Scalebound cancelled [Platinum Games and Kamiya have commented]

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After NieR Automata, Platinum games still have projects with Cygames on Granblue Fantasy, so I don't think they will close down soon...dunno after that tho
 
It's interesting that video names Kellams and Kamiya taking a month long break from the game and both of those guys stopped tweeting in December (also makes it seem that's when they found out the game was canceled?).

What engine was Scalebound on? EDIT: Unreal 4, google says.
 
It isnt a flop. Hes pulling stuff out of his ass

I specifically said "relatively to past entries" though. It is obviously not a flop in the sense of idk 500k LTD.

I am just saying that the IP has declined A LOT. And Microsoft certainly did not expect that considering the millions of dollars they paid for the IP...
 
Yes, Platinum has a 50/50 strike rate with the quality of their games.

Not sure why I keep seeing this throughout the thread. I can't think of a bad Platinum game outside of their Activision efforts, which are far from half of the games they've released. I haven't played Star Fox, but even factoring that in, it's still not close to being half.
 
While Kamiya's known for making high quality games, isn't Scalebound on a much larger scale than anything he's previously done? Isn't it also done that Platinum is inexperienced or poorly structured for open world content tourism type stuff?

Playing devil's advocate here.
We should look at NIER Automata to see the type of quality we can expect of a Platinum open world game.
 
Rime? Stig's new IP at Santa Monica?

Rime was a shambles and likely the fault of the developer.

The fact you are referring to a game as 'Stig's new IP' shows it was never actually announced.

Cancelled games? Yes, that happens. But announcing a game, bringing it to shows, advertising it and then cancelling after 3 years? That is almost unheard of isn't it? It has happened twice for MS this gen.
 
Maybe consider that MS presents a contract where they say they can introduce new milestones, then introduce a very short term milestone with very high requirements and say that they will provide a very small budget to do so, technically the contractor agreed to that but is it really their fault at that point if requirements change unrealistically?

Microsoft did exactly that:

How A Small Studio's Chance At The Big Time Died At Microsoft's Doorstep

Wow that is eerily similar to what shinobi and others are alleging happened to Kamiya and his team here.
 
How in the absolute fuck can Gears of War flop? In what world are we living in? Gears was so hot once.

I wouldn't call Gears 4 a flop, it did well but didn't perform as well as the previous entries. They really need to kick it out of the park with the next gears game.

Edit: Not looking good for Microsoft if this is really their fault. In terms of unachieveable deadlines etc
 
Maybe consider that MS presents a contract where they say they can introduce new milestones, then introduce a very short term milestone with very high requirements and say that they will provide a very small budget to do so, technically the contractor agreed to that but is it really their fault at that point if requirements change unrealistically?

Microsoft did exactly that:

How A Small Studio's Chance At The Big Time Died At Microsoft's Doorstep

then you don't agree to the contract. it's that simple. As i said before if i go to a contractor and offer them a contract to build me a pool but they only have 7 days to do so. everyone will tell me to fuck off. You can't agree to something and then complain about it. Don't sign the deal or tell them you want that part removed. I'm sure platinum has plenty of lawyers that read contracts prior to agreeing.
 
After Quantum Break, ReCore, and Rise of The Tomb Raider tanked(and even Gears underperformed) it's probably not a bad idea for them to cut their losses on yet another gaudy third person action adventure game. Even if it was good, and that's no small "if", marketing that douchebag of main character would've been an uphill fight by itself. Plus again, Xbox owners haven't been lining up in droves for these types of experiences this generation.
 
The game was approved at the start of a new cycle and a different software strategy, bam! 3 years passes and the game is still far off from finishing, then management decides to look at budgets and start a new software strategy based on connectivity between W10 devices and games as services.

They can keep spending money on software they don't believe anymore, or kill it using impossible milestones to save money and focus on other kind of software.


For all we know Phil was fine with Scalebound but had orders from above to kill it. People seem to keep forgetting that at the end of the day he's still a lackey in a chain of command with other lackeys above him. If it's true that the gaming division was/is under scrutiny they'd be looking at a number of things in a way to presumably save money/bring more money in. Now the game may have just been poor (we don't know otherwise) or the money men may have looked at Microsofts own portfolio of games like Forza/Halo/Gears and focused on the extra money those games bring in with their microtransactions which to my knowledge Scalebound didn't have (or at least I don't think they were hinting at anything like that). They decide they want to focus on more games as a service or games that have a big service part to it and then decide to kill off Scalebound via milestone abuse or unreasonable demands. Who the fuck knows, only guesses at this point.
 
Maybe consider that MS presents a contract where they say they can introduce new milestones, then introduce a very short term milestone with very high requirements and say that they will provide a very small budget to do so, technically the contractor agreed to that but is it really their fault at that point if requirements change unrealistically?

Microsoft did exactly that:

How A Small Studio's Chance At The Big Time Died At Microsoft's Doorstep

Wow. MS really are a bunch of <censored> in suits.
 
I'm disappointed. This is the only game Microsoft had coming that I was actually interested in.I liked the overconfident fun hero listening to dubstep while riding dragons. Plus there's a stunning lack of quality dragon riding games. There's Drakengard but those games are notorious for having bad gameplay.
 
The game was probably just not coming together very well and after ReCore, I don't think MS wanted to have another flop on their hands.

Yeah, with all their flops lately, they must be getting gun shy. Probably didn't want to take the risk of another.
 
Guys Nintendo didn't even cancel games on the friken Wii U...
Microsoft never really gave themselves a chance to expand into new ips and market them accordingly.
So sad as I was gonna buy scalebound and an Xbox One.

