If Nintendo went 3rd party, would the quality of their games drop?

Shiggy

Member
But stuff hasn't been revealed. It's illogical to assume the leaks are 100% it. Even despite there being some enhanced ports, there's also a lot of new content. Come on.

Also, if we want to talk about enhanced ports & remasters and trash a company for it, let's look back 2 weeks at PSX shall we?

I don't doubt that there'll be new games, but based on what's apparently being localised right now, there'll be a lot of ports. But well, that's only bad for Wii U owners, of which there aren't many.
 

LordRaptor

Member
The base who wants Nintendo games doesn't disappear.

Its amusing how people are happy to believe that upwards of 100 million Wii / DS owners will just leave console gaming entirely rather than move to X1 / Ps4, but that 10 million WiiU owners aren't already on PS4 / X1 and would definitely go buy a PS4 / X1 instead of move elsewhere or just stop console gaming.
 

Norse

Member
Hypothetical question ofc, we all know the switch is coming

I am just wondering if we would see a drop in quality similar to Sega's when they went to 3rd party.


Only if they licensed out to other software developers. If they made the games themselves then I think quality would continue.
 
Its amusing how people are happy to believe that upwards of 100 million Wii / DS owners will just leave console gaming entirely rather than move to X1 / Ps4, but that 10 million WiiU owners aren't already on PS4 / X1 and would definitely go buy a PS4 / X1 instead of move elsewhere or just stop console gaming.

I find it extremely hard to believe that the Wii U is the only console in the Wii U owner household.
 

Fox Mulder

Member
I'm pretty sure every company that went third party has suffered in some way.

Even if their games stay great, they'll release fewer titles and have less reasons to justify more niche games to help build a console library. No reason to fund stuff like Bayonetta 2.
 

JoeM86

Member
I don't doubt that there'll be new games, but based on what's apparently being localised right now, there'll be a lot of ports. But well, that's only bad for Wii U owners, of which there aren't many.

Perhaps, but they're going to be severely enhanced ports, so that's not bad at all. If they were direct, then I'd agree.

However, this shouldn't be a point of contention. They need to fill the initial lineup while they work on the new titles. Every new device has a myriad of ports at the start of their life.
 
It's pretty simple.

If Nintendo is stuck in their walled garden business model and only become third party because there is no money left for new hardware then, of course, the software output will suffer quite a lot. There isn't much to discuss.

But Nintendo shows that they aren't that stuck in that business model and I think Nintendo would abandon their old business model faster than some people would expect it. And the quality of their software output would be more releated to the people in charge of Nintendo than the fact that they went third party.
 
It's really on people who think nothing much would change outside of MOAR POWAR to justify their thinking rather than people who think it would be detrimental to what makes Nintendo, well, Nintendo to justify their reasoning.

Bear in mind;
- Nintendo as a publisher are currently at an Activision / EA size, so you would need to explain how they could maintain their market position as an EA/ActiBlizz but not use the same work methodology that EA/ActiBlizz do (and if you are proposing a different methodology explain how that would be successful where the market shows only EA/ActiBlizz methods result in EA/ActiBlizz success).
- All historical transitions of platform owners to third parties have been detrimental to that third party (Atari, SNK, Sega, Hudson, Midway, Capcom, Konami, Namco, Stardock), by any metric you choose to use (profit / relevance / critical response)

Yes - as I said before, something people seem to conveniently overlook is that Nintendo are currently a publisher of the size of EA or ActiBlizzard (and much bigger than Ubi / WB / T2 et al) so they would need to be releasing FIFA / CoD appeal level games on an annual basis just to maintain their current stature as a third party.

This. Just look at Sega. Or even look at Konami, Capcom, SNK, or any other Japanese developer who used to make console hardware or arcade hardware.

You don't even need to restrict that to only Japanese developers - Atari, Coleco, Magnavox, Bally, Midway, Commodore...

They're a publisher of that size because of their hardware base.

