amstradcpc
Member
XB1 had a gpu architecture similar to Bonaire(GCN 1.1).But not as efficient as what is in Scorpio. XB1 already has polaris but this is improved further
XB1 had a gpu architecture similar to Bonaire(GCN 1.1).But not as efficient as what is in Scorpio. XB1 already has polaris but this is improved further
But not as efficient as what is in Scorpio. XB1 already has polaris but this is improved further
No, XB1 doesn't "have" Polaris. OMFG.
But not as efficient as what is in Scorpio. XB1 already has polaris but this is improved further
Then XB1 doesnt have that chip? It just said that it does as well. You all just said it's already in XB1 then say it's something Polaris brought to the table. Then you are now saying XB1 doesn't support it? Make yo minds up
Then XB1 doesnt have that chip? It just said that it does as well
Only the command processor, the initial part of the GPU firing jobs to the GPU shader cores.Then XB1 doesnt have that chip? It just said that it does as well
That doesnt explain the DF excitement hyping it and calling the cpu a jaguar evolved vs plain jaguars in PS4 Pro.XB1 didn't have Polaris.
Polaris has improved command buffer features over the previous gen of AMD hardware that XB1 was based on. Given Microsoft's clarification I'm guessing the improvements in Scorpio are the Polaris improvements.
Good on MS for actually providing some clarification though, rather than letting things run.
Microsoft's Andrew Goossen has been in touch to clarify that D3D12 support at the hardware level is actually a part of the existing Xbox One and Xbox One S too. "Scorpio builds on the Command Processor capability present in the original Xbox One," we're told. "Our implementation of D3D12 supports all Xbox Ones, and games have already shipped that use it. When a game using D3D12 starts up, we reprogram the GPU's Command Processor front-end. The 50 per cent CPU rendering overhead improvement was reported by shipping games. The amount of win is dependent on the game engine and content, and not all games will see that size of improvement. Scorpio's Command Processor provides additional capability and programmability beyond what Xbox One/Xbox One S can do. We plan to take advantage of this in the future
Then XB1 doesnt have that chip? It just said that it does as well. You all just said it's already in XB1 then say it's something Polaris brought to the table. Then you are now saying XB1 doesn't support it? Make yo minds up
GCN, AMD's GPU architecture, has a Command Processor (hardware that runs logic).
Polaris (a newer version of GCN) has improved that Command Processor.
It's simple, really.
And has MS improved it further than what we see in standard Polaris?
That doesnt explain the DF excitement hyping it and calling the cpu a jaguar evolved vs plain jaguars in PS4 Pro.
Yes.
It's called Polaris.
It's not "a chip". It's part of the GPU.
https://en.wikipedia.org/wiki/Graphics_Core_Next#Graphics_Command_Processor
Seriously, people, there's a lot of info on the internet to be talking out of one's ass.
And has MS improved it further than what we see in standard Polaris?
I'm not trying to pull anything out of my ass here. They mentioned processor, so I used the word chip, my mistake. Nowhere did I think or even insinuate that this was some stupid secret sauce.
Why are you always looking for something more?
We have the specs, Scorpio is fine as it is, no need to look for some special custom enhancements or whatever
Already in Rx 480.
Thank you!
So an Rx 480 is more or less the same GPU in the Scorpio?
Layman's terms
The numbers are the numbers, its still a Jaguar CPU and its still 6TF but Microsoft is doing everything they they possibly can to make sure developers get as much of that Jaguar and 6TF on the screen.
So if Scorpio is 40 CUs why is there not an rx580 with 40 cus?
This is AMDs mos powerful chip outside of vega, why can't we buy it?
It's basically a 1070 fighter which AMD doesn't even have right now.
As a base, yes, but more CU's.Thank you!
So an Rx 480 is more or less the same GPU in the Scorpio?
Customized 480Somehow Scorpio has 40 cus, 480 only has 36.
I don't get it. I thought rx 480 was a full Polaris 10 but apparently it isn't.
They just never released a full Polaris 10, or this is a brand new chip.
You have a point, but remember that Scorpio is still months away.
We might get a slightly bigger 580, and there's also Vega pretty soon.
More or less, except more custom work is disclosed. Only that currently the are no RX480 with 40 CUs in the market.Maybe with its relaunch as the RX500 series, the same chip more efficiently fabbed suppossely.Thank you!
