Mass Effect: Andromeda PAX Livestream

Doesn't seem like it. I don't mind it's omission so much, but I know some folks are going to really miss it.

Yeah I'm one of them. Singularity+Warp = Adept to me. Warp being gone is gonna suck.

(Especially since garbage shockwave is still in).
 
Granted, but that was true of DA:I as well. People sampling didn't realize how badly the changes would affect the longevity of.



Good looking out, thanks. I did see this and like what I see quite a bit, but the crate/inventory system is very absent save a brief shot that says "the carnifex is now in stock" which doesn't really tell me anything.



Glad to hear it, always respect your opinion on all things ME. Did you get to see the crate/inventory system at all?



Oh I as aware they were coming. I was just willing to spoil the mission for the MP info. I didn't get that. How was the panel great? I liked the Bioware employees, they were funny and articulate, but the questions were terrible. As for point 2, what an odd personal attack. Could you point me to where they have laid out the loot/inventory system? Maybe I missed it, and that's what ruined DA:I.


https://www.reddit.com/r/masseffect..._all_known_mp_info/?ref=share&ref_source=link

"All Known MP Kits + All Known MP Info. Please update in Comments as Pax takes place today, will update as info comes out form Pax footage"

All Known MP Kits:

Human Female Soldier: (1) Grenades; (2) Supercharge; (3) Concussive Shot

Human Male Vanguard: (1) Charge; (2) Nova; (3) Shockwave

Krogan Female Engineer: (1) Overload; (2) Turret; (3) Incinerate

Unknown Human Female: (1) Pull; (2) Throw; (3) Lance

Krogan Male Vanguard: (1) Charge; (2) ? ; (3) Nova

Human Male Adept: (1) Pull; (2) Singularity; (3) Shockwave

Human Male Infiltrator: (1) Sticky Grenade; (2) Tactical Cloak; (3) Incinerate

Asari Duelist: (1) Charge; (2) Backlash; (3) Lance

All known MP Information:

Every 3 hours or so a special MP mission will posted to your MP/SP Strike Team menu, that will give you both MP/SP rewards if accomplished. These missions will be able to be conducted either by Strike Team or by playing the mission directly through a MP character by way of Matchmaking. Each Special Mission has modifiers to them that make them harder to accomplish.

Mission Funds earned from MP can used in both SP and MP

Strike teams can be leveled up to level 20 and can acquire traits from both successful and failed missions. The higher the level of the strike team and the traits aquired that line up with the traits needed to successfully complete a mission give you % probability of chance of success and failure. If played personally by a MP character, you still obtain strike team experience as well as MP experience

Weekend Challenges are back. Wave balance and composition of enemies can be changed Server Side by Bioware and will be changed during Weekly Missions, Special Events, Special Missions, and Weekend Challenges.

There are currently 3 levels of difficulty for right now: Bronze, Silver, Gold.

Waves are now only 7 rounds instead of 10 from ME3. Wave now only last from 15 to 25 minutes based upon squad skill, much less time than ME3 due to this reduced wave count.

Waves are Horde mode, and there are 5 maps before any DLC comes out.

3 enemy factions confirmed for MP: (1) Pirates/Mercenaries; (2) Kett; (3) Remnant

Each wave and enemy type will also include Boss/Monstrous creatures or robots like ME3 Brutes, Banshees, and Atlas'

12 human bronze characters as starters, 6 Silver characters, 6 Gold characters, and 6 N7 characters for a total of 30 characters in all in the original MEA MP make up before DLC. (5 characters for each "class")

Male AND Female characters confirmed for all races that make sense (ie: no male/female asari)
Character levels go up to 20, and each character seems to be leveled individually as opposed to per character class like ME3. Additionally there are 10 bonus levels that increase 5 different stats roughly 1% per level: (1) Health Strength; (2) Health Regeneration Speed; (3) Shield Strength; (4) Shield Recharge Speed; (5) Power Recharge Speed. These "Extra" levels can be obtained from earning experience per character class and provide these "extra bonuses" to ALL characters, not just the characters within the class needed to be played to obtain the bonus stats. (personally I think 10% stat boosts are a weak joke slap in the face to the MP crowd and will not provide any significant boost, as the level 1 mod in ME3 gave a 30% shield boost. Kinda pisses me off that wont let us go up to 50 or 100 levels at 1% increments, thereby rewarding long term player loyalty for small incremental gain, but they might increase this cap 10 levels at a time as the likely 4 planned DLC's are released, so at the end of the year we might have 50 extra levels if they release 10 at a time which would be a nice reward for long term loyalty)

There will be an N7 HQ equivalent as both a website and App for MEA that will allow you to track stats and Special Missions for Strike teams as they rotate tri-hourly for purposes of using strike teams.

