Cemu Thread: Emulating Wii U Games

Did anyone here try out the ppAA disabling shader for BotW?

This screenshot has the ppAA disabling shader.

cemu_2017_04_02_11_01_03_89_by_aloooo81-db4f43q.jpg


It was rendered 5K, but downsampled to 4K so its not a perfect representation to look at. I can upload a cropped version of just link with the RAW 5K png when I'm off work.

Of course it had to be you, posting 8k grass images. Very nice.

lol.
 
I thought I would hate the weapon durability in BotW but it didn't end up being a problem. I think the initial inventory size should be a bit bigger. But once you realize there's hardly ever a good reason to hold onto a weapon, it's fine.

Anyway, back to Cemu... after I finish up BotW I think I'm going to use this to finally play Wind Waker HD. For some reason I never got around to it on GameCube, and I don't want to have to dig out all my old hardware to fire up a copy of the game.

ACTUALLY the main thing I want is to be able to pick up an enemy weapon while my inventory is full, but just can't store it.

Every time I make an enemy drop a weapon I want to deny them it but the game won't let me because I have a whole inventory of good stuff. The only way to deny them their weapon is go give one of my better ones.
 
Well, clearly that's working. Thanks for the shots.

Would probably make sense to remove the broken built-in ppAA and then inject some working implementation.
 
ACTUALLY the main thing I want is to be able to pick up an enemy weapon while my inventory is full, but just can't store it.

Every time I make an enemy drop a weapon I want to deny them it but the game won't let me because I have a whole inventory of good stuff. The only way to deny them their weapon is go give one of my better ones.

Once I realized that every weapon in the game is easily re-obtainable, I stopped caring about holding onto weapons and just burned through them. And despite me recklessly breaking them, I STILL picked up more than I could hold.

If there was any CEMU-based mod I want to see, it's one that makes it possible to drop items from the quick menu or give me a keyboard map that lets me hotswap armor.... but both of those are very complicated things to do. :(
 
I think I missed something. What's with the in-game ppAA and why are people disabling it?
The game has in-game ppAA. When you replace the 1280x720 buffer with a larger one it messes up and reduces IQ by causing artifacts.
(My educated guess would be that the shader has some parameter which tells it the pixel size for sampling the surroundings, and that is obviously off when you manipulate the buffer)
 
We need a step-by-step guide in one place (is there one?)

1) All the hacks / tweaks needed to get a decent frame-rate
2) How to make it high-rez
3) How to remove AA
4) ???
 
The performance I'm getting right now with all tweaks\hacks\etc is just borderline playable, but not very enjoyable. Getting freezes\hitches, as well as moments of sub 20 FPS gameplay. I rarely hit 30.

So yeah, I'll chip away at it while I play other games and hope that CEMU gets some performance optimizations. I'm not going to be able to get a new CPU\mobo anytime soon....

I'm also hoping that someone manages to mod away the weapon durability.

Yeah I'm not very accepting of jank. Frame drops are fine but broken shit I just can't stand, it'll ruing the game. I might get back to my other games like you and see where this goes over the next couple of months or so.

Like you I can't afford a new mobo/CPU as I only just got a machine - latest i5 (6700K?) with GTX 1060 so if that can't cut it then I'm out.

Mouse click+drag on screen does motion controls. If you have something like a steam controller you can map the motion controls to mouse drags.

Nice to know!
 
We need a step-by-step guide in one place (is there one?)

1) All the hacks / tweaks needed to get a decent frame-rate
2) How to make it high-rez
3) How to remove AA
4) ???

been asking for this a few times already since i have little to no knowledge on installing hacks and packs or adding folders to CEMU and i always get the same answer, which is no answer at all
 
My grand ideas for CEMU are falling through.

I wanted to be able to stream CEMU games from my desktop to my living room TV. The only way I can think to do it is have my laptop hooked up to my TV via HDMI, then stream CEMU through Steam as a non-steam game.

Issue #1. Can't access the CEMU menu on the machine receiving the stream. So I have to run to my PC to open the game and (for some games) enable upside down rendering.

Issue #2. The machine receiving the stream doesn't get controller input in the game. I have a wired XBOX 360 controller, but it won't work on CEMU when streamed.

