NieR: Automata Spoiler Thread

Wished they used copied city more, the music and vibe were giving me chills and it looked freaky thinking there was something way more going on.

I wish copied city was larger stage with bunch of enemies and pathways before the boss. It really had great atmosphere and music so I was disappointed at how short it was.
 
I have one sub-quest left right now on my initial playthrough. Father Servo.

This last fight sounds like an absolute nightmare at my level currently.....32

Does quest completion track over multiple play throughs? I really wanted to clear my quest log but... after YouTubing the fight gosh. This seems like the worst.
 
Saw someone talking about seeing bosses's name in Route B, and I thought I'd chime in more thoughts in general.

I like how it links to the general sense of 9S as the scanner who hacks and is able to see details beyond what 2B sees, so you as the player expands and gets more info out of the scenario than what 2B does.

And it also works the other way, since 9S's story is the route that "humanises" the machines, so to speak, with the Picture Book expanding the backstory of the machines, along with stuff like Beauvoir's backstory, etc.
 
When do you learn that 2B has had to kill 9S multiple times? There are the hints early on and in the A/B ending, but I don't remember seeing anything more definitive than that until A2 says that 2B hated having to do it over and over. I assume she learned about it when 2B gave her memories to her? I'm just wondering if I missed some dialogue or a piece of intel somewhere.
 
When do you learn that 2B has had to kill 9S multiple times? There are the hints early on and in the A/B ending, but I don't remember seeing anything more definitive than that until A2 says that 2B hated having to do it over and over. I assume she learned about it when 2B gave her memories to her? I'm just wondering if I missed some dialogue or a piece of intel somewhere.

Pretty sure you learn it when A2 tells 9S. Like you said, there's hints and foreshadowing (like the sidequest where you get the Wire pod program), but nothing concrete until then. There's also a novella that got translated where it described one of these encounters, except 9S did a preemptive strike due to not wanting to wait for 2B to try and kill him.
 
Pretty sure you learn it when A2 tells 9S. Like you said, there's hints and foreshadowing (like the sidequest where you get the Wire pod program), but nothing concrete until then. There's also a novella that got translated where it described one of these encounters, except 9S did a preemptive strike due to not wanting to wait for 2B to try and kill him.

Yeah, I had read the short story prior to finishing the game so I knew what the deal was, but was just thinking how abrupt it might seem to someone who hadn't read the story. It makes sense when A2 tells 9S because we had the hints, but the delivery made me think there was a piece of intel I found and forgot to read or something.
 
The way I saw it was A2 trying to get 9S to get a grip. If he wasn't infected, it may have done something... but I doubt it, he was pretty out of sorts anyway. I mean, it's obviously important information, but I think the presentation was that she was dropping it as a last ditch attempt at pacifying him, that it's supposed to seem abrupt and a bit extreme.

Of course, all of C/D is abrupt and extreme, which contributes to a feeling of desperation. And exasperation.
 
It's a great plot twist because it makes you rethink every line of 2B's dialogue and her relationship with 9S.

So I saw some confusion about why 9S goes crazy in the end when he already knows that humanity is dead, but I figured it was because he learned that the YoRHa have a planned self destruct in them, and that everything was pointless.

Something I'm confused on, though. TVTropes says the attack on the Bunker by the Machines was planned by YoRHa command, but I figured it was the two Red GIrls. Any ideas?
 
It's a great plot twist because it makes you rethink every line of 2B's dialogue and her relationship with 9S.

So I saw some confusion about why 9S goes crazy in the end when he already knows that humanity is dead, but I figured it was because he learned that the YoRHa have a planned self destruct in them, and that everything was pointless.

Something I'm confused on, though. TVTropes says the attack on the Bunker by the Machines was planned by YoRHa command, but I figured it was the two Red GIrls. Any ideas?

Yup, it retroactively made Route A/B even better.

The bunker attack was planned by the YoRHa. Wasn't the whole backdoor thing left "open" so that the machines could attack and infiltrate them with the logic virus?
 
Yup, it retroactively made Route A/B even better.

The bunker attack was planned by the YoRHa. Wasn't the whole backdoor thing left "open" so that the machines could attack and infiltrate them with the logic virus?

Oh that makes sense. I thought it was saying that the Red Girls were YoRHa or something.

It's such a summarizing moment for the whole story, where the conflict gets reset back to zero because otherwise the androids have no reason to exist. It's an entire world predicated on an eternal conflict, and that is fascinating.
 
Oh that makes sense. I thought it was saying that the Red Girls were YoRHa or something.

It's such a summarizing moment for the whole story, where the conflict gets reset back to zero because otherwise the androids have no reason to exist. It's an entire world predicated on an eternal conflict, and that is fascinating.

Yup. What makes it even more incredible is that the machines essentially come to the same conclusion (although it's more based on evolution), which then leads to the creation of lifeforms like Pascal and what not. Basically both groups can't live without the other.

