Rumor is that NCL doesn't give a rats ass about online voice chat and thus never planned for it.
LOL. wtf is this. fuck that
Reggie Fils-Aime: Correct. It means that essentially youve got access to that game for a period of time, and then after the month theres a new selection. Youll have the opportunity to buy it, but [after] that month weve moved on to another game.
I think it would be helpful maybe to step back. Because I think its important theres an understanding of the bigger vision. The bigger vision is that we are going to provide an overall online service, subscription-based, that not only will capture the multiplayer opportunity, but also the voice chat capability that were going to provide through a global app. We think that thats just as important as access to Virtual Console content.
The only benefit I could think of with this is if you're playing something online locally with a friend and both want to chat.
This could have been solved with having 3.5mm jacks on the controllers though. So far, the potential annoyances far outweigh the benefits.
Rumor is that they don't have the memory footprint on the console itself to run much system.level in addition to the games.
This hurts my soul so very very badly. It's 2017, not 2001. This should be standard for any console seeking mainstream success. Should have been a part of the discussion when they were working out the hardware specs. Xbox 360 had the hardware to do it, so that's disappointing to hear.
That makes no sense. Why not just allow a Bluetooth headset?
You pay them a subscription, and you get to manage all of your friends, party chat, game appointments, etc through the app. Without the subscription, you still can use the app for free, but it's features become limited.
You're paying for Nintendo's back end costs. Bandwidth, dedicated servers, app development, plus a little extra for their trouble. Same thing with Sony and Microsoft.
Because they are offloading the Social aspects of the Switch to a smartphone app, likely for a multitude of reasons. Sending audio via Bluetooth LE isn't terribly taxing in a device with a DSP. Here are some reasons I can think of as to why they are taking this approach:
1. Saves on the amount of System RAM needed by the OS.
2. Allows them to extract the maximum performance from the hardware for use with games.
3. Allows them to protect young children, who won't have ready access to a second device without parental permission.
4. Battery conservation of the Switch itself.
5. Keeps disk space reserved for the OS down.
6. Apps are tuned for faster updates and release cycles than firmware updates on gaming consoles.
I'm sure there are more I'm not thinking of, but it's certainly not without it's negative trade offs too.
I can manage that shit with Free apps
And yes I UNDERSTAND that its a backend cost consideration however when directly comparing feature sets offered as standard by their competition.... its incredibly frustrating that their master plan is to offload system functions to an App
Because Nintendo likes to bend its loyal fans over and stick it to them up the arse.But if that's the case, why not also allow us to use a Bluetooth headset?
Because they are offloading the Social aspects of the Switch to a smartphone app, likely for a multitude of reasons. Sending audio via Bluetooth LE isn't terribly taxing in a device with a DSP. Here are some reasons I can think of as to why they are taking this approach:
1. Saves on the amount of System RAM needed by the OS.
2. Allows them to extract the maximum performance from the hardware for use with games.
3. Allows them to protect young children, who won't have ready access to a second device without parental permission.
4. Battery conservation of the Switch itself.
5. Keeps disk space reserved for the OS down.
6. Apps are tuned for faster updates and release cycles than firmware updates on gaming consoles.
I'm sure there are more I'm not thinking of, but it's certainly not without it's negative trade offs too.
There are a number of positives for a setup like this as said. Negatives too. The key is how it all works in a real world setting and that's what they have to show off. Just because it's an app it doesn't have to be limited to just a phone. Tablets (Kindle Fires as well) and iPods hopefully should have access to this.
Just like how opinions of ARMS has improved a lot after the demonstrations of it to the point where it seems the overall impressions of the game a very positive that could happen with this as well. However the longer they wait to fully explain this the more negative some will get because of all the assumption they keep making. Also in the process of that they will be convincing themselves that this will be horrible no matter what is said or done.
People really need to take a breath and take a step back and wait.
I can manage that shit with Free apps
And yes I UNDERSTAND that its a backend cost consideration however when directly comparing feature sets offered as standard by their competition.... its incredibly frustrating that their master plan is to offload system functions to an App
To be fair it's too early to judge the quality of the phone app.
