If you are trying to reach Goron city read below.No i need anti heat.
Is there armor for this?
Head to the stable visible from the tower in that area and some lady will let you buy 3 heat potions. You can purchase armor in the city
If you are trying to reach Goron city read below.No i need anti heat.
Is there armor for this?
Do tell. I only have 2. Something about a scale, and mounting something with a crown.
Lots to the rescue! Never thought of that.Nintendo Switch Parental Controls app for me lmao
It is from Zelda 1, so cool.The Black and Orange color makes me think he belongs to Ganondorf.
The game is hard, but the best advice is to embrace cooking. Makes it way easier.Is it safe to say this is the hardest Zelda game by far? I haven't died so many times in a Zelda game before now. Zelda Souls.![]()
Anybody?Without spoiling anything, is there any drawback toright away?listening to Impa's message from Zelda
The scale:There's a giant electric dragon at Lake Floria. You need to get a scale off of it.
I have no clue for the second one. I've not gotten that one yet.
If you are trying to reach Goron city read below.Head to the stable visible from the tower in that area and some lady will let you buy 3 heat potions. You can purchase armor in the city
Anybody?
How do you do that? Its high up, unless you somehow glide on it?
Anybody?
I shot it with an arrow and a scale flew off as it was diving back into the water.
ah, cool. thanks. I was around there, couldn't figure out what to do, said fuck it and headed to the southwest area
no. unless you're trying to speed run it? there's no drawback to anything. just play the game
Cool. Just thought it was strange that it gave you the choice to come back later.Nope
Lots to the rescue! Never thought of that.
31 hours in one weekend.
No regrets.
Now to go back to reality tomorrow.
Why would there be a drawback?Anybody?
The game is hard, but the best advice is to embrace cooking. Makes it way easier.
SameNow to go back to reality tomorrow.
Would also like to point out the subverting of expectations where you can just see merchants and travellers and treasure hunters along the way and then you talk to one of them and turn out to be a enemy, its greatLots of people quoted you but I'm gonna take my stab at it.
The main difference between Zelda and Bethesda RPGs is that Zelda is actively not trying to be an RPG. This means some superficial changes like a deliberate lack of experience points and "levels" so to speak. But the way the world is designed and the mechanics themselves are far more palatable to an action-game format.
For starters, the lack of icons makes the game feel more free-flowing. You don't explicitly follow the icon that says "bandit camp", you just happen to find it. On top of this the game has many un-RPG micro-puzzles scattered throughout the world that give you any one class of reward. The game having many classes of reward gives the game a certain kind of mystery. Sometimes it's Rupees, sometimes it's craftables, sometimes it's a piece of equipment or a weapon. None of it is unexciting filler items like "socket this into your weapon for +2% chance of poison!" There's heft to each treasure you find, not just a drop in an ocean of numerical rewards that many open-world RPGs fall under.
The open world is also decidedly different from many other open-world games. It's not like in GTA where the whole "see that mountain? You can go there!" amounts to you just driving to that mountain. BOTW has an element of traversal and verticality that makes getting from point A to point B a more involved affair. Nooks and crannies can make your traversal easier, or there are frequently obstacles deliberately put in front of you to make you go around them. In every corner the geography engages you. The climbing mechanics coupled with the reward-everywhere philosophy means that not only do you have the ability to go to "that mountain", but chances are high that there's something once you get there. Tons of times I do a random thing and climb a random tall object or building just to get a vista only to find a reward on top.
Combat is also far more action-y than your average open-world RPG. It's similar in style to The Witcher 3 in terms of action-oriented gameplay, but BOTW lays several Nintendo-esque twists on top of that. Environmental objects that can help or work against you, and many enemies with behaviors explicitly created to interact with certain elements of the world. With several tools at your disposal, if you manage to "game" the systems just right you can make really quick work of enemies that are far more powerful than you. And because the game is about player experiences and action-y systems, the game is happy to yield to you in those cases. None of that "yeah well but you're level 10 and he's 50 so yeah just wail on this guy for 10 minutes or leave cuz those are your options pal".