When you take that away, they have only software to stay at that level.
Which means they need a FIFA / CoD level release every year.

e:
Also "way smaller hardware base"...? Their current hardware platforms (3DS + WiiU) are of approximate equal size to Ps4+XB1 hardware base, so... "way smaller"...?

Also, for those who have been reading GAF longer than I have: in your estimation, among those who want Nintendo to go 3rd party, are there a lot of folks with 'skin in the game'?

Are there a lot of folks who have at least, on occasion – or with at least some 'minimal' amount of regularity – actually mentioned their positive opinions of one or more Nintendo games/franchises, outside of this “Nintendo games are great, but they should go 3rd party” frame?

Curious about impressions, from those who have been keeping up with these discussions over the years.

...There was a time where I wanted Nintendo to go third party. Now I'm older and have the money to where I can buy a cheap Nintendo console and I don't want to risk stirring up any of their game making magic...

I can certainly understand this.

I can imagine that there are some folks who like Nintendo's games somewhat -- maybe even a great deal -- but for whom some other console (manufactured by Sony or Microsoft, perhaps) is simply indispensable.

Naturally those folks would prefer not to have to buy an additional, Nintendo-manufactured console, if at all possible.
 

novabolt

Member
Since all three companies have dabbled in third party moves, I don't think the quality has dropped. I do know that some of their more niche games will be exclusive to Japan or Asia.

Quality depends on skills and critical thinking, if Nintendo those qualities, it will serve them well.
 
It would mostlikely still be more profitable than releasing failed hardware systems a la WiiU.

That's the point if you change your business model, you are trying to diversify your assets not reducing them.

Receipts.jpg

A third party Nintendo is a mobile Nintendo. Their investors would make sure of that.
 
There's no reason to think the various online shooters and open world games a third party Nintendo would be developing would be bad.

I think there'd be less risk taking and innovation. Games like Slpatoon wouldn't happen. And I love Pikmin
Games like splatoon are all that would happen. Online multiplayer shooters are big sellers, and splatoon sold big.

Stuff like pikmin would be dead as a doornail, however
 

shark sandwich

tenuously links anime, pedophile and incels
I'm pretty sure every company that went third party has suffered in some way.

Even if their games stay great, they'll release fewer titles and have less reasons to justify more niche games to help build a console library. No reason to fund stuff like Bayonetta 2.
On the other hand, they'd have a much larger potential audience as a third party. How many gamers were interested in Bayonetta 2, but never bought it because they didn't want to buy a Wii U?

BTW, games like Bayonetta 2 utterly failed to bring gamers to Wii U, so I highly doubt Nintendo will take that sort of risk again regardless whether they're first party.
 
Companies who left the console making industry after a finanical collapse dropped their quality output

I'm shocked!

Like I said, drop in quality is a result of them going bankrupt, not because they went third party. Of course no one would willingly give up hardware business if they're in good shape financially.
 
I dont think thats accurate at all, they are probably in the red this gen from hardware.

Info is 3 years behind but it most certainly includes the first batch of wii u tanking. Good place to start:

http://m.neogaf.com/showthread.php?t=740455

Edit: ah fuck it, people don't tend to pay attention unless you post charts sometimes. From that thread:
hard_soft_revj3ptw.png
 

Oersted

Member
On the other hand, they'd have a much larger potential audience as a third party. How many gamers were interested in Bayonetta 2, but never bought it because they didn't want to buy a Wii U?

BTW, games like Bayonetta 2 utterly failed to bring gamers to Wii U, so I highly doubt Nintendo will take that sort of risk again regardless whether they're first party.

Nintendo did take that risk, yes. And correct, they wouldn't take that risk as thirdparty.


I dont think thats accurate at all, they are probably in the red this gen from hardware.

3Ds didn't do that bad.
 
On the other hand, they'd have a much larger potential audience as a third party. How many gamers were interested in Bayonetta 2, but never bought it because they didn't want to buy a Wii U?

