Scalebound cancelled [Platinum Games and Kamiya have commented]

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Guys, that's how development works.

You don't meet milestones. You don't get paid.

It's in the contract. Don't act like Microsoft is some devil here just on that fact alone

Now, the deatils behind everything are what really matters. Where there Bethesda/human head/prey 2 level shennagins going on? Feature creep? We don't really know yet where the bad management lies yet and I super want to know.

Hopefully we will soon because I find this incredibly satisfying despite the sadness of the news.
 
E3 2014 Microsoft Exclusives Shown:

1. Fable Legends: Cancelled
2. Project Spark: Cancelled
3. Ori and the Blind Forest: Came out 2015, 360 version cancelled?
4. Inside: Came out 2016
5. Below: Unreleased
6. Phantom Dust: Cancelled
7. Crackdown: Unreleased
8. Scalebound: Cancelled
9. Halo 5: Came out 2015


E3 2014 Sony Exclusives Shown:

1. Deep Down: Unreleased
2. Eve: Valkyrie: Came out 2016
3. Let It Die: Came out 2016
4. The Order: 1886: Came out 2015
5. The Witness: Came out 2016
6. Everybody's Gone to the Rapture: Came out 2015
7. Bloodborne: Came out 2015
8. No Man's Sky: Came out 2016
9. Ratchet & Clank: Came out 2016
10. Uncharted 4: A Thief's End: Came out 2016

This feels a bit tenuous. MS E3 2014 as a firesale of panic to reassure brand faithful the console was not doomed. IIRC, almost, if not all, of those titles were announced at E32014 for the first time.

Uncharted 4 was announced at the Playstation 4 Launch event, November 15th, 2013.
Deep Down was announced at the Playstation 4 Reveal, February 20th, 2013.
The Order: 1886 was announced at E3 2013.
The Witness was also announced at the Playstation 4 Reveal, February 20th, 2013.
Everyone's Gone to Rapture was announced at Sony's Gamescom 2013, August 20, 2013.
EVE: Valkyrie seems like it was announced to be coming to PS4 back at Gamescom 2013, August 20, 2013.
No Man's Sky was first announced in December 2013, without any platforms being mentioned.

Did I say a bit tenuous? I meant completely disingenuous.
 
If those milestones were unrealistic then why did Platinum sign the contract?
This. Microsoft didn't try and trick Platinum. I doubt they wanted this result either. I'm disappointed the game isn't coming out, but let's not act like it somehow makes sense for Microsoft to sabotage a game they're funding. Both parties agreed to terms, whatever those terms may be, then one side failed to deliver causing the other to cut ties before their losses increased.
 
But the ones you listed are more known IPs and have had multiple games in the past. Scalebound had it's first game cancelled. Do you think they're going to revive Scalebound at some point in the future? I don't think so at all and I do wish some other publisher picked it up.

Edit: And even if they revive it, it won't be with Platinum.
Wouldn't be the craziest thing to happen, Ni-oh was the first ps3 game announced even before the console existed in 2004 and nothing came of it until last year.
 
At this point, is Microsoft even trying to have a diverse lineup? Aside from Sea of Thieves, it really is a western sequel box now. (And yes, I own one, least I can play Lost Odyssey right now.. :( )
 
Even with people saying it was looking bad I was pretty excited for the game. I was considering getting an xbone for it. Oh well time to move on.
 
This isnt how production works. Imagine if 3/4 of those years you are meeting your publishers milestones and goals and then on the last year they just dump on you a huge pile of shit that you'll never be able to resolve? The product specifications changed, your personnel isn't ready for the task and your options are to either quit or try to bust your ass to actually finish it?

This isn't even a console A and console B issue. Publishers like EA and Bethesda have done it before.

I'd be more sympathetic to this view if there was literally ANY evidence of Scalebound being a quality product of ANY dimension or scope.

Putting aside the fact that the CG announcement trailer feature several dragon riders, pointing at least implicitly to co-op from the out-set, what element of the game as shown gives you the impression that it would have been a promising game of smaller, single-player scale?

The mashy, simplistic combat?

The janky animation?

The brain-dead AI?

The schizo camera?

The ONE and ONLY potential high-point was the idea of playing co-op with 3 other people against immense bosses. The fundamental mechanics looked like trash. Skimming online or service features off the design doc doesn't magically change the fact that after 3 years, the movement,combat and camera all looked like trash at every demo. Those aren't elements impacted by increased demands of multiplayer/service scope. Those are baseline milestones for the basic gameplay loop.
 
This feels like a 'he said she said' type of thing.

It could have been the case that Platinum thought the milestones were impossible while Microsoft thought it was feasible. Kamiya has admitted the game was technically difficult and this is a genre they don't have experience with.


