Final Fantasy XV SPOILER THREAD

Kingsglaive Ravus and Ingame Ravus are like two completely different characters. It makes sense that he suddenly realized that he was on the wrong team, but the transition between his movie appearance and his game self is too jarring.

Watching Kingsglaive today again made me realize that the movie just goes in another direction that is not followed in the game. It's not because they wanted it to be standalone, it almost feels like they made the movie to connect with another game. Like they wrote the movie while the game was still getting rewrites.

I am glad I wasn't the one. I have a hard time connecting the flashback between Luna and Ravus in Tenebrae with all his scenes from the movie. He really is a jerk to his sister in the movies but suddenly super supportive of her in the game. Okay, maybe he legitly changed his mind but...why? Tabby!
 
On the mutiplayer I'm really hoping it isn't a kind of horde mode and rather some sort of adventure with a huge boss at the end of each segment.

I kind of expected something MH-esque where you just do hunts.
Kingsglaive Ravus and Ingame Ravus are like two completely different characters. It makes sense that he suddenly realized that he was on the wrong team, but the transition between his movie appearance and his game self is too jarring.

Watching Kingsglaive today again made me realize that the movie just goes in another direction that is not followed in the game. It's not because they wanted it to be standalone, it almost feels like they made the movie to connect with another game. Like they wrote the movie while the game was still getting rewrites.

Yeah indeed.

I think Ravus could have been solved if there was more scenes involving him in the game, but yeah.... There wasn't. So instead he goes from a selfish power-hungry jerk to someone who is apparently trying to make amends...?
 
I am glad I wasn't the one. I have a hard time connecting the flashback between Luna and Ravus in Tenebrae with all his scenes from the movie. He really is a jerk to his sister in the movies but suddenly super supportive of her in the game. Okay, maybe he legitly changed his mind but...why? Tabby!

Tabata: "like hell if I know, I was just told to ship the game in 2016 regardless of if it was finished or made clear sense!"
 
I kind of expected something MH-esque where you just do hunts.


Yeah indeed.

I think Ravus could have been solved if there was more scenes involving him in the game, but yeah.... There wasn't. So instead he goes from a selfish power-hungry jerk to someone who is apparently trying to make amends...?

You know, now that I really think about it, it's actually not TOO hard to explain the Ravus shift. He was a jerk at first because he was still angry at Regis and did not believe Noctis worthy of being the Chosen One. Perhaps he felt if he was the one who claimed the ring (being the bloodline of the Oracle), he could save his sister from rotting away. I think being rejected by the kings and losing his arm showed him that there was nothing he could do to change the will of the gods: he is not the Chosen One and he cannot save his sister without the military killing the Astrals, the very same military that just tried to kill her. That probably is the moment he truly switches sides, uses the military (under Ardyn's oily suggestions no doubt) to stop the Astrals, and is forced to begrudgingly accepting Noctis as the one who will save the world. It just needed better writing / more scenes to convey this.
 
Probably meant before Chapter 10 started or Chapter 11. I really would love to know what was cut from 11 because it is the shortest chapter in the game .

Probably prompto's arch. The deluxe theme on ps4 shows prompto's story at Shiva's location, so it makes sense that it probably starts around the train station.
 
I think FFXV is a great game. Not flawless, but I feel it nails the crucial central theme of brotherhood exceptionally well. The choice of "Stand by me" struck me as really left-field initially, but having played the game extensively its really remarkably apt - if unusual for a series traditionally associated with convoluted, epic sagas of derring-do.

Its a remarkably intimate and focused tale, which I guess is not what some fans wanted, but I personally found refreshing.

My GOTY 2016, no doubt.

Sums up my thoughts pretty well.
 
Anyone seen this? It's pretty heavy on spoilers for the whole game
Game Sins - Everything Wrong With FF XV

It's less straight up condemnation like the name suggests (actually it isn't really that at all from what I've watched) , and more funny things the creator noticed when playing that didn't really make sense. It's entertaining how much logical inconsistency arose for the sake of gameplay
 
Anyone seen this? It's pretty heavy on spoilers for the whole game
Game Sins - Everything Wrong With FF XV

It's less straight up condemnation like the name suggests (actually it isn't really that at all from what I've watched) , and more funny things the creator noticed when playing that didn't really make sense. It's entertaining how much logical inconsistency arose for the sake of gameplay
It might just be me, but I wish creators would go for posts instead of videos. It's much easier to read through an article with pictures than it is to stay focused on someone talking for 20+ minutes, and often takes far less time. Welcome to the Youtube era, I guess.

