Scalebound cancelled [Platinum Games and Kamiya have commented]

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Work on the game took a serious knock last autumn, Eurogamer sources say, when several senior members of the development team were forced to take a month away from the pressure of the project's heavy workload.

These project members then returned, but Scalebound was now behind schedule. With continuing issues surrounding the game's engine and overdue deadlines, the decision was made that the project could no longer continue.

Almost sounds like Platinum wasn't ready for such a large endeavor, honestly. After all of the money MS dumped into this project in the last 2+ years I'm sure this didn't go over well and probably burned bridges immediately. Wish there were more details on this. So yeah, not ready to pull out the pitchforks on MS just yet.

Situation obviously sucks though. hhhmmmph
 
During gamescom 2016 year they showed Scalebound in private showings.

They showed off something called "Dragon Link", something that they, as far as I know, haven't shown to the public ever and now possibly never will. Up until that point they only showed fairly basic combat that looked great but more in the vein of Dragon's Dogma and less like Devil May Cry or Bayonetta. That's why many people used to Kamiya's games were pretty disappointed. And then they showed Dragon Link. It's a button you hold and then the camera switched into First Person Mode...and you controlled the dragon. So then you controlled the Dragon from Drew's perspective, which still looks HUGE because the camera doesn't zoom out but goes into first person and you fight against another huge Monster. And then they started comboing. They fluidly switched from Drew to the Dragon to Drew by holding or not holding the Dragon Link button.

Think the weapon system of DmC but instead of holding a button to switch to a certain weapon you hold a button to switch to a fucking dragon. So these two characters juggled that huge monkey enemy into the air with all the usual attacks and combos you know from Platinum Games only it was A HUGE GODDAMN DRAGON DOING THE COMBOS. There was a combo counter and a rating and everything. It was their direct answer to the "Where is the Platinum action?" question.

It looked fucking great and as far as I'm aware they have never released that footage, just as they never showed the HUGE array of customising options and RPG features.

I'm so mad about this cancellation. Goddamnit.

God freakin' damnit, that sounds incredible. I'm too depressed to even find a response gif.
 
I wonder if this will really effect MS and the little bit of relationship they have with Japanese devs. Aren't they really loyal when it comes to things like this?

I was honestly shocked they got Platinum. I highly doubt they do anything exclusive in regards to Japanese devs ever again.
 
You are confusing Aounoma with Miyamoto. He was the one with the dream. Miyamoto just gets inspired by activities.

Also Miyamoto is barely involved in Kirby.

Didn't know cartoon graphics were not possible on more powerful hardware.

Why do you need blood?

There was never a Chibi Kirby.

Why no open world?

Did you seriously just try to shit on Kirby you edgelord?

why so serious?
 
See also: how they wrote Kojima a blank check after his very public shitcanning from Konami. It's the sort of move where the goodwill they gain from the hardcore crowd makes it worth it even if the game itself doesn't make a profit. Honestly, I'm surprised we haven't seen a Platinum PS4 exclusive already, it would be completely in line with a lot of the other moves they made this gen.

Sony and Kojima already had a very good relationship before Konami started to pull its nonsense. Kamiya not only does not have that kind of relationship with Sony he actually doesn't care for Sony altogether. At this point it would require Platinum to take a project to Sony and for Sony to find interesting it enough to fund it. But their money might be tied up on stuff like Bloodborne 2, Knack 2 and internal Japan Studio stuff.

Nintendo is their best bet. They already have a very good working relationship. Although it might not have been very good financially. If the concept is good Nintendo will probably bankroll it.
 
During gamescom 2016 year they showed Scalebound in private showings.

They showed off something called "Dragon Link", something that they, as far as I know, haven't shown to the public ever and now possibly never will. Up until that point they only showed fairly basic combat that looked great but more in the vein of Dragon's Dogma and less like Devil May Cry or Bayonetta. That's why many people used to Kamiya's games were pretty disappointed. And then they showed Dragon Link. It's a button you hold and then the camera switched into First Person Mode...and you controlled the dragon. So then you controlled the Dragon from Drew's perspective, which still looks HUGE because the camera doesn't zoom out but goes into first person and you fight against another huge Monster. And then they started comboing. They fluidly switched from Drew to the Dragon to Drew by holding or not holding the Dragon Link button.

