The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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Lots of people quoted you but I'm gonna take my stab at it.

The main difference between Zelda and Bethesda RPGs is that Zelda is actively not trying to be an RPG. This means some superficial changes like a deliberate lack of experience points and "levels" so to speak. But the way the world is designed and the mechanics themselves are far more palatable to an action-game format.

For starters, the lack of icons makes the game feel more free-flowing. You don't explicitly follow the icon that says "bandit camp", you just happen to find it. On top of this the game has many un-RPG micro-puzzles scattered throughout the world that give you any one class of reward. The game having many classes of reward gives the game a certain kind of mystery. Sometimes it's Rupees, sometimes it's craftables, sometimes it's a piece of equipment or a weapon. None of it is unexciting filler items like "socket this into your weapon for +2% chance of poison!" There's heft to each treasure you find, not just a drop in an ocean of numerical rewards that many open-world RPGs fall under.

The open world is also decidedly different from many other open-world games. It's not like in GTA where the whole "see that mountain? You can go there!" amounts to you just driving to that mountain. BOTW has an element of traversal and verticality that makes getting from point A to point B a more involved affair. Nooks and crannies can make your traversal easier, or there are frequently obstacles deliberately put in front of you to make you go around them. In every corner the geography engages you. The climbing mechanics coupled with the reward-everywhere philosophy means that not only do you have the ability to go to "that mountain", but chances are high that there's something once you get there. Tons of times I do a random thing and climb a random tall object or building just to get a vista only to find a reward on top.

Combat is also far more action-y than your average open-world RPG. It's similar in style to The Witcher 3 in terms of action-oriented gameplay, but BOTW lays several Nintendo-esque twists on top of that. Environmental objects that can help or work against you, and many enemies with behaviors explicitly created to interact with certain elements of the world. With several tools at your disposal, if you manage to "game" the systems just right you can make really quick work of enemies that are far more powerful than you. And because the game is about player experiences and action-y systems, the game is happy to yield to you in those cases. None of that "yeah well but you're level 10 and he's 50 so yeah just wail on this guy for 10 minutes or leave cuz those are your options pal".

In short, the game is far more action, reward, physics, and game-driven than many other open world games, RPG or otherwise. It's why details like each character having a daily schedule resonates far more in this game than it does in Bethesda games, because while Beth has fallen into a certain mold and subsequent games tweak said mold, BOTW has built into its systems a certain level of physicality. Everything is funneled into high-level concepts of exploration and immediacy in combat, more about you interacting with the world with your "gut" (lemme just use this wind to set this entire field ablaze) rather than min-maxing some esoteric numerical system.

Well explained.
 
My various friends playing the game report only experiencing a small handful of bloodmoons -- ever.

Meanwhile, I get them constantly, and when they happen, they tend to happen 2 or 3 times in a row -- Like within minutes of the last bloodmoon. I've counted ten bloodmoons today, and probably 25+ since Friday.

They happen so frequently and are so disruptive that it's negatively impacting my experience in a very real way.

I think my save must be bugged. Has anyone else experienced this?

I think someone on one of the earlier pages had a glitch where they would get them back to back constantly.

Not sure on how to fix it though.
 
BUT, I am disappointed at the Shrines aka dungeons. They are like 3-5 minute little puzzles that dont require any real thought. A far cry from OoT.

Without spoiling too much, can you tell me if there is more 'meat' beyond the open world in this? Like big dungeon sections etc? Like in OoT you went into the Deku Tree and did shit, or the Zoras place and there was a massive section inside etc?

I'd be quite disappointed if the game relied on its open world for the experience throughout.

There are bigger "dungeons" than the Shrines, though they are still quite small with the length of time in them being due to figuring out how to solve the puzzles in them.
 
Getting up to Death Mountain gives me strong Lord Of the Rings Mount Doom vibes.
Absolutely loving the atmosphere there. Feels like a really dangerous place.
 
My various friends playing the game report only experiencing a small handful of bloodmoons -- ever.

Meanwhile, I get them constantly, and when they happen, they tend to happen 2 or 3 times in a row -- Like within minutes of the last bloodmoon. I've counted ten bloodmoons today, and probably 25+ since Friday.

They happen so frequently and are so disruptive that it's negatively impacting my experience in a very real way.

I think my save must be bugged. Has anyone else experienced this?


I'm 70 hours in and have seen a handful of them, your save is very obviously bugged.
 
It's pretty amazing to be honest. Nintendo has put forward probably the most well-executed example of "emergent gameplay" I've ever seen. Not the company I would have really expected to make advances in that context.