This is a very interesting video, though.
 
just finished Pitios Dungeon... got the black hood and genji gloves, not that great a reward.

i left some of the red barriers up. i wonder if i missed alot of things...
 
I seriously love the story in this game. So much so that I'm a bit baffled by how a number of fans seem down on it.

It is not so much as the story is bad. But the telling of it is bad. The transitions between some chapters are just disjointed. Some major plot points were scattered where people could easily missed or skipped them (radio, npc conversation, pamphlet, chit chat in the car). The major characters just died, crippled, or turned into some weird things and some wouldn't really connect the dots.
 
Its probably a bit of both, but I'm willing to blame both time and marketing. Too much effort was made in making stuff that wasn't in the game and altering scenes to use for promo.



Honestly there were probably a lot of cutscene in scenarios that were cut due to time or some other reason. Honestly if you look at chapters 11 and 12, there are scenes that aren't cutscenes but hearken back to how final fantasy used to convey story. Stuff like when you can't control the camera, and the bros talk about nif's killing of the gods or even the haunting moment of seeing Shiva's dead face and even that talk with Talcott in the truck. I wanted way more of stuff like that than regular cutscenes. And I bet there probably was, but stuff like Tenebrae and the World of Ruin were basically cut, and that sucks. The second half does some really nice things in trying to adapt old-school FF story telling into a modern FF game, but it ends up being not enough.

But then you get the scene with the secretary where its nothing but stock lazy face movement during a pivotal scene so it just looked lazy and nothing more. We also know that the second half of chapters was the main reason why the game was delayed

I honestly think there was a problem of focusing on open world stuff for the first half, and the second half was where they ran out of time.

Even the first half suffers from it.

The most obvious example is chapter 7 ( or is it 8 ? the one where you have to find the Mythril).

They dedicate a WHOLE chapter to a fetch quest ?

It's obvious they created this chapter from bits they didn't know how to use. Such a cool looking dungeon for a mundane task.

There is no single cutscene in this chapter. Only crappy stock animations.

And then you find the Mythril has a blue orb in the middle of the boss room. It's ridiculous. They didn't even bother using a rock asset to make it believable.
 
Hey! Anyone had problems defeating the leviathan?
It's been 15' or more with just a tiny bit of life, i keep hitting him but nothing at all happens...
 
Even the first half suffers from it.

The most obvious example is chapter 7 ( or is it 8 ? the one where you have to find the Mythril).

They dedicate a WHOLE chapter to a fetch quest ?

It's obvious they created this chapter from bits they didn't know how to use. Such a cool looking dungeon for a mundane task.

There is no single cutscene in this chapter. Only crappy stock animations.

And then you find the Mythril has a blue orb in the middle of the boss room. It's ridiculous. They didn't even bother using a rock asset to make it believable.

-_-
Chapter 7 isn't "about the fetch quest" though. That's the excuse for what the chapter is really about. Its the only chapter outside of 13 where we get a decent look at the empire. Its about getting to know a little more about Aranea, its about learning what the MT's are really about, its about getting a sense of how other characters see rather than what we see from our own characters. Do I wish chapter 7 was longer? sure, I hated the fact it was 1 dungeon long, but I think it did a good deal to advance thing and work within its means and storytelling structure. It was an efficient use of banter as a storytelling mechanic, something that previous chapters did just as well.

Chapter 7 needed to be longer, sure, but i don't think it felt like it had stuff taken out of it.
 
Even the first half suffers from it.

The most obvious example is chapter 7 ( or is it 8 ? the one where you have to find the Mythril).

They dedicate a WHOLE chapter to a fetch quest ?

It's obvious they created this chapter from bits they didn't know how to use. Such a cool looking dungeon for a mundane task.

There is no single cutscene in this chapter. Only crappy stock animations.

And then you find the Mythril has a blue orb in the middle of the boss room. It's ridiculous. They didn't even bother using a rock asset to make it believable.

How is Ch.7 a fetch quest?

You get to a new area of the map, get acces to 2 new dungeons, a new NPC companion for your party, that also gives you a lot of backstory on the empire... it was short but packed with stuff.

Was getting the black materia on Temple of the Ancients in VII a fecth quest too?
 
Where was Cor during Kingsglaive?

where was cor during final fantasy xv ¯\_(ツ)_/¯

serious answer: The free prequel novel thing sort of covers what he was up to, as he was ordered to protect the people. He still should have appeared though, his complete absence doesn't make much sense
 
How is Ch.7 a fetch quest?