Anyone else trying to do something like this with more success? It's my last resort short of building a 2nd PC to work as a emulation station in my living room (and for other PC games that I could play with a controller in there).
 
been asking for this a few times already since i have little to no knowledge on installing hacks and packs or adding folders to CEMU and i always get the same answer, which is no answer at all
We need a step-by-step guide in one place (is there one?)

1) All the hacks / tweaks needed to get a decent frame-rate:
2) How to make it high-rez
3) How to remove AA
4) ???

BOTW MEGATHREAD
Zelda FPS Guide

That has pretty much everything.

-In 1.7.4 you can use disableGPUfence via the editing the correct file in your Gameprofiles folder under CEMU. Locate the one that corresponds to your game: USA is 00050000101c9400, for EU 00050000101c9500, and for JPN 00050000101C9300.

Open it up and add this to it:
Code:
[CPU]
emulateSinglePrecision = true

[Graphics]
disableGPUFence = true

This should give you a big performance boost. You could also just enable the Cemuhook HACK, which is under Options once CEMUHook is installed.
-Make sure you get cemuhook, mainly to enable pre-rendered cut-scene playback
-Links to precompiled shaders, they are region specific but that can be fixed by simply changing the filename. Install by deleting your shader cache from transferable folder and precompiled folder, insert the new shader cache into the transferable folder with the same filename as your old Zelda cache... ie, mine was dcac9927.bin
-After loading up CEMU, go to OPTIONS, GPU Buffer Accuracy... set that to Low.
-You can use Graphics packs to make it higher resolution and to tweak graphics. Links for Graphic Packs and how to install them (shove them in the graphics pack folder). There are standard packs you can find on that page, then some tweaked out ones here.
-Use the Nvidia Control Panel settings in there if you have Nvidia. If you have AMD, sorry.
-Changing your CPU Core affinity might help. While your at it, raising the priority might as well. This is all at your own risk.
-A Graphics Pack Durante linked to, to disable Post Process AA that gets funky when you play at higher resolution.
-Using RivaTuner to cap CEMU framerate to 30fps is helpful.

That's about all I can think of at the moment. The biggest ones are the GPUfence tweak, CEMUhook and Shader Profiles. Hope that's helpful, any questions feel free to PM and I'll try and point you in the right direction.
 
Do I need 16gb of ram for BOTW or is 8gb good enough?

Also, I cone across an error in which Link just walks no matter how I push/tilt the analog stick. It only happends with this game.
 
The game has in-game ppAA. When you replace the 1280x720 buffer with a larger one it messes up and reduces IQ by causing artifacts.
(My educated guess would be that the shader has some parameter which tells it the pixel size for sampling the surroundings, and that is obviously off when you manipulate the buffer)

Well, we learn something everyday. So BotW has post process AA? It must really suck right? Cause aliasing is absurdly apparent even in handheld mode if you look for it.
 
LQcYEb8.png


Cemu is now listed as a top five creator on Graphtreon. I wonder how high up they will get? Taking into account today's numbers they should already be moving up to #3.
 
It's not the best for general computing or multithreaded games, but I'm running Cemu on a G3258 overclocked to 4.4GHz and getting great performance. I paid 50 dollars for this processor.
 
My grand ideas for CEMU are falling through.

I wanted to be able to stream CEMU games from my desktop to my living room TV. The only way I can think to do it is have my laptop hooked up to my TV via HDMI, then stream CEMU through Steam as a non-steam game.

Issue #1. Can't access the CEMU menu on the machine receiving the stream. So I have to run to my PC to open the game and (for some games) enable upside down rendering.

Issue #2. The machine receiving the stream doesn't get controller input in the game. I have a wired XBOX 360 controller, but it won't work on CEMU when streamed.

Anyone else trying to do something like this with more success? It's my last resort short of building a 2nd PC to work as a emulation station in my living room (and for other PC games that I could play with a controller in there).
I can play BoTW Cemu through my Steamlink using a DS3 controller. The controller setup required having the DS3 paired to the Steamlink and setting it up in cemu on the host PC while it was running. Im running the 2880p pack for the game.
 
been asking for this a few times already since i have little to no knowledge on installing hacks and packs or adding folders to CEMU and i always get the same answer, which is no answer at all

That's probably because no one feels like explaining it and you can find that all right here in this thread if you just search... lol.
 
