The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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Just finished the
Gerudo world temple
with only 5 hearts. Needless to say that boss made me rage. First one I did actually. How was I able to use that
lightining attack I was given again?
Also when I defeated the
Yiga clan in their hideout the imprisioned Gerudo had just escaped. Where did she go?
Should I say I want the ligtning block helmet? Will they then give it to me?
 
Just finished the game, I have to wonder - am I playing the same game as you guys? It's decent, but by no means something astonishing. There's just so many things that I found incredibly mediocre about it. The story, voice acting, animation is incredibly mediocre and C grade at best. Zelda and the Goron's especially, just seems incredibly amateur.

As for the gameplay itself, four relatively short dungeons and a castle which you basically take the waterfall up to the top and fight the boss. Can you go the long way around? Sure. But why? There's no experience, drops are useless, the weapons that you have are likely to break on a single Minotaur, and guardians all over the place makes it just a hassle.

And that seems to be a recurring theme I keep running into. Why bother? If there's a group of enemies or a small base, there's no reason to even approach. If you need money (which you rarely do) you're better off blowing a couple ore up.

I'm likely going to go ahead and sell the Switch on Craigslist while the market is good for it. Was hoping this would be a game I would want to replay over again but... nah.

Sounds like you missed the best part of the game--exploring the world. The main quest is secondary to that. If you treat this as a linear game with a big stretches in between the main objectives you probably won't enjoy it that much.
 
Just finished the game, I have to wonder - am I playing the same game as you guys? It's decent, but by no means something astonishing. There's just so many things that I found incredibly mediocre about it. The story, voice acting, animation is incredibly mediocre and C grade at best. Zelda and the Goron's especially, just seems incredibly amateur.

As for the gameplay itself, four relatively short dungeons and a castle which you basically take the waterfall up to the top and fight the boss. Can you go the long way around? Sure. But why? There's no experience, drops are useless, the weapons that you have are likely to break on a single Minotaur, and guardians all over the place makes it just a hassle.

And that seems to be a recurring theme I keep running into. Why bother? If there's a group of enemies or a small base, there's no reason to even approach. If you need money (which you rarely do) you're better off blowing a couple ore up.
All your main complaints seem to be about the stories presentation, while the gameplay complaints seem to be just because you don't want to do anything else. I'm now 75 hours into the game. I haven't touched a dungeon and only done a bit of the story to get armor and upgrade my shiekah slate. I've only just uncovered about half the map, and every time I set a goal, it ends up taking me ~2 hours to even approach it. I've never played a single other game like this, let alone open world, like GTAV took me around 15 hours, since I did the narrative and dropped it. But this game asks you to look around, and if you don't want to, yea the game probably isnt for you, but there's a lot you might be missing out on.

Like here's a little clip of me playing today trying to get to the Hebra region. I find my first Stalnox, so I decide to see if I can take them down. While trying to figure out how to end the fight a blood moon happens, which wouldn't be so bad, except I previously cleared the same area of a guardian.

https://www.youtube.com/watch?v=TcUlLtwsqOk

And that's just one little adventure in the many hours I've spent.
 
Theres a lot more gameplay content than that, shrine trials have quite a bit of variety and use things like environmental puzzles and mazes. Yeah theres not a whole lot of incentive to do all of them but they're fun.

Yeah, not really. There's quirks of physics that's really interesting, but everything else... not so much

When you play the game as you mentioned, as a series of checklists to be completed and production values, then BOTW isn't your cup of tea as it goes completely against that mindset.

Everything you mentioned takes backseat to just the whole exploration and general experience of the game. The fact you can do pretty much whatever and at your own pace is what makes it unique.

I got the Master Sword, which means I probably did - I don't know, 40 or so shrines? A good portion of them were single room ones where you just go directly to get the thing, another good portion was "A X test of Strength". There were a couple really neat ones, but most of them just felt like they wanted to put it in there because the dungeons were so short and they needed filler. I don't know, there's just so much in this game that felt like it was "Welp... that should be good enough". Even if it didn't have the high standard of A Link to the Past or Ocarina of Time as a backbone, I would still say that it missed its mark.