Think the weapon system of DmC but instead of holding a button to switch to a certain weapon you hold a button to switch to a fucking dragon. So these two characters juggled that huge monkey enemy into the air with all the usual attacks and combos you know from Platinum Games only it was A HUGE GODDAMN DRAGON DOING THE COMBOS. There was a combo counter and a rating and everything. It was their direct answer to the "Where is the Platinum action?" question.

It looked fucking great and as far as I'm aware they have never released that footage, just as they never showed the HUGE array of customising options and RPG features.

I'm so mad about this cancellation. Goddamnit.

e35gt3z.png

I literally went from "meh, never cared about this game" to this reaction in like a second after reading this.
 
Sea of Thieves better be the best game in history... it is all that MS has left that is actually unique, and not a racer or shooter of some sort.
 
It is called dog pilling and many are doing their best to dogpile as much as they can. Just odd that a game that garnered so little attention on Gaf and that the majority of the posters in the Going to fail thread predicted it would be bad and fail, yet when it is cancelled all of a sudden the game is the most talked about game in recent memory and people acting like they were interested in it and now it is evil MS, Phil Sucks, Xbox is doomed. Kind of sad, but to a certain extent par for the course.

you know platinum is basically gaf's favorite developer right
 
Resident Evil and DMC were almost twenty years ago. Lots of shit happened between then and now. I don't know the man, don't know where he is creatively but if saying "hey he directed some great shit decades ago" is supposed to get me excited, imagine what kind of up hill battle it must've been against the money men you'd be trying to convince of funding a whatever millions of dollars project. Kojima is a special case because his new titles are just as revered as his legacy titles were 30 years ago. Backing Kojima makes sense because the dude is hot property, his name draws crowds in the GAF circles as well as the much more important mainstream crowd.
Your argument makes no sense considering every game past RE2 & DMC have also been genre-toppingly great except maybe Wonderful 101, though I'd argue that is too, it's just far harder to get into or get enjoyably good at than previous Kamiya games so its overall reception has been a bit more polarizing.

I'd personally argue Kamiya has, on average, made better games than Kojima, who is too engulfed in wanting to be a movie director while his games haven't necessarily always had similarly genre-topping gameplay that games like Bayonetta, Viewtiful Joe and Okami do (i.e. I'd argue Splinter Cells and Hitmans are, in some ways, far better stealth games than MGS games vs. having a hard time coming up with games that would be vastly superior to Kamiya's games)..
 
I wonder if this will really effect MS and the little bit of relationship they have with Japanese devs. Aren't they really loyal when it comes to things like this?

I don't follow Japanese devs. Have any of them had a successful game on the XB1? I just doubt there is a big market for them on the console.
 
I was never interested in the game after its various showings (just not what I expected from Platinum at all, seemed like a boring and rather unfocused title) but I'm still shocked one of their projects actually got cancelled. Say what you will about their marketability but they were a well run ship that other than making failures, seemed to meet up to their publishing partners development schedule.

Hopefully Sony or Nintendo can give them some work.
 
I've been around the block, and I've seen what game dev does to people. The mental gymnastics you have to engage in when dealing with mega-corps and contractual money issues, all while adapting to the 'politics' of the time. In 'that' era, Microsoft would hurl millions at you to make a piece of shit Kinect game just to show it had a library, few strings attached. Now they fuck with milestones at a deranged "should have a single player campaign/just add 4-player online simultaneous co-op" level.

I know you can't just equate mad corporation acquisitions and keeping an entertainment project going. It's a false equivalence BUT: You're Kamiya, one of few absolute videogame industry legends left, sleeping on an office floor, and you get the news that Microsoft is sacking the whole thing off, while at the same time finally closing that 26 billion deal for a website thing that already existed and would continued to have exist. There's a point at which the concept of money and modern civilisation just straight up breaks. Anyones mental health just shatters when you have to view 4 years of gruelling work as a total waste of time while someone shrugs their shoulders and pretends their hands are tied and 'don't have the money'.

With the automation boom continually threatening to completely upend the concept of workers and salaries, there's going to be a very hard to grapple with re-definition of money in the decades to come. It never hurts to realise the absolute absurdity of the scaling with situations like this.

Good post, and also illustrated why I think that the talent drain to other more 'rewarding' industries will just become bigger the next few years.
 
Almost sounds like Platinum wasn't ready for such a large endeavor, honestly. After all of the money MS dumped into this project in the last 2+ years I'm sure this didn't go over well and probably burned bridges immediately. Wish there was more details on this. So yeah, not ready to pull out the pitchforks on MS just yet.