BTW, games like Bayonetta 2 utterly failed to bring gamers to Wii U, so I highly doubt Nintendo will take that sort of risk again regardless whether they're first party.

There's a reason Bayo 2 for 360/PS3 got cancelled.
 
Also, for those who have been reading GAF longer than I have: in your estimation, among those who want Nintendo to go 3rd party, are there a lot of folks with 'skin in the game'? Are there a lot of folks who have at least, on occasion – or with at least some 'minimal' amount of regularity – actually mentioned their positive opinions of one or more Nintendo games/franchises, outside of this “Nintendo games are great, but they should go 3rd party” frame? Curious about impressions, from those who have been keeping up with these discussions over the years... I can imagine that there are some folks who like Nintendo's games somewhat... but for whom some other console (manufactured by Sony or Microsoft, perhaps) is simply indispensable. Naturally those folks would prefer not to have to buy an additional, Nintendo-manufactured console, if at all possible...

...There was a time where I wanted Nintendo to go third party. Now I'm older and have the money to where I can buy a cheap Nintendo console and I don't want to risk stirring up any of their game making magic...

To elaborate:

https://en.wikipedia.org/wiki/Skin_in_the_game_(phrase)
... Nassim Nicholas Taleb and Constantine Sandis have argued for skin in the game as a rational and ethical heuristic for all risk-taking...

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=2298292
...But the ancients did; so did many aspects of moral philosophy. We propose a global and morally mandatory heuristic that anyone involved in an action which can possibly generate harm for others, even probabilistically, should be required to be exposed to some damage, regardless of context. While perhaps not sufficient, the heuristic is certainly necessary hence mandatory... We link the rule to various philosophical approaches to ethics and moral luck...
 

foxuzamaki

Doesn't read OPs, especially not his own
Splaoon and Fire Emblem have been pretty successful though. I could see those sticking around.

Captain Toad and Star Fox could easily be just be small digital-only titles without too much risk (they aren't long games as they are now), Pushmo falls into that too (Pushmo in particular would work great as a mobile game).

Kirby is a mainstay, so is DKC.

W101 and Bayonetta 2 are technically not first-party.

Kid Icarus and Fatal Frame probably would be dead.

Codename Steam is probably already dead.

Xenoblade would only benefit from being on hardware that more gamers are on.

EDIT: Oh and Pikmin... hmm. Would probably work fine also as a smaller low-risk digital title. Might even be good for mobile too.
w101 is pretty 1st party my man
 
Are you for real?

Considering we're talking about niche games, yes?

From sonys output? Uh, yeah, it definitely would. Come on now.

https://www.reddit.com/r/vita/comments/41cf1k/first_party_vita_game_list/
Presuming that's accurate - 11 titles, total. That's even fewer than I thought. Surely there are some others they missed on that Reddit page?

Sony published more then 50 games on the Vita. Out of those I would say 18 of those are niche games outside of rerelease.

I don't think the WiiU would be above that.
 

Matt

Member
I don't doubt that there'll be new games, but based on what's apparently being localised right now, there'll be a lot of ports. But well, that's only bad for Wii U owners, of which there aren't many.
Honestly I don't think these "ports" will be bad for Wii U owners in the slightest.
 
On the other hand, they'd have a much larger potential audience as a third party. How many gamers were interested in Bayonetta 2, but never bought it because they didn't want to buy a Wii U?

BTW, games like Bayonetta 2 utterly failed to bring gamers to Wii U, so I highly doubt Nintendo will take that sort of risk again regardless whether they're first party.

You're gonna use Bayo as an example? The game that was Nintendo exclusive BECAUSE it didn't do well as a third party game?
 

balohna

Member
Multiplatform development is hard, and they won't have inside info/influence on hardware. So like, product quality may drop even if the games are still good.

For example, they probably couldn't ask Sony to let them disable the OS so their game runs better.
 

Chindogg

Member
I dont think thats accurate at all, they are probably in the red this gen from hardware.

They stopped taking losses on the Wii U almost two years ago. Every Wii U they've sold since, no matter how few, has been profit for them. That why they never dropped the price.