And as for exploration being key, it's not too hot on that either. There's some great vistas, but with combat being as bland and useless as it is and the world being so incredibly empty, there's really not much to explore.
 
Just finished the game, I have to wonder - am I playing the same game as you guys? It's decent, but by no means something astonishing. There's just so many things that I found incredibly mediocre about it. The story, voice acting, animation is incredibly mediocre and C grade at best. Zelda and the Goron's especially, just seems incredibly amateur.

As for the gameplay itself, four relatively short dungeons and a castle which you basically take the waterfall up to the top and fight the boss. Can you go the long way around? Sure. But why? There's no experience, drops are useless, the weapons that you have are likely to break on a single Minotaur, and guardians all over the place makes it just a hassle.

And that seems to be a recurring theme I keep running into. Why bother? If there's a group of enemies or a small base, there's no reason to even approach. If you need money (which you rarely do) you're better off blowing a couple ore up.

I'm likely going to go ahead and sell the Switch on Craigslist while the market is good for it. Was hoping this would be a game I would want to replay over again but... nah.

Weird that you misses the 120 mini dungeons completly. You cant even apply the why bother logic there because the 4 main dungeons are not required either. That kind of logic doesnt make sense.


Seems like you just wanted an arbitrary check list or a story that kept pushing you forward and that does makes sense to me. I ran into a similar problem in xenoblade and x. In the original I didnt care at all about exploring the world as the exp scaling would make it so I would not be too far off the recommended leveñ for any area. It didnt feel like any of the side quest mattered at all.

The world and the npcs didnt grab me in xenoblade but the story did and I loved it because of that. In X they focused more on the world and NPCs, the part that I didnt really care and thats why I dropped that game.
 
Yeah, not really. There's quirks of physics that's really interesting, but everything else... not so much



I got the Master Sword, which means I probably did - I don't know, 40 or so shrines? A good portion of them were single room ones where you just go directly to get the thing, another good portion was "A X test of Strength". There were a couple really neat ones, but most of them just felt like they wanted to put it in there because the dungeons were so short and they needed filler. I don't know, there's just so much in this game that felt like it was "Welp... that should be good enough". Even if it didn't have the high standard of A Link to the Past or Ocarina of Time as a backbone, I would still say that it missed its mark.


And as for exploration being key, it's not too hot on that either. There's some great vistas, but with combat being as bland and useless as it is and the world being so incredibly empty, there's really not much to explore.

Yeah, BOTW isn't your cup of tea then. The shrines are just an ends to a means. Of providing a reward for exploring. Exploring vistas to find a korok or some other thing is an ends to a means, a reward for exploring. You aren't exploring to look at vistas, but more of exploring of "what is over there?" This Zelda is basically more of a sequel to Zelda 1 instead of a sequel to Zelda: ALTTP and it's resulting lineage of the Zelda formula. If you're playing for a game that is a typical Zelda then BOTW isn't it, if anything it's as far from it as possible. This is a Zelda that really rewards creativity and curiosity.
 
Man, the entire
Goron
quest including the village was pretty disappointing compared to the others I've done (
Zora and Gerudo
). Here's hoping the last one is up to the quality of the first two!

Your last one is the least satisfying quest wise to get to, but I found the Divine Beast to be the most fun.
 
BotW lets yo play like you want. That just also means you can lame your way through the game if you like. It's the "weakness" of more free form games.
 
Now I want to see someone do that to a Lynel.

Not a Lynel, but still worked

C7K2CFrVsAAVYD9.jpg
 
Just finished the game, I have to wonder - am I playing the same game as you guys? It's decent, but by no means something astonishing. There's just so many things that I found incredibly mediocre about it. The story, voice acting, animation is incredibly mediocre and C grade at best. Zelda and the Goron's especially, just seems incredibly amateur.

