The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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OK i need some hints here not the entire solution please.

I obtained my first special mission on the way to Hateno Village, after passing the wall with the defeated guardians. You get it from an old man inside a cabin. It says "Pierce the eyes of the cursed statue after having received the dark light" or something like that.
I have traveled all over the area and haven't found anything like a statue. I haven't gone further because the old man says it's "close".

Look for a g
raveyard
.
 
Bugs, frogs, and lizards should only go with monster parts to make elixirs.

Pay attention to the descriptions of your ingredients. You can only have one special effect in the food you produce at a time, so if you add something that increases endurance and another thing that increases stealth, they'll cancel each other out and you'll just end up with something that restores health. On the other hand, if you add multiple ingredients that have the same type of effect, that effect will be stronger. Ingredients that don't have any kind of special effect besides heart restoration (like apples, meat, etc.) can be added to any recipe freely.

In particular, be on the lookout for ingredients that start with the word "Hearty" because those can temporarily increase your maximum hearts. Very handy especially in early game.
thank you!
 
WTF do I need to use with chuchu jelly to make it useful?

hit it with elements, and they will convert to those elements. Combine fire, and they become fire chuchu jelly. You can then use those to start fires, or as additional explosives.
 
Does anyone have advice for fighting the Lynels that use spears and two-handed weapons?

The ones with one-handed weapons I just flurry rush until death. That doesn't work so well with the ones with spears and two-handed weapons.
Learn to parry after backflip when they do the 360 spin. Recognize when you're too close and back off, and use your arrows.


Here's my first kill after 7 hours of dieing:
https://youtu.be/JD4NZ98TGso
 
The point they're making is that the world of BotW is traversed in meaningful, interactive ways all over, and large pockets of content and conflicts abound. WW's world is largely....sailing. Minimal interactivity, few enemies and obstacles...tiny islands surrounded by next to nothing. Mostly a lot of waiting around.

I remember getting the vacation house or whatever in Wind Waker and being super salty at what the prize was.

Butler dude or whatever be giving me all this money, but with nothing to actually spend it on :v
 
OK i need some hints here not the entire solution please.

I obtained my first special mission on the way to Hateno Village, after passing the wall with the defeated guardians. You get it from an old man inside a cabin. It says "Pierce the eyes of the cursed statue after having received the dark light" or something like that.
I have traveled all over the area and haven't found anything like a statue. I haven't gone further because the old man says it's "close".

Follow the quest giver, Calip, in the evening

BTW, did anyone solve the riddle about

hitting two rings in the field of stones with holes in them? I kept trying to do it and wasted over 100 arrows lol
 
Alright champs here's my dilemma: I was all set to trade in my WiiU and all my old games because I haven't touched it in ages (same thing happened with me and Wii, DS...). I was bummed out by SS and thought I was safe skipping the next Zelda entry. Now people are acting like this is some GOAT material and I don't know if I should get a Switch just for one game. I don't really want to play the WiiU version either, I just got a badass new tv and I like the latest and greatest in cel-shaded cartoon polygons. Can someone give me e-permission to spend all the credits I get from trading in WiiU shit on buying this shifty looking new console for one game? The guilt and what could have been (I don't have Last Guardian or Nier yet either) is going to kill me.

2017 pls slow down.

edit: I was all prepared to ignore the internet on this game too, then 2 of my pals said it was the greatest shit ever and I have never been more depressed to hear that.
 
Can someone give me e-permission to spend all the credits I get from trading in WiiU shit on buying this shifty looking new console for one game? The guilt and what could have been (I don't have Last Guardian or Nier yet either) is going to kill me.

2017 pls slow down.

If you've never played the game in a car while your friend was dying from lack of sleep, then you don't know what greatness is.

To be completely serious, the game is really nice and this is coming from the background of someone that enjoyed Zelda enough, but acknowledged it was roughly the same game every time it came out with a new one.

(also, a lot of clunkiness in Zelda design is done away with in this game: I can actually skip animations now whenever I want to just get the desired result of something, like crafting or cooking, right away)
 
The secret to killing the lynels is to learn to perfect parry all their moves, use stasis, use shock arrows and mount them. Also guardian++ weapons plus rank 2 ancient armor do A lot of damage.
 
Like every open-world game ever made. I think the distinction is quite clear here.
I just don't think "loading screens" is the way you define an open world, it's all about how much access you have to the world solely through the basic traversal methods, and without having parts gated by story quests.
 
The secret to killing the lynels is to learn to perfect parry all their moves, use stasis, use shock arrows and mount them.

I mean, you don't even need to do that (I feel like parrying is still pretty challenging and not necessarily something that everyone can do consistently)... just find something to climb on and abuse arrow head shots from slow motion lol
 
This is incorrect.

....

Most Zelda games after Majora's Mask are completely linear, not even allowing you to reach dungeons without completing the previous one (rather than just getting the item from it). The exceptions are A Link Between Worlds and Breath of the Wild.

Fewer than half of Zelda games are open-world games.

Dungeon linearity is not the basis for open world gameplay. If so, that would disqualify even the first Zelda since many dungeons actually cannot be accessed early on at all. Open world means exactly that: a generously wide open overworld to explore in an action/adventure game vs. contained stages in sequence like SMB1 or a hub+contained stages like SM64.

Have you ever played an actual open world game except for BotW? Open world as in: You can move through the main environment without visible loading phases.

No, never. This is my first ever video game.
 
