Super Mario Run 10M+ downloads Day 1, over $4M revenue, biggest Appstore launch ever.

What are the chances that Switch has this game and has some kind of cross play feature with mobile devices (or are interconnected?).
 
The discussion is about how strong their flagship series sold in one day AS a third party. There's no denying the potential of their biggest franchises untethered from Nintendo hardware.

Sure, but that applies to anyone who isn't Apple/Android. Always remember that supposed industry know-it-all geniuses at Sony also are gearing up mobile.
The end game for any console manufacturer will be Amazon inevitably releasing a FIFA/CoD streaming box available via a small renting fee on top of the regular Amazon Prime membership. Even the Playstation brand wouldn't survive that imo.
 
Not really... This seems like a good game, but it's still clearly not a Mario game. It's like saying Mario kart is a Mario game. It stars Mario, but it's a spin-off with different mechanics.

I don't really agree with this. Obviously the mechanics are different, but I don't see how this is so different from say New Super Mario Bros U if you held forward the entire time lol.

-Mario Kart is a racing game

-Mario Run is a platforming game, like all the mainline Marios

Mobile Zelda would have to be drastically different, I don't see how a one button control scheme would work for example
 
Im sorry, but I get the feeling that going third party would be healthy for Nintendo. And Im Nintendo Nerd..

Nintendo did go 3rd party. For the largest gaming hardware manufacturer, Apple. It greatly increased their mindshare for Pokemon, and made them shit loads of money across a handful of releases. And the titles are different enough that they don't compete with their dedicated console titles.

All in all, they've handled this transition in the safest and healthiest possible way.

Maybe 10-15 years down the line you might see them dip their toes into PC publishing, but the wolves are no longer at their door.

Franz Brötchen;226714021 said:
Sure, but that applies to anyone who isn't Apple/Android. Always remember that supposed industry know-it-all geniuses at Sony also are gearing up mobile.
The end game for any console manufacturer will be Amazon inevitably releasing a FIFA/CoD streaming box available via a small renting fee on top of the regular Amazon Prime membership. Even the Playstation brand wouldn't survive that imo.

I think the failure of just about every dedicated HT box as a gaming platform shows that mobile gamers simply don't care to be tethered to a television. People who want dedicated home games to play on TV buy a console.
 
Not really... This seems like a good game, but it's still clearly not a Mario game. It's like saying Mario kart is a Mario game. It stars Mario, but it's a spin-off with different mechanics.

It feels like a Mario game to me. The mechanics are tailored for touch controls, but at heart it feels like a Mario platformer.
 
The stock market is not as one dimensional as you think.

What do you mean? you do not think it is connected to Super Mario Run? Please explain.

Just to clarify, when Pokemon Go was released the stock went up mote than 100% in 2 weeks (investors did not understand how much money Nintendo would get from the deal). When Super Mario Run release the Stocks is down almost 9%. To just explain that with "Markets are complicated" seems strange. It is obviously connected to Mario Run so it would be interesting to know what analyst was guessing.
 
The discussion is about how strong their flagship series sold in one day AS a third party. There's no denying the potential of their biggest franchises untethered from Nintendo hardware.
This would happen with literally any popular franchise from any first party developer as long as reviews were good and it could keep the spirit of the game intact.

People are acting like if Microsoft found a way to make a great Halo mobile FPS and sold it for $10 on a device everyone already owns that it wouldn't sell gangbusters.
 
Shareholders: Do you see?!?
Nintendo: *laughs*

Now that Mario and Halo and Final Fantasy have decent mobile entries, I think it's time for
Uncharted
.

Uncharted would work really well on mobile: touch the screen to shoot, touch the screen to jump, slide to climb, press certain areas of the screen for QTEs. It would feel almost as automatic as Uncharted 4...
 
It is not only about the 10€ payWall, this keeps and rises the brand awareness which is in my opinion more important for nintendos plans in the near future
 
That number seems really low? Games on consoles have been known to do way more so I'm sure surprised.

For as much as mobile gaming is talked as big. I expected way more. What am I missing
 
What do you mean? you do not think it is connected to Super Mario Run? Please explain.

edit: Some of my dates were off, but point stands. Basically stock was at $12 before mobile was announced and it went up to $24, then fluctuated a ton on Pokemon GO, Super Mario Run announcement, etc. Now it's settling back to slightly higher than $24. Public perception drives +/-10% fluctuations, and in the case of Pokemon GO, even more. But investors set the new "bottom" value of a company, like the $24 after the mobile announcement.

You can take the short view and say Super Mario Run tanked the company by 10% or you can take the long view and say that Nintendo entering the mobile market this year has increased their value by 100%+. In fact right now the price is basically what the price was after the initial mobile announcement came out. The rest has just been fluctuations and improper inflation due to public perception. Investors think it is a success, they just decided on that amount of success 6 months ago.
 
That number seems really low? Games on consoles have been known to do way more so I'm sure surprised.

For as much as mobile gaming is talked as big. I expected way more. What am I missing

Not the same market. You can't expect every iPhone user to connect through the AppStore to download the game. The iPhone is not a dedicated video game device, as opposed to consoles.
 
That number seems really low? Games on consoles have been known to do way more so I'm sure surprised.

For as much as mobile gaming is talked as big. I expected way more. What am I missing

This is exactly what I said. And these aren't even sales, just downloads. But apparently that's an impressive number in the mobile market?

