The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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Finally finished the side quest where you help building
the town in akalla (don't know the English name)

That one was really neat and charming. :)
 
You can make fire with flint plus a metallic weapon strike but take cover. You can't get a lasting campfire if it gets extinguished instantly.

Oh I see, so you can't do it in the rain, but under shelter somewhere. Because I dropped some fire wood next to some flint, which I struck with my sword but only made a spark.
 
So yesterday I decided to get a scale
from the fire dragon as it´s the last dragon mission
I´m missing. I headed towards a place in the map where I once fought a Lynel
and the dragon appeared during the fight
, thought I could fight the Lynel to make the waiting more enjoyable. Then on my way there my radar suddenly blips. This was a very simple area so I was very surprised to see I had overseen a Shrine here. I started looking around and found some ruins. Then found the entrance to the
Forgotten Temple
. Cool! It´s awesome how the game is still hiding such cool locations. So I step inside and immediately
get targeted by 5 Guardian lasers at the same time
. After the initial surprise I readjusted and could get through the temple easily, but that initial moments where amazing, I totally lost it.

No other game has managed to surprise me this way after putting so much time into it (124 hours right now). But the best thing is that even after all this time I´m still finding new ways to do the most basic stuff. Take combat: yesterday I explored the desert and found some of enemy camps, had a lot of encounters with camoufalged Lizalfos, fought 4 Moldoras...and I could use different tactics every time. When attacking one camp I used the shield to parry the weapons from the enemy´s hands and steal them, then used them a bit and threw them at the enemies to break them and deal double damage. In another I used stasis, bombs and explosive barrels to kill the enemies. In another I only used boomerangs and set traps with chuchu jelly. In another I only used two handed weapons and Flurry Attacks. Found 2 Bokoblins around a campfire and stealth killed them. In another I mixed almost everything.

One thing I don´t see mentioned about this game is how everything´s been tweaked so it becomes easy to use. I mean, in physic based games when you have to carry an object from A to B and place it in a specific position you usually spend some frustrating time trying to move the object to the correct position and orientation. In BotW everything is easier. If you need to place a small metal block in a small gap for a Korok puzzle, the game will recognize that when it´s close enough, there´s no need to align it exactly. Same when placing the missing rock in a circle of stones. And also in more complex puzzles, like putting a cog in an axis, or using a metal crate to block fire: everything has enough threshold that once you know what you want to do you have no problems achieving it and the game is willing to understand what you´re trying to do at any moment. The game is always listening. This is a tremendously important aspect that makes the world so much fun to interact with.

These Yiga Blademasters are annoying the hell out of me. How the hell can I kill them?
The random spawning ones. I use Stasis on them then hack away on them but it still takes too long to kill them. I feel like my gear is still shit.

I´ve only had the archer type spawn for me :S I want to fight a Blademaster :'( Do they spawn in any specific area? I already beat the
Yiga hideout
mission.

Can you give an idea of how it performed at
Death Mountain, the various forests and the jungle area
? I've heard they all have very bad framerates so I was wondering how they fared in your opinion. What about other villages as well? I heard that
some kind of "corruption" substance causes problems
, what about when defeating big enemies? Turning the camera quickly? I've even heard people having the game stutter to open and close the menu.
I´m playing on WiiU as well and yeah, there are frame dips, the most severe ones are at certain villages, but they haven´t affected my enjoyment of the game. Even in the worst situations the game will recover to normal after some seconds. I´ve never had any problems just for entering and exiting menus, dips seem to happen only when the game needs to load up too much stuff at the same time (ie: villages) and 2 times when a Moblin died (which seems to be an extended issue by other people´s experiences, but I´ve only watched it happen literally twice in 124 hours, so there must be something else affecting it).
 
Just finished (Not 100%)

I loved it. Loved the shrines, loved the weapon system including degradation, loved the bosses, loved the towns, loved the characters, loved the atmosphere. I loved the ability to climb everything.

its got some serious technical issues. Framerate really shit itself in the final area. Thankfully framerate was back to normal for final boss. Controls and combat took a lot of getting used to.

9/10

Played the Wii U version

Played the Wii U version. I cant say the FPS made me not like the game. Sure some place the FPS can drop a bit, its extremely playable. Sure if your someone who need 60fps, 4k or die graphics, you might underlook it, but its very playable. The visual style of the game is just amazing!