Sucks.

Yea that was probably the final nail in the coffin. I understand prioritizing your employee's mental health but it's also really bad when your major project is on ice for a month because the lead employees need a break.
 
okami_art_1.jpg


Sony you know what you have to do. Wine and dine Kamiya. Have Cerny take him around the world to visit the Sony first party studios and then make the sequel happen.
 
Priorities changed. It was greenlight when MS thought the XBO was going to be a success and had completely different direction for their games division. Many things have happened in the interim, and they no longer care about a single player game that offers minimal upside to their bottom line or their hardware sales. Evidenced by them apparently stopping payment a year ago by setting absurd milestones to allow them to get out of payment.

I see. Shit situation really. In relation to GAF I think this news today is probably and I maybe be wrong here, the most attention the game has ever got here. It was predicted to be a bomb in a thread a week or so back by many members.
 
Almost sounds like Platinum wasn't ready for such a large endeavor, honestly. After all of the money MS dumped into this project in the last 2 years I'm sure this didn't go over well and probably burned bridges immediately. Wish there was more details on this. So yeah, not ready to pull out the pitchforks on MS just yet.

Sucks.

There is more info if you paid attention to the thread.

According to some sources from kotaku, and couple other journalists close to developer or insiders, MS pushed for Multiplayer early in the games development which platinum is not known for, on top of other things. ANd also with held funding past couple months.(which usually is done when a publisher want out of the project).

Take that for what it is just talk, but from reputable sources.
 
I was honestly shocked they got Platinum. I highly doubt they do anything exclusive in regards to Japanese devs ever again.

I don't either, and what timed exclusive stuff and the devs just saying fuck it and releasing on PC instead? Or a mainline game like Kingdom Hearts 3 just passing.
 
During gamescom 2016 year they showed Scalebound in private showings.

They showed off something called "Dragon Link", something that they, as far as I know, haven't shown to the public ever and now possibly never will. Up until that point they only showed fairly basic combat that looked great but more in the vein of Dragon's Dogma and less like Devil May Cry or Bayonetta. That's why many people used to Kamiya's games were pretty disappointed. And then they showed Dragon Link. It's a button you hold and then the camera switched into First Person Mode...and you controlled the dragon. So then you controlled the Dragon from Drew's perspective, which still looks HUGE because the camera doesn't zoom out but goes into first person and you fight against another huge Monster. And then they started comboing. They fluidly switched from Drew to the Dragon to Drew by holding or not holding the Dragon Link button.

Think the weapon system of DmC but instead of holding a button to switch to a certain weapon you hold a button to switch to a fucking dragon. So these two characters juggled that huge monkey enemy into the air with all the usual attacks and combos you know from Platinum Games only it was A HUGE GODDAMN DRAGON DOING THE COMBOS. There was a combo counter and a rating and everything. It was their direct answer to the "Where is the Platinum action?" question.

It looked fucking great and as far as I'm aware they have never released that footage, just as they never showed the HUGE array of customising options and RPG features.

I'm so mad about this cancellation. Goddamnit.

:o

Fuck Fuckity FUCK FUCK FUCK

This is going to be hard to get over
 
Damn. Game never looked great but i felt like it was never really given a chance to shine. Oh well. Hopefully Platinum continues to hit us with the big budget bangers.
 
They created the FOX Engine to make the game so that had to add 20 or 30 million to the production cost.

Precisely, so those who go and say Kojima spent a shit ton on MGSV, realize the FOX Engine was a huge time sink for them after MGS4.

On topic though, Kamiya I hope your okay man, your a legend. I can't say I was excited for Scalebound, I would still probably bought it and if what the description of what behind close doors was like is true, then man oh man... we truly lost a great a game.
 
Backing the bus?!

He told it like it was. You'd rather some PR rubbish?

The publisher blamed the developer for failing to adequately perform the responsibilities of a publisher, only after the game had released and the publisher had garnered the benefit of the over-the-top pre-launch hype they had done everything in their power to foster.

It was one of the most despicable acts I've seen in a long time of playing and following games.
 
And how are there technical differences? How can there be dofferences when it comes to working with the hardware?

I'd imagine it would be a situation like, for example, the 4 player co-op causing issues where the game performs badly and/or crashes. Platinum might want to axe the feature to get around the issue while Microsoft saying it must stay in the game.
 
There is more info if you paid attention to the thread.

