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Analogue’s 4K Nintendo 64 launches next year for $249 (Pre-orders open October 21st)

Ulysses 31

Gold Member
No, you just claimed FPGAs are inherently more accurate.
Eh, I said usually. It depends on the programming of the FPGA and my assumption is there's less issues to contend with than windows software emulation.
Not really, no. Because the emulator itself doesn't produce the extra latency. It doesn't have anything to do with it.
The environment that's running the emulation should be taking into consideration, if it causes more latency then I'd say that particular emulation is less accurate. I was mainly comparing against emulators running in Windows.
But either way, here's the quote in case you missed it:



You just need to remember, this whole rumor that FPGAs are inherently more accurate was started by Analogue themselves and their marketing.

They never elaborate on it, it's just the same advertise talk you see in ad catalogues.
They could make such a C program but it will be a lot less convenient to use.

I know they're being shifty with wording when they say no emulation but their products deliver(at least the stuff I've bought from them so far).
 

nkarafo

Member
I know they're being shifty with wording when they say no emulation but their products deliver(at least the stuff I've bought from them so far).
Their products are great but they don't need to shit on emulation in order to make them look better than they really are.

Let's not forget they used bsnes as a reference in order to fix bugs in Analog Super NT. Yes, bsnes/higan was more accurate than their core and it still is.
 

Danknugz

Member
i'll play a good n64 rom on anything, accuracy and subtle details aren't as imprtsnt as just being able to get through the game. in other words save myself 250 and just play the roms on PC
 

nkarafo

Member
i'll play a good n64 rom on anything, accuracy and subtle details aren't as imprtsnt as just being able to get through the game. in other words save myself 250 and just play the roms on PC
Use Ares. It's the most accurate emulator right now but it's still not 100% compatible as it's still relatively new. It also uses Parallel RDP for graphics, which pretty much means the visuals at least will be perfect in all cases.
 

Danknugz

Member
Use Ares. It's the most accurate emulator right now but it's still not 100% compatible as it's still relatively new. It also uses Parallel RDP for graphics, which pretty much means the visuals at least will be perfect in all cases.
thanks for the tip brother
 
i would agree that replicating the hardware would be the superior route for emulation accuracy.
i mean, some games exploit hardware bugs... having accurate hardware means these games wont break.
...but do they have a perfect 1:1 replica of the n64 hardware? really doubtful.

will it be more accurate that software emulation? probably. maybe.

imma get one to find out.
(though software emulation allows you to increase the internal res, which looks so much better than upscaling)
 
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I want a PC-98. And a Commodore or Apple iie. Huge libaries of amazing games for each.

NGL I don't know a lot about Apple's gaming library, like how expansive it is or what must-haves are exclusive to it. That's probably just tied to the stigma that Apple "hates" gaming or whatever, though I'm sure they pulled back focus once the Pippin failed.

Wait how have they not been sued by Nintendo?!

Can't sue over tech patents over 20 years old. Unless Nintendo re-manufactured the N64 as it originally was for the consumer market, there isn't much they can do after 20 years.

I think they could've re-applied the patent but that would've meant they had to have a commercial product using the tech in the patent and, again, they're never re-manufacturing original N64s again.

Polymega also has a N64 module. Their products are pretty good too. Analogue's look nicer though.

Yeah but Polymega's isn't FPGA-based. To clarify: its N64 emulation isn't FPGA-based. It was going to be but, well, change of plans.

Polymega's a really nice system in its own right, though.
 
Ah, didn't know that. What's the advantage of being FPGA-based?

Basically, that emulation is more accurate cycle-wise. So say N64 software emulation is 95% cycle-accurate in many game cases (that's just a random number on my part); if it's FPGA-based and assuming the core is quality, you're going to get something like 99.9% cycle accuracy for all games.

