Final Fantasy XV SPOILER THREAD

Yeah I don't really get how people think they died to a bunch of throwaway mobs.

During the 10-year skip, each of them were split up, doing daemon hunting work in the world of darkness.

For ten years. Makes no sense for them to die. Worst case scenario, they could have just...went inside the citadel

Lol for real. Never crossed my mind that they could have died.

I am more interested in who becomes the King in that situation? One of the bros? If so it is definitely Ignis.
 
FFXV shits on VII's ending so hard its not even funny. FFVII has a vague as shit (even more than XV's) almost unfinished ending.

I agree. XV has by far the best closure to any mainline FF ever and its one of the best I've seen in any game. It does stumble a lot getting there but they close it so beautifully I almost forgive all the shortcomings.

Also, I've said it before and I'll say it again, but Noctis is my favorite FF protagonist of all time too. I wasnt prepared to like him this much. I was sure he was going to be another broody, angsty, uninteresting douche like Squall but he won me over. Especially by Chapter 14 (he's also the most handsome by far haha).

Off my chair, jester. The king sits there.

Lol for real. Never crossed my mind that they could have died.

I am more interested in who becomes the King in that situation? One of the bros? If so it is definitely Ignis.

Probably no one. An act of love by the last king.

I'd imagine that Cor would be the most fit to take over to reestructure, but I can't see them keeping the royal family when it ended with Noctis.
 
What was the point of that weird painting quest in altissia. Like it was supposed to be a big deal but it was a mediocre fight.
 
What was the point of that weird painting quest in altissia. Like it was supposed to be a big deal but it was a mediocre fight.

It's a Final Fantasy VI reference and can be quite tough for people not leveled for it, cause she only takes big damage when she is in her monster state. When in ghost state she takes minimum damage.
 
Maybe, but they survived the shit show at the crystal ten years earlier with no issues. 10 years worth of experience points later and they should survive the shit show at the Citadel no problem.

Except when they lose their weapons when Noctis dies.

I rewatched the film today and just thought it looked out of place since Tabata changed the whole "death" thing to the colour black. I guess it is really just there for people who appreciated Versus.

It isn't any more out of place there than in the real world. It's literally just a painting.
 
Does anyone else feel that SE botched Rayvus by presumably cutting content to meet release date?

I recently finished my playthrough and unless I'm mistaken, Rayvus pops up about 4 or 5 times without much story to him before you find his corpse in chapter 13.
I know Square said they are addressing some scenes but at this point I wonder how much content they'll need in order to make his death actually seem meaningful.
 
Just beat the game so I could finally come in here.

What a miserable pile of shit this whole experience was. If you told me a game that was in development for a decade could somehow feel rushed, I wouldn't have believed you. But every single aspect of this game felt like a wasted opportunity.

I've got to be honest, I've never felt so disheartened about the state of AAA gaming. I was really really looking forward to this
 
Is there a lore explanation for why Gladio can warp in weapons a la Noctis? Or is it just a stylistic choice for cleaner animations?
 
Is there a lore explanation for why Gladio can warp in weapons a la Noctis? Or is it just a stylistic choice for cleaner animations?

Kingsguard use the Kings power. That's why they lose their weapons when Ardyn locks away Noctis's powers for chapter 13.
 
Finally finished the game.

All I can say is, that would have been a neat ending if I cared about any of these characters at all. The way the game presented the story and characters made it hard to get invested in anything or care about anyone. This whole thing has been a pretty numb experience, but I guess they tried.
 
Is there a lore explanation for why Gladio can warp in weapons a la Noctis? Or is it just a stylistic choice for cleaner animations?

Noctis shares his power with them. They can do everything he can except phase/warp.

The mechanics of how were never explained, seemingly it just happens automatically when Noctis agrees to it or something.

There's probably no range limit either. Noctis gets his power from the Crystal and it's on another continent by the events of the game.
 
Does anyone else feel that SE botched Rayvus by presumably cutting content to meet release date?

I recently finished my playthrough and unless I'm mistaken, Rayvus pops up about 4 or 5 times without much story to him before you find his corpse in chapter 13.
I know Square said they are addressing some scenes but at this point I wonder how much content they'll need in order to make his death actually seem meaningful.

I loved the game but I'll fully agree they did. It's pretty obvious there's alot more to that story with him that did not make it and will hopefully be patched in the future. One of the most obvious places where the tight deadline clearly shows its head.
 
So what's up with that guy in Kingsglaive who is the head of the Kingsglaive while also being some high ranking general for Niflheim?

