Does anyone feel less interested in gaming when Nintendo goes under-powered?

HeelPower

Member
Just because Nintendo devs have an uncanny ability to work out limitations =/= Nintendo devs wouldn't benefit from extra power.

Extra power can actually influence game design in terms of scope/complexity.Its not all about vapid graphical effects.
 
Yeah I do have a gaming PC. Great value for money.

I guess what I want to see is Nintendo/2nd party devs trying to make AAA games on powerful consoles. It is a waste that a studio like Retro doesn't get that opportunity. Look that what they achieved with Metroid Prime or how Rare made Goldeneye or how Nintendo was leading he way with Mario 64 and Star Fox. Now I feel like Nintendo neglects it's core gamers and tries to attract families/kids too much. Even SM3DW was simplified to make it easier for their target audience.

How can you play Nintendo games and not understand Nintendo?
 

nubbe

Member
I don't believe for a second that the games Nintendo made on Wii U would have been any different on PS4.

And the Switch will have their most modern architecture, ever for a handle.
 

AEdouard

Member
The SNES had a significantly slower CPU, and had slowdown in plenty of games. It was a trade-off in order to boost overall image quality and sound.

The SNES could display more sprites at the same time, at twice the size, had double the ram, more sound ram, 32 700 vs 512 possible colors, etc. Overall, the best looking SNES games were miles ahead of the best looking Genesis games. Overall, it was the more capable console graphically. Just look at the rpgs available on both consoles. Nothing looks as good as a FFVI or Chrono Trigger on the Genesis.
 
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Deleted member 752119

Unconfirmed Member
It makes me a tad less interested in their games, but that's kind of moot as my interest in most of their games have been declining for generations. I still like many of them, but I don't enjoy them as much as I did in my younger years or near as much as my favorites on other platforms. Having more power in their systems would help some as better graphics do increase my interests somewhat--but with their art styles in most games it's less important and the styles themselves are less appealing to me.

So in short, no. It just makes me play less of their games than I would otherwise I guess, and spend more of my gaming time on PC/PS4.
 
You say Nintendo goes underpowered

I say the others go overpriced

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Aaron D.

Member
It really depends on what they bring to the table.

I'm primarily a PC gamer so I don't look to Nintendo for 3rd party software anyway.

Last Nintendo hardware I owned was GameCube, so I'm ready to be sold on Switch when the library matures.
 
Power helps create great gameplay. It's not just about the graphics. E.g. AI depends on processing power. Draw distances require power.

People complaining about Nintendo consoles being weak when they're the only first party who usually releases their games at 60fps...


Looking forward to your explanation when the Switch launches at the same SRP as a PS4 slim.

I don't agree with the post you're replying to but Power shouldn't be the only determining factor for pricing. The Switch allows me to take my home console with me anywhere I go. if we're talking about the Wii U, then that's a whole different story because that console is extremely overpriced at this point.
 

SmokedMeat

Gamer™
What's this revised history of Nintendo always producing weak hardware?

NES was superior to Atari 7800, and very close to the Master System

SNES stomped Turbografx and outclassed Genesis in various ways.

N64 was suddenly a chump against Saturn and PlayStation? Tell me another fairy tale.

GameCube was more powerful then PS2.
 

DarkoMaledictus

Tier Whore
I agree, less power means little third party support. Nintendo will end up with poor amount of games releasing for its console again. Seems they keep getting into the same trappings over and over...

Switch will end up as a secondary console for people who want to play Nintendo games...
 
What the hell are you talking about. Of course Nintendo didn't put super computers in their systems, but during the nes-snes-n64 eras, they were always competitive hardware wise, in terms of raw power.

There were definitely more powerful alternatives, hell, half of the additional processors they stuck in SNES carts only a year or two out were more powerful.

"They were competitive" isn't because Nintendo picked a powerful platform, but because Sega ALSO didn't want to shell out for higher priced hardware. In fact, NO ONE wanted to until Microsoft entered the race. For better or worse, the true race to the top started with Microsoft.

