Could you explain please? You mean you mean there is no risk to who?
To the person who did the CC.
If I do a st.hk with Balrog then there are 4 possibilities (assuming there is no wakeup reversal)
(i) It gets blocked. I'm +3 afterwards and can try to throw, do another normal which can frametrap even 3-framers or shimmy
(ii)If it hits, I confirm into a combo,do damage and get you further to the corner, assuming you're not already there and repeat.
(iii)If it's a CC, I do around 30% of your lifebar without meter, more so if I use meter as well as free corner carry. I also get half a bar of V-meter from that.
(iv)It gets blocked and the opponent does a V-reversal. The tide has turned but not really as the opponent will just do something similar on my wakeup. That's assuming the V-reversal actually lands since some are so slow that I might be able to block it.
Similar situation with a lot of buttons. They might be minus though, which does alleviate the problem of (i) but (ii),(iii) and (iv) are still an issue for a lot of buttons. Then you tie that into the entire V-system where some characters can do next to nothing for half a round but can get so much out of one jump in or one CC once they have V-Trigger that's equal to what you just achieved by playing solid for 50 seconds without suffering a hit.
Everything about this game prioritizes and rewards consistent unwavering offense. It truly doesn't matter if I play defensive, if I play footsies successfully since that all changes once a lot of characters get V-Trigger.
This is why Bonchan's hit and run style doing so well with Nash keeps blowing my mind. He's literally outplaying his opponent 99% of the time. I shudder to think what would happen if the character still had a moveset that encouraged a hit-and-run style of play.