That shit never made any sense, also was bummed that a Diamond Weapon fight never happened. But at least we got the Midgar Zolom (lol)
 
Just finished the game. Good ending, I guess?

Would've been much more powerful with a better story and fleshed out characters.

And wtf at Luna's death. Came out of nowhere. But i DIDN.T CARE BECAUSE SHE WAS BORING.
So the ending with her marrying Noctis is a parallel universe? I don't get it.

The music was great tho. And I didn't mind chapter 13. Reminded me of a shinra building.
 
And wtf at Luna's death. Came out of nowhere. But i DIDN.T CARE BECAUSE SHE WAS BORING.
So the ending with her marrying Noctis is a parallel universe? I don't get it.

According to Tabata, the ending is left purposely open to interpretation. It can be anything from the afterlife to a parallel universe to a "what-if" scenario, etc.
 
First of all, wasn't that a mistranslation where he was only talking about the afterlife scene? Also, even if he decided it was supposed to be left for interpretation, that doesn't just remove all the signs in the game that make it very obvious they were meant to survive. Plus, assuming the translations for that interview were correct, Tabata didn't even know wtf Ifrit's deal was, so I'm not sure you should be taking his opinions on the plot that seriously.
Man, people are really gonna keep spreading this misinformation even though it was proven to be wrong a day after.

Regarding yesterday's mistranslation, here is a better one from Mognet's @xXShuyaXx:
"The 6 Gods, entities who watched over the world through the millennia.
The mythology that completes Eos speaks of six Gods. They are entities that bestowed powers upon Kings and Oracles. The six Gods created a shining ring that was passed down through generations as proof of the King, in turn their connection to the Royal Lucis family is profound.
They use a language unknown to ordinary man and the only beings able to directly communicate with the Gods are limited to beings like Oracles and envoys of the Gods.
In the legend regarding the Scar of Terupa(?)*, the battle of the remaining Gods, the [Great Demon War], it is said that the origin of the war resonated from the God of Flame Ifrits betrayal. However, it is not known in detail.
"​

This is an explanation in the lore. Not Tabata talking. Someone was trying really hard to stir up a storm.

In regards to the response to this from Japanese fans...
http://joker004.blog.fc2.com/blog-entry-16490.html

They are not flaming their pitchforks and flames at Tabata, but rather the half-assed explanation.
Though some are saying that this goes with the lore. Like this happened in the ancient times and the records of the legends were lost over the millennia resulting in missing details. Saying that this makes sense.
However some are also criticizing for the lack of explanation in character motives. Like what betrayal? Why a betrayal? When? How?

Think of it as what you want. But this has nothing to do with Tabata saying ''I didn't know''.​
 
Man, people are really gonna keep spreading this misinformation even though it was proven to be wrong a day after.

I mean, that's why I said assuming it was true, wasn't really trying to spread misinformation. Thanks for the clarification.
 
The more I think about the game's potential, the angrier I get that they squandered the World of Ruin setting like they did. It's as if FFVI immediately went from The Solitary Island to Kefka's Tower. Bloody shame. Should've trimmed the fat of earlier inconsequential chapters and have the time skip be 55% through the game, not 95%.


So the ending with her marrying Noctis is a parallel universe? I don't get it.
It's just a happy scene to end the game with because mainstream entertainment isn't allowed to end on a depressing note, it doesn't focus test well.
 
The more I think about the game's potential, the angrier I get that they squandered the World of Ruin setting like they did. It's as if FFVI immediately went from The Solitary Island to Kefka's Tower. Bloody shame. Should've trimmed the fat of earlier inconsequential chapters and have the time skip be 55% through the game, not 95%.


It's just a happy scene to end the game with because mainstream entertainment isn't allowed to end on a depressing note, it doesn't focus test well.

It's still a pretty damn dark ending. The line of kings is dead. Regis did all that only so his son could die within a handful of years(more like a year if you factor in the time jump that he didn't live through).

and to inferior title screen music :(

Filth and lies. I loved that update.
 
I hate it when devs say we have to make what we want of the ending. It is very lazy storytelling, IMO.

The storytelling in FFXV was imo in general lazy...well, maybe not lazy, but incompetent.
They had such a great setting with Eos, an interesting lore/backstory with the 6 gods, the Starscourge, Ardyn and the Lucis Caelums, such a likable and relatable main cast with the 4 bros and a promising game story premise. They squandered so much of that.
 
Just beat the game in 37:15. Ending was nice. I don't see how anyone gets the bros dying from the ending. But Noct clearly toast.