The PS360 generation was Nintendo continuing on with the same philosophy they ALWAYS had, while Sony stepped up to match Microsoft (partially because they needed the extra hardware to push their Blu-ray drive and format as well)

I dont understand this narrative people try to push that Nintendo never cared about power?

The Snes was more powerful than the Genesis overall.

The N64 despite some texture issues and storage was more powerful than the the PS1 overall

The GameCube despite not coming close to the original Xbox in terms o power was more powerful than the PS2 and its not even close.

Unless we are talking about cutting edge tech overall available at the time then yes i agree but people are mostly comparing Nintendo to their competitors.

The handheld line is another story but at least there you get some sort of benefit like longer battery life. But honestly not one trade off was worth it for weaker hard ware in the console space Nintendo just usually slaps a gimmicky controller and calls it a day. I cant think of a single instance where most of their 1st party games could not of benefited from being designed with a traditional controller.

No, the SNES was noticably weaker than the Genesis. (edit: I meant in terms of processing, graphics is another issue) SNES even lacked hardware multiplication support. It had some nice hardware features to make up for this, but the strongest SNES games (and NES for that matter too) relied on extra hardware (SA-1, SDD-1, Cx4, SuperFX).

N64 had a more powerful CPU, but it was CRIPPLED by the abyssmal 4k of texture memory and the very slow RAM. The much smaller storage medium only exasperated these problems.

As I stated earlier, gamecube is the ONLY exception, and that's probably more to do with some extraordinary circumstances with IBM and Nintendo coming up with a great deal than anything else.
 

Anth0ny

Member
Nintendo has always used under powered hardware. Always. NES? A cheap machine based on a processor from the 70's. The SNES? A 16-bit extension on that same 70's tech with the ability to accept add on chips in the cartridge. N64? Modern arch hobbled by a tiny texture cache and slow memory. GameCube? Well, I guess one exception. Wii? An overclocked and very poorly aged gcn processor. Wii U? A tricore overclocked VERY poorly aged

Portable time. Gameboy? Another cheap 1970's cpu. Gbc? Overclocked 70's cpu, pushing 25 years old. GBA? A 16 mhz arm7 cpu in an era when modern pda at the time were pushing 400 mhz (I know, I had one and even EMULATED the gba on it). DS? A slightly updated variant at 66 mhz, at a time when it's rival was pushing a 333 mhz with dedicated video and audio accelerating hardware. I don't even think I need to cover 3ds versus vita our iPhone.


There has never been a moment in Nintendo history where anyone should reasonably expect a hardware pushing masterpiece from Nintendo.... And yet they still make some of the best games.

perception is everything

nintendo hardware was always perceived as powerful until the wii era, where they clearly took a step back in the power department compared to the competition, and have stayed ever since.
 

lazygecko

Member
The SNES could display more sprites at the same time, at twice the size, had double the ram, more sound ram, 32 700 vs 512 possible colors, etc. Overall, the best looking SNES games were miles ahead of the best looking Genesis games. Overall, it was the more capable console graphically. Just look at the rpgs available on both consoles. Nothing looks as good as a FFVI or Chrono Trigger on the Genesis.

If you're basing all that on that spec chart image that occasionally pops up, there's a lot of red herrings in there and you can't really take the numbers at face value. I can't speak for how each systems handles and displays individual sprites, but some experienced programmer probably can. Even with twice the memory for audio, it ends up being exponentially more bottlenecked by it since PCM is a glutton for RAM, and in addition to that, not being able to refresh the audio RAM on the fly introduced other issues limiting developer vision and creativity in ways you didn't have to deal with on the Genesis.

There's lots of interviews with coders and even artists (Shiny/Virgin being the first thing that comes to mind) who say that the extra raw power just allowed them for more general creative freedom and flexibility on the Genesis, both in terms of game concepts and visuals. Sure, having more colors and a couple of hardware effects like transparency and scaling is very nice, but it's not really the end-all-be-all of graphics like some make it out to be.
 

thelatestmodel

Junior, please.
As someone who has grown up with Nintendo games

And there's your problem. Those days are gone.

I grew up playing Sega games so I learned to accept my fate long ago - I would say just enjoy gaming in general, and don't get fixated on what Nintendo or any one company are currently doing.
 