Because software emulation-wise, there are still some games which don't run very well for N64, last I checked, regardless how powerful your PC is. What I like about Analogue's stuff is they seem to be adding modern QOL features and enhancements to the hardware while still providing full compatibility. It's why I'd love a Saturn or PS1 system from them. Or a PS2 version, though costs are probably too prohibitive for it.

MiSTER is another FPGA-based project, but I think it's more a DIY-type.
 

Dr. Suchong

Gold Member
Analogue makes some pretty amazing stuff, but it's usually out of stock (really want a Super Nt and Sega Sg)
I wish there was just some form of standard whereupon these machines were readily available constantly.
 

Ulysses 31

Gold Member
Analogue makes some pretty amazing stuff, but it's usually out of stock (really want a Super Nt and Sega Sg)
I wish there was just some form of standard whereupon these machines were readily available constantly.
If it sells well they'll keep it available like the Pocket. :messenger_winking_tongue:

Btw it's almost pre-order time!
 

nkarafo

Member
Basically, that emulation is more accurate cycle-wise. So say N64 software emulation is 95% cycle-accurate in many game cases (that's just a random number on my part); if it's FPGA-based and assuming the core is quality, you're going to get something like 99.9% cycle accuracy for all games.
This misinformation will never stop spreading.

Posting this once again:

https://archive.ph/2018.07.07-112551/https://byuu.org/articles/fpgas-arent-magic/

bsnes is just as accurate as Analogue NT or more (bsnes was used as a reference to improve NT). Please stop misinform people about this.

Yes, the analogue N64 device might be more accurate than current emulators right now (if their claims are true) but that has nothing to do with it being FPGA based.
 
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nkarafo

Member
I assume it can via an Everdrive 64 but it would be disappointing if it couldn't. 👀
Well, i can use an everdrive 64 on my real N64 already :p


Ah, didn't know that. What's the advantage of being FPGA-based?
First of all, ignore any claims that FPGAs are inherently more accurate. They are not and right now there are some software emulators that are more accurate than existing FPGAs or vice versa. Accuracy only has to do with the programming of each device or emulator. It's a programmer skill, experience and knowledge issue.

The only reason this accuracy rumor exist is because analogue started it in their marketing. The same company who used bsnes, a software emulator of all things, as a reference to fix their own bugs. Doesn't help that ignorant retro collector Youtubers who like "premium" expensive things also spread that rumor in the community.

More info by the bsnes developer himself (i will never stop posting this): https://archive.ph/2018.07.07-112551/https://byuu.org/articles/fpgas-arent-magic/

So, here are the real benefits of an FPGA device:

- Consumes much less power to reach the same level of accuracy as a software emulator equivalent.
- Easier (and probably cheaper) to reach target level of accuracy with more complex devices (such as the N64 in this case). In software such system would require a top of the line CPU or even one that doesn't currently exist yet.
- Because of the low power requirements, an FPGA is usually more compact and portable.
- Easier to reach lower input lag due to the lack of OS. Software emulators can be just as good in theory but it's harder to achieve.
- Easier to connect to an old CRT. It's a crap shoot with modern computers AFAIK.

So yeah, plenty of benefits but better accuracy is not one of them. They still usually end up being very accurate because although they are cheaper than a full gaming PC, they are still much more expensive than a crappy Retropie device or other cheap alternative that uses bad emulation. So high accuracy is one of the standards they need to reach. But again, and i can't stress this enough, just because there are plenty of crappy/hacky emulators it doesn't mean an FPGA is inherently more accurate. If you have a semi decent PC, you can have the same accuracy or even better. You can even have lower input lag than the original consoles even, let alone FPGAs.
 
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nkarafo

Member
So if it can via an everdrive 64 you'll buy it? :messenger_winking_tongue:

Or you doing something special with the roms that everdrive prevents?
I don't actually have an everdrive right now but if i did, i could use it on the real N64 is what i'm saying. That thing is also pretty expensive.