The controller setup required having the DS3 paired to the Steamlink and setting it up in cemu on the host PC while it was running.

Sounds tricky. I'm not sure if I could do that unless my controller would work from where my PC is. I guess I can give it a try. I have DS4 controllers but they should work the same. Sadly, I'll have to do this with multiple controllers as I'd really like to play splitscreen in some games.
 
My grand ideas for CEMU are falling through.

I wanted to be able to stream CEMU games from my desktop to my living room TV. The only way I can think to do it is have my laptop hooked up to my TV via HDMI, then stream CEMU through Steam as a non-steam game.

Issue #1. Can't access the CEMU menu on the machine receiving the stream. So I have to run to my PC to open the game and (for some games) enable upside down rendering.

Issue #2. The machine receiving the stream doesn't get controller input in the game. I have a wired XBOX 360 controller, but it won't work on CEMU when streamed.

Anyone else trying to do something like this with more success? It's my last resort short of building a 2nd PC to work as a emulation station in my living room (and for other PC games that I could play with a controller in there).

I can stream it to my FireStick using Moonlight & nvidia's gamestream stuff on the PC side. If you have anything that can run it on your TV, try that or whatever.
 
Sounds tricky. I'm not sure if I could do that unless my controller would work from where my PC is. I guess I can give it a try. I have DS4 controllers but they should work the same. Sadly, I'll have to do this with multiple controllers as I'd really like to play splitscreen in some games.
I was lucky. My PC is in an upstairs back room over 25ft from the Steamlink and it still worked. Another option is to remote into your host with a laptop/tablet and set it up that way. The first time I tried I set the inputs one button at a time running back and forth to the controller before I figured out the DS3 actually had good range.
 
I posted a screenshot from the game on reddit and everyone got VERY MAD at me.

Someone was saying their game looks identical on switch and posted a screenshot, so I made the comparison for them.

O43Kfb2.png
 
I posted a screenshot from the game on reddit and everyone got VERY MAD at me.

Someone was saying their game looks identical on switch and posted a screenshot, so I made the comparison for them.

O43Kfb2.png

I guess the Switch version is supposedly on the right side? Sorry, but my Switch version doesn't look like that even at 10 cm from the TV or 5 from the Switch's screen.
 
My grand ideas for CEMU are falling through.

I wanted to be able to stream CEMU games from my desktop to my living room TV. The only way I can think to do it is have my laptop hooked up to my TV via HDMI, then stream CEMU through Steam as a non-steam game.

Issue #1. Can't access the CEMU menu on the machine receiving the stream. So I have to run to my PC to open the game and (for some games) enable upside down rendering.

Issue #2. The machine receiving the stream doesn't get controller input in the game. I have a wired XBOX 360 controller, but it won't work on CEMU when streamed.

Anyone else trying to do something like this with more success? It's my last resort short of building a 2nd PC to work as a emulation station in my living room (and for other PC games that I could play with a controller in there).

I've streamed Mario 3D World just fine to my Steam Link. Have to enable upside-down rendering beforehand, and I launch the shortcut from Steam like this:

"C:\DATA\Games\Cemu\Cemu.exe" -f -g (path to game file)

the -f makes it fullscreen and the -g loads the game - no need to use the menu at all.

BOTW MEGATHREAD
Zelda FPS Guide

That has pretty much everything.

-In 1.7.4 you can use disableGPUfence via the editing the correct file in your Gameprofiles folder under CEMU. Locate the one that corresponds to your game: USA is 00050000101c9400, for EU 00050000101c9500, and for JPN 00050000101C9300.

Open it up and add this to it:
Code:
[CPU]
emulateSinglePrecision = true

[Graphics]
disableGPUFence = true

This should give you a big performance boost. You could also just enable the Cemuhook HACK, which is under Options once CEMUHook is installed.
-Make sure you get cemuhook, mainly to enable pre-rendered cut-scene playback
-Links to precompiled shaders, they are region specific but that can be fixed by simply changing the filename. Install by deleting your shader cache from transferable folder and precompiled folder, insert the new shader cache into the transferable folder with the same filename as your old Zelda cache... ie, mine was dcac9927.bin
-After loading up CEMU, go to OPTIONS, GPU Buffer Accuracy... set that to Low.
-You can use Graphics packs to make it higher resolution and to tweak graphics. Links for Graphic Packs and how to install them (shove them in the graphics pack folder). There are standard packs you can find on that page, then some tweaked out ones here.
-Use the Nvidia Control Panel settings in there if you have Nvidia. If you have AMD, sorry.
-Changing your CPU Core affinity might help. While your at it, raising the priority might as well. This is all at your own risk.
-A Graphics Pack Durante linked to, to disable Post Process AA that gets funky when you play at higher resolution.
-Using RivaTuner to cap CEMU framerate to 30fps is helpful.

