Really, really happy to see it's not just me that is left feeling completely unimpressed by the dungeons and boss fights. I mean don't get me wrong I really enjoy exploring the overworld but if this is the new formula they're going with they really need to improve dungeons and boss encounters. The sense of wonder carries this game well, but I don't think it'll work again if big improvements aren't made next game. At least for me.
I loved getting lost in dungeons and how they had their own feel, story, and personality. How they challenged you with new types of enemies and sometimes mid boss encounters. Even finding the dungeon item and getting that "aha, that's how I solve that puzzle! " moments are severely missed.
The Devine beasts have the same look, same objectives, hardly any enemies, are too small/short/simple, and almost the same boss fights.
I know past Zeldas were given shit for having bosses that were too easy but I would take easier more unique, creative encounters of past 3d Zeldas over what we got in BotW any time. Think back to past 3d Zelda bosses and how great and clever and unique they were. Twinrova, Stalord, Koloktos, Goht, Volvagia, and so many other fantastic unique boss battles.
Honeatly I do love BotW but I don't consider it to be anywhere near my favorite Zelda because IMHO it drops the ball hard with the worse dungeons and boss fights in the series.