Chobel
Member
Trump is MS' fault last I heard.
Oh, so we're just gonna pretend that Drew was a typical Platinum design?
Trump is MS' fault last I heard.
Owning the IP is not the same as owning the assets. This question cannot be fully answered without seeing the contract and probably speaking to a lawyer.
It's entirely possible that MS own the name "Scalebound" and other related properties, but the actual assets could be repurposed into a similar but legally distinct game. It's plausible that they'd need funding from someone else to actually finish it though.
Obviously speculating, but I kind of feel like if Scalebound had more positive buzz Microsoft would've been more lenient. Outside a contingent of Xbox owners, the community was hard on the game from the get go. Just like Fable Legends, It's kind of a self fulfilling prophecy; everyone said the game would bomb, and so Microsoft went "yeah you're right" and canceled it and people got angry anyway. Some folks have drawn correlations to Sony's properties but you have to remember games like The Last Guardian had and maintained enough consistent positive buzz to justify Sony not canning the product. Scalebound, Fable Legends (or any MS property for that matter, especially this generation) generally doesn't get that luxury.
Just for the reason why the 360 sold so well. To play the best looking and performing version of 3rd party games. You know the games people play most of the year.
Gomorrah fully controllable in Bayonetta 3 confirmed!During gamescom 2016 year they showed Scalebound in private showings.
They showed off something called "Dragon Link", something that they, as far as I know, haven't shown to the public ever and now possibly never will. Up until that point they only showed fairly basic combat that looked great but more in the vein of Dragon's Dogma and less like Devil May Cry or Bayonetta. That's why many people used to Kamiya's games were pretty disappointed. And then they showed Dragon Link. It's a button you hold and then the camera switched into First Person Mode...and you controlled the dragon. So then you controlled the Dragon from Drew's perspective, which still looks HUGE because the camera doesn't zoom out but goes into first person and you fight against another huge Monster. And then they started comboing. They fluidly switched from Drew to the Dragon to Drew by holding or not holding the Dragon Link button.
Think the weapon system of DmC but instead of holding a button to switch to a certain weapon you hold a button to switch to a fucking dragon. So these two characters juggled that huge monkey enemy into the air with all the usual attacks and combos you know from Platinum Games only it was A HUGE GODDAMN DRAGON DOING THE COMBOS. There was a combo counter and a rating and everything. It was their direct answer to the "Where is the Platinum action?" question.
It looked fucking great and as far as I'm aware they have never released that footage, just as they never showed the HUGE array of customising options and RPG features.
I'm so mad about this cancellation. Goddamnit.
Urmm...I'm not so sure that is the main reason why 360 sold so well.Just for the reason why the 360 sold so well. To play the best looking and performing version of 3rd party games. You know the games people play most of the year.
But why would Scorpio patches be a priority for 3rd party publishers exactly?Just for the reason why the 360 sold so well. To play the best looking and performing version of 3rd party games. You know the games people play most of the year.
I really want to read the comments from people here who are insiders or know people closer to the situation... but 149 pages is tough to dig through man....
I don't think drew looks western but he definitely had MS influenceOh, so we're just gonna pretend that Drew was a typical Platinum design?
I just noticed the slight edit on JP's Twitter profile
![]()
Hoping Platinum aren't hit too hard by this :/
Can't help but think that this is related to Tatsuya Minami leaving as CEO after a decade at PG as founder and the 'no comment' nature of the resignation.
The eventual expose of this should be substantive but will probably be heartbreaking.
Oh, so we're just gonna pretend that Drew was a typical Platinum design?
Like any major company, he has to report to a board of directors and senior leaders, especially a CFO. If they feel the game will not be profitable and will be a loss for the company, they can tell him to scrap it.
Phil is not the end all, be all of Xbox.
Take a look at Microsoft's senior leaders, Phil is nowhere to be found:
http://news.microsoft.com/microsoft...dzlsvcpxxe6trua2ii1kqkdnv#Wg5SoVIEHMIL3zz7.97
Heh, no.
XBox isn't a separate division within MS. This means a lot: it's part of a bigger division which has a bigger view/goal-set.Within this division (It's part of Windows & Devices) it's just a small part and sadly for xbox, it is part of the Devices segment where other devices are part of too, which are a little bit more vital for MS' survival.
It also doesn't operate with an infinite budget, but a budget that comes from its parent, and the cancellation of this large project shows to me there are issues with keeping within that budget: investing more money to complete the project would mean the total amount of money invested in the project would become too large for them to hit their estimated revenue from this project. With a situation where there's no problem with their own budget, they would likely have taken the hit and released it because the cancellation for a high profile exclusive is bad for sales of the console and consumer perception of the brand (e.g. 'what to expect in the future? is it safe to invest my money in this console or will there be no good exclusives coming out?')
If 'scorpio' (or whatever they'll call it) won't deliver what they've promised and won't win over the customers they've lost to sony, it's game over for xbox, I'm pretty sure of it: MS doesn't need it for their survival, so any $ spend on it has to come back as a profit.
Oh gee, I wonder who would have pushed for such a thing.
Huh, just noticed we have millions of these Xbox Live subscriptions to sell. Whats that you say, you're making a single player game? Well...
Oh gee, I wonder who would have pushed for such a thing.
Huh, just noticed we have millions of these Xbox Live subscriptions to sell. Whats that you say, you're making a single player game? Well...
Urmm...I'm not so sure that is the main reason why 360 sold so well.
Just for the reason why the 360 sold so well. To play the best looking and performing version of 3rd party games. You know the games people play most of the year.