That's about all I can think of at the moment. The biggest ones are the GPUfence tweak, CEMUhook and Shader Profiles. Hope that's helpful, any questions feel free to PM and I'll try and point you in the right direction.

Thankyou! Quoting here so I can find it again (and other people can) in future.
 
I guess the Switch version is supposedly on the right side? Sorry, but my Switch version doesn't look like that even at 10 cm from the TV or 5 from the Switch's screen.

Looks much better than that on my TV as well

There's visible aliasing and such but I think the compression in that shot makes the switch version looks 50 times worse than it actually is
 
I have an i5 4460 and it just doesn't seem to cut it for this game. It also takes up a large amount of memory to compile shaders. So if your on an nVidia GPU and have less than 16 Gb of RAM you're SOL.

Maybe they can do some optimization that will get the performance to a more playable level for us plebs in the future.
 
I posted a screenshot from the game on reddit and everyone got VERY MAD at me.

Someone was saying their game looks identical on switch and posted a screenshot, so I made the comparison for them.

O43Kfb2.png
The game on my Switch looks just like your shots on the left though...
 
I guess the Switch version is supposedly on the right side? Sorry, but my Switch version doesn't look like that even at 10 cm from the TV or 5 from the Switch's screen.

Looks much better than that on my TV as well

There's visible aliasing and such but I think the compression in that shot makes the switch version looks 50 times worse than it actually is

This is like the reverse bullshot. Cmon dude.

For context, the section I'm showing is stuff off in the distance.

It's not meant to be taken as "the switch version looks terrible." It was a hyperbolic comparison in response to the screenshot they posted alongside the hyperbolic statement of "it looks literally identical"
 
BOTW MEGATHREAD
Zelda FPS Guide

That has pretty much everything.

-In 1.7.4 you can use disableGPUfence via the editing the correct file in your Gameprofiles folder under CEMU. Locate the one that corresponds to your game: USA is 00050000101c9400, for EU 00050000101c9500, and for JPN 00050000101C9300.

Open it up and add this to it:
Code:
[CPU]
emulateSinglePrecision = true

[Graphics]
disableGPUFence = true

This should give you a big performance boost. You could also just enable the Cemuhook HACK, which is under Options once CEMUHook is installed.
-Make sure you get cemuhook, mainly to enable pre-rendered cut-scene playback
-Links to precompiled shaders, they are region specific but that can be fixed by simply changing the filename. Install by deleting your shader cache from transferable folder and precompiled folder, insert the new shader cache into the transferable folder with the same filename as your old Zelda cache... ie, mine was dcac9927.bin
-After loading up CEMU, go to OPTIONS, GPU Buffer Accuracy... set that to Low.
-You can use Graphics packs to make it higher resolution and to tweak graphics. Links for Graphic Packs and how to install them (shove them in the graphics pack folder). There are standard packs you can find on that page, then some tweaked out ones here.
-Use the Nvidia Control Panel settings in there if you have Nvidia. If you have AMD, sorry.
-Changing your CPU Core affinity might help. While your at it, raising the priority might as well. This is all at your own risk.
-A Graphics Pack Durante linked to, to disable Post Process AA that gets funky when you play at higher resolution.
-Using RivaTuner to cap CEMU framerate to 30fps is helpful.

That's about all I can think of at the moment. The biggest ones are the GPUfence tweak, CEMUhook and Shader Profiles. Hope that's helpful, any questions feel free to PM and I'll try and point you in the right direction.
Noted, thanks
 
For context, the section I'm showing is stuff off in the distance.

It's not meant to be taken as "the switch version looks terrible." It was a hyperbolic comparison in response to the hyperbolic statement of "it looks literally identical"

Oh. That went right over my head.
 
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