Ultra Street Fighter II: The Final Challengers [Switch] Confirmed

It's absolutely worth playing.

I tend to ignore the type of poster who simply writes off an older title with the "in 2017?!?" nonsense.
Please don't ignore me, OrbitalBead! As a casual fan of the genre, I know there are at least three more Street Fighters after this, so not sure if any of them kind of made SF2 redundant. As well as a whole slew of other fighting games out there.
 
Please don't ignore me, OrbitalBead! As a casual fan of the genre, I know there are at least three more Street Fighters after this, so not sure if any of them kind of made SF2 redundant. As well as a whole slew of other fighting games out there.

no no no, I wasn't referencing you in the second half of my post. Sorry if I didn't make that clear, that's on me.
 
You know I could buy Street Fighter II on Wii U or N3DS... right now. Both in fact for about $15 total. Can you imagine SFII at home OR on the go?!?
 
Definitely a future consideration in an eShop sale, where Capcom has a proven willingness to take their titles down to 50-75% off. Played in the classic art style, of course.

This was always the best Street Fighter (never did adjust to IV despite its lengthy stay in the spotlight) and it's the perfect proof of concept for the Switch's local multiplayer on the go.

SFII is an evergreen library fixture for lapsed nostalgists back for their first device in a long while, not unlike Tetris.
 
That's a shame...

Save your money and buy a PS2 with Hyper SF2. Mix and match between 5 different versions of all SSF2 characters in vs (The precursor to Edition Select in USF4), an original soundtrack and a remastered one, and the Street Fighter 2 anime film. You can probably get them both together for under £10 nowadays.
 
So, old games to play on the old hardware, both at near-new prices. That's some Xbone-DRM-sized-balls Nintendo are walking around with.
 
I like the idea of this game - I love Hyper SF2 and all those Alpha 3 versions, and I wish Capcom would do this kind of thing to Darkstalkers. But I think using HD Remix as part of the base fans hobbled what Capcom could do. It's going to cost a ton more to draw new HD sprite sheets for new characters. Not to mention Arnold Tsang works for Blizzard now.

Should have just used stock Super Turbo.
 
All you people grumbling about $40.

In my day a copy of Street Fighter II Turbo on SNES cost $220 in 1993 money and I don't recall anyone complaining.

Okay, so there was lots of complaining.

But we still bought it.

From a shop.

That we had to walk to 15 miles in the snow.

Barefoot.

Uphill.

Both ways.
 
I wasn't on GAF in 2008, so the hate for HDR surprises me a little. I played Street Fighter 2 since SNES, played all it's incarnations extensively, all SF3 games, all Zero/Alpha games, EX1-3, all of SF4 and still found HDR to be pretty great at the time. Is it disliked because of the art style or the gameplay changes they made?
 
I'm all over this. Can't wait to see what additional modes they bring to the game. Hopefully there's a "pure", arcade-perfect version of Super Turbo in there with Ultra free to do whatever it wants: dashes, parties, extra characters and tweakable settings.

I was worried for a moment about the artstyle but I'm very glad that switching to classic sprites also changes the backgrounds so there's no jarring clash of old sprites against redrawn stages.

I'm surprised at the tweet suggesting it's an exclusive, though. Considering PS4 is THE choice for fighting games this gen. It'll be great to have it on me at all times, though, JoyCons in tow for quick two player battles.
 
I'll take the CPS-1 graphics of The World Warrior, all day, every day.

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So full price for what:

- A re-release of a 10 year old budget Xbox live arcade game

- Which was a spruce up of a 24 year old game

- With 2 palette swaps

Absolutely ridiculous. Any word on if the 'HD' facelift has smoother motion than the 360 version? Because that was honestly just disgusting to play.

Anyone green lighting this must have lost their minds.
 
BTW, the artist fucked up the F-16 jet fighter in Guile's stage in Turbo HD Remix.

wFUrCBG.jpg


The F-16 should have a single, rounded 'half circle' air intake, as with every other version of Street Fighter II, not two rectangle intakes.

DXpiubJ.jpg
 
I'm not privvy to the series but whats the real point of this game? And why would nintendo secure it as an exclusive (if it is)? I mean Capcom already has SFV and the new marvel infinite in the works, just seems a bit unprecedented to me
 
BTW, the artist fucked up the F-16 jet fighter in Guile's stage in Turbo HD Remix.

wFUrCBG.jpg


The F-16 should have a single, rounded 'half circle' air intake, as with every other version of Street Fighter II, not two rectangle intakes.

DXpiubJ.jpg

Got to get round paying royalties to Lockheed Martin with your original the jet do not steal.
 
I'm not privvy to the series but whats the real point of this game? And why would nintendo secure it as an exclusive (if it is)? I mean Capcom already has SFV and the new marvel infinite in the works, just seems a bit unprecedented to me

I doubt Nintendo worked hard to secure it. I assume Capcom wanted a SF game at launch, as the launch version of SSF4 for 3DS is the best selling version of SF4. It quietly sells something like 60k - 100k copies a year.

SF5 wasn't an option - even if that game didn't need to be pulled back from falling off a cliff by its shirt tails, Sony paid for it, and their exclusivity agreement probably didn't include Switch. So banking on nostalgia was probably the best play here.
 
Lmao at that dude sitting on the box with three arms. If they can litter the backgrounds with details like that, I may pay full price since it would be one of those hidden object games as well as Street Fighter.
 
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