Not saying the service will be worth it, but for all we know the app could be good.
You're maybe right and so it would strictly be a gaming system, with zero tablet functions.Because they are offloading the Social aspects of the Switch to a smartphone app, likely for a multitude of reasons. Sending audio via Bluetooth LE isn't terribly taxing in a device with a DSP. Here are some reasons I can think of as to why they are taking this approach:
1. Saves on the amount of System RAM needed by the OS.
2. Allows them to extract the maximum performance from the hardware for use with games.
3. Allows them to protect young children, who won't have ready access to a second device without parental permission.
4. Battery conservation of the Switch itself.
5. Keeps disk space reserved for the OS down.
6. Apps are tuned for faster updates and release cycles than firmware updates on gaming consoles.
I'm sure there are more I'm not thinking of, but it's certainly not without it's negative trade offs too.
Rumor is that they don't have the reserved memory footprint on the console itself to run much system.level in addition to the games.
We shall see.
ugghhhh
Vita literally did all of this better from an integrated software perspective and didnt suffer for it
I just cant see how the App solution is superior to building these features into the device
If they are so worried about it eating up resources than maybe they should hire an Mobile Software Engineer who knows what fuck they are doing so that it can be lightweight and efficient for the OS
But isn't a part of developing video game hardware to kinda cater to your userbase? Their needs as gamers? You know...in order to compel them to buy and be immersed in your ecosystem?
I don't know many console gamers that look at a phone app for voicechat as anything other than horrible and cheap.
So shouldn't Nintendo kinda have ensured this is a standard feature when they designed the hardware and adapt accordingly?
Parental controls can be set on the system level to lock out voice chat if need me.
Give the user to disable voice chat in order to save batter life. Consoles do this now with no need to power requirements. Just don't open a chat.
Disk space is user expandable. Not an issue.
b-but the system footprints!ugghhhh
Vita literally did all of this better from an integrated software perspective and didnt suffer for it
I would argue that it's equally likely to make you more immersed in their ecosystem. You could get notifications that your friend is playing Splatoon 2 on your phone, so you tap the notification to wake up your Switch from sleep and join his game. Games like Animal Crossing for instance could send you notifications about things happening in your town when you're away, prompting you to jump into the game to take action. There are plenty of out of the box opportunities created by giving game creators a way to communicate with users when they aren't actively sitting in front of their console.
I mean, I get the argument for the value of an app. I often look at my PS app, and if I see a friend playing say, Overwatch, I'll go over to the console and turn it on. It saves me some trouble of turning the thing on to check the friends list, and allows me to keep track of those friends while I'm away.Why would you join your friends game if you weren't at your Switch?
Also everything you are describing could be done in addition to having this stuff at the system level. I think the issue most people have is that this isn't an option.
Because it would give you an incentive to pick up your Switch, while you were on GAF, reading a book, whatever. This is the smart thing/main benefit of making smartphones that don't leave our hands, the default /mandatory hub to Switch social interactions. Every Switch owners will be prompted to download it. You won't have another way so it can be seen as something wrong, but it will also increase adoption of online presence notifications.Why would you join your friends game if you weren't at your Switch?
You could do this without making a phone app the default or mandatory method of participating in online communities.Because it would giive you an incentive to pick up your Switch, while you were on GAF, reading a book, whatever. This is the smart thing/main benefit of making smartphones that don't leave our hands, the default /mandatory hub to Switch social interactions.
I mean, I get the argument for the value of an app. I often look at my PS app, and if I see a friend playing say, Overwatch, I'll go over to the console and turn it on. It saves me some trouble of turning the thing on to check the friends list, and allows me to keep track of those friends while I'm away.
But like we keep saying, that should be an option. Not a requirement.
Because it will give you an incentive to pick up your Switch, while you were on GAF, reading a book, whatever. This is the smart thing/main benefit of making smartphones that don't leave our hands, the default & mandatory hub to Switch social interactions.