You get to a new area of the map, get acces to 2 new dungeons, a new NPC companion for your party, that also gives you a lot of backstory on the empire... it was short but packed with stuff.

Was getting the black materia on Temple of the Ancients in VII a fecth quest too?
It's more that it felt way too involved for what is initially described as a pretty mundane thing. You're not going to find some one of a kind artifact, you just need a rock that you find shafts of pretty regularly in the game. But for this one for the boat you need to delve into some huge dungeon for some reason while trusting people you definitely shouldn't trust. There should be a better reason for all the stuff you do in that section than picking up a blue speck on the ground after you beat a boss.
 
Where was Cor during Kingsglaive?

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Reflecting on this: the game did a great job of conveying the relationship between Noctis and his three friends. Guys on a road trip, banding together.

It was also really intriguing to see Noctis mature. In brotherhood and early game, Noct was this immature kid. At the end, he matured greatly, ultimately accepting his death but showing the pain of losing his friends.

I thought this sense of journey really resonated with me personally, hence why I have this game in my top five RPGs (FFXV, Chrono Trigger, FFVI, Shadow Hearts Covenant and Xenoblade Chronicles).

Sure the game had inconsistencies. Some weird pacing. But it's an achievement I'll look fondly back on.
 
Just because a game sends you on a fetch quest doesn't really make it....a "fetch quest"...

The Mythril thing sent you into a brand new dungeon with a brand new party member. That ain't a fetch quest, it's just part of the game.

If they sent you to the entrance and back again, that would be a fetch quest.
 
I found it kinda funny how Quetzalcoatl was a regular boss. DEMOTED from summon status for being too niche.
 
Reflecting on this: the game did a great job of conveying the relationship between Noctis and his three friends. Guys on a road trip, banding together.

It was also really intriguing to see Noctis mature. In brotherhood and early game, Noct was this immature kid. At the end, he matured greatly, ultimately accepting his death but showing the pain of losing his friends.

I thought this sense of journey really resonated with me personally, hence why I have this game in my top five RPGs (FFXV, Chrono Trigger, FFVI, Shadow Hearts Covenant and Xenoblade Chronicles).

Sure the game had inconsistencies. Some weird pacing. But it's an achievement I'll look fondly back on.

I just finished the game and finally starting reading threads about this game (been avoiding them until I completed).

You're like the first person to have the same opinion as me about the game. It seems this game is very polarising, particularly the ending. I don't know, I thought it resonated with me as well.
 
I didn't give an update to my level 1 run because I didn't progress with the story. Instead I was doing dumb shit like fighting enemies way above my weight-class and wasting items like a chump (i don't have much gil :( )

But to summerize my feats:

- I beat a courl (it can 1 shot you into death, not just danger so watch out for that shit)
- I beat the midgardsomr (basically had to use all my items so now i'm broke and itemless XP)

- I did a few higher level hunts.

btw: the overwhelm+bow of the clever trick works well in level 1. Seems like damage from royal arms is proportional and not exact or something.
 
Jesus, what a fuckin idiot! I hoarded tons of EXP and then decided to go to the Altissia hotel.

Except I forgot to remove the Nixperience Band...

Well, that's 15,000 Gil wasted.
 
So I really liked Ch. 13. And thinking back on it... It might be one of my favorite chapters in the game.

You're coming off of that amazing scene in Ch. 12 with Ardyn, Gentiana/Shiva and Ghost Luna in the train, and Shiva's skyscraper-sized corpse looming outside. You already feel like you're in the heart of darkness. Now you're in Gralea, stranded in a train tunnel, and the chapter kicks off with the bombastic escape sequence, disabling your weapons, forcing you to run from goblins and speed away in the Regalia. Then the car is totaled and you see what it truly represents to Noctis: His father. Felt genuinely touching after all the time spent criss-crossing the land in it. Then the crew gets separated, and you're on your own for what I'm positive was an intentionally long and exhausting experience. Also fitting for a flying mega-fortress that serves as the penultimate dungeon of the game.

