Scalebound cancelled [Platinum Games and Kamiya have commented]

Status
Not open for further replies.
Absolutely nothing about it is unbelievable. I just thought with that video's title, he'd actually have some answers to what we've all been speculating in this thread, but he's just doing the same thing as us.

Well he seems to be confirming that it was both creative differences and technical issues.
 
It's very likely that several Wii U projects were moved over to Switch.

They weren't "cancelled" as such, but the Wii U certainly had the rug pulled out from under it.

It's all about guaranteed that the Xbox One will live a longer life than the Wii U did.
The Wii U will have more high quality exclusives imo
They didn't cancel anything they announced either. Not even a Zelda for Wii U wich is coming to both
 
Their lineup is really mediocre. Scratch that...it's awful.

I don't care much for Halo Wars or State of Decay those were always side games not system sellers now they're using them as system sellers when they aren't. It's a bad lineup. I have little interest in Sea of Thieves but nothing concrete. We don't even know if SOT and Crackdown 3 will be released at all. Even if they do they aren't games I look forward to. I might buy and enjoy if it's decent but that's it. That's a horrible lineup tbh.

Not only that even if they are in the right on all their cancellations this is bad PR in terms of their dev relations. Why would devs want to work with you ?

I don't know. Such depressing news. They've always told us a bunch of BS. They never could back up their positive spin hype talks. E3 will just be another disappointment.

The only reason I own an X1 is because of Forza Horizon. Halo and Gears are on a slow death. Their portfolio is super bad, super thin and super generic. I mean the entire xbox brand has been on a downhill for a while now.
 
Well they are hurting because they fucked up in all the wrong places. They invested in TV/Entertainment early on and even designed their original box around that with the pass through. Add in all the closings of smaller divisions within Europe for PR, and the newly founded entertainment sectors and well thats that.
If they had invested during the xbox 360 days in continuing partnerships they started in OG xbox with PC developers. The library for XBOX would look a lot different and they wouldn't be leaning on Forza, gears and halo as crutches.

This is their own doing. Sony and even Nintendo have had their ups and down for sure in first party projects and contracted games. But they still somewhat retain a relationship with that studio and keep the doors open for future projects that may pop up.
Microsoft has too many corporate cooks in a division that was originally intended to be more about entertainment than games even in the Gates era. But once gamers who bought into their ecosystem pushed back on their vision later down the line they didn't change gears and try to correct the ship.

I gave them the benefit of the doubt once Phil stepped in and they were actually trying. Especially since they got rid of Kinect quickly, and started doubling down on game deals with studios. But they were literally one and done deals. So it goes to show you they had no intention of continuing any kind of partnership like Sony and Nintendo have with a lot of western and Japanese developers for future titles.
It reeks of board members wanting quarterly earning to look good, and giving the go ahead to spend money locking up exclusive deals with no long game. And this has been going on since 360 days. It's just now starting to really catch up since their initial plan this gen had to change last minute.

Xbox needs a fucking reboot as in, new people running the division with full control and no interference. They need to straight up court tons of developers on their platform and build good will and relationships.

Because right now, the future looks dark for xbox going forward and no high powered 4K console is going to change that.
I'm with you 100%
 
I am really worried about the impact this cancellation will have on Platinum Games. I can't see this ending without massive downsizing unless they can land a new partnership for consistent development with a publisher. Always a sad day to hear about the potential downsizing or closing of a development studio. Sincerely hope Platinum can weather the storm somehow.

Also, this is the second time we have heard about a third party exclusive getting cancelled after relations soured with a 2nd party development partners. Combine that with some of the horror stories we heard like MS creating trailers w/o any dev input and Xbox talking heads talking about features in games that the devs arent even working on and it paints an awfully grim picture of how MS manages their out of house development partnerships.

They also seem to have burnt a lot of bridges (Remedy, Platinum, Insomniac, Crytek) with third parties this gen. I mean its just crazy how many third party partners have completely dropped their development partnerships with MS this gen. To say its a troubling precedent would be a vast understatement and I think it speaks volumes about how they actually conduct things behind closed doors and since third party development partnerships are such a cornerstone of their first party development pipeline it certainly doesn't bode well for MS' future.

TLDR: The well of third partner partners is rapidly drying up and they seem to have been bailing the well with giant buckets this gen making it dry up that much faster. Pretty soon their people are going to be mighty thristy
 
I'm sure there's two sides but this seems really bad

JZqRyRp.jpg

.
 
Do you think this puts off other devs from working with Microsoft?

Pretty sure Team Meat isn't working with them again, but there's plenty of developers that seem to enjoy Microsoft, so it probably comes down to "your mileage may vary" when you take on a project they pay for versus publishing your own IP through them.
 
That's cancelling a game on Sony's part.
Yup. Rime is definitely in the category of game that was shown but cancelled.

But that's pretty much the only one this generation that I can think of done by Sony, and even then it was never really touted as one of the key pillars/exclusives of the upcoming exclusive lineup like MS has done with the games they've cancelled.
 
I am really worried about the impact this cancellation will have on Platinum Games. I can't see this ending without massive downsizing unless they can land a new partnership for consistent development with a publisher. Always a sad day to hear about the potential downsizing or closing of a development studio. Sincerely hope Platinum can weather the storm somehow.
Bayonetta 3.
 
Because that's not how game development works? There are far more moving parts in game development and things that can go wrong or things that need more time than with something like installing a hot tub and a waterfall to someone's backyard. You can know exactly how much a hot tub costs and can make some pretty accurate estimates of what installing that hot tub costs, you can never be quite sure how much creating X amount of content with Y features costs when it comes to game development. Any publisher worth a shit should know that creating a large scale AAA open world coop action RPG from zero to completion in ~3 years is impossible, especially a new IP that has even more to figure out than existing franchises.