Usually I'm the type of guy that kinda hates stuff like dream sequences, what if scenarios, etc., basically anything you watch/experience that makes you feel like it was all pointless when all is said and done. It's probably not really an appropriate comparison to make to begin with due to the numerous story beats and how it ended, but regardless, Nier Automata makes that "pointlessness" incredibly compelling.
 
The 2E plot twist is definitely not one you're supposed to know going in, considering it's strength relies on the pieces all falling into place.

Like, for one that hasn't been mentioned yet I think, 2B looking like A2. At first you just assume it's because they're similar models, but you find archives that state that A2's data was repurposed and used for the E series.
 
One minor nitpick is that 2B, and really the rest of the androids, aren't nearly as cool in the cutscenes. They have their fancy dodge and all that, but you never see them use it.

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Listening to The End of YoRHa atm. If this game doesn't win all the soundtrack/music awards, or at least on GAF, then screw everything lol
 
One minor nitpick is that 2B, and really the rest of the androids, aren't nearly as cool in the cutscenes. They have their fancy dodge and all that, but you never see them use it.

its just to make gameplay more flashy, if they were that powerful in their world, they would have taken out all the machines as well as the terminal a long time ago...especially considering the main character shield which allows only us to be the best combat units in the force....in route C your the only one helping all the other units getting their asses beat
 
its just to make gameplay more flashy, if they were that powerful in their world, they would have taken out all the machines as well as the terminal a long time ago...especially considering the main character shield which allows only us to be the best combat units in the force....in route C your the only one helping all the other units getting their asses beat

I'm just saying, even disregarding the dodge, it's pretty underwhelming in comparison. It's not even remotely an issue for me, just something I noticed to be odd considering their extensive movesets.

I will say one thing though, your Pod laser is strong af lmao
 
I'm just saying, even disregarding the dodge, it's pretty underwhelming in comparison. It's not even remotely an issue for me, just something I noticed to be odd considering their extensive movesets.

I will say one thing though, your Pod laser is strong af lmao

Pod 042 is arguably the strongest and most heroic character from the entire game.
 
[I have come to the conclusion that I cannot accept this resolution.]

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its just to make gameplay more flashy, if they were that powerful in their world, they would have taken out all the machines as well as the terminal a long time ago...

They don't even need to be powerful. The machines can't climb ladders and generally have pretty woeful jump arcs. Once you have the higher ground, all you need is to fend off their aerial units, none of which are particularly strong.

The androids are terrible strategists, but I guess that's the point.
 
But cool enough to go against the creators of the game itself. Pascal was the most tragic character for certain however.

No I was agreeing with you, just saying that it wasn't arguable, especially when your other options are 9S and A2. One is filled with hate, while the other is more ambiguous.
 
No I was agreeing with you, just saying that it wasn't arguable, especially when your other options are 9S and A2. One is filled with hate, while the other is more ambiguous.

My bad. Pod 153 had potential but wasn't willing to go rogue the way MVP pod 042 was. A2 had potential but girl was doing her own thing most of the time.
 
They don't even need to be powerful. The machines can't climb ladders and generally have pretty woeful jump arcs. Once you have the higher ground, all you need is to fend off their aerial units, none of which are particularly strong.

The androids are terrible strategists, but I guess that's the point.

To be fair, the machines are noted to be incredibly adaptable and rapidly evolving. If the androids executed Project S.T.A.I.R.S., stubbies would probably be zooming around with little rocket engines.
 
They don't even need to be powerful. The machines can't climb ladders and generally have pretty woeful jump arcs. Once you have the higher ground, all you need is to fend off their aerial units, none of which are particularly strong.

The androids are terrible strategists, but I guess that's the point.

bumbling idiots like they have to be doing it on purpose dont they? thousands of years and they didn't even know the aliens they were fighting against had been dead for centuries
 
Can't wait for Clemps' analysis videos for Automata.

Still some things I don't understand.
Ask them here, and we'll try to dissect them together!

Also, I'm surprised how (relatively) down he was on the game, at least initally. Glad I didn't expect this to be the final Yoko Taro game to give a finite answer to every mystery and ambiguity he's ever put forth.
 
If they actually do work on story-DLC, I hope it expands A2's story. Would be cool to see what happened to her prior to the events of Automata.

Or hell, go full crazy and let us control Emil against the alien invasion.

Almost brought me to tears. Poor Pascal, you were too sweet for this world. 😢

Did they ever say why they cast a woman to do the voice of Pascal, despite stating that Pascal is male?

The entire game is about gender performativity. 2B isn't female either, just an android that looks female.
 
Did they ever say why they cast a woman to do the voice of Pascal, despite stating that Pascal is male?

Since quite a few of the robot substories revolve around the concept of gender and sexuality and robots having no actual, physical sex i'd say this is supposed to add to the question of how robots define their gender when physical traits aren't much of a thing for them, or in other words i'd think it's supposed to make you question the concept of gender.

Just my intepretation tho
 
If they actually do work on story-DLC, I hope it expands A2's story. Would be cool to see what happened to her prior to the events of Automata.

