Native res is 480x270 so you tell me.![]()
What an odd resolution. Why'd you go with that if you don't mind my asking? Does that scale evenly to 1080p?
Edit: nevermind
Native res is 480x270 so you tell me.![]()
Hmmm isn't this game built on unity? Curious how easy the port will or won't be. Aren't there already some unity stuff on switch? Think that chrono trigger clone is.
No filters. 480 x 270 scales up evenly to 1080p/4k. The game also can adjust that native 480x270 to slightly different sizes to scale evenly to other more resolutions.
Does that cover QHD as well?
Since you can't scale 480x270 natively to 720p/1440p.
(1080p here, just curious how you handle those resolutions).
Just wanted to reiterate that all of our games, including Cosmic Star Heroine, can be streamed freely. We have no problems with monetized streams either. Feel free to reference this post as proof if any video hosting site questions you.
Just wanted to reiterate that all of our games, including Cosmic Star Heroine, can be streamed freely. We have no problems with monetized streams either. Feel free to reference this post as proof if any video hosting site questions you.
Atlus is dumb, but cmon now.
Yeah, I just think it's funny. I personally derive no enjoyment out of watching somebody else play a game, but when you've got people literally wanting to give your game free marketing and you tell them no, that's just ridiculous.
And we've had a policy to allow streams and monetization from streams for years so it's not like this is a new thing. I just thought the timing was amusing.
Isn't screenshot taking blocked, too? Atlus/P5 deserves all of that ridicule and more.
I saw in another thread it also blocks the screenshots of when trophies pop, haha.
Nice that it's finally coming out!
I was interested in this for a while but I have to admit that I got a bit tired of waiting and hearing about it.
Might pick it up at a later date.
Maybe, but there's really no point for us to do so. Steam version is already DRM-free and any extra sales we get on 3+ year old games by putting them on a new platform is likely to be miniscule at best and more than outweighed by the extra hassle of having to support a new version and additional storefront.
The general impression I got from asking around is that the people who care about achievements/trophies, don't want them to be very hard and the people who want a challenge, don't care much about achievements/trophies. So I'm just trying to give people what they want - if you like achievements, it's not too hard to get them all and if you want a challenge, well, have fun on some of these bosses on the highest difficulty mode with no grinding.![]()
Isn't screenshot taking blocked, too? Atlus/P5 deserves all of that ridicule and more.
What an odd resolution. Why'd you go with that if you don't mind my asking? Does that scale evenly to 1080p?
Edit: nevermind
Guess that explains the one time I tried anything it actually worked.Everything outside of the title screen is blocked. So if you want to screenshot the title screen, you can do that at least.
15-20 hours.
Hey Robert, bit close to Persona 5 no? Though I guess since this is a smaller title it doesn't really matter?
Super excited though, day one purchase here
Atlus is dumb, but cmon now.
Just gonna repost when I said earlier to this question:
"Basically, Sony came to us and offered us a slot in their indie promotion and we felt that the visibility gain we would get from that outweighed the proximity to Persona 5.
We also do have some advantages - our game is a fraction of the price, requires less of a time commitment (and is probably much faster-paced from what I've heard), has a fantastic, original combat system that I'm especially proud of, and perhaps most importantly, is available on more platforms. I'm thinking we might have a lot of instances of RPG fans getting excited for Persona 5 but not have a platform to play it on and instead transfer that excitement to Cosmic Star Heroine."
And I think if you're a fan of turn-based RPGs, there's a good chance you'll just end up buying both.
PSP resolution yo
I fail to see a problem.Atlus is dumb, but cmon now.
I don't even know if there will be a next game - I'm pretty burnt out from this one and we have to see if it sells enough to make back expenses from this game as well as cover additional development of another game.
I don't even know if there will be a next game - I'm pretty burnt out from this one and we have to see if it sells enough to make back expenses from this game as well as cover additional development of another game.
Just gonna repost when I said earlier to this question:
"Basically, Sony came to us and offered us a slot in their indie promotion and we felt that the visibility gain we would get from that outweighed the proximity to Persona 5.
We also do have some advantages - our game is a fraction of the price, requires less of a time commitment (and is probably much faster-paced from what I've heard), has a fantastic, original combat system that I'm especially proud of, and perhaps most importantly, is available on more platforms. I'm thinking we might have a lot of instances of RPG fans getting excited for Persona 5 but not have a platform to play it on and instead transfer that excitement to Cosmic Star Heroine."
And I think if you're a fan of turn-based RPGs, there's a good chance you'll just end up buying both.
How long do you estimate it takes to complete CSH the first time around?
15-20 hours is our guess.
15-20 hours is our guess.
Any reviews gonna hit before launch?
I don't know. We're trying to get one last patch in before we send out reviews so it's going to be tight. I don't even know if there's going to be any reviews at launch, much less before.
Hope there aren't any game breaking bugs lol.
Does the game auto save, or is it save anywhere, or only at save points and overworld like old jrpgs?
Not sure if it has been asked previously but what's the estimated file size for the Vita version? Need to know if I need to free up space.
The general impression I got from asking around is that the people who care about achievements/trophies, don't want them to be very hard and the people who want a challenge, don't care much about achievements/trophies.
Game is currently just under 5GBs. Not sure how much we'll be able to get that down for the Vita version if at all.
The general impression I got from asking around is that the people who care about achievements/trophies, don't want them to be very hard and the people who want a challenge, don't care much about achievements/trophies.
As someone thats been with ya since Breath of Death VII on 360, godspeed with whatever you decided to do.I don't even know if there will be a next game - I'm pretty burnt out from this one and we have to see if it sells enough to make back expenses from this game as well as cover additional development of another game.
I don't think we would do an Action/RPG - it could be fun but there's a TON of competition there compared to the turn-based genre (so many Metroidvanias). If we do another game, it would almost definitely be setup similarly to Cosmic Star Heroine since I took so much time writing all this Chrono Trigger-style RPG code that it would be a waste to only use it on one game.
The idea I have that's the most fleshed out is a Persona-style game set in a post-apocalyptic world with a heavy dose of Castlevania gothic style & setting.
Game is currently just under 5GBs. Not sure how much we'll be able to get that down for the Vita version if at all.
So, there's no review embargo on this game? Reviews can come at any time?