there and make a post.

Final Fantasy XV is not a complete game. It is a hollow framework of a game. Almost nothing happens in the game; 90% of the title is filler.

Ch. 1~7 - Fucking nothing. "Gathering power" is not a substantial story beat. Any character in any game "gathers" power over the course of the game. I understand there is a relationship between Noctis, Luna, and the summons but those feel like added details to supplement a core story progression that doesn't exist. There is nothing substantial to push the game forward and drive interest while a wedding in the future looms over the story.

8~9 - The story abruptly begins and kills off Rem 2.0, who has had scenes cut from the game to hide the fact that she's Rem 2.0 - according to 4chan leaks. There is also a terrible Leviathan fight. Ardyn makes it known to everyone that he's the villain and kills off the female lead to prove it.

10~12 Ardyn tricks Noctis and Promto falls off a train. Gentiana reveals herself as Shiva. Almost nothing else happens during these chapters.

13 - The story finally feels like it's getting a major push again and it's one of the most substantial areas of the game, complete with Ardyn narration and plenty of story dumps. It's very moody and would be more fun if it weren't a pain. I never really got a hang of the stealth, so holy holy holy holy holy. The chapter could be good if they just removed most of the stealth element. At this point in the game, the gameplay has become constant item usage because my party is practically useless and just eats damage. "Gathering" doesn't work for me anymore. It won't show up. This is the first time int he game where I was under the impression that the story had purpose.

Then the hero sleeps for 10 years so that Square could showcase a character design more appealing to western audiences. Now that they've delivered a game devoid of any substantial story offering, they're more or less cursed to chase this audience for the foreseeable future; There was no way that this was going to be received well in Japan - and it isn't.

I think it would be hard to say where the game ranks in the series in terms of its story. It's maybe on the level of FFI or FFIII, but I'm not sure. FFII is better. If you're curious about where I'm coming from, I'd rank them something along the lines of X > VII > VIII > IX > VI > XII > XIII > V > IV > II > III > I > XV. This is not hyperbole. I am not being dramatic. There is almost no story in the game. "Storytelling" doesn't happen for the majority of its chapters.

I understand that at one point the story had blown up to three titles and that some argue that its nature is because of the need to cram three titles into one. But that doesn't make any sense, because that would imply a title with rapid story development. Almost nothing happens in XV. The game has all the room in the world to supplement itself with something, anything. Around E3 I was concerned I wouldn't like the title as much because it would feature long periods of time between story events, given the open world nature of the game and the lack of marketing. But they didn't exist. Now, with 3-4 years of development time, the game serves almost no purpose within the context of the legacy of the series. It achieves nothing in terms of delivering a story to Final Fantasy fans.

And now we can wait a decade or so for another mainline title and hope that we hit the lottery and we get something good, even mediocre like FFXII.
 
Final Fantasy XV is not a complete game. It is a hollow framework of a game. Almost nothing happens in the game; 90% of the title is filler.

It really isn't.Even the battle system for me never really came together as something fully featured and fully functional.

There's not a single of aspect of FFXV that exudes excellence.

And now we can wait a decade or so for another mainline title and hope that we hit the lottery and we get something good, even mediocre like FFXII.

Yeah that's it...

There really won't be another new FF for a decade or so ,and its pretty much anyone's guess how that one may turn out.

There's the remake ,but one was hoping for a brand new powerful experience.
 
I really don't see how seomeone can think the bros are dead in the ending.

It's because of that flashy attack? I mean that thing is anime 101, and it even happened in another FFs where your friends popped out of nowhere and attacked with you even if they're really not there.

Also, let's not forget Noctis isn't dead in that scene, he dies after killing Ardyn, and only the Noc-Luna scene happens when he's dead.
 
Just beat the game.

I don't know...I just sort of feel empty. A lot of pretty stuff happens at the end, but none of it has any impact at all. The entire story up to that point was super disjointed, confusing, and underwhelming. It's not exactly easy to take any of that stuff seriously at the climax. I was hoping at the least for a cool and fun final boss encounter, but even that was pretty underwhelming.

Overall, I liked the game quite a bit, but it definitely felt super unfinished. It probably needed at least another year of development time before it could actually live up to the hype.
 
It really isn't.Even the battle system for me never really came together as something fully featured and fully functional.

There's not a single of aspect of FFXV that exudes excellence.



Yeah that's it...

There really won't be another new FF for a decade or so ,and its pretty much anyone's guess how that one may turn out.

There's the remake ,but one was hoping for a brand new powerful experience.