Weapon levels go from 1-10 and will be unlocked from opening crates

Weapons in MP will have mod slots but will not be augmented like in SP

Weapon Ammo in MEA seems to be equipped like a ME3 MP mod and NOT like MEA SP as inventory 3 clip items (thank holy Christ)

Weapons, Mods, Armor, and Equipment in MEA will be unlocked through opening crates that can be bought either through Mission Funds earned through completing objectives or can be bought with real money

Characters can have armor switched but facial features cannot be changed. There is no helmet toggle option for each character (which kinda blows)

All DLC will be free

No cross play between PC, Xbox, and PS4"

Credit to Reddit poster, Prothelli

(FYI: most of this information he/she compiled is from developer tweets and interviews)

Also as for the kits shown in the link below, those weapons that each kit has in those images are NOT kit-exclusive. Bioware only did that for the PAX demo. When the game comes out, every kit will be able to use any weapon they want, no restrictions.

http://imgur.com/a/V9uxB
(some kits used in PAX MP demo)
 
Yeah, except its all close-range. Annihilation Field in ME3 primes close-range targets, and there was an option that allowed it to weaken them as a Warp field would, I think.

Don't know if there's a similar upgrade for Annihilation in Andromeda though.
 
Ooh ME:A multi is only going to be wave based again?
Had hoped they would implement a couple of Destiny strike missions format multiplayer options.
 
Ooh ME:A multi is only going to be wave based again?
Had hoped they would implement a couple of Destiny strike missions format multiplayer options.

At some point in their design doc there seemed to be an indication that there would be Multiplayer Remnant vaults to raid. I guess they decided against it.
 
Warp was just a generic biotic attack right? I think it was removed because it's just redundant.
Looking through the list of biotic abilities, I'm not seeing anything else that really serves a purpose similar to Warp. Warp was unique in that, for Biotics, it was one of the best offensive options to enemies with armor, and shields, I think; it could not only weaken targets with armor, but prime them for biotic explosions. Unless they've changed it in Andromeda and I've missed it, Singularity still only works on unshielded, unarmored targets.

There are no long-range alternatives to Warp, it seems.
 
I wonder if singularity still primes armored and shielded enemies, like in the me3mp, or rather just undefended enemies with just health remaining, like in the single player. I also hope reave and dark channel are still in since they were both really good biotic powers.
 
Yeah I'm one of them. Singularity+Warp = Adept to me. Warp being gone is gonna suck.

(Especially since garbage shockwave is still in).
That really puts things into perspective, useless shockwave is pack but warp is omitted. Of course shockwave could be awesome now.
 
I wonder if singularity still primes armored and shielded enemies, like in the me3mp, or rather just undefended enemies with just health remaining, like in the single player. I also hope reave and dark channel are still in since they were both really good biotic powers.

Singularity seems to draw in props and make them lethal when detonated so there's that.
 
Looking through the list of biotic abilities, I'm not seeing anything else that really serves a purpose similar to Warp. Warp was unique in that, for Biotics, it was one of the best offensive options to enemies with armor, and shields, I think; it could not only weaken targets with armor, but prime them for biotic explosions. Unless they've changed it in Andromeda and I've missed it, Singularity still only works on unshielded, unarmored targets.

There are no long-range alternatives to Warp, it seems.

Ah, so maybe the reason they removed Warp is because they didn't want one single biotic power that acted against shields and armor differently than other biotics.

I think biotics go through shields now in Andromeda. Or at least that's what I remembering hearing.
 
If that's so, then I could better understand its absence. I didn't play as biotic characters as often combat and tech, so my memory of how their powers worked on armor and shields is a bit vague. I think Singularity would temporarily stun smaller infantry with shields and armor like Throw does, but not lift them up and prime for explosions. Powers like Warp and Dark Channel were what you used to bypass those defenses.

Somebody correct me if I'm wrong.
 
Ah, so maybe the reason they removed Warp is because they didn't want one single biotic power that acted against shields and armor differently than other biotics.

I think biotics go through shields now in Andromeda. Or at least that's what I remembering hearing.

That's not correct. I asked Ian about that on Twitter and he said it worked like ME2/3 and you had to strip shields before the biotics would do their thing. Warp was awesome and will be missed, it was a big ball of dark energy that fucked up everything in its path. I am guessing they just wanted to force adepts to change it up even though adepts are like 5% of the player base according to those stats that always get passed around.
 
