imagine liking video games enough to post on this forum but finding super mario 3d world soulless
there's no saving 'em
I mean soulless is a stretch but it's not *thaaat* good.
Also I fell asleep playing Galaxy 1.
imagine liking video games enough to post on this forum but finding super mario 3d world soulless
there's no saving 'em
The way health is balanced is really awful too. Early on in the game, most of the world has enemies capable of one-shotting you, but as you progress into the game you become invincible, as you can heal in a sub-real time menu. Shame Link doesn't need to consume his food in the same way you do on Dark Souls, or something like that. But I imagine that would just end up exaggerating some of the combat design issues, for instance I find it hard to judge how much damage enemies will deal some times.
Yeah, that's a disappointing downgrade from Skyward Sword, where you had a real time menu and had to actually consume your potions in real time. Being able to pause the game and consume healing items anytime (even in midair or while climbing) takes a bit of tension away. Also that the game pauses when you select a different weapon/shield/arrow type. I think it's an (although very minor) issue they should tackle in the next installment. Also the menu needs to get streamlined quite a bit, you have to scroll through your inventory way to often. And we should be able to switch from one category to the other with a single button press (so 'armor -> materials -> food' instead of 'amor page 1->2 -> materials page 1->2->3->4' etc. Gets quite annoying after some time).
Is there a way to carry fire in the rain?
Almost as tantalizing and pleasing as a remixed NG+ mode.Game just drops you back at your last save before the final boss.
Yeah those points would have made it better. I'm planning to get 10-12 hearts and no more, putting the rest in stamina as I want to maintain some of the challenge and hearing people talk about late game it seems there isn't much challenge if you max out.
Is 10-12 the right spot? Or is that still too easy when you upgrade your gear? Don't want to get 1 shotted too easily.
I know, but is there a wayYou have to relay race it over there using the sconces.
I've been waiting for the one on the bottom. YesssssssssNintendo releases wallpaper as a "Thank You" for the Fans (Re link from reddit)
https://www.nintendo.co.jp/wallpaper/ZeldaBotW_thanks/index.html
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Check website if you want bigger resolutions.
I know, but
The actual "right" answer is 13. You need that for something.
But there's a way to sell heart containers in Hateno. So if it gets too easy you can nerf yourself.
I traded my stamina for hearts to reach 13 for thatand then traded them back again already.
So you think 13 is the nice spot? Guess I can just experiment but would be nice to have a consensus.
Man, the entirequest including the village was pretty disappointing compared to the others I've done (Goron). Here's hoping the last one is up to the quality of the first two!Zora and Gerudo
The actual "right" answer is 13. You need that for something.
But there's a way to sell heart containers in Hateno. So if it gets too easy you can nerf yourself.
Honestly I have two bars of stamina and can get anywhere easily. Im gonna max out hearts at 30 then add a couple stam vessels to the 2 I have.
Um I got a random Blood Moon on 8 AM. Is this normal?
If you want to know what happened to her there is a side quest for it if you go back to the 3 people next to the palace who talked about her location for the main quest.Anyone?
^ you can sell them and swap, and then buy them back. Will only end up costing you 20 rupees per swap.
I've been finding 2 circles is a nice spot for fun climbing and running in general without getting too easy... I'm thinking 12 hearts and 2.2 stamina circles. Might just hang on to the seeds... :/
I justrolled the snowball big enough to hold and just stood there waiting for the trigger
:|
:|
I spent all day playing looking for Shrines to grind Spirit Orbs. omg.
Well, will do that tomorrow, then.
I did Goron last and really liked it.
Just like the Zora and Gerudo town, this is the defintive Goron Town now, it just feels really pretty and cool. Death Mountain was a very interesting zone to progress because of the burning and I also liked the ascend to the volcano with your goron buddy and the divine beast itself was interesting, too.
The Rito Zone feels absolutely half assed, there is no main quest there unlike in the other 3 zones, it feels like no effort was put into it at all just like the whole west side of the map actually. (safe for gerudo desert of course which is amazing). I am replaying a few earlier zones again and the difference is really obvious, the east side of the map is so much better designed, much more welcoming for exploration and more interesting. I don't know if they simply didn't have the time for those zones. But the Rito questline is especially disappointing.
"Well, this seems like a reasonably desolate locatio-"
*spots Kass*
"But of course."
Agreed. Also, in regard to the single thing you have to do before attacking the Rito Divine Beast:Very disappointing.Hit Five Targets in Three Minutes was legitimately the EASIEST mission in the game, by a massive margin. I mean, I think I did it in like 20 sec. I thought the targets were going to move, or the wind was gonna fuck with my arrows. Nope. Gale up. Drop. Slow mo arrow. Repeat.
You remember where to do it?
In haten village, near the start of it on the right hand side behind some hill/near the water. Pretty close to the shrine.
Agreed. Also, in regard to the single thing you have to do before attacking the Rito Divine Beast:Very disappointing.Hit Five Targets in Three Minutes was legitimately the EASIEST mission in the game, by a massive margin. I mean, I think I did it in like 20 sec. I thought the targets were going to move, or the wind was gonna fuck with my arrows. Nope. Gale up. Drop. Slow mo arrow. Repeat.