Yep, it's all about XBL subscriptions. They exclusively want every game they publish to sell XBL subs. If they publish one game only and it sells a lot of XBL subs and keeps players coming back all year, then that's a successful year. Anything else is a mysterious, dangerous money pit in the eyes of MS. They aren't building a games platform like Sony does or Phil Spencer might want to do. They are selling a Minecraft and online multiplayer box. If the game doesn't take full advantage of XBL features and sell subs, it had better be extremely cheap to make or else they aren't doing it.
So they tried to make Scalebound fit into that direction, but of course it's not suited for that. Platinum doesn't make the kind of games MS executives are comfortable with. The current decision makers at Xbox (excluding Phil Spencer and maybe a few others that want a traditional platform like the PS4) view the success of Xbox as having a handful of XBL titles that dedicated players keep coming back to all year, like Minecraft or whatever online multiplayer shooter has the ability to be marketed on Monster energy drink cans.
We already get that's the case for the most part, but with the cancellation of Scalebound, now we know in no uncertain terms. Platinum was desperate for a publisher and MS likely sold them a bill of goods when they contracted them. As soon as the current Xbox leadership- who understand success in the their business primarily by subscriber count- realized that they couldn't make Scalebound sell subs, Platinum was on borrowed time. That probably happened early last year. Throw in the fact that Scalebound ran like shit and likely had a long testing and polishing phase ahead, there was no way MS was staying on the hook for it.
I must have missed that tacked on multiplayer in quantum break.
To be frank nothing it was collecting dust until Halo 5 and Forza H3 came out. Also MS E3s made it seem like these fucking games were right over the horizon, that is the main point here. When they took these games to the biggest gaming stage and made it look like these games are close, expect them in the next year. Why the fuck would you show a game you KNOW (this is the key word) is 4-5 years off. Yes games get pushed back but that's never the intention.If the only reasons you bought an XB1 were two unreleased games, what were you going to do with it before they were released? Why wouldn't you have waited?
Problem with that theory is that the 360 has a ton of strong exclusives while it was building it's base up, then it coasted on third party once it was already in the lead.
It wouldn't surprise me if Quantum Break's underwhelming launch caused MS to double-down on their service-approach.
That was more of a product of their TV TV TV push.I must have missed that tacked on multiplayer in quantum break.
Or perhaps seeing the success of say Destiny was the catalyst.
Drew design aint that western. Isnt he basically this guy here? And all I typed on google was ''japanese men fashion''
Minus the hairstyle (which isn't the same), it could past for someone in the west as well clothing-wise.
Yep, it's all about XBL subscriptions. They exclusively want every game they publish to sell XBL subs. If they publish one game only and it sells a lot of XBL subs and keeps players coming back all year, then that's a successful year. Anything else is a mysterious, dangerous money pit in the eyes of MS. They aren't building a games platform like Sony does or Phil Spencer might want to do. They are selling a Minecraft and online multiplayer box. If the game doesn't take full advantage of XBL features and sell subs, it had better be extremely cheap to make or else they aren't doing it.
I must have missed that tacked on multiplayer in quantum break.
I must have missed that tacked on multiplayer in quantum break.
That was more of a product of their TV TV TV push.
It's not just Live subscriptions that MS want games to push, it's their variety of broader corporate goals, regardless of how well they fit the game in question.
They have done similar for Kinect, Cloud computing, UWP, and other stuff.
Ahhh Destiny. The one that got away.
I wonder if the concept of Destiny was pitched to MS while they still owned Bungie.
Honestly, IF we are ever to see Scalebound (as it exists now, and that is a Giant IF), I don't see Sony swooping in to buy the IP/ Assets from MS with PG's blessing and continuous efforts tbh.
They have no relation to Kamiya or PG that I know of, and have a metric ton of exclusives (to varying degree, from temp to console to full) titles in the pipeline, both 1st and 3rd party.
I don't see Nintendo getting in either, as I think they'd prefer something developped specifically for the Switch at this point, if they're going to fund it, even partially.
Now, what I think is in the realm of possibilities is seeing Square-Enix offering a deal to MS and pay a portion of the sunken dev cost on the dollar (say 25cents on the dollar) to get the IP and assests, give the game another year in dev and make it a XB1/ PC/ PS4 title (PS4 probably delayed at least 6 months, MS would probably demand that).
The way I see it, S-E already has a relation with both parties, and could potentially make it work for both MS and PG.
Okay let's talk about contracts. Here's another example, send me $500 right now over Paypal and I won't ban you in 2 hours. You can't be forced into bad contracts unless you want to!
QB got the weird tacked on TV show instead as that was the current "project". Now, post-Minecraft its all about multiplayer co-op and games as services. Keeping up with the politics of "whats so hot right now" is an impossible task for pretty much all games studios.
A bit off topic but after digging around yesterday, all is ok in Crackdown land, though development *has* been tough (but that's game development in general).
Well, that's at least encouraging.A bit off topic but after digging around yesterday, all is ok in Crackdown land, though development *has* been tough (but that's game development in general).
A bit off topic but after digging around yesterday, all is ok in Crackdown land, though development *has* been tough (but that's game development in general).
Not singling you out, but we are almost approaching conspiracy theory territory now.
If you think Sony isn't in the business to encourage games-as-a-service type games you're sorely mistaken. DriveClub, GT Sport and even New Everybody's Golf are all first party games that have transitioned towards interconnected online experiences and are lesser games without the sub.
Where is the conspiracy?
I'm not arguing that this is some dastardly underhand scheme, it's just business, but I think it's not a hugely successful strategy, and it's not a strategy aligned with consistently making games be the best that they can possibly be.
You think it's just a massive coincidence that MS are a big player in cloud servers and then they had a big push for them with Xbox games? None of their execs connected those dots?
A bit off topic but after digging around yesterday, all is ok in Crackdown land, though development *has* been tough (but that's game development in general).