That import save game question...

*shakes head*

giphy.gif

There's always that one person at every Q&A panel.
 
That's not correct. I asked Ian about that on Twitter and he said it worked like ME2/3 and you had to strip shields before the biotics would do their thing. Warp was awesome and will be missed, it was a big ball of dark energy that fucked up everything in its path. I am guessing they just wanted to force adepts to change it up even though adepts are like 5% of the player base according to those stats that always get passed around.
Maybe its their way of encouraging those who choose the Adept class to use their weapons to strip defenses more? Being able to dominate the battlefield with biotics alone was kind of the appeal of Adepts though...
 
That's not correct. I asked Ian about that on Twitter and he said it worked like ME2/3 and you had to strip shields before the biotics would do their thing. Warp was awesome and will be missed, it was a big ball of dark energy that fucked up everything in its path. I am guessing they just wanted to force adepts to change it up even though adepts are like 5% of the player base according to those stats that always get passed around.

Ah, well just the same, seems like maybe a balance concern. Maybe now that anyone can spec into anything it will encourage more people to try out biotics :)
 
That's not correct. I asked Ian about that on Twitter and he said it worked like ME2/3 and you had to strip shields before the biotics would do their thing. Warp was awesome and will be missed, it was a big ball of dark energy that fucked up everything in its path. I am guessing they just wanted to force adepts to change it up even though adepts are like 5% of the player base according to those stats that always get passed around.

Ugh. So I still have to steal energy drain as a bonus power from someone? Lovely.

Edit: Wait. No only 3 skills. Ugh that means I'm gonna have to have a profile just for energy drain. This is garbage.
 
Ugh. So I still have to steal energy drain as a bonus power from someone? Lovely.

Edit: Wait. No only 3 skills. Ugh that means I'm gonna have to have a profile just for energy drain. This is garbage.

Energy drain is just in as a power. You could always just pop elec ammo since those are consumables now.
 
Ugh. So I still have to steal energy drain as a bonus power from someone? Lovely.

Edit: Wait. No only 3 skills. Ugh that means I'm gonna have to have a profile just for energy drain. This is garbage.

lol you don't even know how the combat flow of the game is yet. Maybe wait for some of the MP videos to come out to see people playing before you assume they've crippled you.

Sidenote: The PAX demo on Liam's loyalty mission was done with a full adept profile and there seemed to be 0 problems with stripping defenses or using biotics effectively.
 
lol you don't even know how the combat flow of the game is yet. Maybe wait for some of the MP videos to come out to see people playing before you assume they've crippled you.

Sidenote: The PAX demo on Liam's loyalty mission was done with a full adept profile and there seemed to be 0 problems with stripping defenses or using biotics effectively.

The profiles is really all I need to know I've been crippled. 3 skills at a time. If I have a primer and a detonator (because I don't trust BW's AI as far as I can throw a car to properly detonate/prime especially with the companion wheel gone and ME's AI was dumb enough to begin with [not to mention the abomination of DAI's AI] ) that leaves one more slot for a shield stripper or another damaging skill.

Also as soon as you change profiles the abilities seem to vanish (so it's not like I can singularity then change profiles and detonate).

Also he used his guns most of the time so I'm not sure what's that supposed to mean. No shit I can strip shields using guns I play ME shooting as few times as possible as adept. If I want to shoot I go infiltrator. (ME2 was the only game in the trilogy that was actually near impossible. I do not want to go through that again).

Energy drain is just in as a power. You could always just pop elec ammo since those are consumables now.

Oh that's a nice change.
 
Maybe its their way of encouraging those who choose the Adept class to use their weapons to strip defenses more? Being able to dominate the battlefield with biotics alone was kind of the appeal of Adepts though...
Biotics as an MP playstyle seems quite diminished compared to ME3. No warp/throw, singularity/warp, pull or bubble/reave combos are there. The only detonator for the adept is shockwave--a notoriously buggy and hard to use detonator in a peer to peer environment. The other main biotic has a pull/throw combo but, seriously these biotics are weak sauce compared to ME3.
 
Biotics as an MP playstyle seems quite diminished compared to ME3. No warp/throw, singularity/warp, pull or bubble/reave combos are there. The only detonator for the adept is shockwave--a notoriously buggy and hard to use detonator in a peer to peer environment. The other main biotic has a pull/throw combo but, seriously these biotics are weak sauce compared to ME3.

Have you seen all the adept profiles?
 
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