It doesn't feel like a series with a future. The most promising title to come within the next 3 years is a retelling of the past.
 
It doesn't feel like a series with a future. The most promising title to come within the next 3 years is a retelling of the past.

Yeah.

Its difficult to stomach this ,but FF is not a leading franchise anymore.

While there are great devs such as CDPR or FromSoft who offered amazing experiences,they don't quite offer what FF used to bring in its prime.

Its a really big loss for gaming imo.
 
I really don't see how seomeone can think the bros are dead in the ending.

It's because of that flashy attack? I mean that thing is anime 101, and it even happened in another FFs where your friends popped out of nowhere and attacked with you even if they're really not there.

Also, let's not forget Noctis isn't dead in that scene, he dies after killing Ardyn, and only the Noc-Luna scene happens when he's dead.

In which FFs does that happen?
 
I really don't see how seomeone can think the bros are dead in the ending.

It's because of that flashy attack? I mean that thing is anime 101, and it even happened in another FFs where your friends popped out of nowhere and attacked with you even if they're really not there.

Also, let's not forget Noctis isn't dead in that scene, he dies after killing Ardyn, and only the Noc-Luna scene happens when he's dead.

I agree, but its already the afterlife he has to beat Ardyn in.

But the bros are not dead. They are given the trust of the kingdom, they have 10 years of demon hunting under their belt, Noct wants a pic of them together (no, Cindy is probably not canon), curse gets lifted in mere minutes, he's alone with Luna in the end looking at a picture of his mates. It doesn't make sense if they're with him.
 
In which FFs does that happen?

It's a mainline game not much people played so I gonna put it in spoilers
Final Fantasy XIV
. It's actually pretty similar.


I agree, but its already the afterlife he has to beat Ardyn in.

But the bros are not dead. They are given the trust of the kingdom, they have 10 years of demon hunting under their belt, Noct wants a pic of them together (no, Cindy is probably not canon), curse gets lifted in mere minutes, he's alone with Luna in the end looking at a picture of his mates. It doesn't make sense if they're with him.

But It's inside the crystal, I mean, it's the same place Noctis goes at the end of Chapter 13, that would mean he died there.

Also forgot to say, they're not even there when Noctis attacks Ardyn inside the crystal, they just pop for a moment and dissapear.
 
Finished the game last night, was pretty emotional for pretty much the whole of the last chapter.

Things that pissed me off during the game:

- Gladio always up in Noctis's face and telling him to grow up. Most of the time it just felt random and forced, or insensitive.
- EVERYTHING HAPPENS OFF-SCREEN. Gladio's scar, whatever happens to Prompto when he's kidnapped, Ignis going blind, Ravus's capital punishment.
- Not enough Luna time to really care about her.
- Niflheim's emperor and that other old dude was used in so much of the promo materials but had almost no presence in the final game.
- Not enough build-up to Prompto being an MT or Noctis's line being usurpers of the throne (Izunia), or that Ardyn was of the real Lucis Caelum line.
- Not enough well-polished cutscenes in general. Some of them felt as abrupt as Type-0's.
- Shoehorned scenes from Kingsglaive. Omen trailer one kinda fit so that wasn't too bad, but bit random.
- Should have done more with Ignis being blind. Also, he seemed at most inconvenienced by it. Would have liked to see some more emotion.
- Combat can be disastrous at times, especially with mobs. Moves are telegraphed very poorly and made the game feel unfair.
- Camera and soft-lock need major improvements.
- So many shitty fetch/hunt/find quests. Not what I want in an FF game.
- Some decisions felt like the game was chasing after trends without knowing their functions, e.g. timer on dialogue choices.

Other stuff I haven't mentioned yet, but those are the big ones. It was kind of a reverse experience between this and FF13, in that while this game felt incredibly impolished, I still had a very fun time with it. The opposite is true of 13. I hope FF is never open world again, because I want tighter plot direction and more polish in general. Glad I cancelled my UCE because this game is not worth it. Also not buying the DLC for Gladio's scar and presumably Ignis going blind. That shit is important enough that it should have been in the game. Gladio randomly leaving was especially jarring.

While I love the game, I agree with everything you said.

Anyone that thinks that the upcoming DLC's are things simply being added out of thin air and not things that were cut from the main narrative are deluding themselves. The bottom line, is that to finish those segments as a part of the main game, they would have had to devote more time to them and as such, delay the game into 2017 - which after the numerous delays already, they weren't prepared to do. So what was their solution? To finish them on the back-end while the game was at retail and release them later on as DLC.

