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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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There's also a fast and easy way to get to the Lost Woods.
Bring a maxed out horse that you can control, set it to jog and follow an animal until you reach the end. You can do it also by running but a horse does the job faster.

I just experimented the second time to see if I can bring it there. And it works in one try.
 
With all these complaints of weapon degradation, I hope Nintendo don't cave and change it. I LOVE it.

There's something special about finally grabbing all your big hitters together in preparation for what you think is going to be a big battle. Just like you've collected ingredients and prepared meals to heal yourself, arming yourself up with a bunch of treasured swords, spears, hammers and shields feels like the medievel equivalent of a gun suit up scene in a movie. I see the weapon degradation akin to expending all your clips.

When I finally left the safety of the village of I was in and rode off toward Hyrule castle with my full armory of my best swords, shields and bows. It felt special.

Folks are just too used to having specific weapons be the primary arbiter of their power in most games. It can be hard to let that go, but once you do... oh mama, it's a party.

I just go with gusto wherever and don't worry about having great weapons now. And that makes me use all my abilities more creatively and pay attention to my environment more.

Imagine this: If you could take your best weapons into every battle, would you pay as close attention to the elements of your surroundings that might aid you in battle?

No. You would mash attack and call it a day.

Weapon decay in BotW makes players think about the world while in combat as much as it makes them think about the world while exploring it.

Starting a battle with a single weapon, throwing it at an enemy to kill it, then using its own weapon or what's immediately available against the rest of the wave of enemies is a fantastic premise.

My problem with the weapon durability system isn't that I want to keep my "best weapon into every battle," it's that I can't take any specific weapon into more than one or two battles because everything breaks so quickly. I have an 82 damage 1-h sword RIGHT NOW, and I don't care if it breaks...

What I do want, though, is a set of Eightfold Blades, Windcleaver, and a Demon Carver to go along with a Stealth armor set (with Sheik's Mask) to look like a badass ninja. But fuck me, getting those weapons is a pain in the ass and they'll just break after two groups of enemies. Another set I'd want is a Gerudo spear, scimitar, and shield to go with my Desert Voe armor. Or Silver weapons and Zora armor.

Those specific weapons are shit damage compared to what drops from Lynels, but I want to use them. The fragility system in this game makes that a worthless endeavor.
 
Right, but I feel like the hint is especially unclear.
It said to look to the sky (or something along those lines), but really you just need to look far away. If it "look at the horizon" or something, then it would have made more sense.

It was pretty clear to me because constellations are stars in the sky, so I just took the tablet hint to mean "look at the star map in front of you, the answer is there."
 
There's also a fast and easy way to get to the Lost Woods.
Bring a maxed out horse that you can control, set it to jog and follow an animal until you reach the end. You can do it also by running but a horse does the job faster.

I just experimented the second time to see if I can bring it there. And it works in one try.
Wow nice catch!
 
Just got the
Master Sword
after 40 hours, 48 shrines, and only one Divine Beast. I'm playing this game wrong, aren't I?

Edit: also the pro controller makes aiming and gyro 100x better. Wish I scored one at launch.


I just hit 100 hours and I have yet to do my 3rd Devine Beast. I have 97 shrines..
 
This will probably sound dumb but I don't hate the weapons breaking thing but I would have loved the opportunity to have had at least a 2nd weapon be on a master sword timer. Not necessarily the champions gear but one of your choosing that would be granted a "this thing still breaks but hey it's fine because you'll regain access to it in x amount of minutes". Just for vanity sake anyway.
 
It was pretty clear to me because constellations are stars in the sky, so I just took the tablet hint to mean "look at the star map in front of you, the answer is there."
The constellations in question were so far in the distance that my eye didn't notice it for a good 20 to 30 minutes.
Which is my fault granted. I honestly think I would have figured it out sooner if it weren't for that hint, haha.
 
There's also a fast and easy way to get to the Lost Woods.
Bring a maxed out horse that you can control, set it to jog and follow an animal until you reach the end. You can do it also by running but a horse does the job faster.

I just experimented the second time to see if I can bring it there. And it works in one try.

Lol and just when I said Lost Woods had a specific solution. That's neat.
 
Yeah I would have liked the combat to adopt a light/heavy two button attack scheme. Then you could have stab/poke on light and swings/slashes on heavy. Would tie in with the stamina system well too.

I'm not sure if a second attack button would be necessary, when pause combos and directional inputs would be a more efficient way to expand each weapon's moveset without making the already-busy control scheme more convoluted.
 
Anyone else run around in Korok Forest in docked mode in the most intense frame-drop areas since the update? I am seeing drops still for sure, but I feel like they are less noticeable.