I agree, less power means little third party support. Nintendo will end up with poor amount of games releasing for its console again. Seems they keep getting into the same trappings over and over...

Switch will end up as a secondary console for people who want to play Nintendo games...

Looking back, the PS2 was such a massive failure.
 

Air

Banned
No. Power doesn't really mean much to me at this point. If that's the only thing that changes with each gen. The videogame market has a lot to worry about
 

Azuran

Banned
I agree, less power means little third party support. Nintendo will end up with poor amount of games releasing for its console again. Seems they keep getting into the same trappings over and over...

Switch will end up as a secondary console for people who want to play Nintendo games...

It's not a console thought. The sooner people realize this, the better. This is the successor to the 3DS.

And last time I checked, 3DS has great party support so I don't see that changing with Switch unless the system is a complete and utter failure.
 
I mean, I'm not playing third party games on a console, no matter the brand or power. I like them for their exclusives.

As for first party titles? Sure, it is a shame that the scope and scale of levels and things going on in them may be handicapped, but they have been able to go around that for years.

It is also a big step up over the 3DS, and my favorite Nintendo title this gen was ALBTW, so at least that end will see quite the improvement.
 
Nintendo has been going underpowered for 10 years now, and I don't expect it to change soon. As long as they ship a console/handheld with reasonable price and features (unlike the wii u), I'm cool.
 

fhqwhgads

Member
Everyone sure was uninterested in Sony when they had the underpowered PS2. What a terrible time for Sony, but when the PS3 came out, all that power! Everyone loved it at launch!
 
It's not a console thought. The sooner people realize this, the better. This is the successor to the 3DS.

And last time I checked, 3DS has great party support so I don't see that changing with Switch unless the system is a complete and utter failure.

It's not though...
 

Sillverrr

Member
I don't understand the obsession with system power, and I know I'm not alone. If it's about graphics, look at how Nintendo develops within the specs. Frame rate, gameplay, presentation, story: all more important considerations than whether the shadows are rendering in real time.

Yeah, God of War 3, for example, looks stupendous on PS3 and PS4 - and as a spectacle fighter that helps - but God of War 2 is arguably the more epic game overall, and that was achieved on PS2. So don't tell me spec matters.

Hell, Ubisoft (to name but one dev) can't even deliver playable frame rates half the time on cutting-edge hardware! "No, add more particle effects until the frame rate is in single figures!!!"

Nintendo's biggest failing over recent years has been gimmicky controls and unnecessary innovations*. I don't think a lower spec was the problem; so much as waggle controls and Fisher Price-level tablet controllers. There was nothing "wrong" with the Wii U when the Gamepad was removed from the equation. With the Switch, there's no real bar to stop developers porting onto the platform.

*My opinion only.
 

JBwB

Member
No.

Unfortunately Nintendo's games & consoles don't appeal to me so they have no influence over my gaming interests.
 
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Deleted member 752119

Unconfirmed Member
It's not a console thought. The sooner people realize this, the better. This is the successor to the 3DS.

And last time I checked, 3DS has great party support so I don't see that changing with Switch unless the system is a complete and utter failure.

Well, maybe if Nintendo's braindead marketing team would quit calling it a "home gaming system," saying support for the 3DS is continuing and they have "no news" about it's successor etc. people would stop thinking of it as a console....
 

Azuran

Banned
It's not though...

It obviously is.

I can assure you they're not marking this as a "home console" in Japan.

Well, maybe if Nintendo's braindead marketing team would quit calling it a "home gaming system," saying support for the 3DS is continuing and they have "no news" about it's successor etc. people would stop thinking of it as a console....

Blame NoA for that. And even if you do, you can't be surprised they went with that angle considering how the west is obsessed with power and playing on their TVs.
 
As someone who has grown up with Nintendo games, I feel I need to spend more time with a different hobby when I hear of Nintendo going for much less than hardcore consoles and games. I just want the days of SNES and N64 when Nintendo gave us among cutting edge games.

I will still play games but it's just so disappointing not having the best devs working for the hardcore gamers. Such a waste of talent.