It works, thematically, precisely because it's so long. Ardyn is pushing you to your limits by taking away your weapons and your bros. But you have the Ring of the Lucii, which is a great way to refresh the gameplay. The combat becomes about zoning your opponents and managing your magic to OHKO them with the Triangle spell (or wear them down with the Square and Circle spells, but man I love the Triangle spell). Alternatively, you can hide in the clearly telegraphed vents to bypass the rogue axemen. Then after a while you get your dad's sword, but without your other powers, so it's more about pure phasing and finesse. All of this while tracking "Prompto," slowly scouring the dark corners with your flashlight, uncovering RE-style lore notes on the plague and magitek, and Souls-style environmental world-building (i.e. the empty clothes, the robes on the throne, etc). You're flipping switches and gathering keycards, you're escaping traps (the gas chambers, the closing walls), you're operating switchboards, you're backtracking to previously sealed rooms while being ambushed in new ways, and you're even pursued at several points, Nemesis-style. All while Ardyn taunts you sadistically.

Then you get your bros and your powers back, and the level closes out with the fantastic Ravus fight — an excellent opportunity to air-dance all around him, if you've been upgrading that tree on the ascension grid, since he has such a vast health-pool and you can pepper him from all sides. Also a good opportunity to use team tech attacks for immunity when he uses his area-of-effect attack. Then the game throws more daemons at you then you've ever seen, and you're racing off to reclaim the Crystal — only to be pulled inside it, while Ardyn tells you his sad tale in one of the best cutscenes in the game (albeit one where the sound mixing could've been better — lil' hard to hear Ardyn over Noct's gasping). Oh, and those Prompto scenes, full of brotherly love? So good! And the Bahamut scene that ends the chapter? EPIC.

Also, I've heard some people say the level looks sterile, but I think it's pretty darn gorgeous. In terms of aesthetics and atmosphere, it reminds me of many games I cherish: RE2, RE3, Alien Isolation. Actually, in many ways it looks like Midgar from FFVII. While we don't spend much time in the empire in FFXV, Ch. 13 does a good job conveying the military might of the Niffs, with this one flying fortress containing sprawling hangar bays full of tanks and mechs, prisons and labs full of failed test subjects, and countless storerooms lined with god-slaying harpoons, pods of elemental energy, and more. I was impressed by how immense the place felt while still being interconnected. Lots of intricate detail if you look around, too.

Here are a few screenshots I took on PS4 Pro with High detail settings:

ffxv-gralea01jxutu.png
ffxv-gralea02zru7a.png
ffxv-gralea036kus4.png
ffxv-gralea04nnu58.png
ffxv-gralea0501ufe.png
ffxv-gralea06b9u38.png
ffxv-gralea07zour8.png
ffxv-gralea080rufo.png
ffxv-gralea09kouu2.png
ffxv-gralea10cpuu0.png
ffxv-gralea119iump.png
ffxv-gralea12t2u95.png


Also, a shoutout to the amazing visual of the fallen Shiva from the end of Ch. 12. Along with the snowy forests you see outside the train windows on the ride there, it creates a strong sense of a cold and desolate place with a dark past:

ffxv-gorge013au7n.png
ffxv-gorge02y4us7.png
 
Ch12 with Shiva really needed a whole dungeon. Conceptually its a great idea and there is a ton of potentially good shit in there. The game lacked a bit in the dungeon department.
 
Ch12 with Shiva really needed a whole dungeon. Conceptually its a great idea and there is a ton of potentially good shit in there. The game lacked a bit in the dungeon department.
I wonder if the giant fallen Shiva will appear again in the Prompto DLC. The concept art for his DLC seems to suggest it takes place in a snowy area. Perhaps Ardyn toys with Prompto in the area around Shiva, first, before Prompto makes his way to Gralea. The concept art also shows Prompto on a snowmobile, fleeing from a giant mechanical worm, so perhaps he tries to escape from the empire in the Shiva area, only to be captured and brought to Gralea. I imagine his DLC may also show us what became of his apparent father, the imperial researcher.
 
Just because a game sends you on a fetch quest doesn't really make it....a "fetch quest"...

The Mythril thing sent you into a brand new dungeon with a brand new party member. That ain't a fetch quest, it's just part of the game.

If they sent you to the entrance and back again, that would be a fetch quest.

A fetch quest is a fetch quest ...

Making you find Mythril (which is really too bad ass for its purpose) to repair a boat is MMO trash quest tier. Making it the point of a whole chapter is WEAK. The actual content of the chapter isn't bad. But it feels like a "we have no idea how to use the dungeon and the dialogues we have with Aranea, what can we do ????" situation.
 
So I really liked Ch. 13. And thinking back on it... It might be one of my favorite chapters in the game.