They'll still come out profitable this generation because they've been so conservative. The majority of their losses came from their massive internal expansion in Japan and Europe.

Square-Enix's variety is pretty good.

Hitman, Tomb Raider, Dragon Quest, Kingdom Hearts rehashes, and Final Fantasy is not exactly variety. Only very recently did they add Neir, Star Ocean, and smaller games like I am Setsuna.
 
Sony published more then 50 games on the Vita. Out of those I would say 18 of those are niche games outside of rerelease.

I don't think the WiiU would be above that.

Published isn't what I was talking about when I said it though- I would wonder how many of those Sony actually had a significant hand in development? Anywhere I can see the list of those titles sony published? I can only see just over 30 on the Wikipedia page under the "Sony Computer Entertainment" publishing brand, so I guess this is missing some if there are 50+, or there's another brand they use that I'm not seeing (admittedly, I've not looked at all).

That said, Nintendo published over 50 games on Wii U too.
 

vaporeon

Member
Nintendo has built its entire company around exclusivity... Going 3rd party would be a huge change in its entire business model.

Receipts.jpg

A third party Nintendo is a mobile Nintendo. Their investors would make sure of that.
You forgot pachislots and pachinkos! :^)
Investors are already disappointed that Nintendo isn't on mobile anyway.
 

LordRaptor

Member
The actual formula people still clinging to "Oh, they should go third party now as a choice, rather than if things got so bad that they have to" would be something like:

(gross software MSRP revenue * units sold) * (80% physical split * 50% physical retail publisher return) * (20% digital split * 70% digital return) > (net hardware revenue) + (licence fee revenue) + (80% physical split * 70% physical retail return) + (20% digital split * 100% digital return)

or with real numbers, 1 million first party software units sold as a platform owner, with an 80-20 physical retail to digital split of a $60 game:

Platform owner: ($33.6m physical sales) + ($12m digital sales) = $45.6 million

Non-platform owner = ($24m physical sales) + ($8.4m digital sales) = $32.4 million.

So excluding all hardware revenue and excluding all licencing fees, every game would need to sell ~ 40% more as a multiplatform just to match software revenue
 
So excluding all hardware revenue and excluding all licencing fees, every game would need to sell ~ 40% more as a multiplatform just to match software revenue

Also excludes the fact that a big advantage of being a hardware manufacturer is that other people also pay you to get their games on your system. Admittedly, not such a boon for Wii U, but I'm sure the 3DS third party sales were/are also still worth a lot to Nintendo.
 

LordRaptor

Member
Also excludes the fact that a big advantage of being a hardware manufacturer is that other people also pay you to get their games on your system. Admittedly, not such a boon for Wii U, but I'm sure the 3DS third party sales were/are also still worth a lot to Nintendo.

Yes, "excluding licence fees and hardware revenue" is a huge chunk of cash that would need to be explained away.

A third party selling 'only' 500k on a Nintendo console equates to $9m revenue for Nintendo without them lifting a finger.
 
Published isn't what I was talking about when I said it though- I would wonder how many of those Sony actually had a significant hand in development? Anywhere I can see the list of those titles sony published? I can only see just over 30 on the Wikipedia page under the "Sony Computer Entertainment" publishing brand, so I guess this is missing some if there are 50+.

That said, Nintendo published over 50 games on Wii U too.

I don't see why you're making the distinction between published and developed since it doesn't really matter. The conversation wasn't even about raw numbers but the variety of the WiiU first party games compared to The Vita's.

But here's the list of Sony developed games from the top of my head:

-Everybody's Golf 6
-Gravity Rush
-Uncharted Golden Abyss
-Unit 13
-Wipeout 2048
-Killzone Mercenaries
-Tearaway
-Soul Sacrifice
-Soul Sacrifice Delta
-Playstation All Star Battle Royale
-Little Deviants
-LittleBigPlanet Vita
-Motorstorm RC
-Sounds Shapes
-Oreshika Tainted Bloodlines
-Uncharted For for Fortune
-When Vikings attack
-Freedom Wars
-Destiny of Spirits
-Entwinned
-Honokun

And then there's the yearly MLB, some other digital games and the games they funded and published.
 