Nah, I just feel less interested in Nintendo.
 

Gestault

Member
I don't understand the obsession with system power, and I know I'm not alone. If it's about graphics, look at how Nintendo develops within the specs. Frame rate, gameplay, presentation, story: all more important considerations than whether the shadows are rendering in real time.

Yeah, God of War 3, for example, looks stupendous on PS3 and PS4 - and as a spectacle fighter that helps - but God of War 2 is arguably the more epic game overall, and that was achieved on PS2. So don't tell me spec matters.

Hell, Ubisoft (to name but one dev) can't even deliver playable frame rates half the time on cutting-edge hardware! "No, add more particle effects until the frame rate is in single figures!!!"

Nintendo's biggest failing over recent years has been gimmicky controls and unnecessary innovations*. I don't think a lower spec was the problem; so much as waggle controls and Fisher Price-level tablet controllers. There was nothing "wrong" with the Wii U when the Gamepad was removed from the equation. With the Switch, there's no real bar to stop developers porting onto the platform.

*My opinion only.

Sometimes, more is simply is more. I understand what you're saying about game design itself not being tied to spec sheet, but you're falling into this goofy implication that being on less powerful hardware made God of War II better. Or that if Ubisoft were working on weaker hardware, they would have had better framerates.
 
The potential for a game like Shin Megami Tensei 5 to look as good as Persona 5 in a portable form factor is realistic...


This is a great world.
 

Freshmaker

I am Korean.
As someone who has grown up with Nintendo games, I feel I need to spend more time with a different hobby when I hear of Nintendo going for much less than hardcore consoles and games. I just want the days of SNES and N64 when Nintendo gave us among cutting edge games.

I will still play games but it's just so disappointing not having the best devs working for the hardcore gamers. Such a waste of talent.

I don't worry about it too much. GBA was like the second coming of the SNES, DS was like the second coming of the N64.

I just treat it as a generational expansion.

If I want bleeding edge, I've got a PC for that.
 

Parfait

Member
I don't care too much, but I'd like to see what they could do with a stronger, equal system one day.

That said I wish they'd get their online shit and system storage up to snuff already. If the switch's internal storage is low I'd be really pissed.
 

PrimeBeef

Member
As someone who has grown up with Nintendo games, I feel I need to spend more time with a different hobby when I hear of Nintendo going for much less than hardcore consoles and games. I just want the days of SNES and N64 when Nintendo gave us among cutting edge games.

I will still play games but it's just so disappointing not having the best devs working for the hardcore gamers. Such a waste of talent.

Not at all. I don't care for specs with consoles. I only care if my PC can handle the games I want to play on it. I buy Nintendo consoles for Nintendo games. They always look and run well IMO.
 
The NX isnt really under powered for a handheld. But their PR going around telling everyone its a console and setting up expectations for a console is a pretty good way of shooting themselves in the foot.
 

ghibli99

Member
I remember people having meltdowns about the SNES's clock speeds being less than half of the Genesis back in the day... it's probably what partly inspired the whole dumb Blast Processing marketing campaign. While it did show in early SNES games, it didn't take long for developers to get a handle on the hardware, and the rest is history. I kind of like the mentality of hardware pushing developers to do more with what they have instead of having too much to deal with... the latter, I think, can make some devs sloppy with things like optimization. I think it's the sort of thing that still inspires groups to keep pumping out amazing technical demos on old hardware like the C64 and Amiga. Stuff you didn't think was possible... now is.
 

Waji

Member
I will still play games but it's just so disappointing not having the best devs working for the hardcore gamers. Such a waste of talent.
Monlithsoft is working on Nintendo systems, so no, it's good.

What's a hardcore gamer again ?
Playing games for hundreds of hours is not enough to be "hardcore gamer", you have to not play Nintendo and own another system to be considered as part of this group ?
 

muteki

Member
I'm fine with what the Wii U can do, for the most part.

3DS however was a pretty big disappointment, power wise. Switch looks set to remedy this though. Handheld side at least.
 

Strike

Member
No, because I have options. It just means that it won't be my main platform for anything other than Nintendo games.
 
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