For moments, minutes even, I feel like I fall in love with this game, but it's not uncommon that something ends up irritating me. For every high, there's a considerable low.
I find combat itself, pretty dull and very exploitable. I feel that it's interesting how much the series gets away with, because it's a Zelda game. For instance Keese just fly into a wall if they can't reach you, they have no path finding at all. We accept that because it's a Zelda game and that's what Keese do, but it's stupid and lazy.
Still feel like the weapon durability system just blows. Always salty to get a new sword or shield as a big reward a difficult quest. I don't find temporary use boosts to be appealing.
The way health is balanced is really awful too. Early on in the game, most of the world has enemies capable of one-shotting you, but as you progress into the game you become invincible, as you can heal in a sub-real time menu. Shame Link doesn't need to consume his food in the same way you do on Dark Souls, or something like that. But I imagine that would just end up exaggerating some of the combat design issues, for instance I find it hard to judge how much damage enemies will deal some times.