Lego City Undercover Switch cover mentions 13GB download [Up3: Full game on card]

Those are disks tho, I have different expectations for carts. That being said I dont like installing games on consoles either.

For sure, I'm just saying it isn't there's more to buying physical games than just storage convenience. There's still a benefit to buying the physical version of this.
 
It's likely Nintendo is already subsidizing games on the catridges.

if their subsidizing still means games need to be more expensive on switch then they've fucked up majorly imo. If publishers have to hike the price by $10 so that they achieve the same profit per game sale on switch as they would on PS4, then something is very very wrong.
 
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What if people who buy digitally want to play the game in 15 years time when the servers are offline?

it's the same thing

Well that's one of the reasons people go physical. One of the three big reasons.

Can be displayed, resold, and always played. You can strike the third one off the list now.
 
The following is rated s for speculation...
Lets assume carts cost more to produce. Let´s also assume larger capacity carts cost more. Finally let´s assume Nintendo makes money off of each sold cart ("Nintendo like profits"). Based on those assumptions /speculations I present the following Post:

Nintendo is going to have to make a difficult decision here. Do you potentially scare away publishers by forcing them to use larger and more expensive cartridges, or do you put it on the customer to pick up a SD Card and potentially damaging your reputation.

Or Nintendo could charge the same for all cart sizes, while selling them at production cost (maybe even take a little hit) instead of passing the cost to either the publisher or the customer.
 
What if people who buy digitally want to play the game in 15 years time when the servers are offline?

it's the same thing

Except I buy physical to avoid the problem with servers going offline. Going digital includes that eventual problem and risk where as physical usually doesn't.
 
I woundnt have much problem with this if switch came with 256 gb internal memory. I aint buying a SD card

Such a mess

It's deeper then that, the switch is a portable system and buying a cart to play while offline will happen with a bunch of people, in the case of lego city it sounds like you can't do that.
 
if their subsidizing still means games need to be more expensive on switch then they've fucked up majorly imo. If publishers have to hike the price by $10 so that they achieve the same profit per game sale on switch as they would on PS4, then something is very very wrong.
Don't think that was said by a publisher
 
I like to send random games as gifts to family in Costa Rica.
This one is off the list now which is a shame as it's a great title, but I can't have them downloading 13GB with their internet.

If somehow the data was just compressed and needed to unpack on internal storage, fine, but a required download isn't cool.


Servers eventually going down sour me on this as well.
 
Do you not buy physical Xbox One and PS4 games? You have to install all of them.

While this is a shitty move by WB, the above is true as well.

Everytime I buy games for PS4 or Xbone I'm subjected to a huge download just to get access to any online connectivity and sometimes to even play the game single player.
 
if their subsidizing still means games need to be more expensive on switch then they've fucked up majorly imo. If publishers have to hike the price by $10 so that they achieve the same profit per game sale on switch as they would on PS4, then something is very very wrong.

they obviously dont, but since nobody know the real price difference between discs and cards, they gonna milk it until the cow is dry
 
I will say it is pretty odd that Nintendo didn't try to cut WB a deal on a 32GB card for this particular title, given its previous exclusivity on the Wii U and the fact that it retains all of the Nintendo-specific extras that makes it more content complete than it will be on other platforms.
 
Do you not buy physical Xbox One and PS4 games? You have to install all of them.

The difference is that half of the damn game data is missing from the game card.

Xbox One and Playstation 4 installs are a necessity due to slower read speeds from a disc rather than from the hard drive. In most (not all, obviously) cases the game data is complete on the disc and just requires an install to the hard drive for play. Since you're not downloading the game from the internet you don't need an internet connection to do so and ideally as long as the disc is in good condition it will continue to work.

That's not the case in this situation. One Nintendo switches off the download servers all of the Lego City Undercover game cards in existence are useless. Not the case with say....the Wii U version of the game.
 
To be honest, I would rather have a one time download and price parity rather than paying an extra $10 for every multiplat game. A memory card is basically a necessity now, though.

Maybe that's what Rime should do, too. Although I still maintain the price difference between a bluray disc and a cartridge can't possibly be close to $10, so that one still makes no sense.
 
I don't recall him sharing any information on prices of different card sizes.

