The discussion is about how strong their flagship series sold in one day AS a third party. There's no denying the potential of their biggest franchises untethered from Nintendo hardware.
Not really... This seems like a good game, but it's still clearly not a Mario game. It's like saying Mario kart is a Mario game. It stars Mario, but it's a spin-off with different mechanics.
Im sorry, but I get the feeling that going third party would be healthy for Nintendo. And Im Nintendo Nerd..
Franz Brötchen;226714021 said:Sure, but that applies to anyone who isn't Apple/Android. Always remember that supposed industry know-it-all geniuses at Sony also are gearing up mobile.
The end game for any console manufacturer will be Amazon inevitably releasing a FIFA/CoD streaming box available via a small renting fee on top of the regular Amazon Prime membership. Even the Playstation brand wouldn't survive that imo.
Not really... This seems like a good game, but it's still clearly not a Mario game. It's like saying Mario kart is a Mario game. It stars Mario, but it's a spin-off with different mechanics.
NSMB Wii popped back into the Amazon top 100 yesterday after this launched
Not on Wii U. Wii
Meanwhile, Nintendo stock down almost 9% as of right now. The expectations some investors must have had on this things is completely ridiculous.
The stock market is not as one dimensional as you think.
This would happen with literally any popular franchise from any first party developer as long as reviews were good and it could keep the spirit of the game intact.The discussion is about how strong their flagship series sold in one day AS a third party. There's no denying the potential of their biggest franchises untethered from Nintendo hardware.
Shareholders: Do you see?!?
Nintendo: *laughs*
Now that Mario and Halo and Final Fantasy have decent mobile entries, I think it's time for.Uncharted
People complaining about $10 ya'll cheap
What do you mean? you do not think it is connected to Super Mario Run? Please explain.
Turns out people actually own Wiis.
That number seems really low? Games on consoles have been known to do way more so I'm sure surprised.
For as much as mobile gaming is talked as big. I expected way more. What am I missing
That number seems really low? Games on consoles have been known to do way more so I'm sure surprised.
For as much as mobile gaming is talked as big. I expected way more. What am I missing
Whew lawd. Someone got bluebells while holding a dish of crow.You know, just some facts for the "no one is talking about this game, won't even touch Pokemon Go which was way more popular at launch" utra confident folks running rampant in the other threads, so eager to dismiss and put down this game.
Nope. Best $10 I ever spent in the AppStore, fantastic game with a ton of replay value.
That was my point. I often here as do most of us here that mobile gaming is huge etcNot the same market. You can't expect every iPhone user to connect through the AppStore to download the game. The iPhone is not a dedicated video game device, as opposed to consoles.
That would make more sense to me..According to Polygon, Super Mario Run has been download 3.5M times in US alone, so...the info in OP is wrong ?
http://www.polygon.com/2016/12/16/13985380/super-mario-run-downloads
Just reinforces that people would love to play Nintendo games, just not on Nintendo's terrible hardware.
Even if we go with a high estimate for conversion, like ten percent, it's not a huge amount of money.
Surely there's a reason - idiocy.that's kinda the vibe I get too lol
there's a reason why people kept telling them to go mobile the last couple of years...
A Nintendo thread won't be complete without that.And the third party port-begging started, like every time there's a Nintendo mobile news.
ok downloads are cute but who actually bought the full game?
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According to Polygon, Super Mario Run has been download 3.5M times in US alone, so...the info in OP is wrong ?
http://www.polygon.com/2016/12/16/13985380/super-mario-run-downloads
This is exactly what I said. And these aren't even sales, just downloads. But apparently that's an impressive number in the mobile market?
Iwata was right.
This. I want the games, just not their outdated and overpriced hardware.
What are the chances that Switch has this game and has some kind of cross play feature with mobile devices (or are interconnected?).
Flea memory up in here on GAF.
When Nintendo has a successful platform, they make a fuck of a lot more money. You know, like the DS and the Wii. Of which NSMB sold a fuck ton on both.
Truth
You'll be waiting a while, then.Nintendo is meant for Mobile gaming. Give me a solid Mobile Zelda now. I'm not Switching.
The game industry as a whole took a bath this NPD and that affects every publisher, whether they are doing well or not. You also have to look long-term. The stock sky-rocketed and then settled to about 50%+ (from $17 to $28) of it's original value earlier in the year when they announced they were doing mobile games. Super Mario Run's success was already baked into the price, there was another push with Pokemon GO which plateaued again at about 100%+ (from $17 to $34) of the price before mobile games were announced. Nintendo at this point had made almost nothing from mobile games and it's price doubled (purely based on perceived and expected value). Now that they are seeing that Super Mario Run isn't a cultural phenomenon it is settling down to a realistic value (and people are just profit taking). It is STILL 50%+ ($27) compared to before they announced mobile games 6 months ago ($17).
You can take the short view and say Super Mario Run tanked the company by 10% or you can take the long view and say that Nintendo entering the mobile market this year has increased their value by 50%+. In fact right now the price is basically what the price was after the initial mobile announcement came out. The rest has just been fluctuations and improper inflation due to public perception. Investors think it is a success, they just decided on that amount of success 6 months ago.
They will never, ever get Wii + DS sales, again. That people is happy playing on their phones.
NPD said:Overall:
October retail game sales are down 24% year over year.
Hardware was down 35% year over year.
Console and Handheld game sales were down 18% year over year.
Physical and Steam PC software sales were down 28% year over year.
2.85 million downloads on day is the biggest launch of the app store? That's it? Is that just for the US or is that worldwide? If I'm not mistaken, don't AAA games easily sell more than that in 1-2 days in a single country?
Downloaded by 2.85m Neogaf members more like.