I mean, you don't even need to do that (I feel like parrying is still pretty challenging and not necessarily something that everyone can do consistently)... just find something to climb on and abuse arrow head shots from slow motion lol

That would take forever for a silver lynel though.
 
That would take forever for a silver lynel though.

It actually does not: when you get the head shot, they get downed.

From there, you walk up to them and get a great sword class weapon out, spin to win a few times, cancel the animation with sword sheathe and then mount them since they'll still be in that state even after you hit them a few times.

Though I dunno, maybe I haven't fought enough of the higher HP ones, but the strongest I've come across is one that gives you like a 78 attack power weapon.
 
If you've never played the game in a car while your friend was dying from lack of sleep, then you don't know what greatness is.

To be completely serious, the game is really nice and this is coming from the background of someone that enjoyed Zelda enough, but acknowledged it was roughly the same game every time it came out with a new one.

(also, a lot of clunkiness in Zelda design is done away with in this game: I can actually skip animations now whenever I want to just get the desired result of something, like crafting or cooking, right away)

Well if you're saying this is a Zelda game with new ideas I guess I'm pretty boned. Thanks buddy~
 
Alright champs here's my dilemma: I was all set to trade in my WiiU and all my old games because I haven't touched it in ages (same thing happened with me and Wii, DS...). I was bummed out by SS and thought I was safe skipping the next Zelda entry. Now people are acting like this is some GOAT material and I don't know if I should get a Switch just for one game. I don't really want to play the WiiU version either, I just got a badass new tv and I like the latest and greatest in cel-shaded cartoon polygons. Can someone give me e-permission to spend all the credits I get from trading in WiiU shit on buying this shifty looking new console for one game? The guilt and what could have been (I don't have Last Guardian or Nier yet either) is going to kill me.

2017 pls slow down.

edit: I was all prepared to ignore the internet on this game too, then 2 of my pals said it was the greatest shit ever and I have never been more depressed to hear that.

Buy BOTW, play it. Sell it afterwards with the Wii U when you get sick of it. I'm 20 hours in and I'm barely scratching the surface.
 
Took about an hour after getting off the plateau for the game to really "click" but man, it did. (mind you, before the click I still had it at like an 8.5/10)

I just finished the dungeon
in the air
, it was well done. And before that, I was in the cold place, but didn't have enough gear, so I had to use my flame sword to keep me warm the entire time. That thing lasted forever. Weapon durability has been handled well imo.

Voice acting is good imo outside of Zelda. She's eh, VA tries a bit too hard. The Ritos have great VAs, and I haven't heard the others yet.
 
I just don't think "loading screens" is the way you define an open world, it's all about how much access you have to the world solely through the basic traversal methods, and without having parts gated by story quests.

Sure but the post you answered to said that he disregards Wind Waker as an open-world game because the game gives up way too much to make that on paper happen and I don't see that as a leap of a statement. The limitations become so hard to ignore that Wind Waker's facade of an open-world crumble when you only see blue on your screen for 5-10 minutes to get to the next point of interest.
 
Its hard to play this game on the weekdays. I went on a routine trip to gather ore and next thing I know I'm finding Koroks and monsters and then finding items to finish some sidequests and then I see a new animal so I have to hunt it but then I see another shrine so I have to glide there and 3 hours passed by and I need to sleep.

I didnt even get my damn ore!

The cycle of climbing, gliding, mining, fighting, looting, shieldboarding and cooking is just so hypnotic and therapeutic. I dont think I did anything super notable but the time just passed in a blink of an eye.
 
I have all 120 shrines and the wild tunic. But I am missing one shrine quest (it says 53/54 in the bottom right).

I was missing 5 once I completed all shrines and I managed to find 4 of them. When you accept them, it just completes right away because you have done the shrine already.
 
I just got the last memory in
hyrule castle and the game wants me to go talk to Impa to finish the quest line. I'm moments from fighting Ganon, so can I go wrap that up later without losing out on seeing anything? Or do I need to go do that before the fight?
 
Well, the final boss fight was rather...quick.

I don't understand why the bosses aren't scaled to your character. The game populates the world with more powerful enemies as your progress through the game, but the bosses remain static as ever. Instead of this game going out with a bang, it was more of a wimper in the end.

I have to say that this is a truly amazing game and one of my favorites over the past several years. There are definitely some things I wish were better, but overall it is definitely up there with some of the greatest games of all time.

I just got the last memory in
hyrule castle and the game wants me to go talk to Impa to finish the quest line. I'm moments from fighting Ganon, so can I go wrap that up later without losing out on seeing anything? Or do I need to go do that before the fight?

You'll miss some stuff if you
don't finish the memory quest.
 
I just got the last memory in
hyrule castle and the game wants me to go talk to Impa to finish the quest line. I'm moments from fighting Ganon, so can I go wrap that up later without losing out on seeing anything? Or do I need to go do that before the fight?

If you want to see all memories before fighting the final boss go there. If you are ok with seeing it afterwards then just go on.
 
Yeah, but then it should just auto-complete no? I swear that happened for me.

Maybe he needs to talk with the quest giver again.
It won't complete it if you don't have the quest. That's my problem. I haven't found one of the quest givers and I can't find a complete list of quest names so I can go through my completed list and cross reference.
 
Can anyone tell me if I need some kind of item or power to open this chest? If I don't need something new I would appreciate a tip without spoiling exactly how to do it.

This is the first shrine after the Great Plateau following the path in the main quest, where there are some fans blowing wind. Using the para-glider I can get very close to it but I will still fall. I'm already on the village, but leaving this behind is bugging me more than it should.
 
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