According to some sources from kotaku, and couple other journalists close to developer or insiders, MS pushed for Multiplayer early in the games development which platinum is not known for, on top of other things. ANd also with held funding past couple months.(which usually is done when a publisher want out of the project).

Take that for what it is just talk, but from reputable sources.

The multiplayer was in the initial trailer. It was always part of the plan.
 
Ok correct if Im wrong but couldnt MS just do with Scalebound what Sony did to RIME?
"Your game, your problem" and then just leave Platinum to find a new publisher and release the game ?

How did that work out for Rare games? :(

Legit upset, as all of you. Trying to explain to people and my wife why this is a big deal, but I can't find the words to explain it. I love playing games, I especially love playing Platinum games, and for everyone out there this just sucks. This game was supposed to help Microsoft not just be the Forza/Halo/Gear of war console.

The bitter child'ish side of me wants Microsoft to feel financial pain from this, but realistically they probably already were.

 
okami_art_1.jpg


Sony you know what you have to do. Wine and dine Kamiya. Have Cerny take him around the world to visit the Sony first party studios and then make the sequel happen.
Do you know what, more than anything else I would love him to make another game from the Clover era.

Okami would be fantastic but Vietiful Joe would be my first choice. I suppose neither of those are out of the question with them being Capcom titles and Sony seemingly being in love with the older stuff now.
 
Hope Platinum gets through this. I have to wonder what Microsoft is thinking recently with some of their decisions on closing studios and canceling announced games.
 
Yeah but MS has distanced themselves from Japan for years now. Look at how they treated other "recent" Japanese related stuff like Phantom Dust and Crimson Dragon. This is just the final move. They don't give a fuck. :(

After wasting Yukio Futatsugi talents for years, now they wasted 4 years of Kamiya's talent.
 
It is called dog pilling and many are doing their best to dogpile as much as they can. Just odd that a game that garnered so little attention on Gaf and that the majority of the posters in the Going to fail thread predicted it would be bad and fail, yet when it is cancelled all of a sudden the game is the most talked about game in recent memory and people acting like they were interested in it and now it is evil MS, Phil Sucks, Xbox is doomed. Kind of sad, but to a certain extent par for the course.

So little interest?

When it was announced a No port begging tag and to be made in the thread.

http://www.neogaf.com/forum/showthread.php?t=833922

It's not that there was little interest in the game, it's just that after awhile people will lose interest. The game as been announced in 2014 and leaked beforehand, that's been 3 years now.
 
Yea that was probably the final nail in the coffin. I understand prioritizing your employee's mental health but it's also really bad when your major project is on ice for a month because the lead employees need a break.

Or maybe the pressure from Microsoft turning this into a big AAA game with the support and wanting co-op multiplayer in a game by a developer with very little experience in that genre. All signs point to MS meddling and wanting a Japanese produced multiplayer just like they wanted Fable as some sort of F2P service game.

Shinobi even commented thats what he and other developers he's talked to get the impression that MS has wanted all of their big games futrure or legacy to be games as a service.
 
During gamescom 2016 year they showed Scalebound in private showings.

They showed off something called "Dragon Link", something that they, as far as I know, haven't shown to the public ever and now possibly never will. Up until that point they only showed fairly basic combat that looked great but more in the vein of Dragon's Dogma and less like Devil May Cry or Bayonetta. That's why many people used to Kamiya's games were pretty disappointed. And then they showed Dragon Link. It's a button you hold and then the camera switched into First Person Mode...and you controlled the dragon. So then you controlled the Dragon from Drew's perspective, which still looks HUGE because the camera doesn't zoom out but goes into first person and you fight against another huge Monster. And then they started comboing. They fluidly switched from Drew to the Dragon to Drew by holding or not holding the Dragon Link button.

Think the weapon system of DmC but instead of holding a button to switch to a certain weapon you hold a button to switch to a fucking dragon. So these two characters juggled that huge monkey enemy into the air with all the usual attacks and combos you know from Platinum Games only it was A HUGE GODDAMN DRAGON DOING THE COMBOS. There was a combo counter and a rating and everything. It was their direct answer to the "Where is the Platinum action?" question.

It looked fucking great and as far as I'm aware they have never released that footage, just as they never showed the HUGE array of customising options and RPG features.

I'm so mad about this cancellation. Goddamnit.

Well shit, I would love to have seen that at least once before it was cancelled.
 
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