As for the gameplay itself, four relatively short dungeons and a castle which you basically take the waterfall up to the top and fight the boss. Can you go the long way around? Sure. But why? There's no experience, drops are useless, the weapons that you have are likely to break on a single Minotaur, and guardians all over the place makes it just a hassle.

And that seems to be a recurring theme I keep running into. Why bother? If there's a group of enemies or a small base, there's no reason to even approach. If you need money (which you rarely do) you're better off blowing a couple ore up.

I'm likely going to go ahead and sell the Switch on Craigslist while the market is good for it. Was hoping this would be a game I would want to replay over again but... nah.

while i agree that the shrines have been kind of disappointing (way too much repetitoon with tons of strenght tests or single rooms with very basic puzzles), i don't agree at all with the "why bother" stuff...if anything this game does a way better job than any other zelda in making everything count..you never pass on any resource because everything has some kind of use..either to be sold,to be cook,to be used for upgrades or anything else.
 
Question about the Rito bard:
Does he acknowledge the fact that you've solved all of his song riddles? Based on his journal at one of his song locations I'm pretty sure I've found all of the songs' shrines, but he still doesn't seem to recognize that fact when I speak with him at the stable outside the Rito village. Am I missing one?
 
I'm finding there's too many combat shrines. one easy, one medium, and one hard would have sufficed

I think 2 kinds for each level (one with pillars, one without) would have been fine. But yeah, there's too many, to the point where after a while every time I found one I just thought "aww." They're not even hard after you've cleared your first major one.
 
Yeah, not really. There's quirks of physics that's really interesting, but everything else... not so much

I guess the type of gameplay just isn't for you then because I've gotten like 30 hours of fun gameplay from shrine hunting. To me the dark forest was interesting trying to find your way around with just a torch, so was the lost woods, the mazes were good, little things like trying to push a snowball down the right path to break a door and get into a shrine, eventide island's physics stuff, that goron tower where you have to climb up and collect 100 rupees, etc
 
For moments, minutes even, I feel like I fall in love with this game, but it's not uncommon that something ends up irritating me. For every high, there's a considerable low.

I find combat itself, pretty dull and very exploitable. I feel that it's interesting how much the series gets away with, because it's a Zelda game. For instance Keese just fly into a wall if they can't reach you, they have no path finding at all. We accept that because it's a Zelda game and that's what Keese do, but it's stupid and lazy.

Still feel like the weapon durability system just blows. Always salty to get a new sword or shield as a big reward a difficult quest. I don't find temporary use boosts to be appealing.

The way health is balanced is really awful too. Early on in the game, most of the world has enemies capable of one-shotting you, but as you progress into the game you become invincible, as you can heal in a sub-real time menu. Shame Link doesn't need to consume his food in the same way you do on Dark Souls, or something like that. But I imagine that would just end up exaggerating some of the combat design issues, for instance I find it hard to judge how much damage enemies will deal some times.
 
I think 2 kinds for each level (one with pillars, one without) would have been fine. But yeah, there's too many, to the point where after a while every time I found one I just thought "aww." They're not even hard after you've cleared your first major one.

Majors are stupid easy once you get a couple high level two handed weapons and some decent stamina. Just spin to win.
 
while i agree that the shrines have been kind of disappointing (way too much repetitoon with tons of strenght tests or single rooms with very basic puzzles), i don't agree at all with the "why bother" stuff...if anything this game does a way better job than any other zelda in making everything count..you never pass on any resource because everything has some kind of use..either to be sold,to be cook,to be used for upgrades or anything else.

There were wayyyy too many "Test of X" shrines, absolutely. I realize a few the "shrine challenge" was getting to the shrine, but still, finding one, going down the elevator into a big room with only the shrine to be teleported out was so annoying, and that happens way too much as well. In fact, at one point I did so many in a row that I thought there was a set number of shrine variations and I did them all.