It's just really strange how some of the plot holes undermine the whole experience of such a great game. Lunafreya for example, deserves far more screen time to really get attached to her - so her death actually means something. As it is, it's just a girl that the main character loves, that you don't see a lot of, that gets killed and then the ensuing ending is super-amazingly-sweet and well done, so you're supposed to feel something about it one way or another.

I love the game, but the obvious cuts for DLC and poor implementation of narrative are very aggravating.
 
Who is credited with Luna's death scene cinematography & scene direction ?

That scene is by far the most visually creative & beautiful scene in the entire game.Their transition from young to old,the flowers,the dialogue all combine to create one powerful scene.

It was arresting.I think we should've met Luna in Lestallum & Spent substantial time with her all the way to awakening Leviathan scene.

Man what a waste.
 
Who is credited with Luna's death scene cinematography & scene direction ?

That scene is by far the most visually creative & beautiful scene in the entire game.Their transition from young to old,the flowers,the dialogue all combine to create one powerful scene.

It was arresting.I think we should've met Luna in Lestallum & Spent substantial time with her all the way to awakening Leviathan scene.

Man what a waste.

If you mean the in-game death it's hard to know. If you mean the CG sequence afterwards that (and all CG sequences in the game) is by Takeshi Nozue, Kingsglaive's Director. It's especially weird because I think all of the CG sequence sin the game (all... three of them? lol) are really very well directed and eclipse Kingsglaive in terms of the quality of its direction. I'm a bit confused as to how Kingsglaive can so often be so flat and boring, but the scene of Noct on the throne at the end is so visually striking
 
If you mean the in-game death it's hard to know. If you mean the CG sequence afterwards that (and all CG sequences in the game) is by Takeshi Nozue, Kingsglaive's Director. It's especially weird because I think all of the CG sequence sin the game (all... three of them? lol) are really very well directed and eclipse Kingsglaive in terms of the quality of its direction. I'm a bit confused as to how Kingsglaive can so often be so flat and boring, but the scene of Noct on the throne at the end is so visually striking

oh I completely agree.

I didn't expect it to be by Nozue himself which is why I asked.The CG scenes in the game are far more coherent & better shot than the ones in Kingsglaive.
 
Is nobody else gonna point out the fact that Noctis is likely "the chosen king" because he's (probably) the 14th king in the Lucis line and they needed 13 kings to complete the Knights of the Round summon?
 
Why Gladio suddenly became an ass? He was so sweet and even tried to set up his sister with Noct just 2 seconds ago lol


The empire arriving Altissia CGI wasnt even in th game? WTF it would take them no effort to just put it in.
 
Is nobody else gonna point out the fact that Noctis is likely "the chosen king" because he's (probably) the 14th king in the Lucis line and they needed 13 kings to complete the Knights of the Round summon?

He's not the 14th King, though, he's the 114th, as shown in the ending (Noctis Lucis Caelum CXIV on the banners) - they just handwave that away by having Cor point out that over thousands of years many of the older swords have been lost or destroyed, but, yeah. Presumably he could've just gathered ANY 13. There may even be some more out there.

I'm also curious about Ardyn's swords, actually... does it ever explain this? (Silly question I imagine, ha) Are they also Lucian king swords from ages ago?
 
If you mean the in-game death it's hard to know. If you mean the CG sequence afterwards that (and all CG sequences in the game) is by Takeshi Nozue, Kingsglaive's Director. It's especially weird because I think all of the CG sequence sin the game (all... three of them? lol) are really very well directed and eclipse Kingsglaive in terms of the quality of its direction. I'm a bit confused as to how Kingsglaive can so often be so flat and boring, but the scene of Noct on the throne at the end is so visually striking

I don't think the throne scene is CG. :p
 
He's not the 14th King, though, he's the 114th, as shown in the ending (Noctis Lucis Caelum CXIV on the banners) - they just handwave that away by having Cor point out that over thousands of years many of the older swords have been lost or destroyed, but, yeah. Presumably he could've just gathered ANY 13. There may even be some more out there.

I'm also curious about Ardyn's swords, actually... does it ever explain this? (Silly question I imagine, ha) Are they also Lucian king swords from ages ago?

I'm not sure if it's mentioned somewhere in the myriad of external media around this game when the Izunia line usurped the throne, but Noctis may only be the 14th In that line.

