cinnamonandgravy
Member
was going to get both colors, but pussed out at the last second and only got the white one.
Of course the second hand market going crazy makes me wonder if at some point will my old Genesis/SNES/N64 collection be worth so much that they can fund my retirementBut whats the point without any way to buy new games and the second hand market is going to shit?
I'm not surprised. This thing is expensive for what it is considering what's in the box compared to what you can buy a real N64 for.Anyone else surprised that pre order are still going? Usually stocks are done in minutes am I right?
People buy HDMI modded N64s for $400…I'm not surprised. This thing is expensive for what it is considering what's in the box compared to what you can buy a real N64 for.
Are you kidding me, jeezPeople buy HDMI modded N64s for $400…
I found it not that expensive, I mean there are no similar FPGA N64 on the market right now?I'm not surprised. This thing is expensive for what it is considering what's in the box compared to what you can buy a real N64 for.
I think they me be a little less now, like closer to $300 but yeah, they do. Of course, the Analogue does more than just output HDMI, especially considering the benefits that jailbreaking it will bring. I also love the design and finish of this console. I don’t own anymore Analaogie consoles now that I have a MISTer but I think I’m gonna pull the trigger on this one.Are you kidding me, jeez
Oh yes, there are plenty of benefits. I mentioned them a few posts above.However, I still think FPGA provides benefits over software emulation.
OS overhead is a thing but it's not the emulators fault. There's no lag in the emulator itself if programmed properly. In theory, one could create a "bootable" emulator that doesn't need an OS. But since nobody is asking for something like this and probably won't happen sure, we can add lower latency to the FPGA's benefits since it comes as a standard.Or at least, not to the degree of overhead you'd have with software emulators on a Windows system. So depending on the system being emulated and cost you'd need for an FPGA equivalent, I suppose that you'd save money with an FPGA approach if the hardware required to emulate the system through software costs a lot to power through the OS & resources overhead on PC.
I also can't wait it looks stunning!I think they me be a little less now, like closer to $300 but yeah, they do. Of course, the Analogue does more than just output HDMI, especially considering the benefits that jailbreaking it will bring. I also love the design and finish of this console. I don’t own anymore Analaogie consoles now that I have a MISTer but I think I’m gonna pull the trigger on this one.
Personally I don't think so. I have been collecting for years and have lost money on my collection 3 years in a row (since the end of covid).Of course the second hand market going crazy makes me wonder if at some point will my old Genesis/SNES/N64 collection be worth so much that they can fund my retirement
Personally I don't think so. I have been collecting for years and have lost money on my collection 3 years in a row (since the end of covid).
I keep telling myself to hold on to my stuff but really that is just wishful thinking. Then someone asked me how many 8tracks, cassette tapes, and Beta/VHS tapes I personally own and I looked at them an laughed "I don't want to go through the hassle of hooking that stuff up and it would all sound awful it it even worked, I digitized my music/movie collection years ago!" they replied "Exactly!".
If I could dump my entire collection right now I would but even the brokers/mid to large lot purchasers have dried up.
Probably everyone here knows this...but video games are not an investment strategy. Only keep the stuff that is important to you, dump everything else.
Yeah i don't know. I could dump my boxed copies of Mortal Kombat 3 and Ristar on the Game Gear decades ago since i never cared about the Game Gear games i have. But i needed money and sold them a few days ago for 400 euros.Probably everyone here knows this...but video games are not an investment strategy. Only keep the stuff that is important to you, dump everything else.
Yeah I totally agree here! Also, not trying to grift anyone out of their collection...just sharing personal experience from the perspective of someone that has poor impulse control.Collecting should primarily be a hobby if you are doing it. There’s no certainty you’ll make money from it.
You can def make cash on one off items for sure but I was referring to a large collection. Once I had all the things that I didn't have as a kid I didn't stop collecting. That lead me to where I am now with multiple rooms in my house full of stuff no one would ever want. I.E. I have 15 game gears....no one will ever want thoseagree that you maybe shouldn't buy games as a later investment. But don't dump games you already have. You never know how valuable some stuff may be. Even something as seemingly useless as a cardboard box may worth a ton of money because it happens to be a part of a rare bundle.
It’s an open source FPGA system that you can DIY or buy complete. It can run everything right now up to PS1/Saturn/N64 along with a few hundred arcade boards at the moment.I also can't wait it looks stunning!
I have a jailbroken pocket and it's been pretty much perfect to me. I hope the 3D to be as good. What is MISTer, is it a DIY?
That's pretty much my attitude. The reason I have a collection in the first place is I bought games over the years and I just kept them since I either liked the game or I didn't need the money and didn't put in the effort. However as you say you never know what might be worth money. I know I've mentioned this before but I once owned Spiderman Web of Fire because I needed the money and how much could it ever be worth? The game was terrible and it was for the 32X. (Yeah, I can't bring myself to go up on pricecharting to see how much it's worth now.)Yeah i don't know. I could dump my boxed copies of Mortal Kombat 3 and Ristar on the Game Gear decades ago since i never cared about the Game Gear games i have. But i needed money and sold them a few days ago for 400 euros.
