The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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The way health is balanced is really awful too. Early on in the game, most of the world has enemies capable of one-shotting you, but as you progress into the game you become invincible, as you can heal in a sub-real time menu. Shame Link doesn't need to consume his food in the same way you do on Dark Souls, or something like that. But I imagine that would just end up exaggerating some of the combat design issues, for instance I find it hard to judge how much damage enemies will deal some times.

Yeah, that's a disappointing downgrade from Skyward Sword, where you had a real time menu and had to actually consume your potions in real time. Being able to pause the game and consume healing items anytime (even in midair or while climbing) takes a bit of tension away. Also that the game pauses when you select a different weapon/shield/arrow type. I think it's an (although very minor) issue they should tackle in the next installment. Also the menu needs to get streamlined quite a bit, you have to scroll through your inventory way to often. And we should be able to switch from one category to the other with a single button press (so 'armor -> materials -> food' instead of 'amor page 1->2 -> materials page 1->2->3->4' etc. Gets quite annoying after some time).

Yeah those points would have made it better. I'm planning to get 10-12 hearts and no more, putting the rest in stamina as I want to maintain some of the challenge and hearing people talk about late game it seems there isn't much challenge if you max out.

Is 10-12 the right spot? Or is that still too easy when you upgrade your gear? Don't want to get 1 shotted too easily.
 
I'm trying to
bring the blue fire to the ancient tech lab
and it keeps fucking raining. Is there a way to carry fire in the rain?
 
It would make more sense to me if meals were actually something you had to go through a long animation to use or sit down and eat rather before a fight.

You'd also make elixirs actually something you'd want to use and make them distinct from food. Elixirs you can 'fast use' in battle but food you can not.

Is there a way to carry fire in the rain?

You have to relay race it over there using the sconces.
 
Yeah those points would have made it better. I'm planning to get 10-12 hearts and no more, putting the rest in stamina as I want to maintain some of the challenge and hearing people talk about late game it seems there isn't much challenge if you max out.

Is 10-12 the right spot? Or is that still too easy when you upgrade your gear? Don't want to get 1 shotted too easily.

The actual "right" answer is 13. You need that for something.

But there's a way to sell heart containers in Hateno. So if it gets too easy you can nerf yourself.
 
Nintendo releases wallpaper as a "Thank You" for the Fans (Re link from reddit)
https://www.nintendo.co.jp/wallpaper/ZeldaBotW_thanks/index.html

p1_thumbSP_A.jpg
p1_thumbSP_B.jpg


Check website if you want bigger resolutions.
 
You have to relay race it over there using the sconces.
I know, but is there a way
to carry the fire between them
in the rain? I was doing it and it just started raining so now I think I have to wait for the rain to stop to proceed.
 
The actual "right" answer is 13. You need that for something.

But there's a way to sell heart containers in Hateno. So if it gets too easy you can nerf yourself.

I traded my stamina for hearts to reach 13 for that :) and then traded them back again already.

So you think 13 is the nice spot? Guess I can just experiment but would be nice to have a consensus.
 
I traded my stamina for hearts to reach 13 for that :) and then traded them back again already.

So you think 13 is the nice spot? Guess I can just experiment but would be nice to have a consensus.

👍

But yeah it's going to depend on your gear and proficiency with parries and stuff. 12 sounds alright but experiment and ditch hearts if it's too easy.
 
Eventide Island was awesome. I def struggled with it so completing it felt great. That boss battle had me sweating because he was a legit threat. Loved it.
 
Man, the entire
Goron
quest including the village was pretty disappointing compared to the others I've done (
Zora and Gerudo
). Here's hoping the last one is up to the quality of the first two!

I did Goron last and really liked it.
Just like the Zora and Gerudo town, this is the defintive Goron Town now, it just feels really pretty and cool. Death Mountain was a very interesting zone to progress because of the burning and I also liked the ascend to the volcano with your goron buddy and the divine beast itself was interesting, too.

The Rito Zone feels absolutely half assed, there is no main quest there unlike in the other 3 zones, it feels like no effort was put into it at all just like the whole west side of the map actually. (safe for gerudo desert of course which is amazing). I am replaying a few earlier zones again and the difference is really obvious, the east side of the map is so much better designed, much more welcoming for exploration and more interesting. I don't know if they simply didn't have the time for those zones. But the Rito questline is especially disappointing.
 
Honestly I have two bars of stamina and can get anywhere easily. Im gonna max out hearts at 30 then add a couple stam vessels to the 2 I have.
 
The actual "right" answer is 13. You need that for something.

But there's a way to sell heart containers in Hateno. So if it gets too easy you can nerf yourself.

