Breath of the Wild player glides for 7.6km without touching ground

The bowling minigame gives you potentially 300 rupees for something conceivably easier and just as quick. It's a problem with most of the missions/quests/minitasks in the game as the in-game rewards are pretty barebones.

I agree to a point. its really hard to get rupees in this game unless you sell your materials and then you run into sidequests that actually give you stuff like clothes or lead you to shrines. Now I just do them all.
 
Some more cool unique armor pieces or quest exclusive weapons would've been nice.

Though to be fair to the quest all you gotta do to get the rupees is glide down normally.

The game has cool armor to find, but it's kind of arbitrarily placed. They should've put all the hidden armor at the end of the shrine quests that require the greatest effort, like Eventide, Typhlo, the Kakariko Ball quest, etc. At least they got it right with the Labyrinths..
 
The game has cool armor to find, but it's kind of arbitrarily placed. They should've put all the hidden armor at the end of the shrine quests that require the greatest effort, like Eventide, Typhlo, the Kakariko Ball quest, etc. At least they got it right with the Labyrinths..

Yeah but the sheer quantity could've used improvement as well. There's lots of random buffs they coulda given you like infinite sprint, rain resistance, crit chance up or whatever. Or even just more cosmetic armor.

The lack of big rewards didn't stop me from enjoying the quests/challenges much, but if they do another open world game it's something to expand upon.
 
...I'm actually amazed they made it all the way to eventide lol.
Food and updrafts are fair game. What I cannot stand in speedruns are glitchfests like flipping thru walls etc
Speed runs may or may not start relying on food rng from amiibos.
 
Man, so its 76 square km? Means it could fit into the city limits of paris. Just goes to show how pacing and level design can make a world feel much bigger than it actually is.

Yup. Very few video game worlds are actually realistically sized. TW3 and TES games (ex. Daggerfall) are smaller. JC3 is massive for an open world, but an entire country fitting into a ~20km x 20km square is actually tiny.

Realistically sized game-worlds would be a mess (bloated budgets, even more repetive/bland/empty than they already are, less resources put towards level design, etc.).
 
I feel vindicated just watching this. I had the right idea, I was just too stingy and was trying to use fire arrows and not bomb arrows.

I still never would have dreamed of getting that far, I was just thinking hit a bit over 1k.



And yeah, no rain the entire way is practically a miracle.
 
Beyond just science, I'm glad to learn that rewards don't climb past 100 rupees for this mini game, else I'd have wasted a ton of time going further than necessary to see if he'd give gold rupees.
 
Man, so its 76 square km? Means it could fit into the city limits of paris. Just goes to show how pacing and level design can make a world feel much bigger than it actually is.

Yeah, it's nuts.

On Idle Thumbs they've speculated that the game does some weird stuff with perspective and geometry to make areas look bigger than they are. Like possibly raising the edges of the visible gameworld to keep link permanently below where you expect the horizon line to be, making mountains feel higher and fields seem bigger.
 
Are you playing the game? It looks a lot prettier than is apparent from the video.
No I am not I am currently playing Horizon ZD on a PS Pro on a 50 inch 4k panasonic and that is pretty, this my friend is not pretty. It may be a good game but the graphics are not good sorry.
 
Man, so its 76 square km? Means it could fit into the city limits of paris. Just goes to show how pacing and level design can make a world feel much bigger than it actually is.

Mountains. Lot and lots of mountains make it feel much bigger. I haven't played skyrim but BotW feels like the biggest world I've ever experienced in a video game. TW3 felt big but not vast like this

No I am not I am currently playing Horizon ZD on a PS Pro on a 50 inch 4k panasonic and that is pretty, this my friend is not pretty. It may be a good game but the graphics are not good sorry.

Please don't do this. you're going to derail the thread
 
Have people ALREADY exhausted all there is to do in this game? Jesus, is their whole life just Sleep, Zelda, Postmates, Zelda, Sleep?
People who supposedly like videogames complaining about how other people enjoy videogames.

Sigh. We're gonna shift from "stigma towards videogames" to "stigma towards certain ways to enjoy videogames".
 
Mind=blow

All I took from this video is how bad the graphics actually are

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Ok...
 
Mountains. Lot and lots of mountains make it feel much bigger. I haven't played skyrim but BotW feels like the biggest world I've ever experienced in a video game. TW3 felt big but not vast like this
Anything that obscures line of sight will do it. Morrowind looks waaaay smaller if you remove all the fog.
 
That's really impressive, now I want to see someone snowboard on a shield that long.

It would break well before then. Not sure how much (if any) terrain impacts durability but under normal conditions I doubt even the most durable shield would hit 500m.

Unless you can change shields while shield surfing, I don't think I've tried that.
 
That's really impressive, now I want to see someone snowboard on a shield that long.

Since you can paraglide and use arrows from on your shield it'd basically be the same thing.

It would break well before then. Not sure how much (if any) terrain impacts durability but under normal conditions I doubt even the most durable shield would hit 500m.

Shield surfing doesn't use up durability on snow or sand.
 
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