For every amazing moment, there was an equally baffling one. I'm sure it's been discussed ad nauseum in here already, but this game clearly needed more time regardless of how much time had already been spent on it. Like, a solid year of polish and streamlining shit.

I knew Chapter 13 was supposed to be ass, but I didn't read up on why. Who thought that was a good idea?

Think I spent maybe a little over 20 hours doing the main story stuff. That's awfully short. The sidequests, like the game in general, are a mixed bag. There are fun sidequests, sidequests that can be fun but are a pain to travel to/from, and then some sidequests that are pure shit the whole way through.

I know they're basically still working on the game despite it already being realized, but I doubt I'll care enough to replay the game once it's........re-finished.

Still, I enjoyed the game overall and the stuff it did well it did extremely well.
 
I hate it when devs say we have to make what we want of the ending. It is very lazy storytelling, IMO.

Well that's just straight up not true. I mean most of the ending is pretty clear given context clues and themeing. The parts that are ambiguous are meant to be that way to give the viewer a sense of agency in how they perceive the characters and what they deserve or what the viewer feels should have happened. It fosters discussion but doesn't lessen the impact of the end. Lets not even get into the fact that having "the word of god" can very well ruin otherwise great scenes that have purposeful ambiguity.

Like, look at SoTC. The ending is kinda weird and confusing and we need to really think about the implications and the situation and to have a bit of thinking in order to kinda sorta make a connection to Ico. But its in no way a bad ending, nor was it lazy storytelling. Hell i don't even think people are annoyed that we still don't know what the wanderer and girl's relationship ever was (Because, as it turns out, that wasn't important)

As for the ending of 15, not giving us a post script for the bros is more powerful than saying "OH THEY GOT OUT OKAY" because, we don't know and shouldn't know that. We are left off with noct talking about how he leaves it all to them, and then they leave and he leaves and that is it. We don't know if they made it or if they will do anything or anything because that's not what's important in the scene.

imo, the ending of 15 gives us all the important bits well. It doesn't give us superfluous info we don't need. When handling storytelling, you need to know what matters and what doesn't in a scene, and with 15, the ending is one of the few moments in the game where everything that is important is shown and talked about and handled well, but the unimportant things are clearly left off. Having ambiguous bits isn't lazy storytelling if the ambiguous bits enhance the discussion and never get in the way of the themeing or development of what happened.

The storytelling in FFXV was imo in general lazy...well, maybe not lazy, but incompetent.
They had such a great setting with Eos, an interesting lore/backstory with the 6 gods, the Starscourge, Ardyn and the Lucis Caelums, such a likable and relatable main cast with the 4 bros and a promising game story premise. They squandered so much of that.

Outside of the cut content, my big issue with the narrative of 15 was that a LOT of it was stuck to newspapers and radio reports. I clued into this early and got a LOT more out of the story and world because of this, but the vast majority won't. How important the hunters are, Ravus' execution, knowing that the empire uses ancient tech, luna's various childhood radio talks, etc. So much back story and world events are stuck to voice over and papers and....

Well lets just say that while I love that kind of story telling for additive effect, 15 takes it to the point of being almost mandatory and the main plot-lines suffers for it.
 
It was severely overblown, to the point where I'm never taking Gaf's collective opinion seriously ever again.

just look at the leviathan thread...
people talking about it being sonic 06 levels of bad, christ...

I mean, I disliked chapter 13 (mostly because of repetition and how it was more than double the length of the previous 2 much better chapters which felt like a slap in the face tbh) and I found the levi battle to be underwhelming (mostly due to some jank that messed me up and some parts of the fight feeling like they dragged on a bit) but i'd never call them shit or worst of the worst or something like that.

Some of the talks about this game made me seriously remember some weird conversations in animeGAF where plenty of "okay" or "kinda alright" shows would be condemned as "utter trash".
 
I don't hate XIII but XV's ending felt much more fulfilling than XIII's. XIII's ending made me think "that's it?"
 
There's the (cropped) Prompto pic of glitched availability Aranea I chose for the latest finish. I couldn't watch Luna look at it without laughing though. Enough of that though, leaving the game back to normal as I resume gameplay.

ffxv_aranea_crop9qr89.jpg
 
It's boring, slow, overly long and absolutely throws a wrench in any kind of proper narrative curvature.

Agreed, i don't understand how people thought it was fine. Its such a slog and i wasn't having any fun in that chapter. I was waiting for it to be over and its just kept going. I definitely think square could've trimmed the fat off that chapter
 
Top Bottom