Or hell, go full crazy and let us control Emil against the alien invasion.
Those mysterious elevators do seem like they'd be a likely portal to DLC, but I thought about how a large number of players (if they're doing it right) will have deleted their saves by the time DLC will hit, and how that must be tricky from a business standpoint.

He went on record to say that significant DLC isn't in the budget, so I'm thinking it probably won't end up happening, as much as I want a self-contained playable version of the stage play, or a goofy Emil comedy DLC, yeah.
 
Those mysterious elevators do seem like they'd be a likely portal to DLC, but I thought about how a large number of players (if they're doing it right) will have deleted their saves by the time DLC will hit, and how that must be tricky from a business standpoint.

He went on record to say that significant DLC isn't in the budget, so I'm thinking it probably won't end up happening, as much as I want a self-contained playable version of the stage play, or a goofy Emil comedy DLC, yeah.

Dark Souls got the same issue with the way NG+ worked in most of them and they still sold well.

I personally hope for a cool, meaty arena challenge mode, story DLC's would probably end up being two hour mini events with barely any story
 
The game already has a built in chapter select so dlc could be implemented separate to the main game I imagine. Especially if they do some prequel stuff, since then levels and the like wouldn't carry over.
 
I enjoyed most of the humor that wasn't just [Decadus masochism joke #1-999], but it's easy to see why others wouldn't, and the whole thing feels unbelievably rushed, to the point of being disjointed.

Ultimately, I think Okabe does a lot of the heavylifting. The home base / loading screen theme and campfire theme are overflowing with atmosphere. Just sitting in the barebones, bottom of the barrel home base interface makes me shiver.

I suppose it's fitting for a game where music is so central to the world and characters.

Yea, I doubt I'll play through the game again unless it gets remastered. Yet I'll definitely be listening to the ost for years.
 
Doing Route B currently and I've got a question, sorry if this was answered before, but I don't wanna risk reading too much of this thread and potentially spoiling myself something from later on.

As 9S the game had me replay 2 sub-quests I've already completed as 2B, will this trend continue even though I've completed every possible one in route A? I had 62% quest completion as 2B, and now I have 60% :/
 
Doing Route B currently and I've got a question, sorry if this was answered before, but I don't wanna risk reading too much of this thread and potentially spoiling myself something from later on.

As 9S the game had me replay 2 sub-quests I've already completed as 2B, will this trend continue even though I've completed every possible one in route A? I had 62% quest completion as 2B, and now I have 60% :/

You have to do any quests you didnt fully complete again, as well as 2 specific ones in the resistance camp for materials
 
If they actually do work on story-DLC, I hope it expands A2's story. Would be cool to see what happened to her prior to the events of Automata.

Or hell, go full crazy and let us control Emil against the alien invasion.

A tower defense, with the various Emil types as the towers defending the lunar tear garden from wave after wave of giant penis aliens.

fk2xlGF.png
 
You have to do any quests you didnt fully complete again, as well as 2 specific ones in the resistance camp for materials

I see, those 2 scared me that I'd have to repeat them all, thanks for the info.

btw. is there a possibility of replaying already completed quests in new game plus, or are they 'gone' forever?
 
I see, those 2 scared me that I'd have to repeat them all, thanks for the info.

btw. is there a possibility of replaying already completed quests in new game plus, or are they 'gone' forever?

after route C you unlock a chapter select to go back and do other parts of the game with your equipment, levels and other shit intact
 
One minor nitpick is that 2B, and really the rest of the androids, aren't nearly as cool in the cutscenes. They have their fancy dodge and all that, but you never see them use it.

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Listening to The End of YoRHa atm. If this game doesn't win all the soundtrack/music awards, or at least on GAF, then screw everything lol

I mean I love the soundtrack but it's also the year people will get P5 which also has a pretty great one. Competition this year is insane. And who knows what Hisashi will cook up if Ni no Kuni 2 makes it this year. And then there is always that one indie title with incredible music no one really expects.
 
I see, those 2 scared me that I'd have to repeat them all, thanks for the info.

btw. is there a possibility of replaying already completed quests in new game plus, or are they 'gone' forever?

Some quests don't really "complete" even if you get your reward, some require you to do sort of an epilogue by finding/talking to the NPC again, so it's actually possible to get the reward for a quest twice if you don't get the epilogue in Route A but redo the quest in B. But once it's added to the completed quest menu, it's done for good.
 
I mean I love the soundtrack but it's also the year people will get P5 which also has a pretty great one. Competition this year is insane. And who knows what Hisashi will cook up if Ni no Kuni 2 makes it this year. And then there is always that one indie title with incredible music no one really expects.

The competition is indeed insane, and yet I don't see any of them topping the OST that also has 8-bit versions of several of their songs lol
 
The competition is indeed insane, and yet I don't see any of them topping the OST that also has 8-bit versions of several of their songs lol

I mean for individuals certainly. It's my top one currently as P5 for me was last year anyway.
But I just have strong doubts that it's going to be cut and dry at the end of this year where if something else wins I'll feel like Nier got robbed.

Not a DA:I goty year xD I think.
 
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