Wish I knew the 13 Hearts thing before yesterday. Now I'm just looking for Shrines to get it rather than explore.

I could have had the thing then if I'd just skipped Stamina for a bit. Though I don't think I'd be able to survive with just one wheel, so, Catch 22.
 
^ you can sell them and swap for hearts, and then swap them back to stamina. Will only end up costing you 20 rupees per swap.

Honestly I have two bars of stamina and can get anywhere easily. Im gonna max out hearts at 30 then add a couple stam vessels to the 2 I have.

I've been finding 2 circles stamina is a nice spot for fun climbing and running in general without it getting too easy... I'm thinking 12 hearts and 2.2 stamina circles. Might just hang on to the orbs... :/
 
^ you can sell them and swap, and then buy them back. Will only end up costing you 20 rupees per swap.



I've been finding 2 circles is a nice spot for fun climbing and running in general without getting too easy... I'm thinking 12 hearts and 2.2 stamina circles. Might just hang on to the seeds... :/

:|
:|

I spent all day playing looking for Shrines to grind Spirit Orbs. omg.

Well, will do that tomorrow, then.
 
:|
:|

I spent all day playing looking for Shrines to grind Spirit Orbs. omg.

Well, will do that tomorrow, then.

You remember where to do it?

In hateno village, near the start of it on the right hand side behind some hill/near the water. Pretty close to the shrine.
 
I did Goron last and really liked it.
Just like the Zora and Gerudo town, this is the defintive Goron Town now, it just feels really pretty and cool. Death Mountain was a very interesting zone to progress because of the burning and I also liked the ascend to the volcano with your goron buddy and the divine beast itself was interesting, too.

The Rito Zone feels absolutely half assed, there is no main quest there unlike in the other 3 zones, it feels like no effort was put into it at all just like the whole west side of the map actually. (safe for gerudo desert of course which is amazing). I am replaying a few earlier zones again and the difference is really obvious, the east side of the map is so much better designed, much more welcoming for exploration and more interesting. I don't know if they simply didn't have the time for those zones. But the Rito questline is especially disappointing.

Agreed. Also, in regard to the single thing you have to do before attacking the Rito Divine Beast:
Hit Five Targets in Three Minutes was legitimately the EASIEST mission in the game, by a massive margin. I mean, I think I did it in like 20 sec. I thought the targets were going to move, or the wind was gonna fuck with my arrows. Nope. Gale up. Drop. Slow mo arrow. Repeat.
Very disappointing.

The exploration in this game is straight-up unrivaled outside of Bloodborne (though they're two totally different types of games). I know I'm far from the first to say it, but it's true - this is the game I thought we'd be playing the last 20 years since OoT's release. It's just exactly where I would have guessed the series would have gone. That said, no complaints here - no part of me thought I would ever get that sense of wonderment in 2017 like I did the first time I stepped into Hyrule Field on the N64. Amazing accomplishment.

This is a really, really good game.

But, truth is - there's a lot of stuff that keeps this from being one of my favorites. Primarily, the weak dungeons, boring bosses, and lack of item/character progression. There's a lot of "world surprises" to find - and that's awesome. It keeps me coming back. But I'm honestly a bit shocked that there aren't really any huge gameplay surprises once you're off the plateau. You have all your rune abilities. You can fly. You can accomplish pretty much anything. You can wield any weapon or tool. You can kill any monster. But, I wanted that "BIG TWIST" - a time travel mechanic, play as Zelda, suddenly can swim under water and explore a different part of the world, a hidden old-school dungeon with classic weapons/items, or something completely unexpected like that Minish Town we saw in the Making Of. I dunno.... I just would have really liked, 40 hours in, to have my world flipped upside down - something to just absolutely push everything over the edge. And that never happens. I know that's very greedy - and maybe I'm not making sense. This is absolutely a 10/10 game. But for me, I don't quite see it being one of my all time favorites.
 
Agreed. Also, in regard to the single thing you have to do before attacking the Rito Divine Beast:
Hit Five Targets in Three Minutes was legitimately the EASIEST mission in the game, by a massive margin. I mean, I think I did it in like 20 sec. I thought the targets were going to move, or the wind was gonna fuck with my arrows. Nope. Gale up. Drop. Slow mo arrow. Repeat.
Very disappointing.

The weirdest part is that when you go back after clearing the dungeon
his kid asks you to get every target in the range in 30 seconds, which is actually a decent challenge.
 
You remember where to do it?

In haten village, near the start of it on the right hand side behind some hill/near the water. Pretty close to the shrine.

I never even saw where to do so, just Googled it, lol.

Haven't gone back to the village since the beginning of the game, as I've been too busy checking everywhere else out.