And that was not the only case. I managed to finance almost the entirety of my previous and current PC build, by just selling old stuff i had and never used.
I agree that you maybe shouldn't buy games as a later investment. But don't dump games you already have. You never know how valuable some stuff may be. Even something as seemingly useless as a cardboard box may worth a ton of money because it happens to be a part of a rare bundle.
Oh yes, there are plenty of benefits. I mentioned them a few posts above.
Most important, IMO, is the efficiency. Meaning how the FPGA can reach the same level of accuracy as a software emulator on a general CPU but with a far less powerful and cheaper chip that consumes much less power.
Of course, software emulators have their own benefits too, something Analogue will never tell you about
OS overhead is a thing but it's not the emulators fault. There's no lag in the emulator itself if programmed properly. In theory, one could create a "bootable" emulator that doesn't need an OS. But since nobody is asking for something like this and probably won't happen sure, we can add lower latency to the FPGA's benefits since it comes as a standard.
One thing to note, if you have a powerful enough CPU, there are other ways to improve latency and even surpass FPGAs or the original consoles. You can even "fix" the native input lag each game has, inherently. There are two methods, one is called "run ahead" and the other "pre-emptive frames". I can't explain how they work because it's fairly complicated. But it's a way to improve latency in software emulators by taking advantage of the excess power of the CPU (they are pretty demanding tasks so you won't see them in cheap devices). I'm not sure if that's possible on a FPGA but i don't think any FPGA has this currently. Of course fixing input lag this way isn't considered an accurate method, nor it is available for all consoles, but it works wonders when it does work and the experience beats even the real console on a CRT TV.
You can literally make the SNES Mortal Kombat games playable this way . Even Super Mario World has at least 2 frames of inherent lag on a real SNES, despite being a high quality 60fps first party game, but you can easily shave them off with software emulation (RetroArch supports both methods in many of it's cores) and reach almost perfect response, with whatever lag there's left from the gamepad and monitor.
Also yes, overall an FPGA is the cheaper and more efficient way to emulate games VS a mid-range PC. However, this benefit applies to more demanding to emulated systems. You don't need a powerful, big case PC to emulate the SNES as accurately as the Analogue NT. Any mini PC can run bsnes and do the same job, or better, with similar efficiency and low power draw. As the emulated systems get more demanding, say Saturn and N64, the efficiency of the FPGA is more noticeable since these systems require way more powerful CPUs (and even GPUs in the case of N64) for accurate software emulation.
Runahead isn't related to the issue of DOS games running at the wrong speeds. This is only an issue if you try to run these games natively, on a faster PC than what they expect. In emulation (such as DOSBox) you can always control how many cycles you want for each game. However, i'm not sure if runahead is available in RetroArch when the DOSBOX core is loaded. RunAhead uses save states in some way in order to function so the cores need to have some certain standards regarding that. It's usually not available in complex systems but on anything 8/16bit i use it all the time and it's great.Yeah I've heard of this before, but never really looked too deeply into it as a concept. It seems like a way of brute forcing better input latency and tons of games benefit from it. But there's a downside to it if the game is very cycle-dependent. IIRC, a lot of DOS games are cycle-dependent so if you run them either via emulation or compatibility layer on CPUs magnitudes faster than what they're expecting, the game logic processes too fast and the game becomes unplayable.
There are very easy ways to get around that with modern hardware but I'm supposing back during say the mid '90s when DOS was still at thing but Windows was starting to take over, the solutions were a bit more involved, like going into the BIOS and downclocking the CPU speed.
Well, the PS2 isn't that demanding these days (to emulate it at reasonable levels), i mean i could run almost all games full speed on my 11 year old 4th gen i5. Even in software mode i could manage full or 90% of the speed. You could build something like that for less than 200$.I'm really curious how affordably an FPGA-based PS2 or PS3 could go for compared to the original systems and compared to the kind of PC you'd need to emulate them at reasonable levels, vs. the kind of PC you'd need to run them at the enhanced levels an FPGA equivalent could.
People also buy a $120 N64 and a $30 Hyperkin 3-in-1 HD cable and play just fine.People buy HDMI modded N64s for $400…
Yeah, if they’re happy with that they’re not the target audience for this. To each their own.People also buy a $120 N64 and a $30 Hyperkin 3-in-1 HD cable and play just fine.
I wouldn't have settled with that kind of quality. Which is why I got a RetroTink 4K that made big improvements to the picture quality.People also buy a $120 N64 and a $30 Hyperkin 3-in-1 HD cable and play just fine.
This man is spitting facts right now...bought some of his nes lot a few years back and those cases are ON POINTall packaged up in nice rental-type cases.
they've been selling FPGA consoles for years.I fully expect Nintendo to shut this down soon enough.
I care about the authenticity of the rumble! that thing was unique to the N64. No chance it's anything like the original. I'll be using my original pad with rumblecontroller looks like its gone through that "interpreted for modern audiences" stuff
is that a GCN analog stick? AB button placement looks off. Z as a shoulder trigger?
and im probably 1 of 13 people who care about this, but doubt the rumble has been faithfully reproduced (location/center of gravity/overall performance)