One of my favorite mechanics in games tbh. Wish more games had it.Also weapon durability SUCKS, no matter what or how some people try to find a positive aspect on it.
One of my favorite mechanics in games tbh. Wish more games had it.Also weapon durability SUCKS, no matter what or how some people try to find a positive aspect on it.
Played about 7 hours of it so far.
You know how each zelda game has a gimmick? Like Time in Ocarina, the Masks in Majora? Well this game's gimmick is the world. You use the world to solve puzzles, basically.
Exploration is pretty important. Game is wide open, and there are open spaces that take a while to get through but not so much that it becomes farcical. The game is packed with loads of stuff I'm overlooking as I'm constantly getting my attention pulled in a new direction by something I haven't seen before.
I'm diving spoiler-free into the game, as I've barely seen the official trailers and little else, and I'd like to know if the beginning of the game (1st hour or so) contains violent or dark imagery in the cutscenes, as I'll be playing with my kid and don't want him to be scared.
Also weapon durability SUCKS, no matter what or how some people try to find a positive aspect on it.
Here:
I think I misunderstood your swapping desire. I thought you meant a fast way to pick and swap weapons, ie you're holding a mop, you want a sword, you press a button and call up the weapon scroller and pick the sword, which is in the game. But if I'm understanding you right you mean a quick way to dispose of weapons you don't want? Or do you mean like you have a sword in-hand and then you set say the bow to X so you press X to quick swap between those two weapons?
I'm diving spoiler-free into the game, as I've barely seen the official trailers and little else, and I'd like to know if the beginning of the game (1st hour or so) contains violent or dark imagery in the cutscenes, as I'll be playing with my kid and don't want him to be scared.
It's really simple. I would like to be able to swap whatever weapon is in my hand for the one on the ground.
The reason this is an issue is illustrated in the following scenario: I have an inventory full of weapons, I want a new one that is on the ground. I have to go into my inventory and discard one of my weapons before the game will let me pick up the one on the ground.
Maybe it could prompt you Animal Crossing style that you have to get rid of one, and lets you choose to discard one.
Are you talking in general or for this game?
It's really simple. I would like to be able to swap whatever weapon is in my hand for the one on the ground.
The reason this is an issue is illustrated in the following scenario: I have an inventory full of weapons, I want a new one that is on the ground. I have to go into my inventory and discard one of my weapons before the game will let me pick up the one on the ground.
Rule of thumb, don't tell people how they should or shouldn't raise their kids. There are two people who are fit to make that decision and he/her is one of them.I don't understand that mindset. I don't know how old your kid is, but for kids its not good to keep them safe from everything, scary experiences are just as important as light hearted ones imo. And its a Zelda game after all, there won't be anything in it that would traumatize your kid. I played the Shadow Temple as a kid and I was fine. Not trying to teach you btw, just a reminder.
so it begins![]()
I had a screw it moment and checked the spoiler thread for just 2 seconds. No joke, just 2 seconds, and what I saw in just a couple of posts... truly mindblowing. GOAT material with this viddygaim.
*shivers*
I had a screw it moment and checked the spoiler thread for just 2 seconds. No joke, just 2 seconds, and what I saw in just a couple of posts... truly mindblowing. GOAT material with this viddygaim.
just got the full delivery. switch, pro controllers, every accessory, zelda, 1-2 switch,...
Rule of thumb, don't tell people how they should or shouldn't raise their kids. There are two people who are fit to make that decision and he/her is one of them.
When I ask somebody about things like that for my 14 month old daughter I'm not asking for them to make or share what they would do, but instead trying to get more info to make my decision
So are you going to behave or say fuck it and take one home today?
Unfortunately the poster wasn't asking about prior zelda games, he was asking about a soon to be released game that admittedly is turning a lot of the conventions of the series on its side. I'll admit I don't think there would be anything in the first hour that would be considered dark imagery but I also can't say if their are any cutscenes there weren't shown officially that might show such thingsNot into the who 'a community raises a child' notion then?
Well, I agree with the first guy. There's nothing in any Zelda I've played previously that I would worry about any kid watching (who's old enough for TV to hold their attention).
*shivers*
Jesus. Are we talking about the story, world design, gameplay, or what?
These kinds of posts are the ones I like the best.