As for resources being important, maybe I played it different. The only thing I really bought was clothes and arrows, all of which you make WAY more money off of ore than enemy parts. For food you've got animals to kill or apples and mushrooms and that's more than enough for what you need.
 
My armor gives me the unfreezable bonus stat and I still get frozen when swimming in frozen water. C'mon armor, you ain't doing your job lol.

I changed my mind of going to Gerudo for my 3rd main story line. I just got addicted to farming mines at death mountain.
 
its not. Zora and gerudo are the best
Rito is the worst. Is almost non existant

I did the exact order as the poster you're replying to lol... Was saving Rito for last because it seemed like it'd be the coolest.

Getting Vah Ruta first has really made the rest of the Beasts seem lackluster.
 
Just finished the game, I have to wonder - am I playing the same game as you guys? It's decent, but by no means something astonishing. There's just so many things that I found incredibly mediocre about it. The story, voice acting, animation is incredibly mediocre and C grade at best. Zelda and the Goron's especially, just seems incredibly amateur.

As for the gameplay itself, four relatively short dungeons and a castle which you basically take the waterfall up to the top and fight the boss. Can you go the long way around? Sure. But why? There's no experience, drops are useless, the weapons that you have are likely to break on a single Minotaur, and guardians all over the place makes it just a hassle.

And that seems to be a recurring theme I keep running into. Why bother? If there's a group of enemies or a small base, there's no reason to even approach. If you need money (which you rarely do) you're better off blowing a couple ore up.

I'm likely going to go ahead and sell the Switch on Craigslist while the market is good for it. Was hoping this would be a game I would want to replay over again but... nah.

The main quest is by far the weakest part of this game and pretty much only exists to satisfy gaming tradition and give you more tools to enhance exploration. Exploration is the bread and butter of BotW. If you didn't feel compelled to climb mountains or race over plains just to satisfy your own curiosity (and get a korok seed or a shrine for your troubles at worst, and an awesome new thread to follow at best), then the game just isn't for you.

I have never enjoyed 3D open world games, and I've tried things like GTA, Elder Scrolls, and Witcher III. I don't even really like 3D Zelda games. But BotW came out of nowhere for me, married two things I don't care for, and somehow got me hooked. I adore this game.
 
For moments, minutes even, I feel like I fall in love with this game, but it's not uncommon that something ends up irritating me. For every high, there's a considerable low.

I find combat itself, pretty dull and very exploitable. I feel that it's interesting how much the series gets away with, because it's a Zelda game. For instance Keese just fly into a wall if they can't reach you, they have no path finding at all. We accept that because it's a Zelda game and that's what Keese do, but it's stupid and lazy.

Still feel like the weapon durability system just blows. Always salty to get a new sword or shield as a big reward a difficult quest. I don't find temporary use boosts to be appealing.

The way health is balanced is really awful too. Early on in the game, most of the world has enemies capable of one-shotting you, but as you progress into the game you become invincible, as you can heal in a sub-real time menu. Shame Link doesn't need to consume his food in the same way you do on Dark Souls, or something like that. But I imagine that would just end up exaggerating some of the combat design issues, for instance I find it hard to judge how much damage enemies will deal some times.

1. I'm still discovering new things about that game that I didn't saw o.O
2. We can't agree on this but it's okay to have different opinion
3. The irony of this is that many people don't reach that confort zone you're (not a problem) and in contrary find the game difficult but I agree with you, I hope the hard mode will make things better for advanced players like you.

Just finished the game, I have to wonder - am I playing the same game as you guys? It's decent, but by no means something astonishing. There's just so many things that I found incredibly mediocre about it. The story, voice acting, animation is incredibly mediocre and C grade at best. Zelda and the Goron's especially, just seems incredibly amateur.

As for the gameplay itself, four relatively short dungeons and a castle which you basically take the waterfall up to the top and fight the boss. Can you go the long way around? Sure. But why? There's no experience, drops are useless, the weapons that you have are likely to break on a single Minotaur, and guardians all over the place makes it just a hassle.