Thanks for your impressions. I should probably just give in and play my copy on Wii U rather than trying to wait for CEMU to develop further, but I still wish that the team was given enough time to optimize both versions to 98% 30fps with only very minor drops. Have to find time for gaming first though! :^)
 
Don't feel bad. I'm 90 hours in and still have a decent way to go.
I think I'm at the 10% mark lol.
I was starting to feel burned out of 35 hours. I'm not a fan of open World game and didn't want to ruined the game for me. My completed percentage was 11%, so i still have a lot to look forward to it.

This game is fantastic, but i reached a point where I wanted to finish until the DLC. Not only will I get to play the DLC, but I also get to play the Dungeons since I skipped them.
I totally understand. I usually quit around that playtime feeling burned out and seeing all the systems of a game. I haven't been playing daily. Too a break for a couple days and back spending 2 hours not noticing the time.
115 hours in and haven't even finished all the Divine Beasts yet.
Dear lord, I think I'll get a months playtime with this. :)
 
I feel like I need a big ass checklist of where to find quests in this game because some how I've only managed to find 53 of them and I have absolutely no idea where to look for the rest.
 
https://www.nintendo.co.jp/wallpaper/ZeldaBotW_thanks/index.html

ZeldaBotW_thanks_A_1920_1080.jpg
 
Thanks for your impressions. I should probably just give in and play my copy on Wii U rather than trying to wait for CEMU to develop further, but I still wish that the team was given enough time to optimize both versions to 98% 30fps with only very minor drops. Have to find time for gaming first though! :^)

I'm holding back on even opening my copy just to play a bit and check stuff out since I'm waiting for hard mode to drop this summer.

I keep thinking to myself there's a chance this becomes rare like Gamecube Twilight Princess and then it would be dumb for me to have opened it for just an hour of gameplay. I would just download it off the Eshop this summer if it was known to be rare by then.

I mean Mario and Sonic at the Rio Olympics came out last June on Wii U and is now cheapest $100 for a copy.

I still need to get that.
 
Did people buy the DLC yet?
August seems far away.

edit: just checked the content of the chests. they fucking suck lol
 
Where I'm at, only one enemy in the world gets me to pause and mark the map with a skull. I feel I don't need to specify which enemy that is.

I love that there's this beast that players dare not speak the name of in this game. Not even the final boss. We all just go, "So I crossed paths with.. you know" and everyone nods in silence.

Did people buy the DLC yet?
August seems far away.

I did, I love my bright red NINTENDO SWITCH T-shirt
 
Thanks for your impressions. I should probably just give in and play my copy on Wii U rather than trying to wait for CEMU to develop further, but I still wish that the team was given enough time to optimize both versions to 98% 30fps with only very minor drops. Have to find time for gaming first though! :^)

It's a very demanding game on Wii U. Not to say there's not possibly room for improvement, but I doubt more development time would get it to "locked 30fps 98% of the time with only minor drops".
 
Did people buy the DLC yet?
August seems far away.

edit: just checked the content of the chests. they fucking suck lol

Yup. The only unique item being that Switch shirt makes it such a weird bonus

All the Zelda Amiibos give better stuff daily the the materials in the other two chests.

Those chests are absolutely not an incentive to buy this pass at launch.

It's a very demanding game on Wii U. Not to say there's not possibly room for improvement, but I doubt more development time would get it to "locked 30fps 98% of the time with only minor drops".

I also kind of applaud them keeping the assets the same between games. It isn't like Wii U had lower textures or something. They could have possibly toned down some effects if they cared.
 
So I'm way up on a narrow peak northwest of Jitan Sa'mi shrine, standing with a fire rod on my back to melt this ice for a karok seed, when out of nowhere a blue lizafos falls out of the sky right in front of my face and immediately also falls down the mountain.

Dem crazy lizafos.
 
SO over 20 hours in (yeah Im slow) yesterday I made some good progress on shrines and Korok stuff.. then randomly got electroluded sometimes...

This game is my favorite game of all time, im highly invested and cant see me going to the endboss anytime soon, seems like I only tapped into a little portion of the game yet...
 
That's either one of two things.

It's either
a shooting star that fell to the ground, in which case you can go that spot and pick up what's there (it does disappear after a while).
Or if it's a hazy blue-ish light at the top of mountain it's
...well, just go see it for yourself! :)

Would you mind just explicitly stating what the hazy light is, or at least how to trigger it? I tried to reach it once but it disappeared and I have no idea how to trigger it again, or where it can even spawn.

Also, how do I get Kilton to (shop spoilers)
sell the Lizalfos and Lynel masks? When I've visited him he's only carried the Bokoblin and Moblin masks.
 