In short, the game is far more action, reward, physics, and game-driven than many other open world games, RPG or otherwise. It's why details like each character having a daily schedule resonates far more in this game than it does in Bethesda games, because while Beth has fallen into a certain mold and subsequent games tweak said mold, BOTW has built into its systems a certain level of physicality. Everything is funneled into high-level concepts of exploration and immediacy in combat, more about you interacting with the world with your "gut" (lemme just use this wind to set this entire field ablaze) rather than min-maxing some esoteric numerical system.
My fight with the boss ofwas so crazy. I was out of all my food, low on health, and and my last bow broke. I ended up dealing the final desperate blow by throwing a greatsword at him. The whole thing felt like a scene from a movie. Really fun boss fight too.Zora's Domain
My fight with the boss ofwas so crazy. I was out of all my food and my last bow broke. I ended up dealing the final desperate blow by throwing a great sword at him. The whole thing felt like a scene from a movie. Really fun boss fight too.Zora's Domain
This is a really great point!One thing I have to say about this game is that it is the first open world title I have ever played where taking your time with the main story and exploring instead makes sense within the context of the narrative. Link needs to become as powerful as he can before taking on Ganon at Hyrule Castle so it's logical for him to spend as much time as he needs to make that happen. It's already been 100 years since Ganon took control of Hyrule, so there's no real reason for Link to rush his assault on the castle. Every other open world game I've ever played has such a huge disconnect between the story and what the player is actually doing in-game. In most games, you'll come across a main quest that, in reality, would need to be accomplished ASAP, but nope, gotta' do some street races or play some golf or go grab some collectables first! In BotW, going off the main path and doing your own thing actually works within the game's world and narrative. Really, really cool. Just another reason why this game is so impressive to me.
Haha, yep... I wish there was a little more variation in the tune that Link hums, but getting the bad/great version jingles are a nice little touch.Plus cooking is strangely satisfying, at least to me. Something about throwing the ingredients in and the animation/sounds that follow is nice.
How do you even know how many hours you have played.
Haha, yep... I wish there was a little more variation in the tune that Link hums, but getting the bad/great version jingles are a nice little touch.
Where the fuck is Korok forest? I desperately need more inventory spots.
The game is definitely cool in scale and everything but nothing so far has really blown me away, if anything the less structure is a little bit annoying because I waste so much time just wandering around. Most of the landscape is just filled with small enemy hubs and the random NPC or new animal. Am I missing something here?
For reference I just got my Sheikah Slate fully functional by that lady in the lab.
Thanks!Just go through the lost woods
Have you been finding the koroks? There are a ton of puzzles to do if you pay attention to your surroundings.
Oh man, you caught the big horse! I should probably try to far him againThanks, but it's too late. I brought him to the stable on the road to Kakariko. After a good 30 solid minutes of fucking TENSE mountain climbing (on top of a horse...) and enemy dodging. And one moment where I hopped off to feed him apples and he ran away for a second
It was all worth it. I named him Bardock in the end.
I don't think I'm ever gonna need another horse. Just a mountain of meat
Have you been finding the koroks? There are a ton of puzzles to do if you pay attention to your surroundings.
This is a really satisfying aspect of the game that I didn't think I would like (felt similarly about the simpler one in ALBW). Better than any of the previous "find all of the so-and-so" quests in the series.Have you been finding the koroks? There are a ton of puzzles to do if you pay attention to your surroundings.
Do you know where to turn them in after he leaves the first time? I have 8 seeds now and want to use them, but have no clue where he went.
Anyone figure out those Kass songs? I'm guessing this is end game stuff.
Guys...
What does BotW mean for the Skyrim release in Fall? The DLC for BotW drops around the same time. Having played both games I feel like BotW is better by several orders of magnitude.
I hope Skyrim Switch has dedicated HD Rumble and maybe motion control features. That could set it apart.
"I see you Kakariko, but I need to do this other thing over here first." I feel like I'm never going to get there. LOL
This is a really satisfying aspect of the game that I didn't think I would like (felt similarly about the simpler one in ALBW). Better than any of the previous "find all of the so-and-so" quests in the series.