It's very likely that several Wii U projects were moved over to Switch.

They weren't "cancelled" as such, but the Wii U certainly had the rug pulled out from under it.

It's all about guaranteed that the Xbox One will live a longer life than the Wii U did.
 
I don't understand this comment. If i tell you to build me a pool with a waterfall and hot tub and you sign a contract, go way over budget, take twice as long, the hot tub doesn't work and the waterfall keeps breaking it's my fault for forcing you to build that stuff? In what world do we live in where "not holding up your end of the contract" in considered acceptable and we start blaming the other side? this is worse then trophies for participation, but hey that's probably what cause it. I'm old school If I'm paid to do something and i agree to it, I better dam well produce or i deserve the downfall.
Because that's not how game development works? There are far more moving parts in game development and things that can go wrong or things that need more time than with something like installing a hot tub and a waterfall to someone's backyard. You can know exactly how much a hot tub costs and can make some pretty accurate estimates of what installing that hot tub costs, you can never be quite sure how much creating X amount of content with Y features costs when it comes to game development. Any publisher worth a shit should know that creating a large scale AAA open world coop action RPG from zero to completion in ~3 years is impossible, especially a new IP that has even more to figure out than existing franchises.

Even then, your analogy is really horrible because building contracts & such constantly go over-budget and most contractors/parties paying for such jobs accept that, since you can never account for all surprises & complications.
 
Not sure why I keep seeing this throughout the thread. I can't think of a bad Platinum game outside of their Activision efforts, which are far from half of the games they've released. I haven't played Star Fox, but even factoring that in, it's still not close to being half.

There are definitely some stinkers in their history.

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That has everything to do with it. Name one game that sold better on Xbox one than it did on 360? You can't, because there aren't as many Xbox ones out there
Other Gears games sold better than 4 on a smaller hardware base.

Also the math between consoles sold and leading software performance isn't linear.

It's much more complicated than that.
 
Though I doubt Scalebound was ever going to have a huge impact beyond a (relatively large) niche, I think this is a pretty big blow to Xbox's brand. Or more specifically, this is like the last brick thrown on a pile of accumulating bricks that eventually busts through the floor. What I mean by that is the next time MS announces a new IP that doesn't show a shit ton of polished gameplay, with full hands on access from press, and maybe even a demo released on Live, there is going to be a LOT of skepticism from the public that it will ever see release. I can already tell this is going to be a meme for the next couple of years unless they turn it around "Oh a new Xbox game announcement? When do you think it'll be cancelled!? hahrharhar!".
 
Creative differences and technical issues; what's so unbelievable about that?

These would be the most probable reasons for a cancellation.

Absolutely nothing about it is unbelievable. I just thought with that video's title, he'd actually have some answers to what we've all been speculating in this thread, but he's just doing the same thing as us.
 
Absolutely nothing about it is unbelievable. I just thought with that video's title, he'd actually have some answers to what we've all been speculating in this thread, but he's just doing the same thing as us.

Oh, yeah I agree, highly clickbait- should say "speculative" in the title, even if he does have the inside information.

If that's all true though, it's quite unfortunate.
 
Yeah it is and it spells out that maybe Xbox is hurting financially which is what I meant initially. Just because they're backed by a massive company like Microsoft doesn't mean they don't have their own financial targets to hit and stay on. Xbox is hurting bad and Microsoft's money isn't a catch all to appease us as fans.

Well they are hurting because they fucked up in all the wrong places. They invested in TV/Entertainment early on and even designed their original box around that with the pass through. Add in all the closings of smaller divisions within Europe for PR, and the newly founded entertainment sectors and well thats that.
If they had invested during the xbox 360 days in continuing partnerships they started in OG xbox with PC developers. The library for XBOX would look a lot different and they wouldn't be leaning on Forza, gears and halo as crutches. Also Bungie would still be with them if they treated them like SONY treats naughty dog. Destiny would be xbox only if they had great relations and let them do whatever they wanted instead of being a halo machine.

This is their own doing. Sony and even Nintendo have had their ups and down for sure in first party projects and contracted games. But they still somewhat retain a relationship with that studio and keep the doors open for future projects that may pop up.
Microsoft has too many corporate cooks in a division that was originally intended to be more about entertainment than games even in the Gates era. But once gamers who bought into their ecosystem pushed back on their vision later down the line they didn't change gears and try to correct the ship.

I gave them the benefit of the doubt once Phil stepped in and they were actually trying. Especially since they got rid of Kinect quickly, and started doubling down on game deals with studios. But they were literally one and done deals. So it goes to show you they had no intention of continuing any kind of partnership like Sony and Nintendo have with a lot of western and Japanese developers for future titles.
It reeks of board members wanting quarterly earning to look good, and giving the go ahead to spend money locking up exclusive deals with no long game. And this has been going on since 360 days. It's just now starting to really catch up since their initial plan this gen had to change last minute.

Xbox needs a fucking reboot as in, new people running the division with full control and no interference. They need to straight up court tons of developers on their platform and build good will and relationships.

Because right now, the future looks dark for xbox going forward and no high powered 4K console is going to change that.

Do you think this puts off other devs from working with Microsoft?

Yes. i mean I can tell you they will shop around and look elsewhere before they even think of Microsoft. Especially if they are smaller.
 
Not really too surprised, the game looked like the garbage platinum are beginning to be known for. Hopefully MS have some E3 announcements, their lineup is looking thin
 
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