And that seems to be a recurring theme I keep running into. Why bother? If there's a group of enemies or a small base, there's no reason to even approach. If you need money (which you rarely do) you're better off blowing a couple ore up.

I'm likely going to go ahead and sell the Switch on Craigslist while the market is good for it. Was hoping this would be a game I would want to replay over again but... nah.
1. The quality of the voice acting depend a lot of the region many here said they liked it in their native language for once.
2. Did you just played an open world game like it was a story driven game by just following the arrows ???????????????????????????????????????
3. Drops are not useless at all, there're just everywhere and not scarce. But people would've cried out loud if they weren't.
4. I hope that you know that some best equipements are only in chests ??...

I'm sorry but it's difficult to take you seriously because it's like you expected that the game will put you twists on the roads.
One of the best fights in this game are against Lynel (try the white one), same for drops and you need loots for a lot of different things specialy if you're upgrading your equipements.
If you expected the story to entertain you, you bought the wrong game.
This game is for adventurers not watchers.
 
Question about the Rito bard:
Does he acknowledge the fact that you've solved all of his song riddles? Based on his journal at one of his song locations I'm pretty sure I've found all of the songs' shrines, but he still doesn't seem to recognize that fact when I speak with him at the stable outside the Rito village. Am I missing one?

I just finished his stuff today, he just seems to
appear in Rito Village unannounced, near the shrine. So you must have missed one? Triple check the journal? One of his songs is a side quest rather than a shrine.
 
Majors are stupid easy once you get a couple high level two handed weapons and some decent stamina. Just spin to win.

Toss in Stasis+, and a Thunderspear/Thunderblade and you're golden.

The first one I fought legitimately, it was fun enough. But not for multiples. I do, however, still like the weapon drops, so the Strength tests are cool in my book.
 
Ugh this stupd shrine quest
where you need to get a snowball to cast a shadow, I keep making the snow ball too big where I couldn't get it to the right spot and would smash it trying to get it to cast a shadow

Are you sure you don't have another way to make
ice?
 
Beat Vah Medoh today (second after Vah Ruta). The lead up to the dungeon was short and weak in comparison but I thought the dungeon itself was pretty fun. Fifty-eight shrines so far.

I still can't believe that I've been playing this game for two weeks and I haven't even been to the desert or gotten anywhere close to the Gorons. Whenever I'm not playing it I tend to wish I was.
 
There were wayyyy too many "Test of X" shrines, absolutely. I realize a few the "shrine challenge" was getting to the shrine, but still, finding one, going down the elevator into a big room with only the shrine to be teleported out was so annoying, and that happens way too much as well. In fact, at one point I did so many in a row that I thought there was a set number of shrine variations and I did them all.

As for resources being important, maybe I played it different. The only thing I really bought was clothes and arrows, all of which you make WAY more money off of ore than enemy parts. For food you've got animals to kill or apples and mushrooms and that's more than enough for what you need.
ore also is needed for upgrades to armor, so you can't sell all for money. food is not only made to recover hearts... how did you even get to death mountain without gathering materials to make the right potion or exploring and finding the one guy that gifts them to you?
 
And as for exploration being key, it's not too hot on that either. There's some great vistas, but with combat being as bland and useless as it is and the world being so incredibly empty, there's really not much to explore.

I initially thought the exploration was fun, but after a while you realize it's just empty filler. I think if you removed all the running/climbing around, this game would be about 12 hours haha
 
Just finished the
Gerudo world temple
with only 5 hearts. Needless to say that boss made me rage. First one I did actually. How was I able to use that
lightining attack I was given again?
Also when I defeated the
Yiga clan in their hideout the imprisioned Gerudo had just escaped. Where did she go?
Should I say I want the ligtning block helmet? Will they then give it to me?

Anyone?
 