On the RiME thread in a discussion wheter cards costs 10$ more or not :
http://www.neogaf.com/forum/showpost.php?p=231727964&postcount=761
http://www.neogaf.com/forum/showthread.php?p=231728646&highlight=#post231728646
Cards are more expensive sure, but not that much. Warner Bros is definitely trying to cheap it out here.

We'll see. If this game sells without any major issues - this will become the norm.

The problem is that the game WILL sell. It's the best selling version on every amazon site. I'm not really bothered by this news, since I was planning to buy a SD card anyway and I prefer to download a patch than paying 10$ more (RiME devs should look into that possibility imo), but people shouldn't blame the cards for this. Blame the publisher instead.
 
The following is rated s for speculation...
Lets assume carts cost more to produce. Let´s also assume larger capacity carts cost more. Finally let´s assume Nintendo makes money off of each sold cart ("Nintendo like profits"). Based on those assumptions /speculations I present the following Post:



Or Nintendo could charge the same for all cart sizes, while selling them at production cost (maybe even take a little hit) instead of passing the cost to either the publisher or the customer.

Charging the same for all cart sizes might not be a great idea because then it doesn't encourage the publisher to compress their game as much as they can (which helps with digital copies) but they definitely should make it so that the increase of cost as the cartridge size increases is less steep of a slope.
 
While this is a shitty move by WB, the above is true as well.

Everytime I buy games for PS4 or Xbone I'm subjected to a huge download just to get access to any online connectivity and sometimes to even play the game single player.

How many games require it to play single player? Honest question, because I don't remember any of them locking that out.
 
I woundnt have much problem with this if switch came with 256 gb internal memory. I aint buying a SD card

Such a mess
I mean if you didn't see this coming i don't know what to say.
It was obvious from the start Nintendo cheaped out of storage with a 32GB videogame console in 2017
 
Wait, so is this 13 or 20gb with the physical cart?

It would be the 7GB on the card itself, then a 13GB that has to be downloaded additionally. Presumably, the download version will be a flat 20GB, since I can't imagine how it would be able to break it up at that point.
 
They should just pass the cost off to consumers. Like I said, let Nintendo take the pr hit for games being more expensive.


And stop these shady backroom agreements that say physical and digital should be the same price. That makes no sense.

Didn't this happen with n64? Those games were more pricy than ps1 games I think.
 
The difference is that half of the damn game data is missing from the game card.

Xbox One and Playstation 4 installs are a necessity due to slower read speeds from a disc rather than from the hard drive. In most (not all, obviously) cases the game data is complete on the disc and just requires an install to the hard drive for play. Since you're not downloading the game from the internet you don't need an internet connection to do so and ideally as long as the disc is in good condition it will continue to work.

That's not the case in this situation. One Nintendo switches off the download servers all of the Lego City Undercover game cards in existence are useless. Not the case with say....the Wii U version of the game.
That's not the same thing though. That's installing the game from the disc. You don't even have to be connected to the internet to do that. This situation is you buying the cart from the store and then having to downloaded the other half of the damn game! You don't even have the content on the cart you just purchase where as with the installing you have that content on the disc!
For different reasons. Also, storage is a big luxury on the switch and can end up being very costly.
Both have 4TB hard drives attached to them.

I can't do anywhere near that with the Switch.

The Switch works as a console for me if I can conveniently buy and use cartridges. If it has all of the downsides of a home console and no advantages, it's a fundamentally flawed product.

Nintendo needs to get ahead of this and subsidize larger carts.
I think I've been quoted a few times without people reading the whole conversation aha. The user originally stated that there wasn't a point in there being a physical version so I was just making the point that there's more to physical games than just saving on storage space. For example being able to sell the game.
 
I will say it is pretty odd that Nintendo didn't try to cut WB a deal on a 32GB card for this particular title, given its previous exclusivity on the Wii U and the fact that it retains all of the Nintendo-specific extras that makes it more content complete than it will be on other platforms.

I agree. This almost feels like a first party game at this stage.
 
Nah, Nintendo also deserves some blame for going with more expensive cards while also skimping on HD space once again

32GB. In 2017.