Iwata was right.
 
You know, just some facts for the "no one is talking about this game, won't even touch Pokemon Go which was way more popular at launch" utra confident folks running rampant in the other threads, so eager to dismiss and put down this game.

Nope. Best $10 I ever spent in the AppStore, fantastic game with a ton of replay value.
Whew lawd. Someone got bluebells while holding a dish of crow.
 
ok downloads are cute but who actually bought the full game?

8RwVHin.gif
 
Not the same market. You can't expect every iPhone user to connect through the AppStore to download the game. The iPhone is not a dedicated video game device, as opposed to consoles.
That was my point. I often here as do most of us here that mobile gaming is huge etc

Now I clearly see circumstances and sales play a big part. It's just way lower than I ever imagined and it's not even sales. I guess there isn't as much worry for gaming after all

I understand that costs are much lower but I can see why Nintendo has held off. Pokemon games made way more money.
 
Even if we go with a high estimate for conversion, like ten percent, it's not a huge amount of money.

It's not a huge game. Yes, at 2.85 million downloads, they still made less money then say they made on the sales of Super Mario 3D World which sold about 3 million worldwide, but at $50 a pop they probably profited way more. Still, it's a successful launch.
 
that's kinda the vibe I get too lol

there's a reason why people kept telling them to go mobile the last couple of years...
Surely there's a reason - idiocy.
 
Expected and deserved. The game is amazing in terms of how many gameplay possibilities they managed to give you with only one gesture (tap). It's insane. Level design is good and well thought out as well in relation to how gameplay works, and the difficulty is surprisingly high, especially to get the "advanced" coins.

I also see that spin doctors are at work in full force to try to downplay this result. Lmfao
 
This is exactly what I said. And these aren't even sales, just downloads. But apparently that's an impressive number in the mobile market?

Iwata was right.

Legs are less stacked to day 1 for mobile I'd assume. I don't think they had preorders to further stack the launch day sales? Certainly not for the months that your typical AAA record breaker console game would have.
 
Unsurprising.

Nintendo's IP's are still some of the most recognisable and quality games on the planet.

The problem is having to buy expensive hardware to get it (like the Wii U). An cheap console or the phone you already have are key to the mass market.
 
What are the chances that Switch has this game and has some kind of cross play feature with mobile devices (or are interconnected?).

It's possible, but Reggie denied it outright just last week. That makes me think it's probably not coming imminently, at least.
 
2.85 million downloads on day is the biggest launch of the app store? That's it? Is that just for the US or is that worldwide? If I'm not mistaken, don't AAA games easily sell more than that in 1-2 days in a single country?
 
The game industry as a whole took a bath this NPD and that affects every publisher, whether they are doing well or not. You also have to look long-term. The stock sky-rocketed and then settled to about 50%+ (from $17 to $28) of it's original value earlier in the year when they announced they were doing mobile games. Super Mario Run's success was already baked into the price, there was another push with Pokemon GO which plateaued again at about 100%+ (from $17 to $34) of the price before mobile games were announced. Nintendo at this point had made almost nothing from mobile games and it's price doubled (purely based on perceived and expected value). Now that they are seeing that Super Mario Run isn't a cultural phenomenon it is settling down to a realistic value (and people are just profit taking). It is STILL 50%+ ($27) compared to before they announced mobile games 6 months ago ($17).

You can take the short view and say Super Mario Run tanked the company by 10% or you can take the long view and say that Nintendo entering the mobile market this year has increased their value by 50%+. In fact right now the price is basically what the price was after the initial mobile announcement came out. The rest has just been fluctuations and improper inflation due to public perception. Investors think it is a success, they just decided on that amount of success 6 months ago.

Obviously, I am not saying that Super Mario Run "tanked" the company I am only talking about the valuation of the stock. Specifically, I was commenting on the crazy high expectation some of the investors seem to have on Nintendo's Mobile games. It is quite interesting to compare Mario Run's launch with the launch of Pokemon GO which undeniably took a lot of investors by surprise.

I guess many investors think that Nintendo will go whale fishing and therefore have high expectations. However, I am not sure how far Nintendo dare to go with micro transactions in their mobile games.

Perhaps, Fire Emblem and Animal Crossings will have much more whale bait but they do not want to damage the Mario Brand in the same way.

Edit: And I think it is way to early to say that this is the bottom. In the coming week when more data from Mario Run is coming in I think it will fluctuate a lot.
 
They will never, ever get Wii + DS sales, again. That people is happy playing on their phones.

I mean,
NPD said:
Overall:

October retail game sales are down 24% year over year.

Hardware was down 35% year over year.

Console and Handheld game sales were down 18% year over year.

Physical and Steam PC software sales were down 28% year over year.

Nobody's reaching those heights anymore. That's why they should all
a) continue to diversify, just like Nintendo
b) go whole hog into platform-as-a-service (they're all transitioning into this, rather than continuing the notion generations)

Because the traditional console market hasn't been healthy in a long time, DUE to the fact that more people are leaving it.
Play the long game if you wish for future success (which is most certainly not the dedicated console market).
 
2.85 million downloads on day is the biggest launch of the app store? That's it? Is that just for the US or is that worldwide? If I'm not mistaken, don't AAA games easily sell more than that in 1-2 days in a single country?

Many AAA games are lucky to even sell 2.85 - 3.50 million.
 
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