I was in a shrine and it was mostly puzzle with a little bit of combat. Magnetic-focused stuff. I don't think I was supposed to be there yet in terms of enemy difficulty.

Ended up using a magnetic block as cover while I took out a robot using rolling bombs. But it didn't really feel like cheating either, with the block shaking from the impact of each laser blast.
 
has this happened to anyone else?

randomly, sometimes, when there seems to be a lot happening or something, a huge screen tear appears on the screen, kinda from top to bottom, then it goes back to normal.

Has happened to me only while docked.

It worries me.
 
If it's the quest at the research lab, down the hill is a guy that asks you to hunt as many deer as you can in a minute. Accepting that puts you in a forest with those shrooms in.

I keep seeing this
sunshroom
side quest referenced but I have no idea how to start it, it also doesn't seem to appear on any side quests list checker.

Saying that though, I can't find another side quest in Hateno which is started by
a guy called Nebb
so perhaps i am not looking in the right places? Any ideas?
 
I keep seeing this
sunshroom
side quest referenced but I have no idea how to start it, it also doesn't seem to appear on any side quests list checker.

Saying that though, I can't find another side quest in Hateno which is started by
a guy called Nebb
so perhaps i am not looking in the right places? Any ideas?

have you upgraded your sheikah slate to sensor+? i think thats what prompts he subshroom quest
 
Thanks, but it's too late. I brought him to the stable on the road to Kakariko. After a good 30 solid minutes of fucking TENSE mountain climbing (on top of a horse...) and enemy dodging. And one moment where I hopped off to feed him apples and he ran away for a second :p

It was all worth it. I named him Bardock in the end.

I don't think I'm ever gonna need another horse. Just a mountain of meat

Wow
Also there's rainbows in that game too?
Is Link posing? How do you do that?
 
I was in a shrine and it was mostly puzzle with a little bit of combat. Magnetic-focused stuff. I don't think I was supposed to be there yet in terms of enemy difficulty.

Ended up using a magnetic block as cover while I took out a robot using rolling bombs. But it didn't really feel like cheating either, with the block shaking from the impact of each laser blast.

Yeah, for as much as they've packed into the systems, everything seems to "work" as you'd expect when you have an idea. Progression in this game is very much a process of learning all the rules. The overall level of mastery you're going to have as a receipt by the end is so much higher than most any other open world game.
 
There are bigger "dungeons" than the Shrines, though they are still quite small with the length of time in them being due to figuring out how to solve the puzzles in them.

Oh man. That does suck. I wanted like some big ass areas inside a castle or some shit like the old games. If the Shrines were bigger areas with more than a singular puzzle that would be incredible.

That's the game's biggest weakpoint in my playthrough so far. Disappointing :(
 
wow, this game!

Zelda is my favorite game series of all time and these days basically the only game that I can't wait until it finally comes out. So this wait has been a pain.

Got so excited by all the build-up since that 2014 image reveal.

And then I started the game on my Switch and... I was completely underwhelmed.

Maybe because I had seen so much of the initial gameplay already or I don't know, but I didn't especially enjoy any of the first tutorial area.

Then when you leave that first area... I was really awestruck. I guess it hit me when I first saw
a group of wild horses not far from the stable.

Since then I couldn't let go of the game. wow, just wow. It's completely different, yet still undeniably Zelda.

And I think that
Hatano village is the most beautiful settlement
I have ever seen in any Zelda game, or maybe any game ever. Those Ghibli vibes ;_;

I really think the fact that I'd watched hours upon hours of Treehouse footage of the Plateau meant that I wasn't really blown away by the game until I left that area. The joy of this game is surprise and discovery, and knowing pretty much everything about that place meant I didn't have that feeling until I was off it
 
Wow
Also there's rainbows in that game too?
Is Link posing? How do you do that?

I saw a double rainbow but I didn't screenshot it. And a meteor fell from the sky (not at the same time) but I lost sight of it. Apparently you can go where it lands and get stuff.
 
Bought the Wii U digital version yesterday and after the really long installation and update (together aroung 1h) I could finally step into the land of Hyrule. And boy, did it not dissappoint. The starting sequence, when you get out of the cave, was straight Fallout 3 like: Finally fresh air and a great view!

Played it with my son (11 years old) and he was amazed by the game as I was. The performance was pretty solid till now, a few slowdowns that did not affect the gameplay overall. Tried it once on the Wii U pad .. naa, really bad colors, so lets keep it on the TV screen.