I'm still in disbelief there's actually 900 Korok seeds. I have like 90 so far and feel like I've done a ton. It's mind boggling there's still 800 to go. I don't think I'll ever do it.
 
I completed all the shrines and then finished the game today. I wish I could keep going, apparently I clocked in just over 103 hours.

I will instantly buy any and all DLC that adds more world to explore.

(Side note: Nintendo please make a Metroid with this engine. I want "chozo shrine/puzzles and morph ball labyrinths. I know this will never happen because it would be too beautiful.)
 
Is amiibo exclusive equipment from chests one-off, or can you get multiple?

I think I sold part of an outfit for cash, and I'm regretting it now.
 
Thanks for your impressions. I should probably just give in and play my copy on Wii U rather than trying to wait for CEMU to develop further, but I still wish that the team was given enough time to optimize both versions to 98% 30fps with only very minor drops. Have to find time for gaming first though! :^)
Someone claimed the Wii U version has less frame drops if set to 1080i. I did that and maybe it is true. It certainly drops in villages, but perhaps not as much as in 1080p. I've also played quite a lot on the gamepad and I think that is more stable. Either the game swaps to 480p in pad mode or I just don't notice on the small screen.
 
(Side note: Nintendo please make a Metroid with this engine. I want "chozo shrine/puzzles and morph ball labyrinths. I know this will never happen because it would be too beautiful.)

Or rather because Metroid might be too much of a niche property, not warranting the substantial dev effort such a major open world game takes.

But I'd be so down for that. Make a third person Metroid open world shooter, with the world quality of BotW, gyro fine aiming and all the nice things Nintendo can throw at it, now that they have at least halfway competitive mobile hardware. It's another series that might benefit from being freed of the 80s', 90s' and early 2000s' shackles of being limited to separately loaded rooms.

On the other hand, if they finally let the 3DS die and succeed in transitioning their handheld crowd to the Switch, they probably have a greater customer base that wouldn't mind another good 1st party open world game. So D more feasible than developing for something as err... successful as the WiiU only.
 
I will shoot the
third great fairy
in the head whenever I see her.

Over 100 hours and I still haven't discovered her location lol.
 
Man, Speedruns are boring now that
Ganon has a stun lock.

Link to a speedrun using this?

That kinda sucks, but anything other than any% should still be good.

Edit: Looks like it only affects
Calamity Ganon phase 2
, so eh, doesn't really ruin the run for me. Seeing people do
the boss rush
is still cool and they can't cheese
Calamity phase 1.
 
i've run into at least 3 + a fucking weirdo rayman horse fairy.

anyway, i think i'm done for the moment, had enough exploration for a while. I'll probably never be able to play an generic ubi open world game ever again i think.
 
Two divine beasts down, two more to go.

I wish armor was cheaper. I really want that
Illuminated set
but I'm curious what other villages might have.
 
So I reluctantly made the Ancient Shield that Robbie provides, just to see if it had any special abilities or crazy durability. It reflected guardian lasers without me needing to parry which was awesome! But broke in like 3 or 4 guardian fights... such a high price for something so short lived. What's the purpose of these items? Craft them before storming Hyrule Castle would be my guess. After trying the shield, I'll just stick with the armour set and some ancient arrows I suppose. It's a shame the resources cost (mainly cores and giant cores) is so high because the weapons look cool. I'm rolling in rupees though due to my excessive mining..
 
So I reluctantly made the Ancient Shield that Robbie provides, just to see if it had any special abilities or crazy durability. It reflected guardian lasers without me needing to parry which was awesome! But broke in like 3 or 4 guardian fights... such a high price for something so short lived. What's the purpose of these items? Craft them before storming Hyrule Castle would be my guess. After trying the shield, I'll just stick with the armour set and some ancient arrows I suppose. It's a shame the resources cost (mainly cores and giant cores) is so high because the weapons look cool. I'm rolling in rupees though due to my excessive mining..

My shield broke in my first encounter, when I deflected three guardian lasers simultaneously.

Well, money down the drain.
 
They appear to hatch from eggs either way though so my man would be very disappointed as to how that would go down

There are some cartilaginous fish that lay eggs which are fertilised internally, so maybe there'd be some sort of arrangement that could be worked out physically.

Though that's also why the fan conception of Sidon's shark-influenced anatomy is likely inaccurate...
 
Man, between the epic music and the grand vistas, they're really selling my journey through
Hyrule Castle.
I wish the rest of the game had been like this but better late than never.
 
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