I would argue that it's equally likely to make you more immersed in their ecosystem. You could get notifications that your friend is playing Splatoon 2 on your phone, so you tap the notification to wake up your Switch from sleep and join his game. Games like Animal Crossing for instance could send you notifications about things happening in your town when you're away, prompting you to jump into the game to take action. There are plenty of out of the box opportunities created by giving game creators a way to communicate with users when they aren't actively sitting in front of their console.
So what you want is a notification app, which would be cool and make sense, but what does that have to do with things like voice chat and friend curation requiring a mobile device?
This. Thank you and good night. This would be a nice option if it was just that: an option. With no mandatory need to use a smartphone app for voice chat/friend list management etc.It could be the most wonderful smartphone app ever, but it doesn't change the fact that there should be no need for it in the first place.
It could be the most wonderful smartphone app ever, but it doesn't change the fact that there should be no need for it in the first place.
Why would you join your friends game if you weren't at your Switch?
Also everything you are describing could be done in addition to having this stuff at the system level. I think the issue most people have is that this isn't an option.
Yeah
Its not innovative at all
PS App exists and hell I bet MS has one..... And they are FREE
99% of the shit thats supposed to be great about this supposed app can likely be done for free with other smartphone apps
I was imagining a scenario where you're close to your Switch but not actively playing at the time.
I think it's a fair complaint that it's not optional, but I think the entire approach to offload the social aspects is an effort to hit several birds with one stone. It gets them constant contact with users, offloads CPU/battery consumption from the Switch, and gives them some inbuilt protection from liability over another swapnote situation.
I edited my post with more thoughts.So what you want is a notification app, which would be cool and make sense, but what does that have to do with things like voice chat and friend curation requiring a mobile device?
I think this is the dumbest thing ever. I am sorry. You have to use your smart phone for voice chat? WTF.
Because it would give you an incentive to pick up your Switch, while you were on GAF, reading a book, whatever. This is the smart thing/main benefit of making smartphones that don't leave our hands, the default /mandatory hub to Switch social interactions. Every Switch owners will be prompted to download it. You won't have another way so it can be seen as something wrong, but it will also increase adoption of online presence notifications.
You'll be able to easily prepare from your phone a gaming session with friends, driving on your way back home. It may not be new to you if you know about discord, if you installed the optional psn app. What Nintendo seems to bring here is an integrated package of services, that many people don't know about/don't use.
Making it the standard way to interact is not entirely a bad idea. It could have its benefits.
I was imagining a scenario where you're close to your Switch but not actively playing at the time.
I think it's a fair complaint that it's not optional, but I think the entire approach to offload the social aspects is an effort to hit several birds with one stone. It gets them constant contact with users, offloads CPU/battery consumption from the Switch, and gives them some inbuilt protection from liability over another swapnote situation.
You can have phone app notifications galore without pushing the voice chat through the phone.
I actually agree, but I'm also the parent of a 6 year old. I hear my friends/neighbors say all the time that they won't buy games consoles because of the online communities. Gating access behind an app created a buffer that is major peace of mind for parents, and a minor inconvenience for others.
I understand why people think it's shit, but I also get why Nintendo might take this approach. Gaming communities are not going to police themselves, and don't really give a rip about kids.
Its called hiring a Software engineer
Hire a software engineer.... hire a software engineer.... Do they exist in Japan?
Because the incompetence in mind boggling.
You keep referencing resource concerns and liability/protect young users and stuff... and this kind thing isnt.... new to the world of mobile devices and has been solved many times over.
I actually agree, but I'm also the parent of a 6 year old. I hear my friends/neighbors say all the time that they won't buy games consoles because of the online communities. Gating access behind an app created a buffer that is major peace of mind for parents, and a minor inconvenience for others.
I understand why people think it's shit, but I also get why Nintendo might take this approach. Gaming communities are not going to police themselves, and don't really give a rip about kids.
Go be racist somewhere else please.
I actually agree, but I'm also the parent of a 6 year old. I hear my friends/neighbors say all the time that they won't buy games consoles because of the online communities. Gating access behind an app created a buffer that is major peace of mind for parents, and a minor inconvenience for others.
I understand why people think it's shit, but I also get why Nintendo might take this approach. Gaming communities are not going to police themselves, and don't really give a rip about kids.
Go be racist somewhere else please.