Am I just seeing what I want to see? I pay little attention to framerate outside of combat, so I might be on some innacurate shit right now.

Edit: Yeah still pretty framey. I think I was just being hopeful and had a couple lucky camera pans. ;)
 
Anyone else run around in Korok Forest in docked mode in the most intense frame-drop areas since the update? I am seeing drops still for sure, but I feel like they are less noticeable.

Am I just seeing what I want to see? I pay little attention to framerate outside of combat, so I might be on some innacurate shit right now.

I have very bad frame drop before update
This is the only bad thing about the game for me
 
I have very bad frame drop before update
This is the only bad thing about the game for me

Yeah it's noticeable and annoying. After the update, I thought I saw an improvement, but I've only tested (sloppily) in Korok Forest.

Need to find some Moblins.
 
I just started Hyrule Castle and I'm hoping I'm prepared enough. I'm pretty loaded with melee weapons, meals/potions, and arrows. Only four bows, but... ehh.
 
If anyone is going to refer to the Piggyback official strategy guide map for missing Korok locations, there are a few errors that I may as well post here:

1. There are two Koroks at Hyrule Castle S
anctum
, not one. One is at the very top of the castle, and another is found by popping a balloon in the space below the very top.

2. There are two Koroks at Pico Pond (near Woodland Stable), not one.

3. There's an unlabeled Korok at Rimbo Beach (just southeast of Lurelin).

Also, double check the white numbered circles -- the circles sometimes overlap a Korok seed location symbol.

Does anything happen at 100%?

The official strategy guide says that nothing happens, but there is that "reward" for getting all 900 Koroks.

For those unaware of the Korok reward:
you get a Korok seed that's shaped like a pile of shit. Or maybe it's simply a pile of shit. Not really sure. You also are able to view Hestu's dances whenever you'd like when you speak to him.
 
WHEN YOU FIGURE OUT THE TRICK TO THE LOST WOODS THO

I literally just spent 5 minutes guessing and found my way. I accidentally
threw away the torch and figured it wasn't necessary, as the game would have just re spawned another. I just went towards the direction by looking up the map and retreating if the fog started creeping in.
Kinda wish I did it the intentional way lol.
Firesword didn't have embers falling
 
Just beat Ganon after about 65 hours played? Really
loved every minute of it, still got some quests and shrines I want to find so ill keep popping into the world to explore. No idea how Nintendo can top this one.

But where does the game fall in the timeline?
 
Is the
Yiga Clan Hideout
considered a dungeon? I think that would be disappointing if it is, not because the content is bad, but I want a straight up Zelda style dungeon.
 
I really find it odd you can't buy weapons anywhere. I guess it's easier to teach players to just acquire better weapons from dangerous foes.

Also, are katanas the only special weapon class with a different charge attack?
 
Beated the game...

Yep, this is the best Zelda gane I ever played and my new Top 3 at this moment would be:

1) Breath of the Wild
2) Skyward Sword
3) Ocarina of Time

Just an incredible experience from start to finish with a hell of an ending.
 
I beat it with all 4 dungeons and about 50 shrines, but I did get the barbarian set and some other stuff. Heres some quick thoughts if anyone cares:

+generally the best gameplay of any Zelda game
+a huge amount of optional content for people who enjoy exploring stuff

-all of the main dungeons had a similar gimmick and progression
rotate the dungeon or part of it, and get the 5 consoles, "careful, this guy killed me 100 yrs ago!"
-no real story or world progression
-you're travelling alone the whole game as a mute. Having a sidekick gave Link some personality in previous games by interaction. ie. Wind waker had Boat, Zelda, the dungeons with the cooperative mechanic. Made me feel really detatched and not care about this world very much.
-endgame stuff
what was the point of building extremely elaborate robotic divine beasts, if their only purpose was to shoot identical kamehameha's?! The ending was the biggest letdown imo, just "remember me?" roll credits
-having to pick up your horse from the ranch instead of being able to call them any time
 
Everything is a dungeon. Nothing is a dungeon. In BotW, "dungeon" is a state of mind. You just have to ~let it go~.

More broadly I think some longtime Zelda players that are having a hard time embracing this game are having trouble wrapping their heads around the idea of what rewards and puzzles mean in relation to this game, as they are there, but the implementation has changed significantly.
 
There's 2 materials that'd be cool to get advice on for me.

Chu chu jelly and amber. What do I do with these?
Blu Chu jelly can be turned into orange or yellow Chu jelly.

Put a blue jelly into a fire or hit it with fire and it will turn orange. You can strike an orange Chu jelly to have it explode in fire. Very handy substitute for flint. I will often unloaded like 30 blu jellya next to a campfire every once in a while to stock up on orange fire-starters.

