What would be an example of a game that you think does trust the player?
Nah just ignore this persons opinion : P
What would be an example of a game that you think does trust the player?
With all these complaints of weapon degradation, I hope Nintendo don't cave and change it. I LOVE it.
There's something special about finally grabbing all your big hitters together in preparation for what you think is going to be a big battle. Just like you've collected ingredients and prepared meals to heal yourself, arming yourself up with a bunch of treasured swords, spears, hammers and shields feels like the medievel equivalent of a gun suit up scene in a movie. I see the weapon degradation akin to expending all your clips.
When I finally left the safety of the village of I was in and rode off toward Hyrule castle with my full armory of my best swords, shields and bows. It felt special.
Folks are just too used to having specific weapons be the primary arbiter of their power in most games. It can be hard to let that go, but once you do... oh mama, it's a party.
I just go with gusto wherever and don't worry about having great weapons now. And that makes me use all my abilities more creatively and pay attention to my environment more.
Imagine this: If you could take your best weapons into every battle, would you pay as close attention to the elements of your surroundings that might aid you in battle?
No. You would mash attack and call it a day.
Weapon decay in BotW makes players think about the world while in combat as much as it makes them think about the world while exploring it.
Right, but I feel like the hint is especially unclear.It said to look to the sky (or something along those lines), but really you just need to look far away. If it "look at the horizon" or something, then it would have made more sense.
Wow nice catch!There's also a fast and easy way to get to the Lost Woods.Bring a maxed out horse that you can control, set it to jog and follow an animal until you reach the end. You can do it also by running but a horse does the job faster.
I just experimented the second time to see if I can bring it there. And it works in one try.
Just got theafter 40 hours, 48 shrines, and only one Divine Beast. I'm playing this game wrong, aren't I?Master Sword
Edit: also the pro controller makes aiming and gyro 100x better. Wish I scored one at launch.
It was pretty clear to me because constellations are stars in the sky, so I just took the tablet hint to mean "look at the star map in front of you, the answer is there."
There's also a fast and easy way to get to the Lost Woods.Bring a maxed out horse that you can control, set it to jog and follow an animal until you reach the end. You can do it also by running but a horse does the job faster.
I just experimented the second time to see if I can bring it there. And it works in one try.
Yeah I would have liked the combat to adopt a light/heavy two button attack scheme. Then you could have stab/poke on light and swings/slashes on heavy. Would tie in with the stamina system well too.
Anyone else run around in Korok Forest in docked mode in the most intense frame-drop areas since the update? I am seeing drops still for sure, but I feel like they are less noticeable.
Am I just seeing what I want to see? I pay little attention to framerate outside of combat, so I might be on some innacurate shit right now.
I have very bad frame drop before update
This is the only bad thing about the game for me
Does anything happen at 100%?
WHEN YOU FIGURE OUT THE TRICK TO THE LOST WOODS THO
Nah, it's not a dungeon.Is theconsidered a dungeon? I think that would be disappointing if it is, not because the content is bad, but I want a straight up Zelda style dungeon.Yiga Clan Hideout
Everything is a dungeon. Nothing is a dungeon. In BotW, "dungeon" is a state of mind. You just have to ~let it go~.
Blu Chu jelly can be turned into orange or yellow Chu jelly.There's 2 materials that'd be cool to get advice on for me.
Chu chu jelly and amber. What do I do with these?
Blu Chu jelly can be turned into orange or yellow Chu jelly.
Put a blue jelly into a fire or hit it with fire and it will turn orange. You can strike an orange Chu jelly to have it explode in fire. Very handy substitute for flint. I will often unloaded like 30 blu jellya next to a campfire every once in a while to stock up on orange fire-starters.
Yellow can be made by adding electricity. They explode in sparks and shock nearby enemies. But now that I think about it, can probably be used on certain shrine puzzles lol.
Oh yeah I forgot about white because I've never really seen the utility of them outside of freezing enemies.You can make white by hitting them with ice weapons, FYI.
There's 2 materials that'd be cool to get advice on for me.
Chu chu jelly and amber. What do I do with these?
Which is my fault granted. I honestly think I would have figured it out sooner if it weren't for that hint, haha.The constellations in question were so far in the distance that my eye didn't notice it for a good 20 to 30 minutes.
For those unaware of the Korok reward:you get a Korok seed that's shaped like a pile of shit. Or maybe it's simply a pile of shit. Not really sure. You also are able to view Hestu's dances whenever you'd like when you speak to him.
After putting in some thought about the story.
I actually really like how they did it. The story doesn't tell you much because it's all base of Links memories. Your only shown what he remembers and it's up to you to fill in the other pieces through exploration.
Reading dairies, talking to people etc. made it much more rewarding then watching cutscenes play.
I also really like this Zelda. Nice to see her have a lot of screen time.
You gotta wait for the blood moon.How exactly do the Amiibos work? I used an 8-bit Link and SSB Link on Sunday, and when I tried today it said I can't use them any more today :/
Also, do Lynels re-spawn? I never stopped running into them when I didn't want to fight them but now that I need stuff to upgrade the Barbarian armor their not around :/
I think at a relatively early point the rewards dont really mean much though. The bosses and dungeons arent that hard and all the shit there is to explore just makes them ridiculously easy. You dont need to cook all those recipes, upgrade armor, find all the shrines to get your hearts way above 13 hearts, etc. All that would make sense if the bosses were scaled or super hard as being able to beat them would be the 'reward' for all that exploration, but they arent. There is exploration for explorations sake obviously, but it would be nice to have more of a reason to get more than 40 shrines and use all those recipes.
I guess maybe the game isn't really designed for super in depth use and assumes most people will finish after 30ish hours of gameplay and the bosses are designed for that.
How exactly do the Amiibos work? I used an 8-bit Link and SSB Link on Sunday, and when I tried today it said I can't use them any more today :/
Also, do Lynels re-spawn? I never stopped running into them when I didn't want to fight them but now that I need stuff to upgrade the Barbarian armor their not around :/
There's 2 materials that'd be cool to get advice on for me.
Chu chu jelly and amber. What do I do with these?
Beated the game...
Yep, this is the best Zelda gane I ever played and my new Top 3 at this moment would be:
1) Breath of the Wild
2) Ocarina of time
3) Xenoblade X
Just an incredible experience from start to finish with a hell of an ending.
FTFY
The champions had some great designs, but damn they culminate asSimilar deal with Zeldas only gameplay relevance beingpressing the laser button and then stare at you from a distance in the creditsspawn the light bow in front of you and shoot the targets
their abilities were cool ideas, but never really used them.
They are just spirits so they can't really do anything more than what they could have done.
They extend the fact that this Link is op as fuck though...their abilities were cool ideas, but never really used them.
I think at a relatively early point the rewards dont really mean much though. The bosses and dungeons arent that hard and all the shit there is to explore just makes them ridiculously easy. You dont need to cook all those recipes, upgrade armor, find all the shrines to get your hearts way above 13 hearts, etc. All that would make sense if the bosses were scaled or super hard as being able to beat them would be the 'reward' for all that exploration, but they arent. There is exploration for explorations sake obviously, but it would be nice to have more of a reason to get more than 40 shrines and use all those recipes.
I guess maybe the game isn't really designed for super in depth use and assumes most people will finish after 30ish hours of gameplay and the bosses are designed for that.