LordKano

Member
I don't see why you're making the distinction between published and developed since it doesn't really matter. The conversation wasn't even about raw numbers but the variety of the WiiU first party games compared to The Vita's.

But here's the list of Sony developed games from the top of my head:

-Everybody's Golf 6
-Gravity Rush
-Uncharted Golden Abyss
-Unit 13
-Wipeout 2048
-Killzone Mercenaries
-Tearaway
-Soul Sacrifice
-Soul Sacrifice Delta
-Playstation All Star Battle Royale
-Little Deviants
-LittleBigPlanet Vita
-Motorstorm RC
-Sounds Shapes
-Oreshika Tainted Bloodlines
-Uncharted For for Fortune
-When Vikings attack
-Freedom Wars
-Destiny of Spirits
-Entwinned
-Honokun

And then there's the yearly MLB, some other digital games and the games they funded and published.

That's still at least less than half the first party Wii U output.
 
None of us are from the future so no one knows. If I had to guess the quality would probably go up because there wouldn't be gimmicks in the hardware they're developing for, inherently making the games better. Less gimmicks = better games.
 
That's still at least less than half the first party Wii U output.

Alright where did I say Sony developed more games for the Vita then Nintendo for the WiiU?

If you actually read my post you would know that it was never the argument.

What you're saying isn't even true since based on Linkstrikesback, published games aren't being counted so Bayonetta 2, Smash Bros, Hyrule Warriors, Mario and Sonic, Fatal Frame or Tokyo Mirrage aren't being counted.

I would like to see those 40 games Nintendo developed for the Wii U.
 

LordKano

Member
Alright where did I say Sony developed more games for the Vita then Nintendo for the WiiU?

If you actually read my post you would know that it was never the argument.

Well, you said that it wouldn't compare favourably. I would say that having more than the double of the opponent is more than favorable.
 

AmFreak

Member
Yes, "excluding licence fees and hardware revenue" is a huge chunk of cash that would need to be explained away.

Not really, the whole reason for this discussion is flopping hardware e.g. WiiU.
No one with a brain would run around and suggest them to go 3rd party if their current console were the ps4.
 

MisterHero

Super Member
Another thread asked whether Nintendo was losing money by not exploiting F2P with their mobile games.

You are asking them to give up benefits of being able to define their market for conforming to another version of the market.

All I see are gamers digging their own graves by asking for 3rd party Nintendo. My outlook on 3rd-parties isn't positive either. The ones that want to survive will not jump to Xbox/PS like you want. It will be to mobile and mayyyybe PC.
 
They stopped taking losses on the Wii U almost two years ago. Every Wii U they've sold since, no matter how few, has been profit for them. That why they never dropped the price.

They'll still come out profitable this generation because they've been so conservative. The majority of their losses came from their massive internal expansion in Japan and Europe.



Hitman, Tomb Raider, Dragon Quest, Kingdom Hearts rehashes, and Final Fantasy is not exactly variety. Only very recently did they add Neir, Star Ocean, and smaller games like I am Setsuna.

Star Ocean is not a recent franchise
 

Fou-Lu

Member
Not really, the whole reason for this discussion is flopping hardware e.g. WiiU.
No one with a brain would run around and suggest them to go 3rd party if their current console were the ps4.

Info is 3 years behind but it most certainly includes the first batch of wii u tanking. Good place to start:

http://m.neogaf.com/showthread.php?t=740455

Edit: ah fuck it, people don't tend to pay attention unless you post charts sometimes. From that thread:
hard_soft_revj3ptw.png

I am going to quote this user because you seem to be ignoring them. Even in 2012 with the bomb of the Wii U, hardware sales still outdid software. It's an important part of Nintendo's business.
 
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