This is essentially where I am. Played it for maybe two months, became completely disinterested and never plugged it in again. Played Smash/Mario Kart/Mario 3d World at a friend's place and there just felt like there was no soul to any of them, just the same thing over and over again.

So yeah, with little third party support and first party games that aren't for me - I don't see a reason.

Nintendo's past two consoles have been nothing but disappointments. It seems like they have no idea what they are doing with the Switch and have learned zero lessons from the Wii U judging by the major third party titles not coming to it.

"But I buy Nintendo for their first party"

That's the thinking that went behind the Wii U - didn't work so well.

Probably sticking to developing 3DS games. I somehow think they're not abandoning the handheld market for this console/handheld hybrid.

Well dang, looks like the Switch is sold out in my area stores. That trade in amount for the OG Wii U makes it right in my sweet spot, but because they can't preorder outside of the first wave there's no way for them to put a placeholder to take advantage of the promo.

People are saying flashbacks of Sonic 06, and they're not wrong. Everything else looked fine but incredibly empty. Like they only developed a block of the game world to show off because they were focusing so much on the city aspect.

Just finished the game, I have to wonder - am I playing the same game as you guys? It's decent, but by no means something astonishing. There's just so many things that I found incredibly mediocre about it. The story, voice acting, animation is incredibly mediocre and C grade at best. Zelda and the Goron's especially, just seems incredibly amateur.

As for the gameplay itself, four relatively short dungeons and a castle which you basically take the waterfall up to the top and fight the boss. Can you go the long way around? Sure. But why? There's no experience, drops are useless, the weapons that you have are likely to break on a single Minotaur, and guardians all over the place makes it just a hassle.

And that seems to be a recurring theme I keep running into. Why bother? If there's a group of enemies or a small base, there's no reason to even approach. If you need money (which you rarely do) you're better off blowing a couple ore up.

I'm likely going to go ahead and sell the Switch on Craigslist while the market is good for it. Was hoping this would be a game I would want to replay over again but... nah.

Please forgive me but I have to ask... Why did you buy a Switch? You hated the first parties on Wii U, doubted the Nintendo developers would properly support Switch, trashed the Switch lineup, said you didn't have any interest in Switch~ ... What changed?
 
The way health is balanced is really awful too. Early on in the game, most of the world has enemies capable of one-shotting you, but as you progress into the game you become invincible, as you can heal in a sub-real time menu. Shame Link doesn't need to consume his food in the same way you do on Dark Souls, or something like that. But I imagine that would just end up exaggerating some of the combat design issues, for instance I find it hard to judge how much damage enemies will deal some times.
Yeah, that's a disappointing downgrade from Skyward Sword, where you had a real time menu and had to actually consume your potions in real time. Being able to pause the game and consume healing items anytime (even in midair or while climbing) takes a bit of tension away. Also that the game pauses when you select a different weapon/shield/arrow type. I think it's an (although very minor) issue they should tackle in the next installment. Also the menu needs to get streamlined quite a bit, you have to scroll through your inventory way to often. And we should be able to switch from one category to the other with a single button press (so 'armor -> materials -> food' instead of 'amor page 1->2 -> materials page 1->2->3->4' etc. Gets quite annoying after some time).
 
Ugh this stupd shrine quest
where you need to get a snowball to cast a shadow, I keep making the snow ball too big where I couldn't get it to the right spot and would smash it trying to get it to cast a shadow

I just
rolled the snowball big enough to hold and just stood there waiting for the trigger
 
This game is fantastic so far. Just go it today. I've already played 5 or so hours. Only just got off the plateau. No complaints aside from horrible frame rate on Wii U, somewhat cumbersome controls and terrible voice acting.

I'm sorry but what were they thinking with the voice acting? I can't stand Zelda's voice in particular. It's like an American doing a poor British impression or something. Way too over the top. Weird casting choices. It honestly kills the vibe for me temporarily. Would have rather they just all remained mute aside from the small grunts and such of old Zelda games. Oh well.

Everything else is stellar. I can see why everyone is loving it.
 
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