I'm still a little bit pissed that Nintendo did not include a touchable menu on the tablet, though.
 
How do I get in the shrine which is surrounded by thorns on the small island? I tried jumping from the near pillar but it isn't high enough. Cutting it with the Korok Sword or setting it on fire doesn't work either.
 
Has anyone solved the riddle
Kass
gives you near
Eventide island, 17 of 24 the rocks will point the way. I assumed it was the pillar's shadow at 5pm but that just led me to a shrine and Eventide island, and when I looted that the quest didn't complete.

How do I get in the shrine which is surrounded by thorns on the small island? I tried jumping from the near pillar but it isn't high enough. Cutting it with the Korok Sword or setting it on fire doesn't work either.

Are you able to use the
ice rune?
 
Just had a look at the parental controls app to look at my playtime. I played for almost 7 hours yesterday alone. WHAT?! Where did the time go...

And I still haven't progressed the story at all since leaving the plateau LMAO
 
So I finally have the time to write down my opinion on the game.

Preface:
- Playing on Switch in Handheld mode
- Due to the lack of a playtime count I can only guess but I played 5+ hours each day since Thursday so I'm at least 20 hours now.
- This is my first Zelda game.
----------------------------------------

This is on it's way to become my favorite game of all time. No hyperbole here. I don't wanna sound cheesy but I finally feel the magic of games again. I cannot really put it into words but when I was young, playing games had a sense of wonder what's coming next. I wasn't able to understand all the underlying game logic. Growing older, partly due to my experience and my personal interest in programming (which should later become kind of my job), I started to notice patterns and could easily adapt to the game to reach it's goals. So after the initial hours of a game, seeing all major gameplay elements, in my head I already had the game's systems reverse engineered. (I hope this makes any sense)

entry Breath of the Wild:
I cannot grasp how much the game is (hopefully) doing for this industry, especially open world games simply due to not being obvious, giving you 100% freedom and multiple solutions to all kind of problems.
When did a game before honor your curiosity so much?

I don't wanna talk about specific examples but so often I thought "hm... could this work?" and it did indeed pan out as I imagined.
This is the definition of exploration and adventure - it's not so much about getting one quest down, get some rupees and call it a day. Many quests (also the fetch quests) taught me to stay curios because there is no obvious solution at hand and thus I learned something new about the world and how it works.

You need to bring 10 grasshoppers? Find out where they usually live, what weather and time of day they like. And then... just listen for the audio cues. That all of this makes so much sense without telling you about it is just fantastic. This is better than every "real" adventure game because you have a kind of abstract objective and while other games would hold your hand to guide you through the intended solution, you basically develop your own problem and solution to reach the objective.

The same goes for things that NPCs say. They mention they like fireflies at night. You bet that NPC can be seen at nights (but only if it doesn't rain).

This world encourages you to explore it and its behavior because it is a perfectly logical working world within it's lore and definition.

Add to that, that the game is polished to the max, the actual combat gameplay and movement actions are fun, the shrines are engaging and the coherent graphics look beautiful (sometimes even stunning) and you have GOAT material. Heck even the old story of good vs. evil is well executed so far with a superb German dub.

I was mildly hyped before the release but in my wildest dreams I didn't expect my expectations getting excelled by that margin.
 
So I've found out through accidental spoilers that
the Master Sword is in the game (shocking news), please tell me it isn't breakable..you get it and have it for good I'm assuming?

Yes. That is correct.

More spoilers:
It's also underwhelming.
 
Jesus, just got done with the first 'temple'...

I was a bit worried about the "open world" structure before, afraid they'd half-ass the temples, but that one was AMAZING. And the most amazing part was it being not an "instanced dungeon" but very much to scale with the real world.

Also, the fact that there doesn't seem to be any "unique items" you could be missing in the temples really reduces my anxiety of missing out on any chests.
Oh god, and the reward you get for completing the thing. So good...

What a fantastic game.
 
has this happened to anyone else?

randomly, sometimes, when there seems to be a lot happening or something, a huge screen tear appears on the screen, kinda from top to bottom, then it goes back to normal.

Has happened to me only while docked.

It worries me.

Yes this has happened to me twice.
 
So I went back to the Great Plateau to clean up some stuff and whilst looking around I saw a (enemy spoiler)
giant fucking serpent dragon
in the sky in the distance.

What the hell was that? Can I fight it?
 
How do I get in the shrine which is surrounded by thorns on the small island? I tried jumping from the near pillar but it isn't high enough. Cutting it with the Korok Sword or setting it on fire doesn't work either.