There's zero reason for me to buy an analogue device tbh, because i already have the consoles i need and use emulators (accurate ones, always) as backup/preservation. The analogue is a weird middle ground in my eyes. Now the Mister FPGA sounds like a better deal for me since it uses ROMs without having to buy an everdrive and i could use it on my old CRT at the same time instead of my N64 but that one is more or less just as accurate as Ares or Simple64, so not exactly 100% at the moment. There are still timing issues and bugs, even though you can play and finish all games (which you already can in emulators anyway).

I have to admit, the 100% accuracy claim of the N64 core by analogue is very impressive. After 20+ years of N64 emulation being a thing, this will be the first time that happens. So i'm going to have to wait for the receipts to actually believe this. I expect it to have some of the same timing issues as the best N64 emulators right now but people won't notice them so nobody will care. But even if the claims are real, i don't have a use case for it, personally.
 
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Ozzie666

Member
Did they not release black controllers for pre-order? Only Whtie seems available, the release date for the controller is March 19th, I assume the console is the same time.
 
"Less than a minute" estimated wait time for 16 minutes in queue to checkout...eventually got to checkout by refreshing page (contrary to their instructions)
 
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Moses85

Member
Was able to pre order 2 (black and white)


Happy Lets Go GIF by NHL
 

PurePlatinum

Gold Member
I understand this technology is cool for NES/SNES/GBC, but with polygonal graphics it makes less sense. If anything PS1/N64 games look better on CRT displays because the blur/scanlines help to obscure the image.
 

Ulysses 31

Gold Member
I understand this technology is cool for NES/SNES/GBC, but with polygonal graphics it makes less sense. If anything PS1/N64 games look better on CRT displays because the blur/scanlines help to obscure the image.
That's where filters come in. It remains to be seen how good the Analogue 3D's are but the RetroTink 5X/4K has a lot of options to make good looking ones.

And I wouldn't play 2D games with just the raw pixels either.
 

Miyazaki’s Slave

Gold Member
I got the black version, but the black controllers were Unavailable from the start, thats strange.
Yeah this has happened in the past as well. Just watch over the next few days they will pop in. Also, these are being produced by 8bitdo they will produce plenty and you can snag them in time for the launch in march.

Also, they (8bitdo) have conversion kits on their website to convert your old n64 controllers to support wireless connectivity over Bluetooth/2.4ghz if you want an authentic controller experience. Only a cheap option if you already have an old n64 controller, barring that grab the wireless ones from the Nintendo Store?
 
This misinformation will never stop spreading.

Posting this once again:

https://archive.ph/2018.07.07-112551/https://byuu.org/articles/fpgas-arent-magic/

bsnes is just as accurate as Analogue NT or more (bsnes was used as a reference to improve NT). Please stop misinform people about this.

Yes, the analogue N64 device might be more accurate than current emulators right now (if their claims are true) but that has nothing to do with it being FPGA based.

I appreciate the link; personally I have nothing against software emulation, and I might have bought into the idea that FPGA emulation inherently allows for better accuracy because it's replicating the circuitry 1:1. if that isn't the case, then I guess I was wrong.

However, I still think FPGA provides benefits over software emulation. They mention it in one of their points: no OS overhead. Or at least, not to the degree of overhead you'd have with software emulators on a Windows system. So depending on the system being emulated and cost you'd need for an FPGA equivalent, I suppose that you'd save money with an FPGA approach if the hardware required to emulate the system through software costs a lot to power through the OS & resources overhead on PC.

I agree, then, that any accuracy a device like this would have over software emulators is down to the core itself, not that it's running on FPGA. I'll have to remember that in the future.

I understand this technology is cool for NES/SNES/GBC, but with polygonal graphics it makes less sense. If anything PS1/N64 games look better on CRT displays because the blur/scanlines help to obscure the image.

But CRTs had the same benefit for 8-bit and 16-bit 2D systems, too.
 
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