Breath of the Wild player glides for 7.6km without touching ground

https://youtu.be/mQBXBFzcn88

They had a massive stockpile of stamina elixirs, and used hundreds of bomb arrows to keep creating updrafts to extend their airtime, which lasted over 20 minutes.

They glide all the way from the Ridgeland Tower in the northwest portion of Hyrule Field, to Eventide Island.

The prize is 100 rupees
 
Might as well screw the contest and glide from Hebra Mountain, to make it a total cross-Hyrule glide. 3/4 of the continent is pretty cool though.

Kind of puts into perspective how tiny Hyrule actually is, and you have people complain it's "too big and empty".
 
I love that he arrives on Eventide Island and
Has all his shit taken away
and then just respawns back at the tower like nothing weird happened.
 
Man, I'm sure it's unintentional but Eventide kicking in before the game ends the minigame is plain evil
 
Hum... But how does the distance is calculated ? Isn't it possible to just turn into circle and still gain "distance" for the contest ?
 
User on reddit used this to calculate the actual world area.

/u/CrystalVivian on reddit used the flight game to measure the actual map size. Comes out to ~74.8 km^2

sSnvwPw.png

So for all the Witcher 3 comparisons:
Also Witcher 3 (with all DLC), for reference, is 54.3 km^2 before we subtract the invisible borders.

Also, on Witcher 3's 136km^2 misinformation:

The incorrect 136 km^2 figure comes from the slide linked in this post. The slide (pg. 46) refers to the rendered area in two of the game's sub-regions, Novigrad/Velen (8.5kmx8.5km) and Skellige (8kmx8km), *for the purposes of the project being described in the presentation*. NOT the playable area of the game. If you do play the game, it would be evident that those figures are completely irrelevant to anything in-game. Especially given that in-game, the larger sub-region is the one that had the smaller rendered area in the above model.

In the actual game, those same two sub-regions have an actual area (as given by the in-game distances) of 28.9 km^2 (Skellige) and 15.2 km^2 (Novigrad/Velen/HOSDLC). And those figures *include* out-of-bounds areas that are past the invisible walls (which would be difficult to measure as they are not uniform).

Witcher 3 is massive; I've spent now ~1000 hours across 3.5 files and the expansions. They've struck a remarkable balance in reconciling scale and content for immersion relative to other fantasy ARPGs (not packed with cities like Skyrim, reasonable distances between villages, etc.). I'd recommend this video discussing the brilliance of the world design. But it's not >136 km^2 (there are three other smaller sub-regions and then another huge one added with the B&W DLC/Expansion).

NOTE: Both games have invisible borders on the edge that shave off a bit fro. those numbers for effective map area.
 
No way I'd have the patience to do that for 20 minutes, haha.

Boy this makes the LOD/Draw distance of objects look really bad.
 
yes, it's the distance you glide for, not the distance between two points

Huh? Are you sure? I remember how I tried to head backwards to see what the counter would do and I'm pretty sure it actually declined. So the opposite would be correct.


I only tried that once, though.
 
Hum... But how does the distance is calculated ? Isn't it possible to just turn into circle and still gain "distance" for the contest ?

It's the vector displacement. You can see at later points in the video that it actually decreased before increasing back again.
 
The carbon footprint of Link's mobility strategy must be terrible.
 
havent played the game yet - is he falling as he shoots the arrows? for some reason it looks like time slows and he doesnt fall much when he uses the bow and bomb arrows
 

After the news of Miyamoto getting his hands on the game for the first time and doing nothing but climbing all the trees he could see, this strikes me as a slightly more interesting use of one's time in determining how much freedom the game can give you.

havent played the game yet - is he falling as he shoots the arrows? for some reason it looks like time slows and he doesnt fall much when he uses the bow and bomb arrows

Whenever you're airborne, you can pull out your bow to slow down time to fine tune your aiming. It's a very powerful maneuver, but it also drains your stamina bar much faster than you would by gliding normally.
 
havent played the game yet - is he falling as he shoots the arrows? for some reason it looks like time slows and he doesnt fall much when he uses the bow and bomb arrows

It's slo-mo when shooting arrows above ground. It spends a good amount of stamina so you can only do it when stamina meter is not yet depleted.
 
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