I just climb the hill nearby and jump from there to land on it. The hill is pretty close and perfect height. Fire won't work if is raining and
It won't stop raining till you do the Ruto "dungeon"
 
I really hope that Nintendo uses this engine / format on another property, like star tropics or a new ip. Would be a shame for this collection of systems to sit dormant after the expansions
 
So I think I'm about 8 hours in now and... Yeah... Initially I thought this game was very good but not amazing, but it's growing more impressive with each passing hour. Leaving the plateau and just wandering in a random direction is downright exhilarating. This is kind of what I've always wanted from an open world game, but never been able to really find.
 
Is there anyway to get your horse back besides going to a stable (I hope there's more than 1...)? Pretty sure when I fast travel it gets left behind.
 
Add to that, that the game is polished to the max, the actual combat gameplay and movement actions are fun, the shrines are engaging and the coherent graphics look beautiful (sometimes even stunning) and you have GOAT material. Heck even the old story of good vs. evil is well executed so far with a superb German dub.

Another one! ^^ It's the first game in a long long time with any amount of story that I actually play in German and it's good. It's not Disney or Dreamworks level synchronization (which are generally terrific in German), but it's such a surprise that it's as good as it is.


Btw., I love the gyro aiming in BotW. Fine adjustments to your aim with a gamepad's gyros is such a great complement for the analogue aiming for me, as I'm absolutely useless with analogue sticks. For once I don't need to concentrate really hard on not overshooting with the analogue stick input, but can just lazily tilt the controller to get the aim where I want it to be. Unfortunately it's not perfect on the WiiU's gamepad, due to notable drift. :-/ But that seemless gyro aim implementation is what I want in all other gamepad games, where aiming is a thing.

Lastly, the pro HUD is beatifully clutter free. It's a minor thing, but nevertheless very welcome for Nintendo to include a clutter free HUD mode, that shows you nothing but Link, his hearts and the world.
 
Is there anyway to get your horse back besides going to a stable (I hope there's more than 1...)? Pretty sure when I fast travel it gets left behind.

You can whistle in towns and it'll appear...or at least it has work for me that way. Not sure if I left the horse there or not (doubt it, pretty sure I left it in the plains while rock climbing).
 
boy this clan hideout stealth mission huh. no thanks

Took me way too long! Reminded me of the Gerudo Hideout in Ocarina. Throwing Banana's is the easiest way to get through it though.

Man that
stranded island
side quest can eat a dick

I loved that side quest, it took me about an hour to do and it felt really cool. The whole survival aspects of the game coming together for a challenge.

So I went back to the Great Plateau to clean up some stuff and whilst looking around I saw a (enemy spoiler)
giant fucking serpent dragon
in the sky in the distance.

What the hell was that? Can I fight it?

Yes, it's called
Farosh
. It appears after a certain point it seems, I'm not sure what triggers it though. It appears at midnight in one of two locations.

More info about what you can do with it:
You can shoot arrows at it and it will drop scales, claws or horn shards. These are near end game/end game upgrade items. There are two other dragons in the world too. They drop similar items for upgrades too.
 
Another one! ^^ It's the first game in a long long time with any amount of story that I actually play in German and it's good. It's not Disney or Dreamworks level synchronization (which are generally terrific in German), but it's such a surprise that it's as good as it is.


Btw., I love the gyro aiming in BotW. Fine adjustments to your aim with a gamepad's gyros is such a great complement for the analogue aiming for me, as I'm absolutely useless with analogue sticks. For once I don't need to concentrate really hard on not overshooting with the analogue stick input, but can just lazily tilt the controller to get the aim where I want it to be. Unfortunately it's not perfect on the WiiU's gamepad, due to notable drift. :-/ But that seemless gyro aim implementation is what I want in all other gamepad games, where aiming is a thing.

Lastly, the pro HUD is beatifully clutter free. It's a minor thing, but nvertheless very welcome for Nintendo to include a clutter free HUD mode, that shows you nothing but Link, the hearts and the world.

The German localization is top notch - i just don't get why they tend to localize certain character names instead of just items.
 
I was mildly hyped before the release but in my wildest dreams I didn't expect my expectations getting excelled by that margin.

Reading all the positive impressions on here especially this one really get's me hyped for when I get my copy.
 
Is anyone else bothered by the game's seemingly shallow black levels in handheld mode?

On my tv, the game/tv gives nice black levels and depth to the image however it looks flat on the handheld. I know this isn't a screen issue as the menu's show good blacks.
 
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