On a "he said she said" situation, look for reputation.

I'm sorry, but Platinum's reputation on budget and deadlines is sterling. Microsoft's reputation with managing projects is not. Without more information, I see absolutely no logic in attributing a large portion of the blame with Platinum.
 
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Why would Microsoft purposely make goals that couldn't be reached to sabotage an IP they themselves own, and have heavily marketed at trade shows?

It's completely illogical.
 
First Phantom Dust, Fable Legends, now Scalebound.

That is a fucking lot of money down the drain and with absolutely nothing to show for it.

I wonder how MS proceeds in the future.
 
Why would they purposely make them unachieveable? What would they gain from that?

I mean I could understand them being terrible at planning and budgeting but to straight up purposely cause them to fail? I don't buy that.

I have no idea. Presumably financial benefit somehow if they felt the game was already at risk?

Maybe they wanted out of the deal but couldn't end it without a certain circumstance
 
See that's the thing with these situations there is always 2 sides to everything. However the fact that this sounds a lot like what the Phantom Dust devs were saying makes me lean towards this guy a bit more.

I agree however with Platinum Dust they didn't do the Zenimax milestone thing but rather just decided to not fund it (if I'm understanding that correctly).

Feelings on both sides are probably going to be tense coming out of this.
 
Meh.

I see some post talking about the multiplayer being an issue. Wasn't the game always going to have a multiplayer focus?
 
Well this is sad. For me its not only about this game, its about what this means for the future lineup. Everything thats a bit different gets canned.
Was super hyped for scorpio, now not so much..
 
Sucks. I hope it doesn't impact Platinum too much. They're one of my favorite studios. I don't see how MS comes out of this looking anything but bad.
 
Doesn't surprise me.

Even if you compare minor things like hit feedback compared to W101 and Bayonetta, it's clear that the demo was lacking if lacklusteringly punching a giant crab in it's glowing purple weak point was the best you could do.

The demo was indicative of how far things veered off.
 
Wow, and people give Sony sh*t for delaying games. At least they come out. Delaystation? More like Cancelbox. ;p (p.s. Project Spark came out, didn't it?)

Project Spark did come out, but the online features are no longer supported and it's no longer for sale. I think it switched to a F2P model and you can play a version with reduced features or something. I'm not totally clear on how the lack of support affected it, but it was strange to me to see online features cut after two years. I'm guessing it must have sold terribly.
 
This feels a bit tenuous. MS E3 2014 as a firesale of panic to reassure brand faithful the console was not doomed. IIRC, almost, if not all, of those titles were announced at E32014 for the first time.

Uncharted 4 was announced at the Playstation 4 Launch event, November 15th, 2013.
Deep Down was announced at the Playstation 4 Reveal, February 20th, 2013.
The Order: 1886 was announced at E3 2013.
The Witness was also announced at the Playstation 4 Reveal, February 20th, 2013.
Everyone's Gone to Rapture was announced at Sony's Gamescom 2013, August 20, 2013.
EVE: Valkyrie seems like it was announced to be coming to PS4 back at Gamescom 2013, August 20, 2013.
No Man's Sky was first announced in December 2013, without any platforms being mentioned.

Did I say a bit tenuous? I meant completely disingenuous.

It gets the troops all riled up though, so it serves a purpose.
 
First Phantom Dust, Fable Legends, now Scalebound.

That is a fucking lot of money down the drain and with absolutely nothing to show for it.

I wonder how MS proceeds in the future.

YFW Microsoft exits the console space before Nintendo does

/s

I think they'll just scale back, and focus on what's been working for them for the past decade or so; Halo, Forza, Gears, etc.
 
As a monstruously huge Kamiya fanboy and Platinum games lover, I feel really conflicted about this. On one hand, I worry about P*'s financial state if MS has been withholding payment for a long time, and it doesn't seem like they will ever see it now; plus this can't be good for Kamiya's morale in the short term. On the other, Scalebound was by far the game I was least interested in, from all that Kamiya has ever made, and I'm not shedding many tears over seeing it killed and Kamiya released to hopefully greener pastures.

I really hope this turns out to be for the best in the end, but only time will tell.
 
On a "he said she said" situation, look for reputation.

I'm sorry, but Platinum's reputation on budget and deadlines is sterling. Microsoft's reputation with managing projects is not. Without more information, I see absolutely no logic in attributing a large portion of the blame with Platinum.

Platinum hasn't ever done a game of this size or scope before. It's very easy to see them being out of their league. Not to mention this game never really looked like it was all together. This isn't like Prey 2 which had a super strong showing.

Scalebound never really looked like a game where the development was going smoothly.
 