Yellow can be made by adding electricity. They explode in sparks and shock nearby enemies. But now that I think about it, can probably be used on certain shrine puzzles lol.
 
Blu Chu jelly can be turned into orange or yellow Chu jelly.

Put a blue jelly into a fire or hit it with fire and it will turn orange. You can strike an orange Chu jelly to have it explode in fire. Very handy substitute for flint. I will often unloaded like 30 blu jellya next to a campfire every once in a while to stock up on orange fire-starters.

Yellow can be made by adding electricity. They explode in sparks and shock nearby enemies. But now that I think about it, can probably be used on certain shrine puzzles lol.

You can make white by hitting them with ice weapons, FYI.
 
There's 2 materials that'd be cool to get advice on for me.

Chu chu jelly and amber. What do I do with these?

You can convert chu chu jelly by adding an element with it. Useful for certain armor upgrades and if it explodes it unleashes an elemental power (orange creates fire, white freezes things within a range, yellow emits shock/electricity).

Amber, like all other minerals, are for armor upgrades.
 
Finally finished the game. 160hrs, 499 seeds, 120 shrines, all sidequests completed (which surprised me, assumed I'd have missed at least one somewhere), most gear at lvl 4, coming in at 66.08% map completion. Didn't look at any guides (other than a map showing where the hell the 120th shrine was...
Hyrule Castle :P
) and avoided most discussion, this game was an absolute marvel to discover on your own.

I could type a novel about this game but it's all probably already been said. My previous favourite game of all time was strongly OoT, but somehow I think a game released in 2017 has surpassed it... never thought that would happen. Go Nintendo!
EWmof.gif
 
After putting in some thought about the story.

I actually really like how they did it. The story doesn't tell you much because it's all base of Links memories. Your only shown what he remembers and it's up to you to fill in the other pieces through exploration.

Reading dairies, talking to people etc. made it much more rewarding then watching cutscenes play.

I also really like this Zelda. Nice to see her have a lot of screen time.
 
I think at a relatively early point the rewards dont really mean much though. The bosses and dungeons arent that hard and all the shit there is to explore just makes them ridiculously easy. You dont need to cook all those recipes, upgrade armor, find all the shrines to get your hearts way above 13 hearts, etc. All that would make sense if the bosses were scaled or super hard as being able to beat them would be the 'reward' for all that exploration, but they arent. There is exploration for explorations sake obviously, but it would be nice to have more of a reason to get more than 40 shrines and use all those recipes.

I guess maybe the game isn't really designed for super in depth use and assumes most people will finish after 30ish hours of gameplay and the bosses are designed for that.
 
The constellations in question were so far in the distance that my eye didn't notice it for a good 20 to 30 minutes.
Which is my fault granted. I honestly think I would have figured it out sooner if it weren't for that hint, haha.

This was honestly one of the quickest shrines in the whole game for me.

I read the hint, looked up a bit and saw the constellation map. Looked at the ball puzzle and noticed it made a grid with the constellations and a number and solved it instantly.

For those unaware of the Korok reward:
you get a Korok seed that's shaped like a pile of shit. Or maybe it's simply a pile of shit. Not really sure. You also are able to view Hestu's dances whenever you'd like when you speak to him.

They're all shit. The description for the seeds doesn't say "it has a distinct smell" for nothing.
 
After putting in some thought about the story.

I actually really like how they did it. The story doesn't tell you much because it's all base of Links memories. Your only shown what he remembers and it's up to you to fill in the other pieces through exploration.

Reading dairies, talking to people etc. made it much more rewarding then watching cutscenes play.

I also really like this Zelda. Nice to see her have a lot of screen time.

I havent beaten the game yet but I do appreciate how the NPCs and diaries flesh out the world. Theres so much you learn from just visuals too. The ruins and placements of Guardians also tell a story.

I still wish there were more cutscenes or at least longer scenes. They're really enjoyable and I wish they werent so short.
 
I like how the mechanics in this game are all about promoting adventure, exploration, and discovery, even though some comes at the expense of player convenience. Take fast traveling, for instance. You often don't fast travel right in front of your destination, but there's a fair distance you have to run or glide before you get to where you want, allowing you to go where you wanted. Towers don't litter your map with icons, quest destinations are just vague hints of location, not markers. There's a clear sign when monsters do respawn, so you don't need to speculate whether an area is clear or not.

Weapon degradation is part of it, too. You can't sell or buy weapons, so you need to go out your way to find weapons (though they gave you a lot of freebies in fixed locations). You can't even store them, so you just have to use them. This makes enemy camp a question: should I risk fight enemies for whatever loot is inside? Is it worth it? Or should I bypass them?

