when I went to set up the ticket it reupdated it to coming this monday which is perfect. Still playing Horizon and will have more than enough to do until then.
That is just not true. I just did a 100% run of Skyward Sword. 30 hours. Both games are piss easy, and you'd have to be intentionally wasting time to get that high a number.
That is just not true. I just did a 100% run of Skyward Sword. 30 hours. Both games are piss easy, and you'd have to be intentionally wasting time to get that high a number.
They really stuck the landing with this one. I'll say no more.
See you all in the spoiler thread in a week or so. I'll answer questions here for people who get stuck. I can already imagine the same three questions coming up again and again.
They really stuck the landing with this one. I'll say no more.
See you all in the spoiler thread in a week or so. I'll answer questions here for people who get stuck. I can already imagine the same three questions coming up again and again.
That's true. My first time blind 100% run (which was my first run ever of that game, I just wanted to do everything) was 35 hours. Apparently I'm a god at Zelda games. I'll accept that.
Basically three puzzles I imagine people getting stuck at time and again. Three places I got stuck, and I've noticed people asking them elsewhere. I had to figure them out myself but I'm happy to help
That's true. My first time blind 100% run (which was my first run ever of that game, I just wanted to do everything) was 35 hours. Apparently I'm a god at Zelda games. I'll accept that.
Basically three puzzles I imagine people getting stuck at time and again. Three places I got stuck, and I've noticed people asking them elsewhere. I had to figure them out myself but I'm happy to help
It's not persistent at all, really. Enemies will stay dead for quite some time, seeds and fruit will stay picked, but everything will eventually come back.
They really stuck the landing with this one. I'll say no more.
See you all in the spoiler thread in a week or so. I'll answer questions here for people who get stuck. I can already imagine the same three questions coming up again and again.
They really stuck the landing with this one. I'll say no more.
See you all in the spoiler thread in a week or so. I'll answer questions here for people who get stuck. I can already imagine the same three questions coming up again and again.
They really stuck the landing with this one. I'll say no more.
See you all in the spoiler thread in a week or so. I'll answer questions here for people who get stuck. I can already imagine the same three questions coming up again and again.
i know reviewers are saying the dungeons are different and I'd like to avoid spoilers but did you like them, and were the changes welcome? By that I mean how the dungeons worked and how there were presented within the context of the overarching story.
And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
The guardian with the laser you first come across makes me feel like I'm missing something about mobility. Jumping and running doesn't seem to do a damn bit of good, is there some button combo that gives you a roll away or something?
I don't know... I'm kinda addicted to the game, yet I want to wait and pick up a Switch (or see if I do) before 100%-ing it, or I'll have to do it all again, you know?
As for your second question, that's a spoiler, so...
You go back to your last save before Ganon, but your save file now has a star on it to denote that you beat the game.
I have a question someone can hopefully answer in a non spoilery manner.
How is the story? Every preview I have ready has only talked about the game play, and since the game is so open you can technically skip most of it. Is it obvious where the main story path is, and is the story any good?
Well, the Gamestop up the street from me tricked me into switching my preorder from Best Buy. Not doing a midnight release like they said. Been planning on this night for a while. Took tomorrow off work. Shit. I'm bummed.
They really stuck the landing with this one. I'll say no more.
See you all in the spoiler thread in a week or so. I'll answer questions here for people who get stuck. I can already imagine the same three questions coming up again and again.
The guardian with the laser you first come across makes me feel like I'm missing something about mobility. Jumping and running doesn't seem to do a damn bit of good, is there some button combo that gives you a roll away or something?
I have a question someone can hopefully answer in a non spoilery manner.
How is the story? Every preview I have ready has only talked about the game play, and since the game is so open you can technically skip most of it. Is it obvious where the main story path is, and is the story any good?
Spoilers as to quality of the narrative only, not as to what happens:
It has the weakest story of any 3D Zelda. It's just not the focus of the game. Like the original LoZ, it boils down to 'Kill Ganon, save princess.' And along the way you visit all four corners of the world. But there's nothing moving or memorable about it, unlike past Zeldas where each had some really special moment. Here, it's 'Go kill ganon my dude.'
The one exception is that as you build up food reserves you can cheese the game, but even then you'll still be getting one or two-shot out of nowhere from time to time. Don't cheese food and you have a perfectly balanced game.
The guardian with the laser you first come across makes me feel like I'm missing something about mobility. Jumping and running doesn't seem to do a damn bit of good, is there some button combo that gives you a roll away or something?
Spoilers as to quality of the narrative only, not as to what happens:
It has the weakest story of any 3D Zelda. It's just not the focus of the game. Like the original LoZ, it boils down to 'Kill Ganon, save princess.' And along the way you visit all four corners of the world. But there's nothing moving or memorable about it, unlike past Zeldas where each had some really special moment. Here, it's 'Go kill ganon my dude.'
100% absolutely.
The one exception is that as you build up food reserves you can cheese the game, but even then you'll still be getting one or two-shot out of nowhere from time to time. Don't cheese food and you have a perfectly balanced game.
Let me be clear - the side characters (think Darunia and Ruto from OoT to know what I mean) are great, and people will love them. So there's that.
Side quests themselves are typically not much different from standard open-world side quests, but the writing absolutely has that class Zelda NPC-charm to it. When you're in a village talking to people or getting quests it 100% feels like past classic 3d Zeldas - in fact it's pretty much the only time the game does. Nothing as involved as MM at all though - side quests were the raison d'etre of that game, after all.