Granted, but that was true of DA:I as well. People sampling didn't realize how badly the changes would affect the longevity of.
Good looking out, thanks. I did see this and like what I see quite a bit, but the crate/inventory system is very absent save a brief shot that says "the carnifex is now in stock" which doesn't really tell me anything.
Glad to hear it, always respect your opinion on all things ME. Did you get to see the crate/inventory system at all?
Oh I as aware they were coming. I was just willing to spoil the mission for the MP info. I didn't get that. How was the panel great? I liked the Bioware employees, they were funny and articulate, but the questions were terrible. As for point 2, what an odd personal attack. Could you point me to where they have laid out the loot/inventory system? Maybe I missed it, and that's what ruined DA:I.
https://www.reddit.com/r/masseffect..._all_known_mp_info/?ref=share&ref_source=link
"
All Known MP Kits + All Known MP Info. Please update in Comments as Pax takes place today, will update as info comes out form Pax footage"
All Known MP Kits:
Human Female Soldier: (1) Grenades; (2) Supercharge; (3) Concussive Shot
Human Male Vanguard: (1) Charge; (2) Nova; (3) Shockwave
Krogan Female Engineer: (1) Overload; (2) Turret; (3) Incinerate
Unknown Human Female: (1) Pull; (2) Throw; (3) Lance
Krogan Male Vanguard: (1) Charge; (2) ? ; (3) Nova
Human Male Adept: (1) Pull; (2) Singularity; (3) Shockwave
Human Male Infiltrator: (1) Sticky Grenade; (2) Tactical Cloak; (3) Incinerate
Asari Duelist: (1) Charge; (2) Backlash; (3) Lance
All known MP Information:
Every 3 hours or so a special MP mission will posted to your MP/SP Strike Team menu, that will give you both MP/SP rewards if accomplished. These missions will be able to be conducted either by Strike Team or by playing the mission directly through a MP character by way of Matchmaking. Each Special Mission has modifiers to them that make them harder to accomplish.
Mission Funds earned from MP can used in both SP and MP
Strike teams can be leveled up to level 20 and can acquire traits from both successful and failed missions. The higher the level of the strike team and the traits aquired that line up with the traits needed to successfully complete a mission give you % probability of chance of success and failure. If played personally by a MP character, you still obtain strike team experience as well as MP experience
Weekend Challenges are back. Wave balance and composition of enemies can be changed Server Side by Bioware and will be changed during Weekly Missions, Special Events, Special Missions, and Weekend Challenges.
There are currently 3 levels of difficulty for right now: Bronze, Silver, Gold.
Waves are now only 7 rounds instead of 10 from ME3. Wave now only last from 15 to 25 minutes based upon squad skill, much less time than ME3 due to this reduced wave count.
Waves are Horde mode, and there are 5 maps before any DLC comes out.
3 enemy factions confirmed for MP: (1) Pirates/Mercenaries; (2) Kett; (3) Remnant
Each wave and enemy type will also include Boss/Monstrous creatures or robots like ME3 Brutes, Banshees, and Atlas'
12 human bronze characters as starters, 6 Silver characters, 6 Gold characters, and 6 N7 characters for a total of 30 characters in all in the original MEA MP make up before DLC. (5 characters for each "class")
Male AND Female characters confirmed for all races that make sense (ie: no male/female asari)
Character levels go up to 20, and each character seems to be leveled individually as opposed to per character class like ME3. Additionally there are 10 bonus levels that increase 5 different stats roughly 1% per level: (1) Health Strength; (2) Health Regeneration Speed; (3) Shield Strength; (4) Shield Recharge Speed; (5) Power Recharge Speed. These "Extra" levels can be obtained from earning experience per character class and provide these "extra bonuses" to ALL characters, not just the characters within the class needed to be played to obtain the bonus stats. (personally I think 10% stat boosts are a weak joke slap in the face to the MP crowd and will not provide any significant boost, as the level 1 mod in ME3 gave a 30% shield boost. Kinda pisses me off that wont let us go up to 50 or 100 levels at 1% increments, thereby rewarding long term player loyalty for small incremental gain, but they might increase this cap 10 levels at a time as the likely 4 planned DLC's are released, so at the end of the year we might have 50 extra levels if they release 10 at a time which would be a nice reward for long term loyalty)
There will be an N7 HQ equivalent as both a website and App for MEA that will allow you to track stats and Special Missions for Strike teams as they rotate tri-hourly for purposes of using strike teams.
Weapon levels go from 1-10 and will be unlocked from opening crates
Weapons in MP will have mod slots but will not be augmented like in SP
Weapon Ammo in MEA seems to be equipped like a ME3 MP mod and NOT like MEA SP as inventory 3 clip items (thank holy Christ)
Weapons, Mods, Armor, and Equipment in MEA will be unlocked through opening crates that can be bought either through Mission Funds earned through completing objectives or can be bought with real money
Characters can have armor switched but facial features cannot be changed. There is no helmet toggle option for each character (which kinda blows)
All DLC will be free
No cross play between PC, Xbox, and PS4"
Credit to Reddit poster, Prothelli
(FYI: most of this information he/she compiled is from developer tweets and interviews)
Also as for the kits shown in the link below, those weapons that each kit has in those images are NOT kit-exclusive. Bioware only did that for the PAX demo. When the game comes out, every kit will be able to use any weapon they want, no restrictions.
http://imgur.com/a/V9uxB
(some kits used in PAX MP demo)