So an Rx 480 is more or less the same GPU in the Scorpio?
Somehow Scorpio has 40 cus, 480 only has 36.
I don't get it. I thought rx 480 was a full Polaris 10 but apparently it isn't.
They just never released a full Polaris 10, or this is a brand new chip.
Since Scorpio is still a few months away, im expecting the rx5x rebranding to have maybe a 580x with 40cus.As a shareholder I'm fucking baffled though.
They are sitting out of the higher end segment when apparently they don't have to be.
I wouldn't call it a 1070 fighter at all (we're talking PC here, no special sauce involved)
It's still a RX 480 @6TF
As a shareholder I'm fucking baffled though.
They are sitting out of the higher end segment when apparently they don't have to be.
A 12gb 1070/1080 fighter at 1300/1400mhz for $399 or so would be awesome.
I would assume it would click at 1300-1400mhz or so as a dedicated card. 12gb gddr5.
Could definitely take on the 1070.
That has been part of GCN 1.2. It has been improved in Polaris and Vega but not new.
Lets hope Vegas tile rendering can catch up with Nvidia's solution.Has been its secret sauce since Maxwell.A heavily overclocked (1400+) RX 480 still isn't 1070 level, even with 4 more CUs I doubt it would be enough
Still I agree that the RX5xx line should been a liitle bit beefier if possible
Polaris(GCN 4) made the command processors(included two) programmables.That has been part of GCN 1.2. It has been improved in Polaris and Vega but not new.
It's a semi-custom APU. It's a unique arrangement of AMD IP blocks with some custom tweaks, designed to meet Microsoft's requirements and specifications.Somehow Scorpio has 40 cus, 480 only has 36.
I don't get it. I thought rx 480 was a full Polaris 10 but apparently it isn't.
They just never released a full Polaris 10, or this is a brand new chip.
It's basically a 1070 fighter which AMD doesn't even have right now.
Some 480s have more than 36 cus, they are just locked for some reason. Custom BIOS can unlock them.Somehow Scorpio has 40 cus, 480 only has 36.
I don't get it. I thought rx 480 was a full Polaris 10 but apparently it isn't.
They just never released a full Polaris 10, or this is a brand new chip.
Sorry dude, I thought it was Space_nut repeating the "extra custom chip" idea. My apologies, that was a normal phrasing otherwise.
Some 480s have more than 36 cus, they are just locked for some reason. Custom BIOS can unlock them.
How many ROPs is this thing?
That was 460 no? can't find anything on 480 unlocking.Sone 480s have more than 36 cus, they are just locked for some reason. Custom BIOS can unlock them.
Nope programmable Hardware Schedulers first appeared in GCN 1.2 also known as GCN 3.Polaris(GCN 4) made the command processors(included two) programmables.
Secret Sauce on Xbox One (S) confirmed! LOL
I did not know that they actually reprogram the Command Processors when starting a DX12 game.
Then XB1 doesnt have that chip? It just said that it does as well. You all just said it's already in XB1 then say it's something Polaris brought to the table. Then you are now saying XB1 doesn't support it? Make yo minds up
That doesnt explain the DF excitement hyping it and calling the cpu a jaguar evolved vs plain jaguars in PS4 Pro.
[UPDATE 7/4/17 20:44: Microsoft's Andrew Goossen has been in touch to clarify that D3D12 support at the hardware level is actually a part of the existing Xbox One and Xbox One S too. "Scorpio builds on the Command Processor capability present in the original Xbox One," we're told. "Our implementation of D3D12 supports all Xbox Ones, and games have already shipped that use it. When a game using D3D12 starts up, we reprogram the GPU's Command Processor front-end. The 50 per cent CPU rendering overhead improvement was reported by shipping games. The amount of win is dependent on the game engine and content, and not all games will see that size of improvement. Scorpio's Command Processor provides additional capability and programmability beyond what Xbox One/Xbox One S can do. We plan to take advantage of this in the future."]
http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed
This clarifies what MS meant with DirectX12 built in. It's not too shocking since it's already being used in XB1 and XB1S already.
Aah that clear this up, seems like they did microcode level optimizations instead of silicon optimizations.