This is the kind of thing I really do wish wasn't hidden away. Or perhaps add another two or three to the overworld so that some people don't just go through the game thinking they're set in stone.
 
Agreed. Also, in regard to the single thing you have to do before attacking the Rito Divine Beast:
Hit Five Targets in Three Minutes was legitimately the EASIEST mission in the game, by a massive margin. I mean, I think I did it in like 20 sec. I thought the targets were going to move, or the wind was gonna fuck with my arrows. Nope. Gale up. Drop. Slow mo arrow. Repeat.
Very disappointing.

The exploration in this game is straight-up unrivaled outside of Bloodborne (though they're two totally different types of games). I know I'm far from the first to say it, but it's true - this is the game I thought we'd be playing the last 20 years since OoT's release. It's just exactly where I would have guessed the series would have gone. That said, no complaints here - no part of me thought I would ever get that sense of wonderment in 2017 like I did the first time I stepped into Hyrule Field on the N64. Amazing accomplishment.

This is a really, really good game.

But, truth is - there's a lot of stuff that keeps this from being one of my favorites. Primarily, the weak dungeons, boring bosses, and lack of item/character progression. There's a lot of "world surprises" to find - and that's awesome. It keeps me coming back. But I'm honestly a bit shocked that there aren't really any huge gameplay surprises once you're off the plateau. You have all your rune abilities. You can fly. You can accomplish pretty much anything. You can wield any weapon or tool. You can kill any monster. But, I wanted that "BIG TWIST" - a time travel mechanic, play as Zelda, suddenly can swim under water and explore a different part of the world, a hidden old-school dungeon with classic weapons/items, or something completely unexpected like that Minish Town we saw in the Making Of. I dunno.... I just would have really liked, 40 hours in, to have my world flipped upside down - something to just absolutely push everything over the edge. And that never happens. I know that's very greedy - and maybe I'm not making sense. This is absolutely a 10/10 game. But for me, I don't quite see it being one of my all time favorites.

I get what you're saying, from what I've heard and how the game has been set up it feels like there is just enough there, missing that little bit more* - kind of why I'm really taking my time progressing with the story stuff and not wanting to do the dungeons until I really run out of things to do. 50 hours in I feel like I'm milking it quite a bit now having only done 1 dungeon. Probably time to speed things up but I don't want it to be all over faster than I expected.

*I kinda wish I never saw the tiny people shots in that thread.
Mid-game grappling hook would have been sweet too.
Maybe 3 more hidden expansive dungeons/caves. Maybe a few more enemies too? Haven't heard that complaint much, but it might be as I haven't been to all the areas yet. And a few improvements/fixes for the common complaints and it would have been perfect.

Still damn good and my favourite game at the moment. Really hope they do it all over again with another Zelda like this with improvements. Or even something else as good. A 3D Mario RPG platformer with action...

Hope it's not a one hit wonder, but a base for their future games. If not Nintendo's, then everyone elses.
 
Beat Ganon, I still think this is the greatest game of all time. There's still shit I want to see though that I haven't. I'll go into detail in the spoiler thread.

Also, people were disappointed in that final boss?! I thought it was awesome!
 
Was exploring the northern part of Eldin province, and had back to back battles with a White-maned and Silver-maned Lynel.

Just made it out by the skin of my teeth. 😥

The good thing is now I have a bunch of Savage Lynel bows.

Also encountered the
darkness
challenge north of the lost woods. This game keeps giving and giving!
 
Story is starting to get interesting, thought it was meh at first. spoiler for after you get the first 4 orbs
(loved the king storyline and how it all came together + just got the glider, really fleshed out the story more for me.
I'm guessing the story is now just beat these divine beats?

Also, I wish you could craft arrows. Loved the little shrines "dungeons" and how genius they were, I can't wait to see how much more complex they get.
 
Yeah, not really. There's quirks of physics that's really interesting, but everything else... not so much



I got the Master Sword, which means I probably did - I don't know, 40 or so shrines? A good portion of them were single room ones where you just go directly to get the thing, another good portion was "A X test of Strength". There were a couple really neat ones, but most of them just felt like they wanted to put it in there because the dungeons were so short and they needed filler. I don't know, there's just so much in this game that felt like it was "Welp... that should be good enough". Even if it didn't have the high standard of A Link to the Past or Ocarina of Time as a backbone, I would still say that it missed its mark.


And as for exploration being key, it's not too hot on that either. There's some great vistas, but with combat being as bland and useless as it is and the world being so incredibly empty, there's really not much to explore.

Must not take the bait...
 
Fucking skeleton lizalfos fucking up my guardian hunting. Lost so many buffs because they keep fucking up my escape paths and distract me from parrying.