Same here. BTW, I ´m curently playing Zelda 1 and just got my ass handled to me by going into the 3rd dungeon right at the start, so I totally understand your example lol
Griss´s adventure sounds awesome to me, I can´t wait to put myself in those kind of situations. I loved going through the world in XenobladeX like a badass, only to find an overleveled enemy to put me in my place and make me GTFO or die. It made the world feel alive and dangerous and made every small victory and discovery a significant step in conquering it.
Too big for my taste, sometimes it feels like MGS V, too big, few things, you are going to spend a lot of time running and playing with the stamina.
The first "not mandatory" shrine I went was good, inteligent puzzles.
Also weapon durability SUCKS, no matter what or how some people try to find a positive aspect on it.
I'd say it's PG until you leave the platitude. It's always sunny and bright up there and the enemies are pretty goofy and light hearted.
There will be a cutscene that plays when you put your "map" item into a shrine you find, there's a spoopy black mist in the distance so be warned. After that it's fine.
Later parts of the game might be a bit creepy/tense for him though.
I don't understand that mindset. I don't know how old your kid is, but for kids its not good to keep them safe from everything, scary experiences are just as important as light hearted ones imo. And its a Zelda game after all, there won't be anything in it that would traumatize your kid. I played the Shadow Temple as a kid and I was fine. Not trying to teach you btw, just a reminder.
2 questions Gaf:
1. Review today?
2. Does Pro mode remove waypoints and anybody playing this it's the way to go?
The controls have some weird choices, but this is only really an issue when you need to do multiple actions consecutively, eg sprint, jump, and use an item
The frame rate dips heavily, but this could just be the Wii U version
Also I don't like weapon durability, but that's me. Seems they break every other enemy
2 questions Gaf:
1. Review today?
2. Does Pro mode remove waypoints and anybody playing this it's the way to go?
Pro Mode?
Sorry if this has been answered. The day1 patch hadn't been released yet and all gameplay is based on the unpatched version?
Did you check the options? You can swap some of the buttons. Using X to run feels better than the default option imo.
Interesting - why do you think that's the case? I would have thought that sprint would generally get more use than jump and so it'd be better to have that on B than jump since your thumb generally rests on B more.
Sorry if this has been answered. The day1 patch hadn't been released yet and all gameplay is based on the unpatched version?
Interesting - why do you think that's the case? I would have thought that sprint would generally get more use than jump and so it'd be better to have that on B than jump since your thumb generally rests on B more.
What day one patch?
There's not been confirmation of a day 1 patch.
Don't have the game yet. But generally speaking if an open world has way points then the game is generally designed around it. If you remove it, expect to be lost a lot of the times.2 questions Gaf:
1. Review today?
2. Does Pro mode remove waypoints and anybody playing this it's the way to go?
Don't have the game yet. But generally speaking if an open world has way points then the game is generally designed around it. If you remove it, expect to be lost a lot of the times.
I don't know, this is easily the most disappointing feature for me but then again, there's no other way to do it.
In general.
Is the switch pro controller necessary for this game?
Just a quick question for you guys that are playing. Super noob question here.
How do you do a flurry rush? How in the world do you dodge/parry? I tried a few buttons but not everything. I'm still in the beginning zone.
This is my first Zelda game and I'm really enjoying myself, absolutely no constant hand holding like I heard about from Skyward Sword
Just a quick question for you guys that are playing. Super noob question here.
How do you do a flurry rush? How in the world do you dodge/parry? I tried a few buttons but not everything. I'm still in the beginning zone.
This is my first Zelda game and I'm really enjoying myself, absolutely no constant hand holding like I heard about from Skyward Sword
How do you do a flurry rush? How in the world do you dodge/parry? I tried a few buttons but not everything. I'm still in the beginning zone.
So you don't like Monster Hunter, Bushido Blade, Soul Edge, Fire Emblem, Dark Cloud, Pathologic, Fallout, Demon's Souls and heck even the movie tie in Buffy The Vampire Slayer game let you use wooden weapons until they were smashed into a steak you could drive into enemies in a glorious finisher?
Yes, it can't be played without it.
Haven't played it, but I'm pretty sure it's just a matter of jumping out of the way (while targeting the enemy) just before you're hit, and then spamming the attack button.