...while Ardyn tells you his sad tale in one of the best cutscenes in the game (albeit one where the sound mixing could've been better — lil' hard to hear Ardyn over Noct's gasping). Oh, and those Prompto scenes, full of brotherly love? So good! And the Bahamut scene that ends the chapter? EPIC.

Agreed - it was a beautiful, RE-style sequence that I think deliberately tried to frustrate the player with limiting Noctis' abilities so he can unload on the enemies in the hangar toward the end. Ardyn was a really great villain and I love that he never
took on a daemon form
. This is the most fun I've had with a mainline Final Fantasy game since IX and I cannot wait for the DLC planned for 2017. The wait for FFVII Remake just got that much harder too if it will be up to the visual and gameplay quality of XV.
 
I wonder if the giant fallen Shiva will appear again in the Prompto DLC. The concept art for his DLC seems to suggest it takes place in a snowy area. Perhaps Ardyn toys with Prompto in the area around Shiva, first, before Prompto makes his way to Gralea. The concept art also shows Prompto on a snowmobile, fleeing from a giant mechanical worm, so perhaps he tries to escape from the empire in the Shiva area, only to be captured and brought to Gralea. I imagine his DLC may also show us what became of his apparent father, the imperial researcher.
God I can't wait for this DLC. It's going to be by far the best one.
 
A fetch quest is a fetch quest ...

Making you find Mythril (which is really too bad ass for its purpose) to repair a boat is MMO trash quest tier. Making it the point of a whole chapter is WEAK. The actual content of the chapter isn't bad. But it feels like a "we have no idea how to use the dungeon and the dialogues we have with Aranea, what can we do ????" situation.

You know what i mean. Come on.

When someone says "Fetch quest", they really mean "NPC just sent me to kill 10 pigs and gather their bacon so they can feed this platoon of soldiers".

Not "We need go into a fantasy dungeon with a sick dragoon mercenary and kill a thunder dragon to obtain some mythril".

It has the description of a fetch quest, but no sane gamer would describe it as one. Every aspect of the quest is unique.

So I really liked Ch. 13. And thinking back on it... It might be one of my favorite chapters in the game.

You're coming off of that amazing scene in Ch. 12 with Ardyn, Gentiana/Shiva and Ghost Luna in the train, and Shiva's skyscraper-sized corpse looming outside. You already feel like you're in the heart of darkness. Now you're in Gralea, stranded in a train tunnel, and the chapter kicks off with the bombastic escape sequence, disabling your weapons, forcing you to run from goblins and speed away in the Regalia. Then the car is totaled and you see what it truly represents to Noctis: His father. Felt genuinely touching after all the time spent criss-crossing the land in it. Then the crew gets separated, and you're on your own for what I'm positive was an intentionally long and exhausting experience. Also fitting for a flying mega-fortress that serves as the penultimate dungeon of the game.

It works, thematically, precisely because it's so long. Ardyn is pushing you to your limits by taking away your weapons and your bros. But you have the Ring of the Lucii, which is a great way to refresh the gameplay. The combat becomes about zoning your opponents and managing your magic to OHKO them with the Triangle spell (or wear them down with the Square and Circle spells, but man I love the Triangle spell). Alternatively, you can hide in the clearly telegraphed vents to bypass the rogue axemen. Then after a while you get your dad's sword, but without your other powers, so it's more about pure phasing and finesse. All of this while tracking "Prompto," slowly scouring the dark corners with your flashlight, uncovering RE-style lore notes on the plague and magitek, and Souls-style environmental world-building (i.e. the empty clothes, the robes on the throne, etc). You're flipping switches and gathering keycards, you're escaping traps (the gas chambers, the closing walls), you're operating switchboards, you're backtracking to previously sealed rooms while being ambushed in new ways, and you're even pursued at several points, Nemesis-style. All while Ardyn taunts you sadistically.

Then you get your bros and your powers back, and the level closes out with the fantastic Ravus fight — an excellent opportunity to air-dance all around him, if you've been upgrading that tree on the ascension grid, since he has such a vast health-pool and you can pepper him from all sides. Also a good opportunity to use team tech attacks for immunity when he uses his area-of-effect attack. Then the game throws more daemons at you then you've ever seen, and you're racing off to reclaim the Crystal — only to be pulled inside it, while Ardyn tells you his sad tale in one of the best cutscenes in the game (albeit one where the sound mixing could've been better — lil' hard to hear Ardyn over Noct's gasping). Oh, and those Prompto scenes, full of brotherly love? So good! And the Bahamut scene that ends the chapter? EPIC.

