Chû Totoro
Member
This news really needs a separate tutorial thread like the Wii U softmod one.
Agree. And with a Mac tutorial please ^^
else I'll have to do this at work 
This news really needs a separate tutorial thread like the Wii U softmod one.
While I'm not super interested in the NES Classic, I'll definitely buy a SNES Classic of they release one.
Sadly by license problem we will never get Star Fox, Stunt Race, Yoshi's Island and Super Mario RPG into it.
If Nintendo hard block this in the next wave of hardware you can pay your medical bills selling the current version.
If Nintendo hard block this in the next wave of hardware you can pay your house mortgage selling the current version.
You probably know it already but this is interesting reading regarding emulators and latency:There's also input lag apparently. I say apparently because there's conflicting impressions.
From what I understand, it could be done "braindead easy", I can see people distributing ready-to-use software that just require to plug the Nes Mini into a PC and replace the original 30 with a batch of 60.why "lol"? You can already do this in good PCs with good screens. Also, before someone says "lol @ thinking casuals will learn how to emulate", you really think they're going to take the time to learn how to hack a NES Classic (assuming it's not braindead easy)?
Chû Totoro;227824531 said:Agree. And with a Mac tutorial please ^^
else I'll have to do this at work
Sadly by license problem we will never get Star Fox, Stunt Race, Yoshi's Island and Super Mario RPG into it.
So what happens if you play a Famicom game that has a special audio chip, like VRC6 and VRC7?
Automatic verification of supported mappers
Excellent! Now we can play the game that really matters:![]()
Yeah...maybe a ROM of an Everdrive somehow?
Wouldn't have the nice GUI though.
Argonaut's license on Super FX ran out a long time ago. Also Super Mario RPG used SA-1, not SuperFX.
Sounds like there are a lot of games it is incompatible with. Why program for mappers/special hardware that they weren't using.
If Nintendo hard block this in the next wave of hardware you can pay your medical bills selling the current version.
Chinese knock off Mario game popularized by Vinesauce.
Someone over gbatemp has released a simple tool to add/remove games
https://gbatemp.net/threads/hakchi2-nes-mini-very-simple-pimp-tool.456256/
Interesting to hear the anti seizure stuff is built in (judging form Castlevania 3 impressions)
You probably know it already but this is interesting reading regarding emulators and latency:
https://byuu.org/articles/latency/
I don't think that was the intent. In older hardware, reading input was not that much more complicated than reading an hardware register, so it was basically free. So it was perfectly fine reading it 1000s of times per second. Why avoid it if you can?Pretty funny if that was the intent. I could read about countermeasures like this all day...some of the most unique ideas in gaming are never seen by the gamer.
Well, the controller port supports plently of controllers, including Classic Controllers, which have everything you need even for a GC (IIRC, those have analog+clic triggers)the problem will be the controllers for those emulators I guess.
Curious to know which NES game(s) unavailable in the original device makes such a difference?I'm glad i saw this thread, now i have a reason to power my nes classic that i bought on impulse. Coolio!
Curious to know which NES game(s) unavailable in the original device makes such a difference?
If that happens goodbye Switch ala Dreamcast!That fast huh.
Imagine if the Switch is hacked within the first year.
I have one Nintendo CLassic that I bought launch day still in its box, I didn't open it because I put together a Pi 3 with retropie.
Will watch the development of this project with great interest and then will decide what to do, installing SNES Emulators or N64 Emulators might not be out of the realm of possibilities now, the problem will be the controllers for those emulators I guess.
Someone over gbatemp has released a simple tool to add/remove games
https://gbatemp.net/threads/hakchi2-nes-mini-very-simple-pimp-tool.456256/
The font would be part of any given ROM. The system has nothing built in.can I play FC roms on my NES mini? Are the fonts there?
I'm actually kind of surprised they were dumb enough to leave a dev mode in. Then again Nintendo seems incapable of shipping anything truly secure.
I had assumed this used a masked ROM, too, but maybe masked ROMs are more expensive than flash now because economies of scale.
Someone over gbatemp has released a simple tool to add/remove games
https://gbatemp.net/threads/hakchi2-nes-mini-very-simple-pimp-tool.456256/