Other games have conditioned us that gameplay=combat, so a disincentive for combat feels like avoiding gameplay. But BoTW is first and foremost an adventure game, so if Link has to avoid combat, he will.

I think I have more fun playing the game when Link was a scruffy guy in a shirt, afraid to even face two monsters at once, rather than where my Link now is (the champion who had these fancy armors and weapons with a lot of heart and stamina). But the sense of discovering something without hint is so satisfying.
 
How exactly do the Amiibos work? I used an 8-bit Link and SSB Link on Sunday, and when I tried today it said I can't use them any more today :/


Also, do Lynels re-spawn? I never stopped running into them when I didn't want to fight them but now that I need stuff to upgrade the Barbarian armor their not around :/
 
How exactly do the Amiibos work? I used an 8-bit Link and SSB Link on Sunday, and when I tried today it said I can't use them any more today :/


Also, do Lynels re-spawn? I never stopped running into them when I didn't want to fight them but now that I need stuff to upgrade the Barbarian armor their not around :/
You gotta wait for the blood moon.
 
I think at a relatively early point the rewards dont really mean much though. The bosses and dungeons arent that hard and all the shit there is to explore just makes them ridiculously easy. You dont need to cook all those recipes, upgrade armor, find all the shrines to get your hearts way above 13 hearts, etc. All that would make sense if the bosses were scaled or super hard as being able to beat them would be the 'reward' for all that exploration, but they arent. There is exploration for explorations sake obviously, but it would be nice to have more of a reason to get more than 40 shrines and use all those recipes.

I guess maybe the game isn't really designed for super in depth use and assumes most people will finish after 30ish hours of gameplay and the bosses are designed for that.

That's part of why you can head to Ganon immediately. Fight Ganon whenever you feel ready, then after you beat him explore the world at your leisure. That's how I did it and I wouldn't have it any other way. Beating Ganon felt earned, and after that I wasn't exploring because I needed to finish the game, I was exploring because I genuinely wanted to see the rest of the world.

There's little benefit to playing the game "in order", people only do so because that's what they're used to.
 
How exactly do the Amiibos work? I used an 8-bit Link and SSB Link on Sunday, and when I tried today it said I can't use them any more today :/


Also, do Lynels re-spawn? I never stopped running into them when I didn't want to fight them but now that I need stuff to upgrade the Barbarian armor their not around :/

Lynels, like all other monsters, respawn during the blood moon. Lynels are scattered all around the world. There's even some areas where 3 lynels exist in one strip of land.
 
There's 2 materials that'd be cool to get advice on for me.

Chu chu jelly and amber. What do I do with these?

In addition to what has been said already, if you get too much of them, you can sell some of your stock for fast cash. The non-blue jelly versions sell for double compared to the blue versions, so if you have a fire/ice/electricity hand weapon, you know what to do. ;-)
 
You know the worst part of throwing your metal weapon too early at a group of enemies during a lightning storm? When it's a motherfucking BOOMERANG.
 
Just defeated Ganon at about 90 hours and roughly 85 shrines. I'll probably come back in a few months and try to check off the rest of the boxes but I'm so burnt out on Zelda right now ugh.
 
The champions had some great designs, but damn they culminate as
pressing the laser button and then stare at you from a distance in the credits
Similar deal with Zeldas only gameplay relevance being
spawn the light bow in front of you and shoot the targets

their abilities were cool ideas, but never really used them.
 
The champions had some great designs, but damn they culminate as
pressing the laser button and then stare at you from a distance in the credits
Similar deal with Zeldas only gameplay relevance being
spawn the light bow in front of you and shoot the targets

their abilities were cool ideas, but never really used them.

They are just spirits so they can't really do anything more than what they could have done.
 
I think at a relatively early point the rewards dont really mean much though. The bosses and dungeons arent that hard and all the shit there is to explore just makes them ridiculously easy. You dont need to cook all those recipes, upgrade armor, find all the shrines to get your hearts way above 13 hearts, etc. All that would make sense if the bosses were scaled or super hard as being able to beat them would be the 'reward' for all that exploration, but they arent. There is exploration for explorations sake obviously, but it would be nice to have more of a reason to get more than 40 shrines and use all those recipes.

I guess maybe the game isn't really designed for super in depth use and assumes most people will finish after 30ish hours of gameplay and the bosses are designed for that.

In this game reward is never a item or money or anything

It's the experience, the trial you got
Like eventide island, like spirit of wisdom shrine quest
You really didn't get anything useful(actually I lost a lot of items and weapons, but i got some best video game experience in years)
 
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