90 hours in and I would be seeing soooooo many game overs if it wasnt for that ability and like 10 meat kebabs.
 
When you first receive the paraglider and are instructed to leave the Great Plateau.

Has there been a greater feeling of wonder and excitement in a game in recent memory?
 
Spoilers for near the start of the main quest- I haven't killed any of the four
Divine Beasts
yet. I just got to
the Zora City

I climbed up the waterfall and am collecting the shock arrows. This guy is killing me. I'm getting one shot! I've got 5 hearts and a few elixirs but it just seems so hard. Am I missing something? Am I meant to be ignoring this dude?
 
Really, really happy to see it's not just me that is left feeling completely unimpressed by the dungeons and boss fights. I mean don't get me wrong I really enjoy exploring the overworld but if this is the new formula they're going with they really need to improve dungeons and boss encounters. The sense of wonder carries this game well, but I don't think it'll work again if big improvements aren't made next game. At least for me.

I loved getting lost in dungeons and how they had their own feel, story, and personality. How they challenged you with new types of enemies and sometimes mid boss encounters. Even finding the dungeon item and getting that "aha, that's how I solve that puzzle! " moments are severely missed.

The Devine beasts have the same look, same objectives, hardly any enemies, are too small/short/simple, and almost the same boss fights.

I know past Zeldas were given shit for having bosses that were too easy but I would take easier more unique, creative encounters of past 3d Zeldas over what we got in BotW any time. Think back to past 3d Zelda bosses and how great and clever and unique they were. Twinrova, Stalord, Koloktos, Goht, Volvagia, and so many other fantastic unique boss battles.

Honeatly I do love BotW but I don't consider it to be anywhere near my favorite Zelda because IMHO it drops the ball hard with the worse dungeons and boss fights in the series.
 
Spoilers for near the start of the main quest- I haven't killed any of the four
Divine Beasts
yet. I just got to
the Zora City

I climbed up the waterfall and am collecting the shock arrows. This guy is killing me. I'm getting one shot! I've got 5 hearts and a few elixirs but it just seems so hard. Am I missing something? Am I meant to be ignoring this dude?
You can sneak or fight him. You can definitely beat him, you just need some fairies, food, and good dodging skills.
 
Spoilers for near the start of the main quest- I haven't killed any of the four
Divine Beasts
yet. I just got to
the Zora City

I climbed up the waterfall and am collecting the shock arrows. This guy is killing me. I'm getting one shot! I've got 5 hearts and a few elixirs but it just seems so hard. Am I missing something? Am I meant to be ignoring this dude?

You can take him on but with five hearts, he's best avoided, you'd have to be a lot more leveled up to take him on. Just sneak around and get the arrows whilst avoiding him.
 
Really, really happy to see it's not just me that is left feeling completely unimpressed by the dungeons and boss fights. I mean don't get me wrong I really enjoy exploring the overworld but if this is the new formula they're going with they really need to improve dungeons and boss encounters. The sense of wonder carries this game well, but I don't think it'll work again if big improvements aren't made next game. At least for me.

I loved getting lost in dungeons and how they had their own feel, story, and personality. How they challenged you with new types of enemies and sometimes mid boss encounters. Even finding the dungeon item and getting that "aha, that's how I solve that puzzle! " moments are severely missed.

The Devine beasts have the same look, same objectives, hardly any enemies, are too small/short/simple, and almost the same boss fights.

I know past Zeldas were given shit for having bosses that were too easy but I would take easier more unique, creative encounters of past 3d Zeldas over what we got in BotW any time. Think back to past 3d Zelda bosses and how great and clever and unique they were. Twinrova, Stalord, Koloktos, Goht, Volvagia, and so many other fantastic unique boss battles.

Honeatly I do love BotW but I don't consider it to be anywhere near my favorite Zelda because IMHO it drops the ball hard with the worse dungeons and boss fights in the series.

There's always room for improvement. I wouldn't be surprised if dungeons are one of the areas they focus on in the next game. I don't necessarily need traditional dungeons though. More areas like Hyrule Castle would be great. Throw in some unique enemies and we're good to go.
 
Can you buy Courser Bee Honey anywhere?

How about can you buy any Energetic Rhino Beetle anywhere?
I think someone on the road might have the beetle, but in the mean time, take a picture of them and search. The beetle can be found prominently near Lurelin in the Southeast and Lanayru. Take a picture of the honey on the great plateau.
 
40 hrs in.

One divine beast
24 shrines
75 seeds

This is easily going to be 150 hrs for me. Just headed to the southwest area tonight.
 
So about the lost
woods

Apparently I'm not strong enough yet to pull the master sword, do I need to go through the entire lost woods puzzle again when I return?
 
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