Full List of upcoming Xbox One exclusive† games with both a developer and publisher listed:

  • Natsuki Chronicle (2017)
  • Candleman (Q1 2017)
  • Mystereet F: The Detectives’ Curtain Call (TBA)
  • Students of the Round 2 (TBA)

Likewise, here is the PS4 list by the same definition:
  • Gravity Rush 2 (20-Jan-17)
  • Kingdom Hearts HD 2.8 Final Chapter Prologue (24-Jan-17)
  • Nioh (7-Feb-17)
  • Horizon Zero Dawn (28-Feb-17)
  • Kingdom Hearts HD 1.5 + 2.5 Remix (28-Mar-17)
  • MLB The Show 17 (28-Mar-17)
  • Yakuza 6: The Song of Life (Q2 2017)
  • DJMax Respect (Jul-17)
  • Crash Bandicoot N. Sane Trilogy (2017)
  • Dreams (2017)
  • Gran Turismo Sport (2017)
  • Hot Shots Golf (2017)
  • Nex Machina: Death Machine (2017)
  • Ni no Kuni II: Revenant Kingdom (2017)
  • Uncharted: The Lost Legacy (2017)
  • Vane (2017)
  • Wattam (2017)
  • Wipeout Omega Collection (2017)
  • Ace Combat 7 (TBA)
  • Dangun Feveron (TBA)
  • Days Gone (TBA)
  • Detroit: Become Human (TBA)
  • Earth Defense Force 5 (TBA)
  • God of War (TBA)
  • Godling (TBA)
  • Gundam Versus (TBA)
  • Knack 2 (TBA)
  • The Last of Us Part II (TBA)
  • MatterFall (TBA)
  • Psychonauts in the Rhombus of Ruin (TBA)
  • Ready to Run (TBA)
  • Spider-Man (TBA)
  • Trails of Cold Steel III (TBA)
  • Vector (TBA)
  • VizionEck (TBA)
  • WiLD (TBA)
  • The Witch and the Hundred Knight 2 (TBA)
  • Without Memory (TBA)

---
†: Exclusive defined here as a game that is on the xbox one and no other platform, including PC

welp...
 
I don't understand the concept folks are pushing that the publisher wanted the game to fail. Why would they want it to fail? What do they have to gain? They did it because they want you to be miserable? The only logical answer is that it would have cost more to fix the game than the revenue it would generate in return or that Kamiya and team weren't up to the challenge of finishing it and they lost confidence.

I wanted this game too. But hey, whatever. I'll probably just be busy with Mass Effect and Destiny 2 later this year instead.
 
Guys, that's how development works.

You don't meet milestones. You don't get paid.

It's in the contract. Don't act like Microsoft is some devil here just on that fact alone

Now, the deatils behind everything are what really matters. Where there Bethesda/human head/prey 2 level shennagins going on? Feature creep? We don't really know yet where the bad management lies yet and I super want to know.

Hopefully we will soon because I find this incredibly satisfying despite the sadness of the news.

So you think Bethesda is the one who is right in the Prey 2 conflict?
 
Why would they purposely make them unachieveable? What would they gain from that?

I mean I could understand them being terrible at planning and budgeting but to straight up purposely cause them to fail? I don't buy that.
getting out of a contract at the other party's expense
 
As awful as it sounds, if you're a contract holder and you've rights to modify it so certain milestones need to be hit, you modify them if you wanna kill the contract.

The company I'm working for is doing something similar. And this isn't a company that'll be able to survive. We're putting around 35 people out of a job. Sounds prickish but in all truth we've provided them nearly £1mil pounds at this point and have had exactly 0 pound back off them.

Is it shitty? Probably. Is it smart business? Yes.

It's been 4 years in dev, obviously someone in MS didnt see potential for a return so they moved the goalposts to kill the contract
 
I'm sure there's two sides but this seems really bad

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I doubt MS set unachievable goals and watched them waste millions on making the game knowing it'd be impossible to reach, and if they did why would Platinum sign the contract?

It sounds like they both agreed on goals, Platinum ended up coming up short multiple times (hence the 3, maybe 4? delays) and MS had enough of it and called it quits since the game had a bad reception and it wasn't gonna make money back anyways. That's my interpretation of it anyways, sadly I doubt we'll ever get the full truth

Still pretty shitty especially since I was one of the few here on Neogaf that was actually looking forward to it, but like another poster said if Platinum just kept delaying the game constantly MS has to draw the line somewhere.
 
Didn't know many people cared about this game until now

I had no interest in it, probably a lot of people in here didn't either.

The significance of the game for Platinum and Microsoft is why there's so much movement in this thread. Not every day a project this high profile and this far along gets canned. It's a very interesting discussion, particular with regards to what it means for the future of both companies (as the ZhugeEX tweets imply)
 
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