Even then, your analogy is really horrible because building contracts & such constantly go over-budget and most contractors/parties paying for such jobs accept that, since you can never account for all surprises & complications.

It's excuses like that on why things never got done in this world. SMH
I'm aware things can have issue. Like hitting an unmarked water line (I've seen it happen several times over) yes 3 years is a short time to make an open world AAA game for sure but look at mass effect. 4 year dev cycle for open world AAA RPG game with a MP mode as well. and they knocked it out of the park. AT the end of the day, you agree to do a job you do it period. contractors also get fired off of jobs and sued and have to pay other companies to finish it correctly. thats what happens. if you don't perform you get fired. I'm sure if your boss gave you deadlines you missed all the time you'd get fired, as would I.
 
Crackdown wasn't cancelled.

Fable Legends wasn't really a "big game".

It was part of E3 2014's opening montage (alongside Halo, Gears, etc) and had a fairly prominent feature in practically all of Microsoft's conferences before its cancellation. I'd say that's a pretty big game, for Microsoft of course.
 
Actually, I have heard from my friends at MS that the whole gaming division is under heavy scrutiny. I really wouldn't be surprised to see them drastically cut, and even more I highly expect the "Scorpio" to be delayed - that is a piece of information I have been keeping to myself to keep from being labeled a console warrior... We know there will be a new Forza this year, but everything else is up in the air...

I'd expect some kind of Minecraft clone to "diversify" the third-party lineup if Scorpio actually releases this year.

Meanwhile, MS is sitting on all of Rare's properties which we may never see again. If it won't be a major "success", the game will never see release. So probably never see another Banjo, or Conker, or any number of titles. Instead, they have Rare working on a multiplayer (has to be), pirate simulator. Pray Sea of Thieves is a success, or Rare will be next studio canned.
Hope Rare gets out of it somehow.
 
Full List of upcoming Xbox One exclusive† games with both a developer and publisher listed:

  • Natsuki Chronicle (2017)
  • Candleman (Q1 2017)
  • Mystereet F: The Detectives’ Curtain Call (TBA)
  • Students of the Round 2 (TBA)

Likewise, here is the PS4 list by the same definition:
  • Gravity Rush 2 (20-Jan-17)
  • Kingdom Hearts HD 2.8 Final Chapter Prologue (24-Jan-17)
  • Nioh (7-Feb-17)
  • Horizon Zero Dawn (28-Feb-17)
  • Kingdom Hearts HD 1.5 + 2.5 Remix (28-Mar-17)
  • MLB The Show 17 (28-Mar-17)
  • Yakuza 6: The Song of Life (Q2 2017)
  • DJMax Respect (Jul-17)
  • Crash Bandicoot N. Sane Trilogy (2017)
  • Dreams (2017)
  • Gran Turismo Sport (2017)
  • Hot Shots Golf (2017)
  • Nex Machina: Death Machine (2017)
  • Ni no Kuni II: Revenant Kingdom (2017)
  • Uncharted: The Lost Legacy (2017)
  • Vane (2017)
  • Wattam (2017)
  • Wipeout Omega Collection (2017)
  • Ace Combat 7 (TBA)
  • Dangun Feveron (TBA)
  • Days Gone (TBA)
  • Detroit: Become Human (TBA)
  • Earth Defense Force 5 (TBA)
  • God of War (TBA)
  • Godling (TBA)
  • Gundam Versus (TBA)
  • Knack 2 (TBA)
  • The Last of Us Part II (TBA)
  • MatterFall (TBA)
  • Psychonauts in the Rhombus of Ruin (TBA)
  • Ready to Run (TBA)
  • Spider-Man (TBA)
  • Trails of Cold Steel III (TBA)
  • Vector (TBA)
  • VizionEck (TBA)
  • WiLD (TBA)
  • The Witch and the Hundred Knight 2 (TBA)
  • Without Memory (TBA)

---
†: Exclusive defined here as a game that is on the xbox one and no other platform, including PC

This is why I'll never own another Xbox. Embarrassing for Microsoft.
 
<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr"><a href="https://twitter.com/Adsinjapan">@Adsinjapan</a> yeah, hearing some ... not super great things there :</p>&mdash; Michael McWhertor (@MikeMcWhertor) <a href="https://twitter.com/MikeMcWhertor/status/818558269518024704">January 9, 2017</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>

Love the fact that he's getting support from a Polygon guy.

Take that L, Gies.
 
It's incredible that Microsoft is still doubling down on the games as a service, "ecosystems" and always online thing when Sony won the generation by catering to the hardcore gamer. They are in love with themselves, and no one else.
 
Crackdown wasn't cancelled.

Fable Legends wasn't really a "big game".

It had like 75 million dollars poured into development so yes it was

Scalebound seem to be a big hefty investment as well which we will get more info on over time. But who knows.

Honestly it seems that MS is cheaping out lately on investing in their games. Only games that seem to meet the light of day are stuff like recore that don't look like they took much money to make or sea of thieves which honestly doesn't look too impressive for what it is. They also likely have their people come around and try to tell devs what their game should be (micro transactions and multiplayer) instead of letting them have full creative control for better or worse.
 
There are definitely some stinkers in their history.

qSlYDCr.png

On Metacritic:

Code:
91	Bayonetta 2
90	Bayonetta
84	Vanquish
83	Metal Gear Rising
81	MadWorld
78	The Wonderful 101
77	Transformers: Devastation
75	Infinite Space
74	Star Fox Guard
73	Anarchy Reigns
69	Star Fox Zero
64	The Legend of Korra
55	Teenage Mutant Ninja Turtles: Mutants in Manhatthan

You'll also find that most of the low rated ones were smaller games made on a tight budget...
 
Status
Not open for further replies.
Top Bottom