Also, I've heard some people say the level looks sterile, but I think it's pretty darn gorgeous. In terms of aesthetics and atmosphere, it reminds me of many games I cherish: RE2, RE3, Alien Isolation. Actually, in many ways it looks like Midgar from FFVII. While we don't spend much time in the empire in FFXV, Ch. 13 does a good job conveying the military might of the Niffs, with this one flying fortress containing sprawling hangar bays full of tanks and mechs, prisons and labs full of failed test subjects, and countless storerooms lined with god-slaying harpoons, pods of elemental energy, and more. I was impressed by how immense the place felt while still being interconnected. Lots of intricate detail if you look around, too.

Here are a few screenshots I took on PS4 Pro with High detail settings:



Also, a shoutout to the amazing visual of the fallen Shiva from the end of Ch. 12. Along with the snowy forests you see outside the train windows on the ride there, it creates a strong sense of a cold and desolate place with a dark past:

Real talk, bro. This is where I realized that:

1) the game was clearly rushed in some aspects, and

2) This game's potential was through the roof.

I loved the whole concept of Chapter 13. It began to overstay its welcome, but everything about how the chapter played out just felt unique and awesome to me. I could easily understand why people would dislike it, but as an immersive chapter it hit all the right buttons for me. The juxtaposition between the effects of the Ring and every other weapon before it was crazy, it felt ominous and dark but clearly extremely powerful. It flipped the gameplay systems over and asked you to engage enemies in a different way. It had a really neat boss fight at the end. It had puzzles and lore littered all over the place. I kept having questions come up and was legitimately interested in where I was and what was happening.

I wish to god they had just delayed this game a few more months and given us more places to explore. I'd have loved to explore that region on the eve of the Starscourge.


Also, did anyone else feel like Ch.10-14 had better rendering settings than the chapters before it? Everything looked smoother and clearer in the more linear sections of the game.
 
That "puzzle" with the 3 computer terminals and sets of doors a 1st grader could solve. A bunch of crap items layered all throughout the level too. Think the best was some shield accessory(called shield, not a shield) and it isn't even that good. Holy hell that was a bad chapter.

What other puzzles are you speaking of in chapter 13?

Yeah, I guess chapter 13 is great if you make up stuff that isn't there and pretend that it is. That the shit you're picking up is remarkable and just not the same stuff you've been collecting all game.

Prompto is a MT. His buddies don't care because the developers don't either. How did this happen? *shrug* It is horrendous on so many levels. Fan fiction would be better writing. How the hell this shit got into the game is beyond me. No quality control whatsoever.

The game would be so much better if chapters 10-13 did not happen.
 
That "puzzle" with the 3 computer terminals and sets of doors a 1st grader could solve. A bunch of crap items layered all throughout the level too. Think the best was some shield accessory(called shield, not a shield) and it isn't even that good. Holy hell that was a bad chapter.

What other puzzles are you speaking of in chapter 13?

Yeah, I guess chapter 13 is great if you make up stuff that isn't there and pretend that it is. That the shit you're picking up is remarkable and just not the same stuff you've been collecting all game.

Prompto is a MT. His buddies don't care because the developers don't either. How did this happen? *shrug* It is horrendous on so many levels. Fan fiction would be better writing. How the hell this shit got into the game is beyond me. No quality control whatsoever.

The game would be so much better if chapters 10-13 did not happen.

I'd actually contest / answer some of these points, but i have a creeping suspicion that my keystrokes would be wasted
 
I wouldn't say Ch. 13 has puzzles, so much as it asks you to be more thoughtful, whether it's backtracking through rooms opened via switchboard, or avoiding enemies via hiding, or zoning/MP management with the ring, or proper spacing with the sword (since your warp-strike is gone). Other bits of variety like the evasion sequences with the invincible daemon or shutting down the poison gas valve mix up the way you approach the level.

Regarding Prompto being an MT, the full details of this will surely be in the DLC, but it still fits the main narrative since prior to finding Prompto, we're reading tons of notes on how the empire was cloning people so they had "biological material" to create daemons. Prompto now knows he was artificially manufactured and feels "less than human," but similar to the motel scene where Noct accepts Prompto despite his pleb standing, so too does Noct like Prompto regardless of his origin. It's a touching moment, especially after Noct was worried all this time for Prompto's safety.

As I said earlier in my screenshots-laden post, I really like Ch. 13. Great chapter.
 
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