The exploration in this game is straight-up unrivaled outside of Bloodborne (though they're two totally different types of games). I know I'm far from the first to say it, but it's true - this is the game I thought we'd be playing the last 20 years since OoT's release. It's just exactly where I would have guessed the series would have gone. That said, no complaints here - no part of me thought I would ever get that sense of wonderment in 2017 like I did the first time I stepped into Hyrule Field on the N64. Amazing accomplishment.
This is a really, really good game.
But, truth is - there's a lot of stuff that keeps this from being one of my favorites. Primarily, the weak dungeons, boring bosses, and lack of item/character progression. There's a lot of "world surprises" to find - and that's awesome. It keeps me coming back. But I'm honestly a bit shocked that there aren't really any huge gameplay surprises once you're off the plateau. You have all your rune abilities. You can fly. You can accomplish pretty much anything. You can wield any weapon or tool. You can kill any monster. But, I wanted that "BIG TWIST" - a time travel mechanic, play as Zelda, suddenly can swim under water and explore a different part of the world, a hidden old-school dungeon with classic weapons/items, or something completely unexpected like that Minish Town we saw in the Making Of. I dunno.... I just would have really liked, 40 hours in, to have my world flipped upside down - something to just absolutely push everything over the edge. And that never happens. I know that's very greedy - and maybe I'm not making sense. This is absolutely a 10/10 game. But for me, I don't quite see it being one of my all time favorites.
Yeah, not really. There's quirks of physics that's really interesting, but everything else... not so much
I got the Master Sword, which means I probably did - I don't know, 40 or so shrines? A good portion of them were single room ones where you just go directly to get the thing, another good portion was "A X test of Strength". There were a couple really neat ones, but most of them just felt like they wanted to put it in there because the dungeons were so short and they needed filler. I don't know, there's just so much in this game that felt like it was "Welp... that should be good enough". Even if it didn't have the high standard of A Link to the Past or Ocarina of Time as a backbone, I would still say that it missed its mark.
And as for exploration being key, it's not too hot on that either. There's some great vistas, but with combat being as bland and useless as it is and the world being so incredibly empty, there's really not much to explore.
An half and hour later when I tried to conquer Hyrule Castle.When you first receive the paraglider and are instructed to leave the Great Plateau.
Has there been a greater feeling of wonder and excitement in a game in recent memory?
Spoilers for near the start of the main quest- I haven't killed any of the fouryet. I just got toDivine Beaststhe Zora City
I climbed up the waterfall and am collecting the shock arrows. This guy is killing me. I'm getting one shot! I've got 5 hearts and a few elixirs but it just seems so hard. Am I missing something? Am I meant to be ignoring this dude?
Spoilers for near the start of the main quest- I haven't killed any of the fouryet. I just got toDivine Beaststhe Zora City
I climbed up the waterfall and am collecting the shock arrows. This guy is killing me. I'm getting one shot! I've got 5 hearts and a few elixirs but it just seems so hard. Am I missing something? Am I meant to be ignoring this dude?
Really, really happy to see it's not just me that is left feeling completely unimpressed by the dungeons and boss fights. I mean don't get me wrong I really enjoy exploring the overworld but if this is the new formula they're going with they really need to improve dungeons and boss encounters. The sense of wonder carries this game well, but I don't think it'll work again if big improvements aren't made next game. At least for me.
I loved getting lost in dungeons and how they had their own feel, story, and personality. How they challenged you with new types of enemies and sometimes mid boss encounters. Even finding the dungeon item and getting that "aha, that's how I solve that puzzle! " moments are severely missed.
The Devine beasts have the same look, same objectives, hardly any enemies, are too small/short/simple, and almost the same boss fights.
I know past Zeldas were given shit for having bosses that were too easy but I would take easier more unique, creative encounters of past 3d Zeldas over what we got in BotW any time. Think back to past 3d Zelda bosses and how great and clever and unique they were. Twinrova, Stalord, Koloktos, Goht, Volvagia, and so many other fantastic unique boss battles.
Honeatly I do love BotW but I don't consider it to be anywhere near my favorite Zelda because IMHO it drops the ball hard with the worse dungeons and boss fights in the series.
I think someone on the road might have the beetle, but in the mean time, take a picture of them and search. The beetle can be found prominently near Lurelin in the Southeast and Lanayru. Take a picture of the honey on the great plateau.Can you buy Courser Bee Honey anywhere?
How about can you buy any Energetic Rhino Beetle anywhere?
So about the lostwoods
Apparently I'm not strong enough yet to pull the master sword, do I need to go through the entire lost woods puzzle again when I return?
There's a shrine right next to youSo about the lostwoods
Apparently I'm not strong enough yet to pull the master sword, do I need to go through the entire lost woods puzzle again when I return?
there should be a shrine around so you can just fast travel there.So about the lostwoods
Apparently I'm not strong enough yet to pull the master sword, do I need to go through the entire lost woods puzzle again when I return?