You can't exactly stick an optical drive into a handheld. It just doesn't work. The motor sucks away at the battery and the handheld being jostled around means the disc will be ruined in no time. You either go with cartridges or not at all.

A larger amount of internal memory in the Switch wouldn't fix the fact that half (or more) of the damn game is missing from the game card. Can't blame Nintendo for that fuckery.
 
Do you not buy physical Xbox One and PS4 games? You have to install all of them.

Not an apt comparison when both X1 and PS4 have 500GB standard, with the Switch at only 32GB. Furthermore, both X1 and PS4 have easy solutions for a tremendous amount of additional hard drive space, whereas the Switch is essentially capped at pricey 200GB or 256GB options for the time being.

The issue here isn't the installation or downloading, it's the taking of valuable, limited space presumably due to the publisher squeezing out an additional profit margin.
 
I will say it is pretty odd that Nintendo didn't try to cut WB a deal on a 32GB card for this particular title, given its previous exclusivity on the Wii U and the fact that it retains all of the Nintendo-specific extras that makes it more content complete than it will be on other platforms.

Had they done it switch exclusive (which looking at the amazon stuff posted it looking like they might as well have done) i suspect nintendo might have been more amenable to an idea like that
 
Just imagine it's a mandatory Day 0 patch.
All games have it nowadays.

You can run games without that type of patch. A game should be playable once you open up that game and put that cart or disc in your system. It installing is a different thing but it's still playable outside of the box. No internet connection required.

If a game requires you to download it in order to play then it's not a physical copy of the game. It's a digital game. This is no different then PC games being sold with just the download code in the box and the only reason you buy those is because you want something for your shelf or you don't want to use your credit card on a particular site. If they were going to do this then they should have just made the game digital only and cut all this crap out or not even done the fucking Switch version.
 
(read as a theory/hypothesis rather than fact)
Well the Rime guys could have easily come out and said it but they didnt, so I have to believe there are other hidden factors for that games cost. (Port studio/lack of Switch games)

But if 10$ is normal, then for every game it should just be 10. I suspect a 5 dollar increase would cover it. Maybe less.

Just tell us it's because of Nintendo prices and we won't blame the publisher.
 
You can't exactly stick an optical drive into a handheld. It just doesn't work. The motor sucks away at the battery and the handheld being jostled around means the disc will be ruined in no time. You either go with cartridges or not at all.

A larger amount of internal memory in the Switch wouldn't fix the fact that half (or more) of the damn game is missing from the game card. Can't blame Nintendo for that fuckery.

You can if the difference between an 8gb card and a 24gb is too big a cost which woudl equate to WB having to up the RRP of just the Switch version.

Well the Rime guys could have easily come out and said it but they didnt, so I have to believe there are other hidden factors for that games cost. (Port studio/lack of Switch games)

But if 10$ is normal, then for every game it should just be 10. I suspect a 5 dollar increase would cover it. Maybe less.

Just tell us it's because of Nintendo prices and we won't blame the publisher.

Just FYI my napkin maths explaining away the $10 can be found here

http://www.neogaf.com/forum/showthread.php?p=231973815#post231973815
 
Had they done it switch exclusive (which looking at the amazon stuff posted it looking like they might as well have done) i suspect nintendo might have been more amenable to an idea like that


Nintendo is not in a position to play nonsense games with developers like this.
 
WTF?!

This completely defeats the purpose of having a physical copy. Just go digital only.

You can't sell your digital copy for $40-$50 months from now. With physical copies of Nintendo games, you can.

This game was worth $50 used for years on Wii U, until the Nintendo Select version came out.
 
I mean this definitely sucks, but the people in this thread that think it'll significantly affect sales are crazy.
 
We'll see what happens. Not off to a good start though to be honest. Nintendo will use the bigger carts because they can. The next 3rd party AAA game is what?

As we go forward though presumably bigger carts will become cheaper so I'm hoping that a year or so from now this wont be an issue that pops up often
 
A con of carts and also poor on Nintendo for allowing this to happen.

Won't change unless Nintendo enforces 3rd party to go with the more expensive 32GB carts always and in one case if they don't feel the need to deal with Nintendo tax, they probably end up with less 3rd party ports or none as usual.

This is half the Switch base storage lol.
 
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