Ardyn's swords are probably from the Lucis Caelum line proper in any case
 
I don't think the throne scene is CG. :p

The scene where he's stabbed over and over again? Yeah, it is. Outside where he says goodbye to the guys is real time, as soon as Noctis walks through the doors it's CG - everything in the throne room - and then the scene in the afterlife is real time.

It's weird how it goes back and forth but it works very well. The outside is probably CG because they didn't want to make CG models for the older versions of the guys, honestly. It also transitions immediately from gameplay, whereas when you enter the throne room it fades to black to transition to CG. The final sequence being real-time lines up for similar reasons - the guys appear without need of an older CG model, but also they clearly wanted to give the player agency of pressing circle, of being the one to 'consent' to killing Noctis - which is actually a really lovely idea.

The funny thing is how there's an in-game model of (old) Regis but it's literally only used for about half a second in the afterlife sequence - his other two appearances in-game are both CG (and, I presume, the same model as used throughout Kingsglaive).
 
I'm not sure if it's mentioned somewhere in the myriad of external media around this game when the Izunia line usurped the throne, but Noctis may only be the 14th In that line.

Ardyn's swords are probably from the Lucis Caelum line proper in any case

I think it's 2000 years ago. So there's no way Noct is only 14th since using the ring is supposed to age the person using it faster (unless that was dropped).
 
I was disappointed that Too Much is Never Enough and I Will Be weren't in the game.

Before it came out I had in my head that Too Much would be used in some amazing CG cutscene towards the end of the game before they set off to reclaim their throne. I thought I Will Be would be used in the credits. But nada.

I wanted to learn what "a hundred flags flying in a field" meant.
 
The funny thing is how there's an in-game model of Regis but it's literally only used for about half a second in the afterlife sequence - his other two appearances in-game are both CG (and, I presume, the same model as used throughout Kingsglaive).

There is a lot of wasted stuff in the game.

I mean Noctis has the ability to swim as apparent in the Leviathan fight but its never used again.

Child Noctis is fully animated and playable ,but I find it hard to believe this was only meant for the Platinum demo.They likely planned a childhood section then scrapped it.
 
It really isn't.Even the battle system for me never really came together as something fully featured and fully functional.

There's not a single of aspect of FFXV that exudes excellence.

Yeah that's it...

There really won't be another new FF for a decade or so ,and its pretty much anyone's guess how that one may turn out.

There's the remake ,but one was hoping for a brand new powerful experience.

& herein lies the true source of disappointment with ffxv. even mgs5, for all its story-related flaws, excelled at something...
 
Also I know some characters got redesigned, e.g. this guy
is now supposedly this guy:
ClMufQiVYAEOKci.jpg



but wtf happened to this guy?

I saw him in like one cutscene and that was it. Which is extra lame because he was in the older trailers. Does anyone know what he was supposed to be? I read something bout him being the head of the Niflheim Magitek Forces' Research or something. They should have been a boss of a military base or something. Or the game should really have gone full Devil May Cry 4 and had the higher ups of Niflheim all be able to transform into demons for second half boss fights, like the Agnus/Credo & higher ups of the Order. They could have even had Rayvus be Credo.

Also the story does absolutely nothing of value with the Niflheim Emperor. I mean yes, They do make him that annoying lvl 35 daemon who you can't kill until its scripted, but all they do there is throw in a few dialogue lines and its weak at best.They should have gone the DMC4 Sanctus route with him as well IMO. What you get is thoroughly unsatisfying and un-cathartic fight with none of the tension you could have had if you confronted him as the Emperor first and let him give his villain speech™ before he transforms and you kill him anyway

As much as I enjoyed parts of this game, the more i think it over, the more soured i am on it. I'm definitely gonna wait for all its additions to be out before I i play it again. In the meantime I think i'm gonna write some thing for how i think the game should have gone instead
 
Who is credited with Luna's death scene cinematography & scene direction ?

That scene is by far the most visually creative & beautiful scene in the entire game.Their transition from young to old,the flowers,the dialogue all combine to create one powerful scene.

It was arresting.I think we should've met Luna in Lestallum & Spent substantial time with her all the way to awakening Leviathan scene.

Man what a waste.
I think you could have met her in Altissa actually. Tragic (unbeknownst to them) last date around that city. It'd actually have forced them to do something with Altissa to make it fun for that kind of interaction rather than the empty, disappointing husk that it is.

I also think having the diary be browsable would have been a neat "lore" touch.
 
If anything this entire game gives me hope that FFXVI will be better. The core game of FFXV is great, it's just that the plot and the narrative direction is so wonky which ultimately muddies the water.
 
Top Bottom